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Vinay Namboodiri

Publications and source records attributed to Vinay Namboodiri.

At least 19 recordsLinked to original sources

RAW: Robust Avatar Watermarking -- Benchmarking and Baseline

Digital avatar watermarking presents unique challenges: avatars are routinely post-processed with background replacement, reframing, and format conversion before deployment. We introduce \textbf{RAW} (Robust Avatar Watermarking), a benchmark comprising 50 synthetic avatar videos from 5 commercial providers and 6 attacks simulating real-world avatar workflows. Evaluating 7 existing methods reveals that avatar-specific attacks such as background removal significantly degrade watermark recovery. We propose \textbf{WALT} (Watermarking Avatars with Learned Textures), which embeds watermarks in UV texture space via 3D face reconstruction. WALT achieves the highest robustness to zoom attacks (92.4\%) while maintaining strong performance on background removal (95.6\%). We release our benchmark to facilitate research into avatar-specific watermarking.

cs.CV↗

MRS: Multi-Resolution Skills for HRL Agents

Hierarchical reinforcement learning (HRL) decomposes the policy into a manager and a worker, enabling long-horizon planning but introducing a performance gap on tasks requiring agility. We identify a root cause: in subgoal-based HRL, the manager's goal representation is typically learned without constraints on reachability or temporal distance from the current state, preventing precise local subgoal selection. We further show that the optimal subgoal distance is both task- and state-dependent: nearby subgoals enable precise control but amplify prediction noise, while distant subgoals produce smoother motion at the cost of geometric precision. We propose Multi-Resolution Skills (MRS), which learns multiple goal-prediction modules each specialized to a fixed temporal horizon, with a jointly trained meta-controller that selects among them based on the current state. MRS consistently outperforms fixed-resolution baselines and significantly reduces the performance gap between HRL and non-HRL state-of-the-art on DeepMind Control Suite, Gym-Robotics, and long-horizon AntMaze tasks. [Project page: https://sites.google.com/view/multi-res-skills/home]

cs.AI↗

OLLM: Options-based Large Language Models

We introduce Options LLM (OLLM), a simple, general method that replaces the single next-token prediction of standard LLMs with a \textit{set of learned options} for the next token, indexed by a discrete latent variable. Instead of relying on temperature or sampling heuristics to induce diversity, OLLM models variation explicitly: a small latent space parametrizes multiple plausible next-token options which can be selected or searched by a downstream policy. Architecturally, OLLM is a lightweight "plug-in" that inserts two layers: an encoder and a decoder, before the output head, allowing almost any pretrained LLM to be converted with minimal additional parameters. We apply OLLM to a 1.7B-parameter backbone (only $1.56\%$ of parameters trainable) trained on OpenMathReasoning and evaluated on OmniMath. The SOTA LoRA-adapted baselines peak at $51\%$ final answer correctness, while OLLM's option set allows up to $\sim 70\%$ under optimal latent selection. We then train a compact policy in the latent space that emits latents to control generation. Operating in a low-dimensional option space makes reward optimization far more sample-efficient and substantially reduces common misalignments (e.g., language switching or degenerate reasoning), as the policy is constrained to options learned during SFT. Crucially, this alignment arises from model structure rather than additional KL or handcrafted alignment losses. Our results demonstrate that optionized next-token modeling enhances controllability, robustness, and efficiency in math reasoning, and highlight latent-space policy learning as a promising direction for reinforcement learning in LLMs.

cs.AI↗

DHP: Discrete Hierarchical Planning for Hierarchical Reinforcement Learning Agents

Hierarchical Reinforcement Learning (HRL) agents often struggle with long-horizon visual planning due to their reliance on error-prone distance metrics. We propose Discrete Hierarchical Planning (DHP), a method that replaces continuous distance estimates with discrete reachability checks to evaluate subgoal feasibility. DHP recursively constructs tree-structured plans by decomposing long-term goals into sequences of simpler subtasks, using a novel advantage estimation strategy that inherently rewards shorter plans and generalizes beyond training depths. In addition, to address the data efficiency challenge, we introduce an exploration strategy that generates targeted training examples for the planning modules without needing expert data. Experiments in 25-room navigation environments demonstrate a 100% success rate (vs. 90% baseline). We also present an offline variant that achieves state-of-the-art results on OGBench benchmarks, with up to 71% absolute gains on giant HumanoidMaze tasks, demonstrating our core contributions are architecture-agnostic. The method also generalizes to momentum-based control tasks and requires only log N steps for replanning. Theoretical analysis and ablations validate our design choices.

cs.RO↗

StyleYourSmile: Cross-Domain Face Retargeting Without Paired Multi-Style Data

Cross-domain face retargeting requires disentangled control over identity, expressions, and domain-specific stylistic attributes. Existing methods, typically trained on real-world faces, either fail to generalize across domains, need test-time optimizations, or require fine-tuning with carefully curated multi-style datasets to achieve domain-invariant identity representations. In this work, we introduce \textit{StyleYourSmile}, a novel one-shot cross-domain face retargeting method that eliminates the need for curated multi-style paired data. We propose an efficient data augmentation strategy alongside a dual-encoder framework, for extracting domain-invariant identity cues and capturing domain-specific stylistic variations. Leveraging these disentangled control signals, we condition a diffusion model to retarget facial expressions across domains. Extensive experiments demonstrate that \textit{StyleYourSmile} achieves superior identity preservation and retargeting fidelity across a wide range of visual domains.

cs.CV↗

MedFocusCLIP : Improving few shot classification in medical datasets using pixel wise attention

With the popularity of foundational models, parameter efficient fine tuning has become the defacto approach to leverage pretrained models to perform downstream tasks. Taking inspiration from recent advances in large language models, Visual Prompt Tuning, and similar techniques, learn an additional prompt to efficiently finetune a pretrained vision foundational model. However, we observe that such prompting is insufficient for fine-grained visual classification tasks such as medical image classification, where there is large inter-class variance, and small intra-class variance. Hence, in this paper we propose to leverage advanced segmentation capabilities of Segment Anything Model 2 (SAM2) as a visual prompting cue to help visual encoder in the CLIP (Contrastive Language-Image Pretraining) by guiding the attention in CLIP visual encoder to relevant regions in the image. This helps the model to focus on highly discriminative regions, without getting distracted from visually similar background features, an essential requirement in a fewshot, finegrained classification setting. We evaluate our method on diverse medical datasets including X-rays, CT scans, and MRI images, and report an accuracy of (71%, 81%, 86%, 58%) from the proposed approach on (COVID, lung-disease, brain-tumor, breast-cancer) datasets against (66%, 70%, 68%, 29%) from a pretrained CLIP model after fewshot training. The proposed approach also allows to obtain interpretable explanation for the classification performance through the localization obtained using segmentation.

eess.IV↗

CLIP Adaptation by Intra-modal Overlap Reduction

Numerous methods have been proposed to adapt a pre-trained foundational CLIP model for few-shot classification. As CLIP is trained on a large corpus, it generalises well through adaptation to few-shot classification. In this work, we analyse the intra-modal overlap in image space in terms of embedding representation. Our analysis shows that, due to contrastive learning, embeddings from CLIP model exhibit high cosine similarity distribution overlap in the image space between paired and unpaired examples affecting the performance of few-shot training-free classification methods which rely on similarity in the image space for their predictions. To tackle intra-modal overlap we propose to train a lightweight adapter on a generic set of samples from the Google Open Images dataset demonstrating that this improves accuracy for few-shot training-free classification. We validate our contribution through extensive empirical analysis and demonstrate that reducing the intra-modal overlap leads to a) improved performance on a number of standard datasets, b) increased robustness to distribution shift and c) higher feature variance rendering the features more discriminative for downstream tasks.

cs.CV↗

TalkLoRA: Low-Rank Adaptation for Speech-Driven Animation

Speech-driven facial animation is important for many applications including TV, film, video games, telecommunication and AR/VR. Recently, transformers have been shown to be extremely effective for this task. However, we identify two issues with the existing transformer-based models. Firstly, they are difficult to adapt to new personalised speaking styles and secondly, they are slow to run for long sentences due to the quadratic complexity of the transformer. We propose TalkLoRA to address both of these issues. TalkLoRA uses Low-Rank Adaptation to effectively and efficiently adapt to new speaking styles, even with limited data. It does this by training an adaptor with a small number of parameters for each subject. We also utilise a chunking strategy to reduce the complexity of the underlying transformer, allowing for long sentences at inference time. TalkLoRA can be applied to any transformer-based speech-driven animation method. We perform extensive experiments to show that TalkLoRA archives state-of-the-art style adaptation and that it allows for an order-of-complexity reduction in inference times without sacrificing quality. We also investigate and provide insights into the hyperparameter selection for LoRA fine-tuning of speech-driven facial animation models.

cs.CV↗

Towards Accurate Lip-to-Speech Synthesis in-the-Wild

In this paper, we introduce a novel approach to address the task of synthesizing speech from silent videos of any in-the-wild speaker solely based on lip movements. The traditional approach of directly generating speech from lip videos faces the challenge of not being able to learn a robust language model from speech alone, resulting in unsatisfactory outcomes. To overcome this issue, we propose incorporating noisy text supervision using a state-of-the-art lip-to-text network that instills language information into our model. The noisy text is generated using a pre-trained lip-to-text model, enabling our approach to work without text annotations during inference. We design a visual text-to-speech network that utilizes the visual stream to generate accurate speech, which is in-sync with the silent input video. We perform extensive experiments and ablation studies, demonstrating our approach's superiority over the current state-of-the-art methods on various benchmark datasets. Further, we demonstrate an essential practical application of our method in assistive technology by generating speech for an ALS patient who has lost the voice but can make mouth movements. Our demo video, code, and additional details can be found at \url{http://cvit.iiit.ac.in/research/projects/cvit-projects/ms-l2s-itw}.

cs.MM↗

Dubbing for Everyone: Data-Efficient Visual Dubbing using Neural Rendering Priors

Visual dubbing is the process of generating lip motions of an actor in a video to synchronise with given audio. Recent advances have made progress towards this goal but have not been able to produce an approach suitable for mass adoption. Existing methods are split into either person-generic or person-specific models. Person-specific models produce results almost indistinguishable from reality but rely on long training times using large single-person datasets. Person-generic works have allowed for the visual dubbing of any video to any audio without further training, but these fail to capture the person-specific nuances and often suffer from visual artefacts. Our method, based on data-efficient neural rendering priors, overcomes the limitations of existing approaches. Our pipeline consists of learning a deferred neural rendering prior network and actor-specific adaptation using neural textures. This method allows for $\textbf{high-quality visual dubbing with just a few seconds of data}$, that enables video dubbing for any actor - from A-list celebrities to background actors. We show that we achieve state-of-the-art in terms of $\textbf{visual quality}$ and $\textbf{recognisability}$ both quantitatively, and qualitatively through two user studies. Our prior learning and adaptation method $\textbf{generalises to limited data}$ better and is more $\textbf{scalable}$ than existing person-specific models. Our experiments on real-world, limited data scenarios find that our model is preferred over all others. The project page may be found at https://dubbingforeveryone.github.io/

cs.CV↗

FACTS: Facial Animation Creation using the Transfer of Styles

The ability to accurately capture and express emotions is a critical aspect of creating believable characters in video games and other forms of entertainment. Traditionally, this animation has been achieved with artistic effort or performance capture, both requiring costs in time and labor. More recently, audio-driven models have seen success, however, these often lack expressiveness in areas not correlated to the audio signal. In this paper, we present a novel approach to facial animation by taking existing animations and allowing for the modification of style characteristics. Specifically, we explore the use of a StarGAN to enable the conversion of 3D facial animations into different emotions and person-specific styles. We are able to maintain the lip-sync of the animations with this method thanks to the use of a novel viseme-preserving loss.

cs.GR↗

READ Avatars: Realistic Emotion-controllable Audio Driven Avatars

We present READ Avatars, a 3D-based approach for generating 2D avatars that are driven by audio input with direct and granular control over the emotion. Previous methods are unable to achieve realistic animation due to the many-to-many nature of audio to expression mappings. We alleviate this issue by introducing an adversarial loss in the audio-to-expression generation process. This removes the smoothing effect of regression-based models and helps to improve the realism and expressiveness of the generated avatars. We note furthermore, that audio should be directly utilized when generating mouth interiors and that other 3D-based methods do not attempt this. We address this with audio-conditioned neural textures, which are resolution-independent. To evaluate the performance of our method, we perform quantitative and qualitative experiments, including a user study. We also propose a new metric for comparing how well an actor's emotion is reconstructed in the generated avatar. Our results show that our approach outperforms state of the art audio-driven avatar generation methods across several metrics. A demo video can be found at \url{https://youtu.be/QSyMl3vV0pA}

cs.CV↗

FaceOff: A Video-to-Video Face Swapping System

Doubles play an indispensable role in the movie industry. They take the place of the actors in dangerous stunt scenes or scenes where the same actor plays multiple characters. The double's face is later replaced with the actor's face and expressions manually using expensive CGI technology, costing millions of dollars and taking months to complete. An automated, inexpensive, and fast way can be to use face-swapping techniques that aim to swap an identity from a source face video (or an image) to a target face video. However, such methods cannot preserve the source expressions of the actor important for the scene's context. To tackle this challenge, we introduce video-to-video (V2V) face-swapping, a novel task of face-swapping that can preserve (1) the identity and expressions of the source (actor) face video and (2) the background and pose of the target (double) video. We propose FaceOff, a V2V face-swapping system that operates by learning a robust blending operation to merge two face videos following the constraints above. It reduces the videos to a quantized latent space and then blends them in the reduced space. FaceOff is trained in a self-supervised manner and robustly tackles the non-trivial challenges of V2V face-swapping. As shown in the experimental section, FaceOff significantly outperforms alternate approaches qualitatively and quantitatively.

cs.CV↗

Audio-Visual Face Reenactment

This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable keypoints. We improve the quality of lip sync using audio as an additional input, helping the network to attend to the mouth region. We use additional priors using face segmentation and face mesh to improve the structure of the reconstructed faces. Finally, we improve the visual quality of the generations by incorporating a carefully designed identity-aware generator module. The identity-aware generator takes the source image and the warped motion features as input to generate a high-quality output with fine-grained details. Our method produces state-of-the-art results and generalizes well to unseen faces, languages, and voices. We comprehensively evaluate our approach using multiple metrics and outperforming the current techniques both qualitative and quantitatively. Our work opens up several applications, including enabling low bandwidth video calls. We release a demo video and additional information at http://cvit.iiit.ac.in/research/projects/cvit-projects/avfr.

cs.CV↗

Towards MOOCs for Lipreading: Using Synthetic Talking Heads to Train Humans in Lipreading at Scale

Many people with some form of hearing loss consider lipreading as their primary mode of day-to-day communication. However, finding resources to learn or improve one's lipreading skills can be challenging. This is further exacerbated in the COVID19 pandemic due to restrictions on direct interactions with peers and speech therapists. Today, online MOOCs platforms like Coursera and Udemy have become the most effective form of training for many types of skill development. However, online lipreading resources are scarce as creating such resources is an extensive process needing months of manual effort to record hired actors. Because of the manual pipeline, such platforms are also limited in vocabulary, supported languages, accents, and speakers and have a high usage cost. In this work, we investigate the possibility of replacing real human talking videos with synthetically generated videos. Synthetic data can easily incorporate larger vocabularies, variations in accent, and even local languages and many speakers. We propose an end-to-end automated pipeline to develop such a platform using state-of-the-art talking head video generator networks, text-to-speech models, and computer vision techniques. We then perform an extensive human evaluation using carefully thought out lipreading exercises to validate the quality of our designed platform against the existing lipreading platforms. Our studies concretely point toward the potential of our approach in developing a large-scale lipreading MOOC platform that can impact millions of people with hearing loss.

cs.CV↗

Personalized One-Shot Lipreading for an ALS Patient

Lipreading or visually recognizing speech from the mouth movements of a speaker is a challenging and mentally taxing task. Unfortunately, multiple medical conditions force people to depend on this skill in their day-to-day lives for essential communication. Patients suffering from Amyotrophic Lateral Sclerosis (ALS) often lose muscle control, consequently their ability to generate speech and communicate via lip movements. Existing large datasets do not focus on medical patients or curate personalized vocabulary relevant to an individual. Collecting a large-scale dataset of a patient, needed to train mod-ern data-hungry deep learning models is, however, extremely challenging. In this work, we propose a personalized network to lipread an ALS patient using only one-shot examples. We depend on synthetically generated lip movements to augment the one-shot scenario. A Variational Encoder based domain adaptation technique is used to bridge the real-synthetic domain gap. Our approach significantly improves and achieves high top-5accuracy with 83.2% accuracy compared to 62.6% achieved by comparable methods for the patient. Apart from evaluating our approach on the ALS patient, we also extend it to people with hearing impairment relying extensively on lip movements to communicate.

cs.CV↗

Towards Automatic Speech to Sign Language Generation

We aim to solve the highly challenging task of generating continuous sign language videos solely from speech segments for the first time. Recent efforts in this space have focused on generating such videos from human-annotated text transcripts without considering other modalities. However, replacing speech with sign language proves to be a practical solution while communicating with people suffering from hearing loss. Therefore, we eliminate the need of using text as input and design techniques that work for more natural, continuous, freely uttered speech covering an extensive vocabulary. Since the current datasets are inadequate for generating sign language directly from speech, we collect and release the first Indian sign language dataset comprising speech-level annotations, text transcripts, and the corresponding sign-language videos. Next, we propose a multi-tasking transformer network trained to generate signer's poses from speech segments. With speech-to-text as an auxiliary task and an additional cross-modal discriminator, our model learns to generate continuous sign pose sequences in an end-to-end manner. Extensive experiments and comparisons with other baselines demonstrate the effectiveness of our approach. We also conduct additional ablation studies to analyze the effect of different modules of our network. A demo video containing several results is attached to the supplementary material.

cs.CV↗

Knowledge Consolidation based Class Incremental Online Learning with Limited Data

We propose a novel approach for class incremental online learning in a limited data setting. This problem setting is challenging because of the following constraints: (1) Classes are given incrementally, which necessitates a class incremental learning approach; (2) Data for each class is given in an online fashion, i.e., each training example is seen only once during training; (3) Each class has very few training examples; and (4) We do not use or assume access to any replay/memory to store data from previous classes. Therefore, in this setting, we have to handle twofold problems of catastrophic forgetting and overfitting. In our approach, we learn robust representations that are generalizable across tasks without suffering from the problems of catastrophic forgetting and overfitting to accommodate future classes with limited samples. Our proposed method leverages the meta-learning framework with knowledge consolidation. The meta-learning framework helps the model for rapid learning when samples appear in an online fashion. Simultaneously, knowledge consolidation helps to learn a robust representation against forgetting under online updates to facilitate future learning. Our approach significantly outperforms other methods on several benchmarks.

cs.LG↗