SearcharxivSearch

arXiv subjects

Vincent Bissonnette

Publications and source records attributed to Vincent Bissonnette.

2 recordsLinked to original sources

HeroBench: A Benchmark for Long-Horizon Planning and Structured Reasoning in Virtual Worlds

Large language models (LLMs) perform well on step-by-step reasoning benchmarks such as mathematics and code generation, yet their ability to carry out robust long-horizon planning under realistic constraints remains insufficiently evaluated. Existing planning benchmarks often rely on abstract domains or interactive feedback, obscuring end-to-end planning failures and feasibility errors. We introduce HeroBench, a benchmark for evaluating long-horizon, hierarchical planning and structured reasoning in a complex RPG-inspired virtual world. Tasks require models to select numerically feasible equipment, reason over multi-level crafting and resource dependencies, and execute hundreds to thousands of actions as a single end-to-end plan. HeroBench integrates symbolic planning, numeric combat simulation, spatial reasoning, and resource management, while supporting scalable difficulty and adversarial distractors. HeroBench evaluates executable plans through simulation, enabling both success-based and fine-grained progress metrics, as well as detailed failure mode analysis. An evaluation of 25 state-of-the-art LLMs reveals large performance disparities rarely observed in conventional reasoning benchmarks. While reasoning models perform substantially better, no model reliably solves the hardest tasks, highlighting persistent challenges in long-horizon autonomous planning.

cs.AI

Machine Learning Distinguishes Neurosurgical Skill Levels in a Virtual Reality Tumor Resection Task

Background: Virtual reality simulators and machine learning have the potential to augment understanding, assessment and training of psychomotor performance in neurosurgery residents. Objective: This study outlines the first application of machine learning to distinguish "skilled" and "novice" psychomotor performance during a virtual reality neurosurgical task. Methods: Twenty-three neurosurgeons and senior neurosurgery residents comprising the "skilled" group and 92 junior neurosurgery residents and medical students the "novice" group. The task involved removing a series of virtual brain tumors without causing injury to surrounding tissue. Over 100 features were extracted and 68 selected using t-test analysis. These features were provided to 4 classifiers: K-Nearest Neighbors, Parzen Window, Support Vector Machine, and Fuzzy K-Nearest Neighbors. Equal Error Rate was used to assess classifier performance. Results: Ratios of train set size to test set size from 10% to 90% and 5 to 30 features, chosen by the forward feature selection algorithm, were employed. A working point of 50% train to test set size ratio and 15 features resulted in an equal error rates as low as 8.3% using the Fuzzy K-Nearest Neighbors classifier. Conclusion: Machine learning may be one component helping realign the traditional apprenticeship educational paradigm to a more objective model based on proven performance standards. Keywords: Artificial intelligence, Classifiers, Machine learning, Neurosurgery skill assessment, Surgical education, Tumor resection, Virtual reality simulation

cs.LG