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Vijay Menon

Publications and source records attributed to Vijay Menon.

11 recordsLinked to original sources

Algorithmic Stability in Fair Allocation of Indivisible Goods Among Two Agents

Many allocation problems in multiagent systems rely on agents specifying cardinal preferences. However, allocation mechanisms can be sensitive to small perturbations in cardinal preferences, thus causing agents who make ``small" or ``innocuous" mistakes while reporting their preferences to experience a large change in their utility for the final outcome. To address this, we introduce a notion of algorithmic stability and study it in the context of fair and efficient allocations of indivisible goods among two agents. We show that it is impossible to achieve exact stability along with even a weak notion of fairness and even approximate efficiency. As a result, we propose two relaxations to stability, namely, approximate-stability and weak-approximate-stability, and show how existing algorithms in the fair division literature that guarantee fair and efficient outcomes perform poorly with respect to these relaxations. This leads us to explore the possibility of designing new algorithms that are more stable. Towards this end, we present a general characterization result for pairwise maximin share allocations, and in turn use it to design an algorithm that is approximately-stable and guarantees a pairwise maximin share and Pareto optimal allocation for two agents. Finally, we present a simple framework that can be used to modify existing fair and efficient algorithms in order to ensure that they also achieve weak-approximate-stability.

cs.GT

Improving Welfare in One-sided Matching using Simple Threshold Queries

We study one-sided matching problems where $n$ agents have preferences over $m$ objects and each of them need to be assigned to at most one object. Most work on such problems assume that the agents only have ordinal preferences and usually the goal in them is to compute a matching that satisfies some notion of economic efficiency. However, in reality, agents may have some preference intensities or cardinal utilities that, e.g., indicate that they like an object much more than another object, and not taking these into account can result in a loss in welfare. While one way to potentially account for these is to directly ask the agents for this information, such an elicitation process is cognitively demanding. Therefore, we focus on learning more about their cardinal preferences using simple threshold queries which ask an agent if they value an object greater than a certain value, and use this in turn to come up with algorithms that produce a matching that, for a particular economic notion $X$, satisfies $X$ and also achieves a good approximation to the optimal welfare among all matchings that satisfy $X$. We focus on several notions of economic efficiency, and look at both adaptive and non-adaptive algorithms. Overall, our results show how one can improve welfare by even non-adaptively asking the agents for just one bit of extra information per object.

cs.GT

Necessarily Optimal One-Sided Matchings

We study the classical problem of matching $n$ agents to $n$ objects, where the agents have ranked preferences over the objects. We focus on two popular desiderata from the matching literature: Pareto optimality and rank-maximality. Instead of asking the agents to report their complete preferences, our goal is to learn a desirable matching from partial preferences, specifically a matching that is necessarily Pareto optimal (NPO) or necessarily rank-maximal (NRM) under any completion of the partial preferences. We focus on the top-$k$ model in which agents reveal a prefix of their preference rankings. We design efficient algorithms to check if a given matching is NPO or NRM, and to check whether such a matching exists given top-$k$ partial preferences. We also study online algorithms for eliciting partial preferences adaptively, and prove bounds on their competitive ratio.

cs.GT

Mechanism Design for Locating a Facility under Partial Information

We study the classic mechanism design problem of locating a public facility on a real line. In contrast to previous work, we assume that the agents are unable to fully specify where their preferred location lies, and instead only provide coarse information---namely, that their preferred location lies in some interval. Given such partial preference information, we explore the design of robust deterministic mechanisms, where by robust mechanisms we mean ones that perform well with respect to all the possible unknown true preferred locations of the agents. Towards this end, we consider two well-studied objective functions and look at implementing these under two natural solution concepts for our setting i) very weak dominance and ii) minimax dominance. We show that under the former solution concept, there are no mechanisms that do better than a naive mechanism which always, irrespective of the information provided by the agents, outputs the same location. However, when using the latter, weaker, solution concept, we show that one can do significantly better, and we provide upper and lower bounds on the performance of mechanisms for the objective functions of interest. Furthermore, we note that our mechanisms can be viewed as extensions to the classical optimal mechanisms in that they perform optimally when agents precisely know and specify their preferred locations.

cs.GT

Robust and Approximately Stable Marriages under Partial Information

We study the stable marriage problem in the partial information setting where the agents, although they have an underlying true strict linear order, are allowed to specify partial orders. Specifically, we focus on the case where the agents are allowed to submit strict weak orders and we try to address the following questions from the perspective of a market-designer: i) How can a designer generate matchings that are robust? ii) What is the trade-off between the amount of missing information and the "quality" of solution one can get? With the goal of resolving these questions through a simple and prior-free approach, we suggest looking at matchings that minimize the maximum number of blocking pairs with respect to all the possible underlying true orders as a measure of "quality", and subsequently provide results on finding such matchings. In particular, we first restrict our attention to matchings that have to be stable with respect to at least one of the completions and show that in this case arbitrarily filling-in the missing information and computing the resulting stable matching can give a non-trivial approximation factor for our problem in certain cases. We complement this result by showing that, even under severe restrictions on the preferences of the agents, the factor obtained is asymptotically tight in many cases. We then investigate a special case, where only agents on one side provide strict weak orders and all the missing information is at the bottom of their preference orders, and show that here the negative result mentioned above can be circumvented in order to get a much better approximation factor; this result, too, is tight in many cases. Finally, we move away from the restriction mentioned above and show a general hardness of approximation result and also discuss one possible approach that can lead us to a near-tight approximation bound.

cs.GT

Deterministic, Strategyproof, and Fair Cake Cutting

We study the classic cake cutting problem from a mechanism design perspective, in particular focusing on deterministic mechanisms that are strategyproof and fair. We begin by looking at mechanisms that are non-wasteful and primarily show that for even the restricted class of piecewise constant valuations there exists no direct-revelation mechanism that is strategyproof and even approximately proportional. Subsequently, we remove the non-wasteful constraint and show another impossibility result stating that there is no strategyproof and approximately proportional direct-revelation mechanism that outputs contiguous allocations, again, for even the restricted class of piecewise constant valuations. In addition to the above results, we also present some negative results when considering an approximate notion of strategyproofness, show a connection between direct-revelation mechanisms and mechanisms in the Robertson-Webb model when agents have piecewise constant valuations, and finally also present a (minor) modification to the well-known Even-Paz algorithm that has better incentive-compatible properties for the cases when there are two or three agents.

cs.GT

Reinstating Combinatorial Protections for Manipulation and Bribery in Single-Peaked and Nearly Single-Peaked Electorates

Understanding when and how computational complexity can be used to protect elections against different manipulative actions has been a highly active research area over the past two decades. A recent body of work, however, has shown that many of the NP-hardness shields, previously obtained, vanish when the electorate has single-peaked or nearly single-peaked preferences. In light of these results, we investigate whether it is possible to reimpose NP-hardness shields for such electorates by allowing the voters to specify partial preferences instead of insisting they cast complete ballots. In particular, we show that in single-peaked and nearly single-peaked electorates, if voters are allowed to submit top-truncated ballots, then the complexity of manipulation and bribery for many voting rules increases from being in P to being NP-complete.

cs.GT

Complexity of Manipulation in Elections with Top-truncated Ballots

In the computational social choice literature, there has been great interest in understanding how computational complexity can act as a barrier against manipulation of elections. Much of this literature, however, makes the assumption that the voters or agents specify a complete preference ordering over the set of candidates. There are many multiagent systems applications, and even real-world elections, where this assumption is not warranted, and this in turn raises the question "How hard is it to manipulate elections if the agents reveal only partial preference orderings?" It is this question we try to address in this paper. In particular, we look at the weighted manipulation problem -- both constructive and destructive manipulation -- when the voters are allowed to specify any top-truncated ordering over the set of candidates. We provide general results for all scoring rules, for elimination versions of all scoring rules, for the plurality with runoff rule, for a family of election systems known as Copeland$^α$, and for the maximin protocol. Finally, we also look at the impact on complexity of manipulation when there is uncertainty about the non-manipulators' votes.

cs.GT

Deterministic Primality Testing - understanding the AKS algorithm

Prime numbers play a very vital role in modern cryptography and especially the difficulties involved in factoring numbers composed of product of two large prime numbers have been put to use in many modern cryptographic designs. Thus, the problem of distinguishing prime numbers from the rest is vital and therefore there is a need to have efficient primality testing algorithms. Although there had been many probabilistic algorithms for primality testing, there wasn't a deterministic polynomial time algorithm until 2002 when Agrawal, Kayal and Saxena came with an algorithm, popularly known as the AKS algorithm, which could test whether a given number is prime or composite in polynomial time. This project is an attempt at understanding the ingenious idea behind this algorithm and the underlying principles of mathematics that is required to study it. In fact, through out this project, one of the major objectives has been to make it as much self contained as possible. Finally, the project provides an implementation of the algorithm using Software for Algebra and Geometry Experimentation (SAGE) and arrives at conclusions on how practical or otherwise it is.

cs.CC

A Parallel Simulated Annealing Approach for the Mirrored Traveling Tournament Problem

The Traveling Tournament Problem (TTP) is a benchmark problem in sports scheduling and has been extensively studied in recent years. The Mirrored Traveling Tournament Problem (mTTP) is variation of the TTP that represents certain types of sports scheduling problems where the main objective is to minimize the total distance traveled by all the participating teams. In this paper we test a parallel simulated annealing approach for solving the mTTP using OpenMP on shared memory systems and we found that this approach is superior especially with respect to the number of solution instances that are probed per second. We also see that there is significant speed up of 1.5x - 2.2x in terms of number of solutions explored per unit time.

cs.DC

Fractal Symbolic Analysis

Restructuring compilers use dependence analysis to prove that the meaning of a program is not changed by a transformation. A well-known limitation of dependence analysis is that it examines only the memory locations read and written by a statement, and does not assume any particular interpretation for the operations in that statement. Exploiting the semantics of these operations enables a wider set of transformations to be used, and is critical for optimizing important codes such as LU factorization with pivoting. Symbolic execution of programs enables the exploitation of such semantic properties, but it is intractable for all but the simplest programs. In this paper, we propose a new form of symbolic analysis for use in restructuring compilers. Fractal symbolic analysis compares a program and its transformed version by repeatedly simplifying these programs until symbolic analysis becomes tractable, ensuring that equality of simplified programs is sufficient to guarantee equality of the original programs. We present a prototype implementation of fractal symbolic analysis, and show how it can be used to optimize the cache performance of LU factorization with pivoting.

cs.PL