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Victor Rodriguez-Fernandez

Publications and source records attributed to Victor Rodriguez-Fernandez.

At least 19 recordsLinked to original sources

DreamSat-Pose: Spacecraft Pose Estimation from Single-View 3D Reconstructions and Learned 2D-3D Feature Matching

6-DoF pose estimation is a critical task in autonomous rendezvous and proximity operations. In the case of an unknown target, this task becomes challenging as it shall be paired with the reconstruction of the target shape model. In this article, we propose a novel framework for single-shot shape and pose estimation of unknown spacecraft objects. Given a single image, we first reconstruct a 3D shape model of the target, then estimate the relative six-degrees-of-freedom pose by learning dense 2D-3D correspondences. The image features are extracted using a frozen DINOv3 vision transformer, while the geometric features are computed from the reconstructed point cloud using a trainable dynamic graph convolutional neural network encoder. A dual-stream transformer matcher refines descriptors through alternating self- and cross-attention, producing soft correspondences that are passed to a Perspective-$n$-Point solver for pose recovery. We evaluate the method on the SPE3R dataset and consider FoundationPose as a representative baseline for current state-of-the-art capabilities. Results show reliable pose estimates achieving 0.157 degrees mean pointing error using only a single image and reconstructed geometry, demonstrating strong generalization to unseen spacecraft.

cs.CV

Graph Neural Networks Trained on Null Signal for Angle Reconstruction in X-ray Polarimetry

Scientific real detectors often produce sparse, irregular data defined on non-Euclidean domains, where conventional convolutional neural networks (CNNs) impose geometric biases that distort physical observables. In X-ray polarimetry, such distortions can mimic polarization signals at the percent level, critically limiting measurement fidelity. We consider a framework based on Graph Neural Networks (GNNs) for reconstructing photoelectron emission angles from Gas Pixel Detectors, operating directly on their native sparse hexagonal topology. The network is trained solely on unpolarized simulated data and integrates rotational data augmentation, ensemble averaging, and modulation-aware model selection to reduce spurious angular modulation. Despite never encountering polarized examples, the model is able to recover the overall structure of polarized signals. Compared with the classical Method of Moments (MoM), an analytical approach to track angle reconstruction, the proposed GNN achieves lower per-track error but yields worse performance for polarimetry, revealing a mismatch between local reconstruction accuracy and global polarimetric performance. Compared to CNN-based approaches, the framework shows competitive performance on both unpolarized and polarized reconstructions, despite being trained in a more challenging power-law energy distribution. These results position the method as a diagnostic tool to highlight the limitations and trade-offs of learning-based approaches for X-ray-polarimetry signal reconstruction.

astro-ph.IM

GUIDE: Guided Updates for In-context Decision Evolution in LLM-Driven Spacecraft Operations

Large language models (LLMs) have been proposed as supervisory agents for spacecraft operations, but existing approaches rely on static prompting and do not improve across repeated executions. We introduce \textsc{GUIDE}, a non-parametric policy improvement framework that enables cross-episode adaptation without weight updates by evolving a structured, state-conditioned playbook of natural-language decision rules. A lightweight acting model performs real-time control, while offline reflection updates the playbook from prior trajectories. Evaluated on an adversarial orbital interception task in the Kerbal Space Program Differential Games environment, GUIDE's evolution consistently outperforms static baselines. Results indicate that context evolution in LLM agents functions as policy search over structured decision rules in real-time closed-loop spacecraft interaction.

cs.MA

Can LLMs Do Rocket Science? Exploring the Limits of Complex Reasoning with GTOC 12

Large Language Models (LLMs) have demonstrated remarkable proficiency in code generation and general reasoning, yet their capacity for autonomous multi-stage planning in high-dimensional, physically constrained environments remains an open research question. This study investigates the limits of current AI agents by evaluating them against the 12th Global Trajectory Optimization Competition (GTOC 12), a complex astrodynamics challenge requiring the design of a large-scale asteroid mining campaign. We adapt the MLE-Bench framework to the domain of orbital mechanics and deploy an AIDE-based agent architecture to autonomously generate and refine mission solutions. To assess performance beyond binary validity, we employ an "LLM-as-a-Judge" methodology, utilizing a rubric developed by domain experts to evaluate strategic viability across five structural categories. A comparative analysis of models, ranging from GPT-4-Turbo to reasoning-enhanced architectures like Gemini 2.5 Pro, and o3, reveals a significant trend: the average strategic viability score has nearly doubled in the last two years (rising from 9.3 to 17.2 out of 26). However, we identify a critical capability gap between strategy and execution. While advanced models demonstrate sophisticated conceptual understanding, correctly framing objective functions and mission architectures, they consistently fail at implementation due to physical unit inconsistencies, boundary condition errors, and inefficient debugging loops. We conclude that, while current LLMs often demonstrate sufficient knowledge and intelligence to tackle space science tasks, they remain limited by an implementation barrier, functioning as powerful domain facilitators rather than fully autonomous engineers.

cs.AI

Multi-Phase Spacecraft Trajectory Optimization via Transformer-Based Reinforcement Learning

Autonomous spacecraft control for mission phases such as launch, ascent, stage separation, and orbit insertion remains a critical challenge due to the need for adaptive policies that generalize across dynamically distinct regimes. While reinforcement learning (RL) has shown promise in individual astrodynamics tasks, existing approaches often require separate policies for distinct mission phases, limiting adaptability and increasing operational complexity. This work introduces a transformer-based RL framework that unifies multi-phase trajectory optimization through a single policy architecture, leveraging the transformer's inherent capacity to model extended temporal contexts. Building on proximal policy optimization (PPO), our framework replaces conventional recurrent networks with a transformer encoder-decoder structure, enabling the agent to maintain coherent memory across mission phases spanning seconds to minutes during critical operations. By integrating a Gated Transformer-XL (GTrXL) architecture, the framework eliminates manual phase transitions while maintaining stability in control decisions. We validate our approach progressively: first demonstrating near-optimal performance on single-phase benchmarks (double integrator and Van der Pol oscillator), then extending to multiphase waypoint navigation variants, and finally tackling a complex multiphase rocket ascent problem that includes atmospheric flight, stage separation, and vacuum operations. Results demonstrate that the transformer-based framework not only matches analytical solutions in simple cases but also effectively learns coherent control policies across dynamically distinct regimes, establishing a foundation for scalable autonomous mission planning that reduces reliance on phase-specific controllers while maintaining compatibility with safety-critical verification protocols.

cs.LG

DreamSat-2.0: Towards a General Single-View Asteroid 3D Reconstruction

To enhance asteroid exploration and autonomous spacecraft navigation, we introduce DreamSat-2.0, a pipeline that benchmarks three state-of-the-art 3D reconstruction models-Hunyuan-3D, Trellis-3D, and Ouroboros-3D-on custom spacecraft and asteroid datasets. Our systematic analysis, using 2D perceptual (image quality) and 3D geometric (shape accuracy) metrics, reveals that model performance is domain-dependent. While models produce higher-quality images of complex spacecraft, they achieve better geometric reconstructions for the simpler forms of asteroids. New benchmarks are established, with Hunyuan-3D achieving top perceptual scores on spacecraft but its best geometric accuracy on asteroids, marking a significant advance over our prior work.

cs.CV

Large Language Models as Autonomous Spacecraft Operators in Kerbal Space Program

Recent trends are emerging in the use of Large Language Models (LLMs) as autonomous agents that take actions based on the content of the user text prompts. We intend to apply these concepts to the field of Control in space, enabling LLMs to play a significant role in the decision-making process for autonomous satellite operations. As a first step towards this goal, we have developed a pure LLM-based solution for the Kerbal Space Program Differential Games (KSPDG) challenge, a public software design competition where participants create autonomous agents for maneuvering satellites involved in non-cooperative space operations, running on the KSP game engine. Our approach leverages prompt engineering, few-shot prompting, and fine-tuning techniques to create an effective LLM-based agent that ranked 2nd in the competition. To the best of our knowledge, this work pioneers the integration of LLM agents into space research. The project comprises several open repositories to facilitate replication and further research. The codebase is accessible on \href{https://github.com/ARCLab-MIT/kspdg}{GitHub}, while the trained models and datasets are available on \href{https://huggingface.co/OhhTuRnz}{Hugging Face}. Additionally, experiment tracking and detailed results can be reviewed on \href{https://wandb.ai/carrusk/huggingface}{Weights \& Biases

cs.AI

Decoding Latent Spaces: Assessing the Interpretability of Time Series Foundation Models for Visual Analytics

The present study explores the interpretability of latent spaces produced by time series foundation models, focusing on their potential for visual analysis tasks. Specifically, we evaluate the MOMENT family of models, a set of transformer-based, pre-trained architectures for multivariate time series tasks such as: imputation, prediction, classification, and anomaly detection. We evaluate the capacity of these models on five datasets to capture the underlying structures in time series data within their latent space projection and validate whether fine tuning improves the clarity of the resulting embedding spaces. Notable performance improvements in terms of loss reduction were observed after fine tuning. Visual analysis shows limited improvement in the interpretability of the embeddings, requiring further work. Results suggest that, although Time Series Foundation Models such as MOMENT are robust, their latent spaces may require additional methodological refinements to be adequately interpreted, such as alternative projection techniques, loss functions, or data preprocessing strategies. Despite the limitations of MOMENT, foundation models supose a big reduction in execution time and so a great advance for interactive visual analytics.

cs.LG

Fine-Tuned Language Models as Space Systems Controllers

Large language models (LLMs), or foundation models (FMs), are pretrained transformers that coherently complete sentences auto-regressively. In this paper, we show that LLMs can control simplified space systems after some additional training, called fine-tuning. We look at relatively small language models, ranging between 7 and 13 billion parameters. We focus on four problems: a three-dimensional spring toy problem, low-thrust orbit transfer, low-thrust cislunar control, and powered descent guidance. The fine-tuned LLMs are capable of controlling systems by generating sufficiently accurate outputs that are multi-dimensional vectors with up to 10 significant digits. We show that for several problems the amount of data required to perform fine-tuning is smaller than what is generally required of traditional deep neural networks (DNNs), and that fine-tuned LLMs are good at generalizing outside of the training dataset. Further, the same LLM can be fine-tuned with data from different problems, with only minor performance degradation with respect to LLMs trained for a single application. This work is intended as a first step towards the development of a general space systems controller.

cs.LG

Visual Language Models as Operator Agents in the Space Domain

This paper explores the application of Vision-Language Models (VLMs) as operator agents in the space domain, focusing on both software and hardware operational paradigms. Building on advances in Large Language Models (LLMs) and their multimodal extensions, we investigate how VLMs can enhance autonomous control and decision-making in space missions. In the software context, we employ VLMs within the Kerbal Space Program Differential Games (KSPDG) simulation environment, enabling the agent to interpret visual screenshots of the graphical user interface to perform complex orbital maneuvers. In the hardware context, we integrate VLMs with robotic systems equipped with cameras to inspect and diagnose physical space objects, such as satellites. Our results demonstrate that VLMs can effectively process visual and textual data to generate contextually appropriate actions, competing with traditional methods and non-multimodal LLMs in simulation tasks, and showing promise in real-world applications.

cs.AI

DreamSat: Towards a General 3D Model for Novel View Synthesis of Space Objects

Novel view synthesis (NVS) enables to generate new images of a scene or convert a set of 2D images into a comprehensive 3D model. In the context of Space Domain Awareness, since space is becoming increasingly congested, NVS can accurately map space objects and debris, improving the safety and efficiency of space operations. Similarly, in Rendezvous and Proximity Operations missions, 3D models can provide details about a target object's shape, size, and orientation, allowing for better planning and prediction of the target's behavior. In this work, we explore the generalization abilities of these reconstruction techniques, aiming to avoid the necessity of retraining for each new scene, by presenting a novel approach to 3D spacecraft reconstruction from single-view images, DreamSat, by fine-tuning the Zero123 XL, a state-of-the-art single-view reconstruction model, on a high-quality dataset of 190 high-quality spacecraft models and integrating it into the DreamGaussian framework. We demonstrate consistent improvements in reconstruction quality across multiple metrics, including Contrastive Language-Image Pretraining (CLIP) score (+0.33%), Peak Signal-to-Noise Ratio (PSNR) (+2.53%), Structural Similarity Index (SSIM) (+2.38%), and Learned Perceptual Image Patch Similarity (LPIPS) (+0.16%) on a test set of 30 previously unseen spacecraft images. Our method addresses the lack of domain-specific 3D reconstruction tools in the space industry by leveraging state-of-the-art diffusion models and 3D Gaussian splatting techniques. This approach maintains the efficiency of the DreamGaussian framework while enhancing the accuracy and detail of spacecraft reconstructions. The code for this work can be accessed on GitHub (https://github.com/ARCLab-MIT/space-nvs).

cs.CV

Fine-tuning LLMs for Autonomous Spacecraft Control: A Case Study Using Kerbal Space Program

Recent trends are emerging in the use of Large Language Models (LLMs) as autonomous agents that take actions based on the content of the user text prompt. This study explores the use of fine-tuned Large Language Models (LLMs) for autonomous spacecraft control, using the Kerbal Space Program Differential Games suite (KSPDG) as a testing environment. Traditional Reinforcement Learning (RL) approaches face limitations in this domain due to insufficient simulation capabilities and data. By leveraging LLMs, specifically fine-tuning models like GPT-3.5 and LLaMA, we demonstrate how these models can effectively control spacecraft using language-based inputs and outputs. Our approach integrates real-time mission telemetry into textual prompts processed by the LLM, which then generate control actions via an agent. The results open a discussion about the potential of LLMs for space operations beyond their nominal use for text-related tasks. Future work aims to expand this methodology to other space control tasks and evaluate the performance of different LLM families. The code is available at this URL: \texttt{https://github.com/ARCLab-MIT/kspdg}.

cs.AI

Exploring Scalability in Large-Scale Time Series in DeepVATS framework

Visual analytics is essential for studying large time series due to its ability to reveal trends, anomalies, and insights. DeepVATS is a tool that merges Deep Learning (Deep) with Visual Analytics (VA) for the analysis of large time series data (TS). It has three interconnected modules. The Deep Learning module, developed in R, manages the load of datasets and Deep Learning models from and to the Storage module. This module also supports models training and the acquisition of the embeddings from the latent space of the trained model. The Storage module operates using the Weights and Biases system. Subsequently, these embeddings can be analyzed in the Visual Analytics module. This module, based on an R Shiny application, allows the adjustment of the parameters related to the projection and clustering of the embeddings space. Once these parameters are set, interactive plots representing both the embeddings, and the time series are shown. This paper introduces the tool and examines its scalability through log analytics. The execution time evolution is examined while the length of the time series is varied. This is achieved by resampling a large data series into smaller subsets and logging the main execution and rendering times for later analysis of scalability.

cs.LG

Generative Design of Periodic Orbits in the Restricted Three-Body Problem

The Three-Body Problem has fascinated scientists for centuries and it has been crucial in the design of modern space missions. Recent developments in Generative Artificial Intelligence hold transformative promise for addressing this longstanding problem. This work investigates the use of Variational Autoencoder (VAE) and its internal representation to generate periodic orbits. We utilize a comprehensive dataset of periodic orbits in the Circular Restricted Three-Body Problem (CR3BP) to train deep-learning architectures that capture key orbital characteristics, and we set up physical evaluation metrics for the generated trajectories. Through this investigation, we seek to enhance the understanding of how Generative AI can improve space mission planning and astrodynamics research, leading to novel, data-driven approaches in the field.

cs.LG

Enhancing Solar Driver Forecasting with Multivariate Transformers

In this work, we develop a comprehensive framework for F10.7, S10.7, M10.7, and Y10.7 solar driver forecasting with a time series Transformer (PatchTST). To ensure an equal representation of high and low levels of solar activity, we construct a custom loss function to weight samples based on the distance between the solar driver's historical distribution and the training set. The solar driver forecasting framework includes an 18-day lookback window and forecasts 6 days into the future. When benchmarked against the Space Environment Technologies (SET) dataset, our model consistently produces forecasts with a lower standard mean error in nearly all cases, with improved prediction accuracy during periods of high solar activity. All the code is available on Github https://github.com/ARCLab-MIT/sw-driver-forecaster.

physics.space-ph

Language Models are Spacecraft Operators

Recent trends are emerging in the use of Large Language Models (LLMs) as autonomous agents that take actions based on the content of the user text prompts. We intend to apply these concepts to the field of Guidance, Navigation, and Control in space, enabling LLMs to have a significant role in the decision-making process for autonomous satellite operations. As a first step towards this goal, we have developed a pure LLM-based solution for the Kerbal Space Program Differential Games (KSPDG) challenge, a public software design competition where participants create autonomous agents for maneuvering satellites involved in non-cooperative space operations, running on the KSP game engine. Our approach leverages prompt engineering, few-shot prompting, and fine-tuning techniques to create an effective LLM-based agent that ranked 2nd in the competition. To the best of our knowledge, this work pioneers the integration of LLM agents into space research. Code is available at https://github.com/ARCLab-MIT/kspdg.

physics.space-ph

A revision on Multi-Criteria Decision Making methods for Multi-UAV Mission Planning Support

Over the last decade, Unmanned Aerial Vehicles (UAVs) have been extensively used in many commercial applications due to their manageability and risk avoidance. One of the main problems considered is the Mission Planning for multiple UAVs, where a solution plan must be found satisfying the different constraints of the problem. This problem has multiple variables that must be optimized simultaneously, such as the makespan, the cost of the mission or the risk. Therefore, the problem has a lot of possible optimal solutions, and the operator must select the final solution to be executed among them. In order to reduce the workload of the operator in this decision process, a Decision Support System (DSS) becomes necessary. In this work, a DSS consisting of ranking and filtering systems, which order and reduce the optimal solutions, has been designed. With regard to the ranking system, a wide range of Multi-Criteria Decision Making (MCDM) methods, including some fuzzy MCDM, are compared on a multi-UAV mission planning scenario, in order to study which method could fit better in a multi-UAV decision support system. Expert operators have evaluated the solutions returned, and the results show, on the one hand, that fuzzy methods generally achieve better average scores, and on the other, that all of the tested methods perform better when the preferences of the operators are biased towards a specific variable, and worse when their preferences are balanced. For the filtering system, a similarity function based on the proximity of the solutions has been designed, and on top of that, a threshold is tuned empirically to decide how to filter solutions without losing much of the hypervolume of the space of solutions.

cs.AI

Towards a Machine Learning-Based Approach to Predict Space Object Density Distributions

With the rapid increase in the number of Anthropogenic Space Objects (ASOs), Low Earth Orbit (LEO) is facing significant congestion, thereby posing challenges to space operators and risking the viability of the space environment for varied uses. Current models for examining this evolution, while detailed, are computationally demanding. To address these issues, we propose a novel machine learning-based model, as an extension of the MIT Orbital Capacity Tool (MOCAT). This advanced model is designed to accelerate the propagation of ASO density distributions, and it is trained on hundreds of simulations generated by an established and accurate model of the space environment evolution. We study how different deep learning-based solutions can potentially be good candidates for ASO propagation and manage the high-dimensionality of the data. To assess the model's capabilities, we conduct experiments in long term forecasting scenarios (around 100 years), analyze how and why the performance degrades over time, and discuss potential solutions to make this solution better.

physics.space-ph