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Vinay P. Namboodiri

Publications and source records attributed to Vinay P. Namboodiri.

At least 19 recordsLinked to original sources

A Plug-in Interpretation of Conditioning in Score-Based Diffusion Models

We propose a conditioning mechanism for diffusion models based on multi-speed joint diffusion of the target and the condition. The mechanism learns an unconditional joint score network and enforces conditioning at inference via a plug-in correction term. The plug-in term separates the conditioning contribution from the learned unconditional dynamics, offering a transparent view of how the condition steers generation of the target distribution. Building on this, we derive explicit conditional reverse-time SDEs and approximate probability-flow ODEs, enabling principled and directly comparable conditional samplers. To reduce the induced ODE--SDE discrepancy, we introduce a log-Fokker--Planck residual regularization that improves ODE sampling quality. Experiments on conditional image generation tasks demonstrate competitive performance and support the effectiveness of the plug-in conditioning view. Additional ODE--SDE comparison experiments show that the log-Fokker--Planck residual regularization improves deterministic ODE sampling.

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Training Fast Robot Policies with Slow Foundation Models

Continuous robotic control requires policies that execute with low latency and modest computational cost during deployment. Foundation models provide strong semantic and visual reasoning, but repeatedly querying a large model throughout deployment incurs substantial inference latency and compute requirements. Language-to-Reward (L2R) methods avoid this deployment-time cost by using large language models (LLMs) to synthesize rewards for training lightweight policies, but these rewards are generated without visually analyzing how the learned policy physically fails, and thus often lack physical grounding. We propose Visually-Grounded Reward Synthesis (VGRS), which uses slow foundation models during training to produce fast robotic control policies. An LLM first synthesizes executable reward code from a natural-language instruction to train a lightweight hierarchical policy. When learning stalls, a frozen vision-language model (VLM) analyzes failed trajectories to provide failure mode diagnosis, which the LLM uses to rewrite and densify the reward. Since foundation models are used only during training, deployment requires only the learned policy. We perform experiments on simulated and real-world navigation and manipulation tasks, and show that VGRS achieves success rates above 55% on challenging long-horizon tasks while deploying successfully to real robots.

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Interpretability Transfer from Language to Vision via Sparse Autoencoders

Recent advances in language model interpretability using sparse autoencoders (SAEs) have yet to effectively translate to the visual domain, mainly due to the difficulty and ambiguity of labeling visual concepts. In this paper, we introduce Visual Interpretability via SAE Transfer Alignment (VISTA), a framework that transfers interpretability from language to vision in a LLaVA-style vision-language model by constraining a visual projector to map visual tokens into an LLM's pre-existing, labeled textual SAE space. This approach enables visual interpretability without training dedicated vision SAEs. By regularizing the projector using the LLM's SAE reconstruction loss, VISTA achieves a threefold increase in the matching rate, which measures how accurately the most activating textual concepts in the SAE space correspond to semantic elements in the image. Using this framework, we further analyze spatial localization properties of different vision encoders and show that DINOv2 features have stronger localization abilities than other encoders. Leveraging this precision, we validate VISTA's cross-modal alignment through fine-grained, localized concept interventions, where specific objects are removed or replaced in the model's perception while preserving the surrounding scene. This results in improvements of 35% in object removal and 47% in object replacement tasks over vision-only baselines, providing causal evidence that visual tokens inhabit the text SAE manifold. These contributions are validated across multiple LLM architectures.

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Direct Preference Optimization for Primitive-Enabled Hierarchical RL: A Bilevel Approach

Hierarchical reinforcement learning (HRL) enables agents to solve complex, long-horizon tasks by decomposing them into manageable sub-tasks. However, HRL methods face two fundamental challenges: (i) non-stationarity caused by the evolving lower-level policy during training, which destabilizes higher-level learning, and (ii) the generation of infeasible subgoals that lower-level policies cannot achieve. To address these challenges, we introduce DIPPER, a novel HRL framework that formulates goal-conditioned HRL as a bi-level optimization problem and leverages direct preference optimization (DPO) to train the higher-level policy. By learning from stationary preference comparisons over subgoal sequences rather than rewards that depend on the evolving lower-level policy, DIPPER mitigates the impact of non-stationarity on hierarchical learning. To address infeasible subgoals, DIPPER incorporates lower-level value function regularization that encourages the higher-level policy to propose achievable subgoals. We also introduce two novel metrics to quantitatively verify that DIPPER mitigates non-stationarity and infeasible subgoal generation issues in HRL. We perform empirical evaluations on challenging robotic navigation and manipulation benchmarks and show that DIPPER achieves upto 40% improvements over state-of-the-art baselines, demonstrating that preference-based methods can effectively alleviate persistent challenges in hierarchical

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Can Unsupervised Segmentation Reduce Annotation Costs for Video Semantic Segmentation?

Present-day deep neural networks for video semantic segmentation require a large number of fine-grained pixel-level annotations to achieve the best possible results. Obtaining such annotations, however, is very expensive. On the other hand, raw, unannotated video frames are practically free to obtain. Similarly, coarse annotations, which do not require precise boundaries, are also much cheaper. This paper investigates approaches to reduce the annotation cost required for video segmentation datasets by utilising such resources. We show that using state-of-the-art segmentation foundation models, Segment Anything Model (SAM) and Segment Anything Model 2 (SAM 2), we can utilise both unannotated frames as well as coarse annotations to alleviate the effort required for manual annotation of video segmentation datasets by automating mask generation. Our investigation suggests that if used appropriately, we can reduce the need for annotation by a third with similar performance for video semantic segmentation. More significantly, our analysis suggests that the variety of frames in the dataset is more important than the number of frames for obtaining the best performance.

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CRISP: Curriculum Inducing Primitive Informed Subgoal Prediction for Hierarchical Reinforcement Learning

Hierarchical reinforcement learning (HRL) leverages temporal abstraction to efficiently tackle complex long-horizon tasks. However, HRL often collapses because the continual updates of the low-level primitive make earlier sub-goals issued by the high-level policy obsolete, introducing non-stationarity that destabilizes training. We propose CRISP, a curriculum-driven framework that tackles this instability with three key ingredients: (1) primitive-informed parsing (PIP), which adaptively re-labels a handful of expert demonstrations to always generate reachable subgoals by the current low-level primitive, (2) an inverse-reinforcement-learning regularizer that steers the high-level policy toward the expert-induced subgoal distribution and stabilizes learning, and (3) a unified training loop that leverages these components to boost sample efficiency. Across six sparse-reward robotic navigation and manipulation benchmarks, CRISP improves success rates by more than 40% over strong hierarchical and flat baselines and successfully transfers to real-world tasks, demonstrating the promise of curriculum-based HRL for practical scenarios.

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Rethinking Few Shot CLIP Benchmarks: A Critical Analysis in the Inductive Setting

CLIP is a foundational model with transferable classification performance in the few-shot setting. Several methods have shown improved performance of CLIP using few-shot examples. However, so far, all these techniques have been benchmarked using standard few-shot datasets. We argue that this mode of evaluation does not provide a true indication of the inductive generalization ability using few-shot examples. As most datasets have been seen by the CLIP model, the resultant setting can be termed as partially transductive. To solve this, we propose a pipeline that uses an unlearning technique to obtain true inductive baselines. In this new inductive setting, the methods show a significant drop in performance (-55% on average among 13 baselines with multiple datasets). We validate the unlearning technique using oracle baselines. An improved few-shot classification technique is proposed that consistently obtains state-of-the-art performance over 13 other recent baseline methods on a comprehensive analysis with 5880 experiments - varying the datasets, differing number of few-shot examples, unlearning setting, and with different seeds. Thus, we identify the issue with the evaluation of CLIP-based few-shot classification, provide a solution using unlearning, propose new benchmarks, and provide an improved method.

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EIDT-V: Exploiting Intersections in Diffusion Trajectories for Model-Agnostic, Zero-Shot, Training-Free Text-to-Video Generation

Zero-shot, training-free, image-based text-to-video generation is an emerging area that aims to generate videos using existing image-based diffusion models. Current methods in this space require specific architectural changes to image generation models, which limit their adaptability and scalability. In contrast to such methods, we provide a model-agnostic approach. We use intersections in diffusion trajectories, working only with the latent values. We could not obtain localized frame-wise coherence and diversity using only the intersection of trajectories. Thus, we instead use a grid-based approach. An in-context trained LLM is used to generate coherent frame-wise prompts; another is used to identify differences between frames. Based on these, we obtain a CLIP-based attention mask that controls the timing of switching the prompts for each grid cell. Earlier switching results in higher variance, while later switching results in more coherence. Therefore, our approach can ensure appropriate control between coherence and variance for the frames. Our approach results in state-of-the-art performance while being more flexible when working with diverse image-generation models. The empirical analysis using quantitative metrics and user studies confirms our model's superior temporal consistency, visual fidelity and user satisfaction, thus providing a novel way to obtain training-free, image-based text-to-video generation.

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PEAR: Primitive Enabled Adaptive Relabeling for Boosting Hierarchical Reinforcement Learning

Hierarchical reinforcement learning (HRL) has the potential to solve complex long horizon tasks using temporal abstraction and increased exploration. However, hierarchical agents are difficult to train due to inherent non-stationarity. We present primitive enabled adaptive relabeling (PEAR), a two-phase approach where we first perform adaptive relabeling on a few expert demonstrations to generate efficient subgoal supervision, and then jointly optimize HRL agents by employing reinforcement learning (RL) and imitation learning (IL). We perform theoretical analysis to bound the sub-optimality of our approach and derive a joint optimization framework using RL and IL. Since PEAR utilizes only a few expert demonstrations and considers minimal limiting assumptions on the task structure, it can be easily integrated with typical off-policy RL algorithms to produce a practical HRL approach. We perform extensive experiments on challenging environments and show that PEAR is able to outperform various hierarchical and non-hierarchical baselines and achieve upto $80\%$ success rates in complex sparse robotic control tasks where other baselines typically fail to show significant progress. We also perform ablations to thoroughly analyse the importance of our various design choices. Finally, we perform real world robotic experiments on complex tasks and demonstrate that PEAR consistently outperforms the baselines.

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GASP: Gaussian Avatars with Synthetic Priors

Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known as Gaussian Avatars. Recent works have pushed the boundaries of quality and rendering efficiency but suffer from two main limitations. Either they require expensive multi-camera rigs to produce avatars with free-view rendering, or they can be trained with a single camera but only rendered at high quality from this fixed viewpoint. An ideal model would be trained using a short monocular video or image from available hardware, such as a webcam, and rendered from any view. To this end, we propose GASP: Gaussian Avatars with Synthetic Priors. To overcome the limitations of existing datasets, we exploit the pixel-perfect nature of synthetic data to train a Gaussian Avatar prior. By fitting this prior model to a single photo or video and fine-tuning it, we get a high-quality Gaussian Avatar, which supports 360$^\circ$ rendering. Our prior is only required for fitting, not inference, enabling real-time application. Through our method, we obtain high-quality, animatable Avatars from limited data which can be animated and rendered at 70fps on commercial hardware. See our project page (https://microsoft.github.io/GASP/) for results.

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Self-supervised Representation Learning for Cell Event Recognition through Time Arrow Prediction

The spatio-temporal nature of live-cell microscopy data poses challenges in the analysis of cell states which is fundamental in bioimaging. Deep-learning based segmentation or tracking methods rely on large amount of high quality annotations to work effectively. In this work, we explore an alternative solution: using feature maps obtained from self-supervised representation learning (SSRL) on time arrow prediction (TAP) for the downstream supervised task of cell event recognition. We demonstrate through extensive experiments and analysis that this approach can achieve better performance with limited annotation compared to models trained from end to end using fully supervised approach. Our analysis also provides insight into applications of the SSRL using TAP in live-cell microscopy.

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RISSOLE: Parameter-efficient Diffusion Models via Block-wise Generation and Retrieval-Guidance

Diffusion-based models demonstrate impressive generation capabilities. However, they also have a massive number of parameters, resulting in enormous model sizes, thus making them unsuitable for deployment on resource-constraint devices. Block-wise generation can be a promising alternative for designing compact-sized (parameter-efficient) deep generative models since the model can generate one block at a time instead of generating the whole image at once. However, block-wise generation is also considerably challenging because ensuring coherence across generated blocks can be non-trivial. To this end, we design a retrieval-augmented generation (RAG) approach and leverage the corresponding blocks of the images retrieved by the RAG module to condition the training and generation stages of a block-wise denoising diffusion model. Our conditioning schemes ensure coherence across the different blocks during training and, consequently, during generation. While we showcase our approach using the latent diffusion model (LDM) as the base model, it can be used with other variants of denoising diffusion models. We validate the solution of the coherence problem through the proposed approach by reporting substantive experiments to demonstrate our approach's effectiveness in compact model size and excellent generation quality.

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Determinantal Point Process as an alternative to NMS

We present a determinantal point process (DPP) inspired alternative to non-maximum suppression (NMS) which has become an integral step in all state-of-the-art object detection frameworks. DPPs have been shown to encourage diversity in subset selection problems. We pose NMS as a subset selection problem and posit that directly incorporating DPP like framework can improve the overall performance of the object detection system. We propose an optimization problem which takes the same inputs as NMS, but introduces a novel sub-modularity based diverse subset selection functional. Our results strongly indicate that the modifications proposed in this paper can provide consistent improvements to state-of-the-art object detection pipelines.

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Trusting Semantic Segmentation Networks

Semantic segmentation has become an important task in computer vision with the growth of self-driving cars, medical image segmentation, etc. Although current models provide excellent results, they are still far from perfect and while there has been significant work in trying to improve the performance, both with respect to accuracy and speed of segmentation, there has been little work which analyses the failure cases of such systems. In this work, we aim to provide an analysis of how segmentation fails across different models and consider the question of whether these can be predicted reasonably at test time. To do so, we explore existing uncertainty-based metrics and see how well they correlate with misclassifications, allowing us to define the degree of trust we put in the output of our prediction models. Through several experiments on three different models across three datasets, we show that simple measures such as entropy can be used to capture misclassification with high recall rates.

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PIPER: Primitive-Informed Preference-based Hierarchical Reinforcement Learning via Hindsight Relabeling

In this work, we introduce PIPER: Primitive-Informed Preference-based Hierarchical reinforcement learning via Hindsight Relabeling, a novel approach that leverages preference-based learning to learn a reward model, and subsequently uses this reward model to relabel higher-level replay buffers. Since this reward is unaffected by lower primitive behavior, our relabeling-based approach is able to mitigate non-stationarity, which is common in existing hierarchical approaches, and demonstrates impressive performance across a range of challenging sparse-reward tasks. Since obtaining human feedback is typically impractical, we propose to replace the human-in-the-loop approach with our primitive-in-the-loop approach, which generates feedback using sparse rewards provided by the environment. Moreover, in order to prevent infeasible subgoal prediction and avoid degenerate solutions, we propose primitive-informed regularization that conditions higher-level policies to generate feasible subgoals for lower-level policies. We perform extensive experiments to show that PIPER mitigates non-stationarity in hierarchical reinforcement learning and achieves greater than 50$\%$ success rates in challenging, sparse-reward robotic environments, where most other baselines fail to achieve any significant progress.

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Heracles: A Hybrid SSM-Transformer Model for High-Resolution Image and Time-Series Analysis

Transformers have revolutionized image modeling tasks with adaptations like DeIT, Swin, SVT, Biformer, STVit, and FDVIT. However, these models often face challenges with inductive bias and high quadratic complexity, making them less efficient for high-resolution images. State space models (SSMs) such as Mamba, V-Mamba, ViM, and SiMBA offer an alternative to handle high resolution images in computer vision tasks. These SSMs encounter two major issues. First, they become unstable when scaled to large network sizes. Second, although they efficiently capture global information in images, they inherently struggle with handling local information. To address these challenges, we introduce Heracles, a novel SSM that integrates a local SSM, a global SSM, and an attention-based token interaction module. Heracles leverages a Hartely kernel-based state space model for global image information, a localized convolutional network for local details, and attention mechanisms in deeper layers for token interactions. Our extensive experiments demonstrate that Heracles-C-small achieves state-of-the-art performance on the ImageNet dataset with 84.5\% top-1 accuracy. Heracles-C-Large and Heracles-C-Huge further improve accuracy to 85.9\% and 86.4\%, respectively. Additionally, Heracles excels in transfer learning tasks on datasets such as CIFAR-10, CIFAR-100, Oxford Flowers, and Stanford Cars, and in instance segmentation on the MSCOCO dataset. Heracles also proves its versatility by achieving state-of-the-art results on seven time-series datasets, showcasing its ability to generalize across domains with spectral data, capturing both local and global information. The project page is available at this link.\url{https://github.com/badripatro/heracles}

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VERSE: Virtual-Gradient Aware Streaming Lifelong Learning with Anytime Inference

Lifelong learning or continual learning is the problem of training an AI agent continuously while also preventing it from forgetting its previously acquired knowledge. Streaming lifelong learning is a challenging setting of lifelong learning with the goal of continuous learning in a dynamic non-stationary environment without forgetting. We introduce a novel approach to lifelong learning, which is streaming (observes each training example only once), requires a single pass over the data, can learn in a class-incremental manner, and can be evaluated on-the-fly (anytime inference). To accomplish these, we propose a novel \emph{virtual gradients} based approach for continual representation learning which adapts to each new example while also generalizing well on past data to prevent catastrophic forgetting. Our approach also leverages an exponential-moving-average-based semantic memory to further enhance performance. Experiments on diverse datasets with temporally correlated observations demonstrate our method's efficacy and superior performance over existing methods.

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Understanding the Vulnerability of CLIP to Image Compression

CLIP is a widely used foundational vision-language model that is used for zero-shot image recognition and other image-text alignment tasks. We demonstrate that CLIP is vulnerable to change in image quality under compression. This surprising result is further analysed using an attribution method-Integrated Gradients. Using this attribution method, we are able to better understand both quantitatively and qualitatively exactly the nature in which the compression affects the zero-shot recognition accuracy of this model. We evaluate this extensively on CIFAR-10 and STL-10. Our work provides the basis to understand this vulnerability of CLIP and can help us develop more effective methods to improve the robustness of CLIP and other vision-language models.

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