SearcharxivSearch

arXiv subjects

Vibhav Vineet

Publications and source records attributed to Vibhav Vineet.

At least 19 recordsLinked to original sources

Test-time Prompt Refinement for Text-to-Image Models

Text-to-image (T2I) generation models have made significant strides but still struggle with prompt sensitivity: even minor changes in prompt wording can yield inconsistent or inaccurate outputs. To address this challenge, we introduce a closed-loop, test-time prompt refinement framework that requires no additional training of the underlying T2I model, termed TIR. In our approach, each generation step is followed by a refinement step, where a pretrained multimodal large language model (MLLM) analyzes the output image and the user's prompt. The MLLM detects misalignments (e.g., missing objects, incorrect attributes) and produces a refined and physically grounded prompt for the next round of image generation. By iteratively refining the prompt and verifying alignment between the prompt and the image, TIR corrects errors, mirroring the iterative refinement process of human artists. We demonstrate that this closed-loop strategy improves alignment and visual coherence across multiple benchmark datasets, all while maintaining plug-and-play integration with black-box T2I models. Code is available at https://github.com/hafeezkhan909/Test-time-Image-Refinement.

cs.LG

OS-Marathon: Benchmarking Computer-Use Agents on Vast-Horizon, Repetitive Tasks

Vast-horizon, repetitive workflows are common in daily routines, e.g., processing expense reports from a stack of receipts, organising a collection of PDF annotations into structured notes, and are tedious for humans, with execution length scaling with the volume of data to process. They are, however, well-suited to autonomous agents, since their structured, recurring sub-workflows follow a logic that can be systematically learned. Yet no existing benchmark evaluates agents specifically on vast-horizon, repetitive capabilities, leaving the problem largely underexplored. To bridge this gap, we establish OS-Marathon, comprising 100 vast-horizon, repetitive tasks across 5 scenarios and 10 domains, on which our evaluation reveals that leading state-of-the-art (SOTA) CUAs struggle substantially. We further find that introducing a task orchestrator to decompose the workflow into per-instance subtasks fails to mitigate the challenge: errors accumulate and propagate across solver agents, indicating that naive decomposition is insufficient for these tasks. We then explore a cost-friendly personalisation strategy, i.e. GraphDemo, that adapts general agents to such tasks from a single human demonstration of the recurring sub-workflow logic. Extensive experiments show both the real-world challenge of vast-horizon, repetitive tasks and the improvement provided by human demonstration in this setting. Project website: https://os-marathon.github.io/.

cs.CV

Where Did It Go Wrong? Process-Level Evaluation of Web Agents with Semantic State Tracking

Web agents act through long interaction sequences, yet existing benchmarks evaluate only terminal success, discarding all process information and offering little guidance on improvement. In this work, we conduct a process-level analysis of web agents. We introduce WebStep, a benchmark of 1,800 task instances with controlled difficulty and automatic semantic state tracking. Each website exposes a deterministic semantic MDP alongside the GUI: the agent operates on the interface, while the environment records high-level states and transitions in the background, enabling fine-grained analysis without manual annotation. Based on the semantic trajectory, we first show that process metrics reveal differences invisible to outcome evaluation: three agents whose success rates cluster within 34-37% diverge in exploration reach versus execution accuracy. Then, decomposing by skill characterizes the nature of these differences, exposing opposite per-skill rankings hidden within the same website: e.g., on Q&A, Claude CUA outperforms OpenAI CUA by 30% on navigation actions yet underperforms it by 6.7% on inspection, pinpointing a concrete skill to improve even within a domain. Bifurcation analysis further localizes the decisive error that loses the task and shows that this error is agent-specific rather than shared. Finally, these differences widen as tasks grow harder: success rate is similar on easy tasks but separates sharply as exploration becomes more demanding. Our process-level analysis opens a new avenue in web agent evaluation, providing fine-grained and actionable insight into where and how each agent should be improved. Project page: https://jiwanchung.github.io/webstep

cs.AI

Echoverse: Deep, Evolving Environments for Training Computer-Use Agents at Scale

Computer-use agents learn from what their actions change, so training one needs applications it can act on, break and reset. The applications that matter most are login-gated and stateful, so synthetic environments stand in for them. Recent pipelines generate such environments in bulk, which moves the bottleneck from how many exist to what is inside each one. The returns, we find, come from three properties: how much behavioural depth an environment carries, whether it targets the interaction an agent actually fails, and whether it improves alongside the model. We present Echoverse, which compiles specifications into stateful applications whose tasks are graded against the application's own database, and a co-evolution loop that reads every graded rollout twice: as repairs to the environment, its tasks and its verifier, and as training signal for the model. Trained on twelve such environments, a 9B model improves from $36.5\%$ to $67.1\%$ across fourteen evaluation splits, within fourteen points of the much larger frontier model that taught it. We examine each property in turn. On the same domains, shallow environments push live-site accuracy below the base model ($80.0 \to 75.0$) while deep ones raise it ($80.0 \to 85.0$ and $48.0 \to 65.0$); drilling one interface control across many renderings transfers to held-out widget families and to the open web; and repairing a single environment lifts the model trained on it from $16.2\%$ to $38.5\%$. The same worlds serve as reinforcement-learning environments, where a reward combining the grounded verifier with a dense per-step judge raises held-out score from $58.8\%$ to $68.0\%$. We release four environments as a benchmark, with their applications, seed data and grounded graders. Code: https://aka.ms/echoverse

cs.AI

Fara-1.5: Scalable Learning Environments for Computer Use Agents

Collecting computer use data from human demonstrations is expensive and slow, motivating the need for scalable generation strategies. This requires two key ingredients: environments in which agents can act and verifiers that can judge whether their demonstrations succeeded. We introduce FaraGen1.5, a scalable data pipeline for computer use agents composed of three modular components: environments, solvers, and verifiers. FaraGen1.5 uses both live websites and synthetic environments that faithfully simulate domains gated by authentication or that require irreversible actions. It employs a solver harness that can be powered by multiple models, including strong frontier models such as GPT-5.4, and also incorporates a user simulator to enable multi-turn rollouts. Finally, FaraGen1.5 scores the resulting trajectories with three complementary verifiers covering task correctness, efficiency, and critical-point adherence. Using data produced by this pipeline, we train Fara1.5, a family of native computer use agents (CUAs) at three scales built on Qwen3.5 (4B, 9B, and 27B). To train these models, we employ a supervised finetuning (SFT) recipe that carefully balances data from FaraGen1.5 for broad coverage, specific high-value tasks, and target model deficiencies in an iterative approach. Each model sets a new state of the art (SoTA) for its size class on browser-use benchmarks: Fara1.5-9B reaches 63.4% on Online-Mind2Web and 86.6% on WebVoyager, while Fara1.5-27B achieves 72.3% on Online-Mind2Web, which is competitive with much larger proprietary systems. We also release weights for the Fara1.5 models under MIT license, making SoTA computer use accessible for all beyond closed API-only systems.

cs.AI

On Occlusions in Video Action Detection: Benchmark Datasets And Training Recipes

This paper explores the impact of occlusions in video action detection. We facilitate this study by introducing five new benchmark datasets namely O-UCF and O-JHMDB consisting of synthetically controlled static/dynamic occlusions, OVIS-UCF and OVIS-JHMDB consisting of occlusions with realistic motions and Real-OUCF for occlusions in realistic-world scenarios. We formally confirm an intuitive expectation: existing models suffer a lot as occlusion severity is increased and exhibit different behaviours when occluders are static vs when they are moving. We discover several intriguing phenomenon emerging in neural nets: 1) transformers can naturally outperform CNN models which might have even used occlusion as a form of data augmentation during training 2) incorporating symbolic-components like capsules to such backbones allows them to bind to occluders never even seen during training and 3) Islands of agreement can emerge in realistic images/videos without instance-level supervision, distillation or contrastive-based objectives2(eg. video-textual training). Such emergent properties allow us to derive simple yet effective training recipes which lead to robust occlusion models inductively satisfying the first two stages of the binding mechanism (grouping/segregation). Models leveraging these recipes outperform existing video action-detectors under occlusion by 32.3% on O-UCF, 32.7% on O-JHMDB & 2.6% on Real-OUCF in terms of the vMAP metric. The code for this work has been released at https://github.com/rajatmodi62/OccludedActionBenchmark.

cs.CV

ReVision: Scaling Computer-Use Agents via Temporal Visual Redundancy Reduction

Computer-use agents (CUAs) rely on visual observations of graphical user interfaces, where each screenshot is encoded into a large number of visual tokens. As interaction trajectories grow, the token cost increases rapidly, limiting the amount of history that can be incorporated under fixed context and compute budgets. This has resulted in no or very limited improvement in the performance when using history unlike other domains. We address this inefficiency by introducing ReVision, which is used to train multimodal language models on trajectories where redundant visual patches are removed using a learned patch selector that compares patch representations across consecutive screenshots while preserving spatial structure required by the model. Across three benchmarks, OSWorld, WebTailBench, and AgentNetBench, when processing trajectories with 5 history screenshots using Qwen2.5-VL-7B, ReVision reduces token usage by 46% on average while improving success rate by 3% over the no drop baseline. This establishes a clear efficiency gain, enabling agents to process longer trajectories with fewer tokens. With this improved efficiency, we revisit the role of history in CUAs and find that performance continues to improve as more past observations are incorporated when redundancy is removed.

cs.CL

What MLLMs Learn about When they Learn about Multimodal Reasoning

Evaluation of multimodal reasoning models is typically reduced to a single accuracy score, implicitly treating reasoning as a unitary capability. We introduce MathLens, a benchmark of textbook-style geometry problems that exposes this assumption by operationally decomposing performance into perception, reasoning, and multimodal-specific components. Each problem is derived from a symbolic specification and accompanied by visual diagrams, text-only variants, multimodal questions, and targeted perceptual probes, enabling controlled measurement of each component. Using this decomposition, we show that common training strategies induce systematically different capability profiles that are invisible under aggregate accuracy. Reinforcement learning primarily improves perceptual grounding and robustness to diagram variation, while textual SFT yields gains through reflective reasoning. In contrast, as perception and reasoning improve, a growing fraction of remaining errors fall outside these components and are categorized as multimodal-specific. These results suggest that apparent progress in multimodal reasoning reflects shifting balances among subskills rather than uniform advancement, motivating evaluation beyond scalar accuracy.

cs.CL

RiTTA: Modeling Event Relations in Text-to-Audio Generation

Despite significant advancements in Text-to-Audio (TTA) generation models achieving high-fidelity audio with fine-grained context understanding, they struggle to model the relations between audio events described in the input text. However, previous TTA methods have not systematically explored audio event relation modeling, nor have they proposed frameworks to enhance this capability. In this work, we systematically study audio event relation modeling in TTA generation models. We first establish a benchmark for this task by: 1. proposing a comprehensive relation corpus covering all potential relations in real-world scenarios; 2. introducing a new audio event corpus encompassing commonly heard audios; and 3. proposing new evaluation metrics to assess audio event relation modeling from various perspectives. Furthermore, we propose a finetuning framework to enhance existing TTA models ability to model audio events relation. Code is available at: https://github.com/yuhanghe01/RiTTA

cs.LG

StreamReady: Learning What to Answer and When in Long Streaming Videos

Streaming video understanding often involves time-sensitive scenarios where models need to answer exactly when the supporting visual evidence appears: answering before the evidence reflects speculation, answering after it has passed reduces real-time utility. To capture this behavior, we introduce a readiness-aware formulation of streaming video understanding with the Answer Readiness Score (ARS), a timing-aware objective with asymmetric early and late penalties. When combined with correctness, ARS defines an effective accuracy that measures not just whether a model is right, but whether it answers at the appropriate moment. Building on this formulation, we introduce StreamReady, a framework to unify temporal reasoning with on-time answering through a lightweight readiness mechanism that decides if sufficient evidence has been observed before responding. To evaluate this capability, we further introduce ProReady-QA, a benchmark with annotated answer evidence windows and proactive multi-turn questions across local and global contexts. StreamReady achieves superior performance on ProReady-QA, and consistently outperforms prior methods across eight additional streaming and offline long-video benchmarks, demonstrating robust and broadly generalizable video understanding capability.

cs.CV

Fara-7B: An Efficient Agentic Model for Computer Use

Progress in computer use agents (CUAs) has been constrained by the absence of large and high-quality datasets that capture how humans interact with a computer. While LLMs have thrived on abundant textual data, no comparable corpus exists for CUA trajectories. To address these gaps, we introduce FaraGen, a novel synthetic data generation system for multi-step web tasks. FaraGen can propose diverse tasks from frequently used websites, generate multiple solution attempts, and filter successful trajectories using multiple verifiers. It achieves high throughput, yield, and diversity for multi-step web tasks, producing verified trajectories at approximately $1 each. We use this data to train Fara-7B, a native CUA model that perceives the computer using only screenshots, executes actions via predicted coordinates, and is small enough to run on-device. We find that Fara-7B outperforms other CUA models of comparable size on benchmarks like WebVoyager, Online-Mind2Web, and WebTailBench -- our novel benchmark that better captures under-represented web tasks in pre-existing benchmarks. Furthermore, Fara-7B is competitive with much larger frontier models, illustrating key benefits of scalable data generation systems in advancing small efficient agentic models. We are making Fara-7B open-weight on Microsoft Foundry and HuggingFace, and we are releasing WebTailBench.

cs.AI

Physics Knowledge in Frontier Models: A Diagnostic Study of Failure Modes

While recent Vision-Language Models (VLMs) have achieved impressive progress, it remains difficult to determine why they succeed or fail on complex reasoning tasks. Traditional benchmarks evaluate what models can answer correctly, not why they succeed or fail. In this work, we perform a failure-mode analysis of six frontier VLMs on three physics-based benchmarks - Physion, Physion++, and CLEVRER - by introducing custom subtests (for Physion and Physion++) and an integration of existing benchmark categories (for CLEVRER) to factor benchmark performance into distinct, testable capabilities. These subtests isolate perception (object, color, and occlusion recognition) and physics understanding (motion prediction and spatial reasoning), enabling us to test whether models attend to the correct entities and dynamics underlying their answers. Counterintuitively, subtest mastery correlates only weakly with benchmark accuracy: models often answer correctly without grounding in perception or physics. This suggests that current VLMs sometimes achieve benchmark scores for the wrong reasons, underscoring the need for diagnostics that expose hidden failure modes beyond aggregate metrics.

cs.CV

Just Do It!? Computer-Use Agents Exhibit Blind Goal-Directedness

Computer-Use Agents (CUAs) are an increasingly deployed class of agents that take actions on GUIs to accomplish user goals. In this paper, we show that CUAs consistently exhibit Blind Goal-Directedness (BGD): a bias to pursue goals regardless of feasibility, safety, reliability, or context. We characterize three prevalent patterns of BGD: (i) lack of contextual reasoning, (ii) assumptions and decisions under ambiguity, and (iii) contradictory or infeasible goals. We develop BLIND-ACT, a benchmark of 90 tasks capturing these three patterns. Built on OSWorld, BLIND-ACT provides realistic environments and employs LLM-based judges to evaluate agent behavior, achieving 93.75% agreement with human annotations. We use BLIND-ACT to evaluate nine frontier models, including Claude Sonnet and Opus 4, Computer-Use-Preview, and GPT-5, observing high average BGD rates (80.8%) across them. We show that BGD exposes subtle risks that arise even when inputs are not directly harmful. While prompting-based interventions lower BGD levels, substantial risk persists, highlighting the need for stronger training- or inference-time interventions. Qualitative analysis reveals observed failure modes: execution-first bias (focusing on how to act over whether to act), thought-action disconnect (execution diverging from reasoning), and request-primacy (justifying actions due to user request). Identifying BGD and introducing BLIND-ACT establishes a foundation for future research on studying and mitigating this fundamental risk and ensuring safe CUA deployment.

cs.AI

OmViD: Omni-supervised active learning for video action detection

Video action detection requires dense spatio-temporal annotations, which are both challenging and expensive to obtain. However, real-world videos often vary in difficulty and may not require the same level of annotation. This paper analyzes the appropriate annotation types for each sample and their impact on spatio-temporal video action detection. It focuses on two key aspects: 1) how to obtain varying levels of annotation for videos, and 2) how to learn action detection from different annotation types. The study explores video-level tags, points, scribbles, bounding boxes, and pixel-level masks. First, a simple active learning strategy is proposed to estimate the necessary annotation type for each video. Then, a novel spatio-temporal 3D-superpixel approach is introduced to generate pseudo-labels from these annotations, enabling effective training. The approach is validated on UCF101-24 and JHMDB-21 datasets, significantly cutting annotation costs with minimal performance loss.

cs.CV

Out of Sight, Not Out of Context? Egocentric Spatial Reasoning in VLMs Across Disjoint Frames

An embodied AI assistant operating on egocentric video must integrate spatial cues across time - for instance, determining where an object A, glimpsed a few moments ago lies relative to an object B encountered later. We introduce Disjoint-3DQA , a generative QA benchmark that evaluates this ability of VLMs by posing questions about object pairs that are not co-visible in the same frame. We evaluated seven state-of-the-art VLMs and found that models lag behind human performance by 28%, with steeper declines in accuracy (60% to 30 %) as the temporal gap widens. Our analysis further reveals that providing trajectories or bird's-eye-view projections to VLMs results in only marginal improvements, whereas providing oracle 3D coordinates leads to a substantial 20% performance increase. This highlights a core bottleneck of multi-frame VLMs in constructing and maintaining 3D scene representations over time from visual signals. Disjoint-3DQA therefore sets a clear, measurable challenge for long-horizon spatial reasoning and aims to catalyze future research at the intersection of vision, language, and embodied AI.

cs.CV

Grounding Task Assistance with Multimodal Cues from a Single Demonstration

A person's demonstration often serves as a key reference for others learning the same task. However, RGB video, the dominant medium for representing these demonstrations, often fails to capture fine-grained contextual cues such as intent, safety-critical environmental factors, and subtle preferences embedded in human behavior. This sensory gap fundamentally limits the ability of Vision Language Models (VLMs) to reason about why actions occur and how they should adapt to individual users. To address this, we introduce MICA (Multimodal Interactive Contextualized Assistance), a framework that improves conversational agents for task assistance by integrating eye gaze and speech cues. MICA segments demonstrations into meaningful sub-tasks and extracts keyframes and captions that capture fine-grained intent and user-specific cues, enabling richer contextual grounding for visual question answering. Evaluations on questions derived from real-time chat-assisted task replication show that multimodal cues significantly improve response quality over frame-based retrieval. Notably, gaze cues alone achieves 93% of speech performance, and their combination yields the highest accuracy. Task type determines the effectiveness of implicit (gaze) vs. explicit (speech) cues, underscoring the need for adaptable multimodal models. These results highlight the limitations of frame-based context and demonstrate the value of multimodal signals for real-world AI task assistance.

cs.CV

TEMPURA: Temporal Event Masked Prediction and Understanding for Reasoning in Action

Understanding causal event relationships and achieving fine-grained temporal grounding in videos remain challenging for vision-language models. Existing methods either compress video tokens to reduce temporal resolution, or treat videos as unsegmented streams, which obscures fine-grained event boundaries and limits the modeling of causal dependencies. We propose TEMPURA (Temporal Event Masked Prediction and Understanding for Reasoning in Action), a two-stage training framework that enhances video temporal understanding. TEMPURA first applies masked event prediction reasoning to reconstruct missing events and generate step-by-step causal explanations from dense event annotations, drawing inspiration from effective infilling techniques. TEMPURA then learns to perform video segmentation and dense captioning to decompose videos into non-overlapping events with detailed, timestamp-aligned descriptions. We train TEMPURA on VER, a large-scale dataset curated by us that comprises 1M training instances and 500K videos with temporally aligned event descriptions and structured reasoning steps. Experiments on temporal grounding and highlight detection benchmarks demonstrate that TEMPURA outperforms strong baseline models, confirming that integrating causal reasoning with fine-grained temporal segmentation leads to improved video understanding.

cs.CV

Phi-4-reasoning Technical Report

We introduce Phi-4-reasoning, a 14-billion parameter reasoning model that achieves strong performance on complex reasoning tasks. Trained via supervised fine-tuning of Phi-4 on carefully curated set of "teachable" prompts-selected for the right level of complexity and diversity-and reasoning demonstrations generated using o3-mini, Phi-4-reasoning generates detailed reasoning chains that effectively leverage inference-time compute. We further develop Phi-4-reasoning-plus, a variant enhanced through a short phase of outcome-based reinforcement learning that offers higher performance by generating longer reasoning traces. Across a wide range of reasoning tasks, both models outperform significantly larger open-weight models such as DeepSeek-R1-Distill-Llama-70B model and approach the performance levels of full DeepSeek-R1 model. Our comprehensive evaluations span benchmarks in math and scientific reasoning, coding, algorithmic problem solving, planning, and spatial understanding. Interestingly, we observe a non-trivial transfer of improvements to general-purpose benchmarks as well. In this report, we provide insights into our training data, our training methodologies, and our evaluations. We show that the benefit of careful data curation for supervised fine-tuning (SFT) extends to reasoning language models, and can be further amplified by reinforcement learning (RL). Finally, our evaluation points to opportunities for improving how we assess the performance and robustness of reasoning models.

cs.AI