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Vidya Muthukumar

Publications and source records attributed to Vidya Muthukumar.

At least 37 records · Page 2Linked to original sources

The good, the bad and the ugly sides of data augmentation: An implicit spectral regularization perspective

Data augmentation (DA) is a powerful workhorse for bolstering performance in modern machine learning. Specific augmentations like translations and scaling in computer vision are traditionally believed to improve generalization by generating new (artificial) data from the same distribution. However, this traditional viewpoint does not explain the success of prevalent augmentations in modern machine learning (e.g. randomized masking, cutout, mixup), that greatly alter the training data distribution. In this work, we develop a new theoretical framework to characterize the impact of a general class of DA on underparameterized and overparameterized linear model generalization. Our framework reveals that DA induces implicit spectral regularization through a combination of two distinct effects: a) manipulating the relative proportion of eigenvalues of the data covariance matrix in a training-data-dependent manner, and b) uniformly boosting the entire spectrum of the data covariance matrix through ridge regression. These effects, when applied to popular augmentations, give rise to a wide variety of phenomena, including discrepancies in generalization between over-parameterized and under-parameterized regimes and differences between regression and classification tasks. Our framework highlights the nuanced and sometimes surprising impacts of DA on generalization, and serves as a testbed for novel augmentation design.

cs.LG↗

Towards Last-layer Retraining for Group Robustness with Fewer Annotations

Empirical risk minimization (ERM) of neural networks is prone to over-reliance on spurious correlations and poor generalization on minority groups. The recent deep feature reweighting (DFR) technique achieves state-of-the-art group robustness via simple last-layer retraining, but it requires held-out group and class annotations to construct a group-balanced reweighting dataset. In this work, we examine this impractical requirement and find that last-layer retraining can be surprisingly effective with no group annotations (other than for model selection) and only a handful of class annotations. We first show that last-layer retraining can greatly improve worst-group accuracy even when the reweighting dataset has only a small proportion of worst-group data. This implies a "free lunch" where holding out a subset of training data to retrain the last layer can substantially outperform ERM on the entire dataset with no additional data or annotations. To further improve group robustness, we introduce a lightweight method called selective last-layer finetuning (SELF), which constructs the reweighting dataset using misclassifications or disagreements. Our empirical and theoretical results present the first evidence that model disagreement upsamples worst-group data, enabling SELF to nearly match DFR on four well-established benchmarks across vision and language tasks with no group annotations and less than 3% of the held-out class annotations. Our code is available at https://github.com/tmlabonte/last-layer-retraining.

cs.LG↗

Benign Overfitting in Multiclass Classification: All Roads Lead to Interpolation

The literature on "benign overfitting" in overparameterized models has been mostly restricted to regression or binary classification; however, modern machine learning operates in the multiclass setting. Motivated by this discrepancy, we study benign overfitting in multiclass linear classification. Specifically, we consider the following training algorithms on separable data: (i) empirical risk minimization (ERM) with cross-entropy loss, which converges to the multiclass support vector machine (SVM) solution; (ii) ERM with least-squares loss, which converges to the min-norm interpolating (MNI) solution; and, (iii) the one-vs-all SVM classifier. First, we provide a simple sufficient deterministic condition under which all three algorithms lead to classifiers that interpolate the training data and have equal accuracy. When the data is generated from Gaussian mixtures or a multinomial logistic model, this condition holds under high enough effective overparameterization. We also show that this sufficient condition is satisfied under "neural collapse", a phenomenon that is observed in training deep neural networks. Second, we derive novel bounds on the accuracy of the MNI classifier, thereby showing that all three training algorithms lead to benign overfitting under sufficient overparameterization. Ultimately, our analysis shows that good generalization is possible for SVM solutions beyond the realm in which typical margin-based bounds apply.

stat.ML↗

New Equivalences Between Interpolation and SVMs: Kernels and Structured Features

The support vector machine (SVM) is a supervised learning algorithm that finds a maximum-margin linear classifier, often after mapping the data to a high-dimensional feature space via the kernel trick. Recent work has demonstrated that in certain sufficiently overparameterized settings, the SVM decision function coincides exactly with the minimum-norm label interpolant. This phenomenon of support vector proliferation (SVP) is especially interesting because it allows us to understand SVM performance by leveraging recent analyses of harmless interpolation in linear and kernel models. However, previous work on SVP has made restrictive assumptions on the data/feature distribution and spectrum. In this paper, we present a new and flexible analysis framework for proving SVP in an arbitrary reproducing kernel Hilbert space with a flexible class of generative models for the labels. We present conditions for SVP for features in the families of general bounded orthonormal systems (e.g. Fourier features) and independent sub-Gaussian features. In both cases, we show that SVP occurs in many interesting settings not covered by prior work, and we leverage these results to prove novel generalization results for kernel SVM classification.

stat.ML↗

Estimating Optimal Policy Value in General Linear Contextual Bandits

In many bandit problems, the maximal reward achievable by a policy is often unknown in advance. We consider the problem of estimating the optimal policy value in the sublinear data regime before the optimal policy is even learnable. We refer to this as $V^*$ estimation. It was recently shown that fast $V^*$ estimation is possible but only in disjoint linear bandits with Gaussian covariates. Whether this is possible for more realistic context distributions has remained an open and important question for tasks such as model selection. In this paper, we first provide lower bounds showing that this general problem is hard. However, under stronger assumptions, we give an algorithm and analysis proving that $\widetilde{\mathcal{O}}(\sqrt{d})$ sublinear estimation of $V^*$ is indeed information-theoretically possible, where $d$ is the dimension. We then present a more practical, computationally efficient algorithm that estimates a problem-dependent upper bound on $V^*$ that holds for general distributions and is tight when the context distribution is Gaussian. We prove our algorithm requires only $\widetilde{\mathcal{O}}(\sqrt{d})$ samples to estimate the upper bound. We use this upper bound and the estimator to obtain novel and improved guarantees for several applications in bandit model selection and testing for treatment effects.

cs.LG↗

The Complexity of Infinite-Horizon General-Sum Stochastic Games

We study the complexity of computing stationary Nash equilibrium (NE) in n-player infinite-horizon general-sum stochastic games. We focus on the problem of computing NE in such stochastic games when each player is restricted to choosing a stationary policy and rewards are discounted. First, we prove that computing such NE is in PPAD (in addition to clearly being PPAD-hard). Second, we consider turn-based specializations of such games where at each state there is at most a single player that can take actions and show that these (seemingly-simpler) games remain PPAD-hard. Third, we show that under further structural assumptions on the rewards computing NE in such turn-based games is possible in polynomial time. Towards achieving these results we establish structural facts about stochastic games of broader utility, including monotonicity of utilities under single-state single-action changes and reductions to settings where each player controls a single state.

cs.GT↗

Adaptive Oracle-Efficient Online Learning

The classical algorithms for online learning and decision-making have the benefit of achieving the optimal performance guarantees, but suffer from computational complexity limitations when implemented at scale. More recent sophisticated techniques, which we refer to as oracle-efficient methods, address this problem by dispatching to an offline optimization oracle that can search through an exponentially-large (or even infinite) space of decisions and select that which performed the best on any dataset. But despite the benefits of computational feasibility, oracle-efficient algorithms exhibit one major limitation: while performing well in worst-case settings, they do not adapt well to friendly environments. In this paper we consider two such friendly scenarios, (a) "small-loss" problems and (b) IID data. We provide a new framework for designing follow-the-perturbed-leader algorithms that are oracle-efficient and adapt well to the small-loss environment, under a particular condition which we call approximability (which is spiritually related to sufficient conditions provided by Dudík et al., [2020]). We identify a series of real-world settings, including online auctions and transductive online classification, for which approximability holds. We also extend the algorithm to an IID data setting and establish a "best-of-both-worlds" bound in the oracle-efficient setting.

cs.LG↗

Universal and data-adaptive algorithms for model selection in linear contextual bandits

Model selection in contextual bandits is an important complementary problem to regret minimization with respect to a fixed model class. We consider the simplest non-trivial instance of model-selection: distinguishing a simple multi-armed bandit problem from a linear contextual bandit problem. Even in this instance, current state-of-the-art methods explore in a suboptimal manner and require strong "feature-diversity" conditions. In this paper, we introduce new algorithms that a) explore in a data-adaptive manner, and b) provide model selection guarantees of the form $\mathcal{O}(d^α T^{1- α})$ with no feature diversity conditions whatsoever, where $d$ denotes the dimension of the linear model and $T$ denotes the total number of rounds. The first algorithm enjoys a "best-of-both-worlds" property, recovering two prior results that hold under distinct distributional assumptions, simultaneously. The second removes distributional assumptions altogether, expanding the scope for tractable model selection. Our approach extends to model selection among nested linear contextual bandits under some additional assumptions.

cs.LG↗

On the proliferation of support vectors in high dimensions

The support vector machine (SVM) is a well-established classification method whose name refers to the particular training examples, called support vectors, that determine the maximum margin separating hyperplane. The SVM classifier is known to enjoy good generalization properties when the number of support vectors is small compared to the number of training examples. However, recent research has shown that in sufficiently high-dimensional linear classification problems, the SVM can generalize well despite a proliferation of support vectors where all training examples are support vectors. In this paper, we identify new deterministic equivalences for this phenomenon of support vector proliferation, and use them to (1) substantially broaden the conditions under which the phenomenon occurs in high-dimensional settings, and (2) prove a nearly matching converse result.

math.ST↗

On the Impossibility of Convergence of Mixed Strategies with No Regret Learning

We study the limiting behavior of the mixed strategies that result from optimal no-regret learning strategies in a repeated game setting where the stage game is any 2 by 2 competitive game. We consider optimal no-regret algorithms that are mean-based and monotonic in their argument. We show that for any such algorithm, the limiting mixed strategies of the players cannot converge almost surely to any Nash equilibrium. This negative result is also shown to hold under a broad relaxation of these assumptions, including popular variants of Online-Mirror-Descent with optimism and/or adaptive step-sizes. Finally, we conjecture that the monotonicity assumption can be removed, and provide partial evidence for this conjecture. Our results identify the inherent stochasticity in players' realizations as a critical factor underlying this divergence in outcomes between using the opponent's mixtures and realizations to make updates.

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Learning from an Exploring Demonstrator: Optimal Reward Estimation for Bandits

We introduce the "inverse bandit" problem of estimating the rewards of a multi-armed bandit instance from observing the learning process of a low-regret demonstrator. Existing approaches to the related problem of inverse reinforcement learning assume the execution of an optimal policy, and thereby suffer from an identifiability issue. In contrast, we propose to leverage the demonstrator's behavior en route to optimality, and in particular, the exploration phase, for reward estimation. We begin by establishing a general information-theoretic lower bound under this paradigm that applies to any demonstrator algorithm, which characterizes a fundamental tradeoff between reward estimation and the amount of exploration of the demonstrator. Then, we develop simple and efficient reward estimators for upper-confidence-based demonstrator algorithms that attain the optimal tradeoff, showing in particular that consistent reward estimation -- free of identifiability issues -- is possible under our paradigm. Extensive simulations on both synthetic and semi-synthetic data corroborate our theoretical results.

stat.ML↗

Harmless interpolation in regression and classification with structured features

Overparametrized neural networks tend to perfectly fit noisy training data yet generalize well on test data. Inspired by this empirical observation, recent work has sought to understand this phenomenon of benign overfitting or harmless interpolation in the much simpler linear model. Previous theoretical work critically assumes that either the data features are statistically independent or the input data is high-dimensional; this precludes general nonparametric settings with structured feature maps. In this paper, we present a general and flexible framework for upper bounding regression and classification risk in a reproducing kernel Hilbert space. A key contribution is that our framework describes precise sufficient conditions on the data Gram matrix under which harmless interpolation occurs. Our results recover prior independent-features results (with a much simpler analysis), but they furthermore show that harmless interpolation can occur in more general settings such as features that are a bounded orthonormal system. Furthermore, our results show an asymptotic separation between classification and regression performance in a manner that was previously only shown for Gaussian features.

stat.ML↗

Classification vs regression in overparameterized regimes: Does the loss function matter?

We compare classification and regression tasks in an overparameterized linear model with Gaussian features. On the one hand, we show that with sufficient overparameterization all training points are support vectors: solutions obtained by least-squares minimum-norm interpolation, typically used for regression, are identical to those produced by the hard-margin support vector machine (SVM) that minimizes the hinge loss, typically used for training classifiers. On the other hand, we show that there exist regimes where these interpolating solutions generalize well when evaluated by the 0-1 test loss function, but do not generalize if evaluated by the square loss function, i.e. they approach the null risk. Our results demonstrate the very different roles and properties of loss functions used at the training phase (optimization) and the testing phase (generalization).

cs.LG↗

Classification and Adversarial examples in an Overparameterized Linear Model: A Signal Processing Perspective

State-of-the-art deep learning classifiers are heavily overparameterized with respect to the amount of training examples and observed to generalize well on "clean" data, but be highly susceptible to infinitesmal adversarial perturbations. In this paper, we identify an overparameterized linear ensemble, that uses the "lifted" Fourier feature map, that demonstrates both of these behaviors. The input is one-dimensional, and the adversary is only allowed to perturb these inputs and not the non-linear features directly. We find that the learned model is susceptible to adversaries in an intermediate regime where classification generalizes but regression does not. Notably, the susceptibility arises despite the absence of model mis-specification or label noise, which are commonly cited reasons for adversarial-susceptibility. These results are extended theoretically to a random-Fourier-sum setup that exhibits double-descent behavior. In both feature-setups, the adversarial vulnerability arises because of a phenomenon we term spatial localization: the predictions of the learned model are markedly more sensitive in the vicinity of training points than elsewhere. This sensitivity is a consequence of feature lifting and is reminiscent of Gibb's and Runge's phenomena from signal processing and functional analysis. Despite the adversarial susceptibility, we find that classification with these features can be easier than the more commonly studied "independent feature" models.

cs.LG↗

Online Model Selection for Reinforcement Learning with Function Approximation

Deep reinforcement learning has achieved impressive successes yet often requires a very large amount of interaction data. This result is perhaps unsurprising, as using complicated function approximation often requires more data to fit, and early theoretical results on linear Markov decision processes provide regret bounds that scale with the dimension of the linear approximation. Ideally, we would like to automatically identify the minimal dimension of the approximation that is sufficient to encode an optimal policy. Towards this end, we consider the problem of model selection in RL with function approximation, given a set of candidate RL algorithms with known regret guarantees. The learner's goal is to adapt to the complexity of the optimal algorithm without knowing it \textit{a priori}. We present a meta-algorithm that successively rejects increasingly complex models using a simple statistical test. Given at least one candidate that satisfies realizability, we prove the meta-algorithm adapts to the optimal complexity with $\tilde{O}(L^{5/6} T^{2/3})$ regret compared to the optimal candidate's $\tilde{O}(\sqrt T)$ regret, where $T$ is the number of episodes and $L$ is the number of algorithms. The dimension and horizon dependencies remain optimal with respect to the best candidate, and our meta-algorithmic approach is flexible to incorporate multiple candidate algorithms and models. Finally, we show that the meta-algorithm automatically admits significantly improved instance-dependent regret bounds that depend on the gaps between the maximal values attainable by the candidates.

cs.LG↗

OSOM: A simultaneously optimal algorithm for multi-armed and linear contextual bandits

We consider the stochastic linear (multi-armed) contextual bandit problem with the possibility of hidden simple multi-armed bandit structure in which the rewards are independent of the contextual information. Algorithms that are designed solely for one of the regimes are known to be sub-optimal for the alternate regime. We design a single computationally efficient algorithm that simultaneously obtains problem-dependent optimal regret rates in the simple multi-armed bandit regime and minimax optimal regret rates in the linear contextual bandit regime, without knowing a priori which of the two models generates the rewards. These results are proved under the condition of stochasticity of contextual information over multiple rounds. Our results should be viewed as a step towards principled data-dependent policy class selection for contextual bandits.

stat.ML↗

Harmless interpolation of noisy data in regression

A continuing mystery in understanding the empirical success of deep neural networks is their ability to achieve zero training error and generalize well, even when the training data is noisy and there are more parameters than data points. We investigate this overparameterized regime in linear regression, where all solutions that minimize training error interpolate the data, including noise. We characterize the fundamental generalization (mean-squared) error of any interpolating solution in the presence of noise, and show that this error decays to zero with the number of features. Thus, overparameterization can be explicitly beneficial in ensuring harmless interpolation of noise. We discuss two root causes for poor generalization that are complementary in nature -- signal "bleeding" into a large number of alias features, and overfitting of noise by parsimonious feature selectors. For the sparse linear model with noise, we provide a hybrid interpolating scheme that mitigates both these issues and achieves order-optimal MSE over all possible interpolating solutions.

cs.LG↗

Robust Commitments and Partial Reputation

Agents rarely act in isolation -- their behavioral history, in particular, is public to others. We seek a non-asymptotic understanding of how a leader agent should shape this history to its maximal advantage, knowing that follower agent(s) will be learning and responding to it. We study Stackelberg leader-follower games with finite observations of the leader commitment, which commonly models security games and network routing in engineering, and persuasion mechanisms in economics. First, we formally show that when the game is not zero-sum and the vanilla Stackelberg commitment is mixed, it is not robust to observational uncertainty. We propose observation-robust, polynomial-time-computable commitment constructions for leader strategies that approximate the Stackelberg payoff, and also show that these commitment rules approximate the maximum obtainable payoff (which could in general be greater than the Stackelberg payoff).

cs.GT↗