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Viktoria Kainz

Publications and source records attributed to Viktoria Kainz.

2 recordsLinked to original sources

Mass Manipulation in Simulated Social Networks: Dominating vs. Diversifying Attention

Modern information environments, especially social media, are highly complex systems that exceed individual processing capacities such as humans' limited attention. This environment/cognition mismatch can increase susceptibility to misinformation, which various actors exploit for anti-social (including anti-democratic or anti-science) aims. This raises the question of how to feasibly sustain societal resilience against misinformation, though the challenge is to find strategies that respect individuals' cognitive limitations. We investigate whether a simple behavioral rule - topic diversification - can enhance collective performance and mitigate vulnerability. In an agent-based model that includes a deceptive mass-influencing agent (MIA), we compare two attention-distribution strategies: (A) acquaintance-based topic selection, where agents return to familiar content, and (B) randomized topics, which diversify attention. We also track dynamics across different network structures. We find that under acquaintance-based topics, a central MIA advances its propaganda effectively, causing volatile and polarized opinions through repeated exposure and echo chambers. Under randomized topics, this leverage disappears: the MIA's influence collapses across all network structures, and opinions become stable and broadly aligned with reality. These results, while deriving from simple simulations, align with realistic theories of bounded rationality and collective cognition, further suggesting a cognitively feasible, easy-to-monitor and robust strategy: distribute attention to combat misinformation.

physics.soc-ph↗

A Reputation Game Simulation: Emergent Social Phenomena from Information Theory

Reputation is a central element of social communications, be it with human or artificial intelligence (AI), and as such can be the primary target of malicious communication strategies. There is already a vast amount of literature on trust networks addressing this issue and proposing ways to simulate these networks dynamics using Bayesian principles and involving Theory of Mind models. The main issue for these simulations is usually the amount of information that can be stored and is usually solved by discretising variables and using hard thresholds. Here we propose a novel approach to the way information is updated that accounts for knowledge uncertainty and is closer to reality. In our game, agents use information compression techniques to capture their complex environment and store it in their finite memories. The loss of information that results from this leads to emergent phenomena, such as echo chambers, self-deception, deception symbiosis, and freezing of group opinions. Various malicious strategies of agents are studied for their impact on group sociology, like sycophancy, egocentricity, pathological lying, and aggressiveness. Even though our modeling could be made more complex, our set-up can already provide insights into social interactions and can be used to investigate the effects of various communication strategies and find ways to counteract malicious ones. Eventually this work should help to safeguard the design of non-abusive AI systems.

physics.soc-ph↗