Searcharxiv⌕ Search

arXiv subjects

Vicente A. González

Publications and source records attributed to Vicente A. González.

4 recordsLinked to original sources

An Immersive Virtual Reality Serious Game to Enhance Earthquake Behavioral Responses and Post-earthquake Evacuation Preparedness in Buildings

Enhancing the earthquake behavioral responses and post-earthquake evacuation preparedness of building occupants is beneficial to increasing their chances of survival and reducing casualties after the main shock of an earthquake. Traditionally, training approaches such as seminars, posters, videos or drills are applied to enhance preparedness. However, they are not highly engaging and have limited sensory capabilities to mimic life-threatening scenarios for the purpose of training potential participants. Immersive Virtual Reality (IVR) and Serious Games (SG) as innovative digital technologies can be used to create training tools to overcome these limitations. In this study, we propose an IVR SG-based training system to improve earthquake behavioral responses and post-earthquake evacuation preparedness. Auckland City Hospital was chosen as a case study to test our IVR SG training system. A set of learning outcomes based on best evacuation practice has been identified and embedded into several training scenarios of the IVR SG. Hospital staff (healthcare and administrative professionals) and visitors were recruited as participants to be exposed to these training scenarios. Participants' preparedness has been measured along two dimensions: 1) Knowledge about best evacuation practice; 2) Self-efficacy in dealing with earthquake emergencies. Assessment results showed that there was a significant knowledge and self-efficacy increase after the training. And participants acknowledged that it was easy and engaging to learn best evacuation practice knowledge through the IVR SG training system.

cs.CY↗

Rapid 3D Reconstruction of Indoor Environments to Generate Virtual Reality Serious Games Scenarios

Virtual Reality (VR) for Serious Games (SGs) is attracting increasing attention for training applications due to its potential to provide significantly enhanced learning to users. Some examples of the application of VR for SGs are complex training evacuation problems such as indoor earthquake evacuation or fire evacuation. The indoor 3D geometry of existing buildings can largely influence evacuees' behaviour, being instrumental in the design of VR SGs storylines and simulation scenarios. The VR scenarios of existing buildings can be generated from drawings and models. However, these data may not reflect the 'as-is' state of the indoor environment and may not be suitable to reflect dynamic changes of the system (e.g. Earthquakes), resulting in excessive development efforts to design credible and meaningful user experience. This paper explores several workflows for the rapid and effective reconstruction of 3D indoor environments of existing buildings that are suitable for earthquake simulations. These workflows start from Building Information Modelling (BIM), laser scanning and 360-degree panoramas. We evaluated the feasibility and efficiency of different approaches by using an earthquake-based case study developed for VR SGs.

cs.HC↗

Immersive Virtual Reality Serious Games for Evacuation Training and Research: A Systematic Literature Review

An appropriate and safe behavior for exiting a facility is key to reducing injuries and increasing survival when facing an emergency evacuation in a building. Knowledge on the best evacuation practice is commonly delivered by traditional training approaches such as videos, posters, or evacuation drills, but they may become ineffective in terms of knowledge acquisition and retention. Serious games (SGs) are an innovative approach devoted to training and educating people in a gaming environment. Recently, increasing attention has been paid to immersive virtual reality (IVR)-based SGs for evacuation knowledge delivery and behavior assessment because they are highly engaging and promote greater cognitive learning. This paper aims to understand the development and implementation of IVR SGs in the context of building evacuation training and research, applied to various indoor emergencies such as fire and earthquake. Thus, a conceptual framework for effective design and implementation through the systematic literature review method was developed. As a result, this framework integrates critical aspects and provides connections between them, including pedagogical and behavioral impacts, gaming environment development, and outcome and participation experience measures.

cs.CY↗

Identification of Repetitive Processes at Steady- and Unsteady-state: Transfer Function

Projects are finite terminating endeavors with distinctive outcomes, usually, occurring under transient conditions. Nevertheless, most estimation, planning, and scheduling approaches overlook the dynamics of project-based systems in construction. These approaches underestimate the influence of process repetitiveness, the variation of learning curves and the conservation of processes' properties. So far, estimation and modeling approaches have enabled a comprehensive understanding of repetitive processes in projects at steady-state. However, there has been little research to understand and develop an integrated and explicit representation of the dynamics of these processes in either transient, steady or unsteady conditions. This study evaluates the transfer function in its capability of simultaneously identifying and representing the production behavior of repetitive processes in different state conditions. The sample data for this research comes from the construction of an offshore oil well and describes the performance of a particular process by considering the inputs necessary to produce the outputs. The result is a concise mathematical model that satisfactorily reproduces the process' behavior. Identifying suitable modeling methods, which accurately represent the dynamic conditions of production in repetitive processes, may provide more robust means to plan and control construction projects based on a mathematically driven production theory.

math.DS↗