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Vieri Giuliano Santucci

Publications and source records attributed to Vieri Giuliano Santucci.

13 recordsLinked to original sources

Acceptable Misalignment

There is a specific challenge designers face in developing autonomous robots capable of open-ended learning. This challenge is how one can develop such systems in an ethically sound way when there are many unknowns during design time about their manner of deployment, what they can and will learn, and how these systems will act on the basis of what they have learned. One response to this challenge is to align, as far as possible, the activities and goals of autonomous robots with human values, raising the question of how to make this alignment possible, a question known as the value alignment problem. We argue that the value alignment problem faces a number of challenges that show that full alignment is both theoretically and practically impossible, meaning that misalignment incidents will keep occurring. This undermines current alignment approaches, as the attempt to maximize alignment cannot properly deal with the possibility that the risk of misalignment that remains after alignment methods have been implemented might still be unacceptable to society. To overcome this difficulty, we argue that a shift in perspective is required from a focus on the maximization of alignment to the conditions under which misalignment incidents become acceptable. In this paper, we explore what this shift in perspective entails. We introduce the concept of acceptable misalignment, formulate normative requirements for alignment mechanisms aimed at bringing misalignment incidents to an acceptable level, and we conclude by presenting a new methodological framework that consists of alignment mechanisms that can meet these requirements.

cs.AI↗

Autonomy, Social Norms, and Alignment: Towards a Developmental Framework for Autonomous Artificial Agents

In recent years, artificial intelligence has made extraordinary progress thanks to large-scale models capable of generalization and the generation of complex outputs. However, transferring this potential into embodied agents reveals a significant limitation: the most advanced systems rely on pre-existing datasets and human feedback strategies that are powerful but insufficient in dynamic or unknown contexts. To adapt, an agent must acquire knowledge through direct interaction with its environment. One strategy to address this challenge involves introducing higher-level mechanisms, such as intrinsic motivations, which leverage curiosity and competence, to guide exploration and learning in complex environments. While this flexibility expands autonomy, it complicates the task of ensuring agents remain aligned with human goals. Alignment, already a challenge for artificial systems in general, becomes even more complex in unstructured and dynamic contexts where predefined rules prove insufficient. To be effective and adaptable, norms must be rooted in experience through an epistemological process that starting from simple, situated principles allows for the gradual construction of more complex rules through experience, autonomous learning, and cooperation with other moral agents. Similarly to children learning social norms by exploring their environment and participating in collective practices, artificial agents must also be educated toward alignment. Following Dennett, the status of a moral agent is not innate but is attributed gradually based on the ability to responsibly manage increasing degrees of freedom. From this perspective, the regulatory sandboxes can be viewed as pedagogical environments for AI: dynamic spaces where alignment develops as a formative process, progressively shaping autonomous behaviors through interaction and cooperation in scenarios of increasing complexity.

cs.AI↗

The Autonomy-Alignment Problem in Open-Ended Learning Robots: Formalising the Purpose Framework

The rapid advancement of artificial intelligence is enabling the development of increasingly autonomous robots capable of operating beyond engineered factory settings and into the unstructured environments of human life. This shift raises a critical autonomy-alignment problem: how to ensure that a robot's autonomous learning focuses on acquiring knowledge and behaviours that serve human practical objectives while remaining aligned with broader human values (e.g., safety and ethics). This problem remains largely underexplored and lacks a unifying conceptual and formal framework. Here, we address one of its most challenging instances of the problem: open-ended learning (OEL) robots, which autonomously acquire new knowledge and skills through interaction with the environment, guided by intrinsic motivations and self-generated goals. We propose a computational framework, introduced qualitatively and then formalised, to guide the design of OEL architectures that balance autonomy with human control. At its core is the novel concept of purpose, which specifies what humans (designers or users) want the robot to learn, do, or avoid, independently of specific task domains. The framework decomposes the autonomy-alignment problem into four tractable sub-problems: the alignment of robot purposes (hardwired or learnt) with human purposes; the arbitration between multiple purposes; the grounding of abstract purposes into domain-specific goals; and the acquisition of competence to achieve those goals. The framework supports formal definitions of alignment across multiple cases and proofs of necessary and sufficient conditions under which alignment holds. Illustrative hypothetical scenarios showcase the applicability of the framework for guiding the development of purpose-aligned autonomous robots.

cs.RO↗

A Motivational Architecture for Open-Ended Learning Challenges in Robots

Developing agents capable of autonomously interacting with complex and dynamic environments, where task structures may change over time and prior knowledge cannot be relied upon, is a key prerequisite for deploying artificial systems in real-world settings. The open-ended learning framework identifies the core challenges for creating such agents, including the ability to autonomously generate new goals, acquire the necessary skills (or curricula of skills) to achieve them, and adapt to non-stationary environments. While many existing works tackles various aspects of these challenges in isolation, few propose integrated solutions that address them simultaneously. In this paper, we introduce H-GRAIL, a hierarchical architecture that, through the use of different typologies of intrinsic motivations and interconnected learning mechanisms, autonomously discovers new goals, learns the required skills for their achievement, generates skill sequences for tackling interdependent tasks, and adapts to non-stationary environments. We tested H-GRAIL in a real robotic scenario, demonstrating how the proposed solutions effectively address the various challenges of open-ended learning.

cs.RO↗

Autonomous state-space segmentation for Deep-RL sparse reward scenarios

Dealing with environments with sparse rewards has always been crucial for systems developed to operate in autonomous open-ended learning settings. Intrinsic Motivations could be an effective way to help Deep Reinforcement Learning algorithms learn in such scenarios. In fact, intrinsic reward signals, such as novelty or curiosity, are generally adopted to improve exploration when extrinsic rewards are delayed or absent. Building on previous works, we tackle the problem of learning policies in the presence of sparse rewards by proposing a two-level architecture that alternates an ''intrinsically driven'' phase of exploration and autonomous sub-goal generation, to a phase of sparse reward, goal-directed policy learning. The idea is to build several small networks, each one specialized on a particular sub-path, and use them as starting points for future exploration without the need to further explore from scratch previously learnt paths. Two versions of the system have been trained and tested in the Gym SuperMarioBros environment without considering any additional extrinsic reward. The results show the validity of our approach and the importance of autonomously segment the environment to generate an efficient path towards the final goal.

cs.LG↗

Synthesizing Evolving Symbolic Representations for Autonomous Systems

Recently, AI systems have made remarkable progress in various tasks. Deep Reinforcement Learning(DRL) is an effective tool for agents to learn policies in low-level state spaces to solve highly complex tasks. Researchers have introduced Intrinsic Motivation(IM) to the RL mechanism, which simulates the agent's curiosity, encouraging agents to explore interesting areas of the environment. This new feature has proved vital in enabling agents to learn policies without being given specific goals. However, even though DRL intelligence emerges through a sub-symbolic model, there is still a need for a sort of abstraction to understand the knowledge collected by the agent. To this end, the classical planning formalism has been used in recent research to explicitly represent the knowledge an autonomous agent acquires and effectively reach extrinsic goals. Despite classical planning usually presents limited expressive capabilities, PPDDL demonstrated usefulness in reviewing the knowledge gathered by an autonomous system, making explicit causal correlations, and can be exploited to find a plan to reach any state the agent faces during its experience. This work presents a new architecture implementing an open-ended learning system able to synthesize from scratch its experience into a PPDDL representation and update it over time. Without a predefined set of goals and tasks, the system integrates intrinsic motivations to explore the environment in a self-directed way, exploiting the high-level knowledge acquired during its experience. The system explores the environment and iteratively: (a) discover options, (b) explore the environment using options, (c) abstract the knowledge collected and (d) plan. This paper proposes an alternative approach to implementing open-ended learning architectures exploiting low-level and high-level representations to extend its knowledge in a virtuous loop.

cs.AI↗

A Definition of Open-Ended Learning Problems for Goal-Conditioned Agents

A lot of recent machine learning research papers have ``open-ended learning'' in their title. But very few of them attempt to define what they mean when using the term. Even worse, when looking more closely there seems to be no consensus on what distinguishes open-ended learning from related concepts such as continual learning, lifelong learning or autotelic learning. In this paper, we contribute to fixing this situation. After illustrating the genealogy of the concept and more recent perspectives about what it truly means, we outline that open-ended learning is generally conceived as a composite notion encompassing a set of diverse properties. In contrast with previous approaches, we propose to isolate a key elementary property of open-ended processes, which is to produce elements from time to time (e.g., observations, options, reward functions, and goals), over an infinite horizon, that are considered novel from an observer's perspective. From there, we build the notion of open-ended learning problems and focus in particular on the subset of open-ended goal-conditioned reinforcement learning problems in which agents can learn a growing repertoire of goal-driven skills. Finally, we highlight the work that remains to be performed to fill the gap between our elementary definition and the more involved notions of open-ended learning that developmental AI researchers may have in mind.

cs.AI↗

Option Discovery for Autonomous Generation of Symbolic Knowledge

In this work we present an empirical study where we demonstrate the possibility of developing an artificial agent that is capable to autonomously explore an experimental scenario. During the exploration, the agent is able to discover and learn interesting options allowing to interact with the environment without any pre-assigned goal, then abstract and re-use the acquired knowledge to solve possible tasks assigned ex-post. We test the system in the so-called Treasure Game domain described in the recent literature and we empirically demonstrate that the discovered options can be abstracted in an probabilistic symbolic planning model (using the PPDDL language), which allowed the agent to generate symbolic plans to achieve extrinsic goals.

cs.AI↗

Autonomous Open-Ended Learning of Tasks with Non-Stationary Interdependencies

Autonomous open-ended learning is a relevant approach in machine learning and robotics, allowing the design of artificial agents able to acquire goals and motor skills without the necessity of user assigned tasks. A crucial issue for this approach is to develop strategies to ensure that agents can maximise their competence on as many tasks as possible in the shortest possible time. Intrinsic motivations have proven to generate a task-agnostic signal to properly allocate the training time amongst goals. While the majority of works in the field of intrinsically motivated open-ended learning focus on scenarios where goals are independent from each other, only few of them studied the autonomous acquisition of interdependent tasks, and even fewer tackled scenarios where goals involve non-stationary interdependencies. Building on previous works, we tackle these crucial issues at the level of decision making (i.e., building strategies to properly select between goals), and we propose a hierarchical architecture that treating sub-tasks selection as a Markov Decision Process is able to properly learn interdependent skills on the basis of intrinsically generated motivations. In particular, we first deepen the analysis of a previous system, showing the importance of incorporating information about the relationships between tasks at a higher level of the architecture (that of goal selection). Then we introduce H-GRAIL, a new system that extends the previous one by adding a new learning layer to store the autonomously acquired sequences of tasks to be able to modify them in case the interdependencies are non-stationary. All systems are tested in a real robotic scenario, with a Baxter robot performing multiple interdependent reaching tasks.

cs.LG↗

Autonomous learning of multiple, context-dependent tasks

When facing the problem of autonomously learning multiple tasks with reinforcement learning systems, researchers typically focus on solutions where just one parametrised policy per task is sufficient to solve them. However, in complex environments presenting different contexts, the same task might need a set of different skills to be solved. These situations pose two challenges: (a) to recognise the different contexts that need different policies; (b) quickly learn the policies to accomplish the same tasks in the new discovered contexts. These two challenges are even harder if faced within an open-ended learning framework where an agent has to autonomously discover the goals that it might accomplish in a given environment, and also to learn the motor skills to accomplish them. We propose a novel open-ended learning robot architecture, C-GRAIL, that solves the two challenges in an integrated fashion. In particular, the architecture is able to detect new relevant contests, and ignore irrelevant ones, on the basis of the decrease of the expected performance for a given goal. Moreover, the architecture can quickly learn the policies for the new contexts by exploiting transfer learning importing knowledge from already acquired policies. The architecture is tested in a simulated robotic environment involving a robot that autonomously learns to reach relevant target objects in the presence of multiple obstacles generating several different obstacles. The proposed architecture outperforms other models not using the proposed autonomous context-discovery and transfer-learning mechanisms.

cs.RO↗

Learning High-Level Planning Symbols from Intrinsically Motivated Experience

In symbolic planning systems, the knowledge on the domain is commonly provided by an expert. Recently, an automatic abstraction procedure has been proposed in the literature to create a Planning Domain Definition Language (PDDL) representation, which is the most widely used input format for most off-the-shelf automated planners, starting from `options', a data structure used to represent actions within the hierarchical reinforcement learning framework. We propose an architecture that potentially removes the need for human intervention. In particular, the architecture first acquires options in a fully autonomous fashion on the basis of open-ended learning, then builds a PDDL domain based on symbols and operators that can be used to accomplish user-defined goals through a standard PDDL planner. We start from an implementation of the above mentioned procedure tested on a set of benchmark domains in which a humanoid robot can change the state of some objects through direct interaction with the environment. We then investigate some critical aspects of the information abstraction process that have been observed, and propose an extension that mitigates such criticalities, in particular by analysing the type of classifiers that allow a suitable grounding of symbols.

cs.AI↗

Autonomous Reinforcement Learning of Multiple Interrelated Tasks

Autonomous multiple tasks learning is a fundamental capability to develop versatile artificial agents that can act in complex environments. In real-world scenarios, tasks may be interrelated (or "hierarchical") so that a robot has to first learn to achieve some of them to set the preconditions for learning other ones. Even though different strategies have been used in robotics to tackle the acquisition of interrelated tasks, in particular within the developmental robotics framework, autonomous learning in this kind of scenarios is still an open question. Building on previous research in the framework of intrinsically motivated open-ended learning, in this work we describe how this question can be addressed working on the level of task selection, in particular considering the multiple interrelated tasks scenario as an MDP where the system is trying to maximise its competence over all the tasks.

cs.LG↗

Autonomous Open-Ended Learning of Interdependent Tasks

Autonomy is fundamental for artificial agents acting in complex real-world scenarios. The acquisition of many different skills is pivotal to foster versatile autonomous behaviour and thus a main objective for robotics and machine learning. Intrinsic motivations have proven to properly generate a task-agnostic signal to drive the autonomous acquisition of multiple policies in settings requiring the learning of multiple tasks. However, in real world scenarios tasks may be interdependent so that some of them may constitute the precondition for learning other ones. Despite different strategies have been used to tackle the acquisition of interdependent/hierarchical tasks, fully autonomous open-ended learning in these scenarios is still an open question. Building on previous research within the framework of intrinsically-motivated open-ended learning, we propose an architecture for robot control that tackles this problem from the point of view of decision making, i.e. treating the selection of tasks as a Markov Decision Process where the system selects the policies to be trained in order to maximise its competence over all the tasks. The system is then tested with a humanoid robot solving interdependent multiple reaching tasks.

cs.AI↗