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Vincent Despré

Publications and source records attributed to Vincent Despré.

10 recordsLinked to original sources

Computing an e-net of a closed hyperbolic surface

Hyperbolic surfaces are a fundamental object in mathematics and play an increasingly important role in computational geometry and topology. A key ingredient in the design of efficient algorithms on such surfaces is the availability of a geometric discretization of controlled complexity. In this paper, we present the first algorithm for constructing e-nets on hyperbolic surfaces starting from a fundamental polygon representation. Our approach is based on Delaunay refinement and relies on maintaining Delaunay triangulations through edge flips. The size of an e-net cannot be bounded solely as a function of the genus because of the presence of arbitrarily long collars around short geodesics. To overcome this difficulty, we introduce the notion of a pseudo e-net, which decomposes the surface into e-thin cylinders together with a Delaunay triangulation over an e-net of the remaining thick part. As applications, we obtain algorithms for computing the length spectrum of an e-thick hyperbolic surface and for computing the systole from a pseudo log(sqrt(2))-net. These results demonstrate that Delaunay-based discretizations provide a practical and versatile framework for algorithmic computations on hyperbolic surfaces.

cs.CG

A Discrete Analog of Tutte's Barycentric Embeddings on Surfaces

Tutte's celebrated barycentric embedding theorem describes a natural way to build straight-line embeddings (crossing-free drawings) of a (3-connected) planar graph: map the vertices of the outer face to the vertices of a convex polygon, and ensure that each remaining vertex is in convex position, namely, a barycenter with positive coefficients of its neighbors. Actually computing an embedding then boils down to solving a system of linear equations. A particularly appealing feature of this method is the flexibility given by the choice of the barycentric weights. Generalizations of Tutte's theorem to surfaces of nonpositive curvature are known, but due to their inherently continuous nature, they do not lead to an algorithm. In this paper, we propose a purely discrete analog of Tutte's theorem for surfaces (with or without boundary) of nonpositive curvature, based on the recently introduced notion of reducing triangulations. We prove a Tutte theorem in this setting: every drawing homotopic to an embedding such that each vertex is harmonious (a discrete analog of being in convex position) is a weak embedding (arbitrarily close to an embedding). We also provide a polynomial-time algorithm to make an input drawing harmonious without increasing the length of any edge, in a similar way as a drawing can be put in convex position without increasing the edge lengths.

cs.CG

Untangling Graphs on Surfaces

Consider a graph drawn on a surface (for example, the plane minus a finite set of obstacle points), possibly with crossings. We provide an algorithm to decide whether such a drawing can be untangled, namely, if one can slide the vertices and edges of the graph on the surface (avoiding the obstacles) to remove all crossings; in other words, whether the drawing is homotopic to an embedding. While the problem boils down to planarity testing when the surface is the sphere or the disk (or equivalently the plane without any obstacle), the other cases have never been studied before, except when the input graph is a cycle, in an abundant literature in topology and more recently by Despré and Lazarus [SoCG 2017, J. ACM 2019]. Our algorithm runs in O(m + poly(g+b) n log n) time, where g >= 0 and b >= 0 are the genus and the number of boundary components of the input orientable surface S, and n is the size of the input graph drawing, lying on some fixed graph of size m cellularly embedded on S. We use various techniques from two-dimensional computational topology and from the theory of hyperbolic surfaces. Most notably, we introduce reducing triangulations, a novel discrete analog of hyperbolic surfaces in the spirit of systems of quads by Lazarus and Rivaud [FOCS 2012] and Erickson and Whittlesey [SODA 2013], which have the additional benefit that reduced paths are unique and stable upon reversal; they are likely of independent interest. Tailored data structures are needed to achieve certain homotopy tests efficiently on these triangulations. As a key subroutine, we rely on an algorithm to test the weak simplicity of a graph drawn on a surface by Akitaya, Fulek, and Tóth [SODA 2018, TALG 2019].

cs.CG

Computing a Dirichlet domain for a hyperbolic surface

The goal of this paper is to exhibit and analyze an algorithm that takes a given closed orientable hyperbolic surface and outputs an explicit Dirichlet domain. The input is a fundamental polygon with side pairings. While grounded in topological considerations, the algorithm makes key use of the geometry of the surface. We introduce data structures that reflect this interplay between geometry and topology and show that the algorithm finishes in polynomial time, in terms of the initial perimeter and the genus of the surface.

cs.CG

Systoles and diameters of hyperbolic surfaces

In this article we explore the relationship between the systole and the diameter of closed hyperbolic orientable surfaces. We show that they satisfy a certain inequality, which can be used to deduce that their ratio has a (genus dependent) upper bound.

math.GT

Flipping Geometric Triangulations on Hyperbolic Surfaces

We consider geometric triangulations of surfaces, i.e., triangulations whose edges can be realized by disjoint locally geodesic segments. We prove that the flip graph of geometric triangulations with fixed vertices of a flat torus or a closed hyperbolic surface is connected. We give upper bounds on the number of edge flips that are necessary to transform any geometric triangulation on such a surface into a Delaunay triangulation.

cs.CG

Computing the Geometric Intersection Number of Curves

The geometric intersection number of a curve on a surface is the minimal number of self-intersections of any homotopic curve, i.e. of any curve obtained by continuous deformation. Given a curve $c$ represented by a closed walk of length at most $\ell$ on a combinatorial surface of complexity $n$ we describe simple algorithms to (1) compute the geometric intersection number of $c$ in $O(n+ \ell^2)$ time, (2) construct a curve homotopic to $c$ that realizes this geometric intersection number in $O(n+\ell^4)$ time, (3) decide if the geometric intersection number of $c$ is zero, i.e. if $c$ is homotopic to a simple curve, in $O(n+\ell\log\ell)$ time. The algorithms for (2) and (3) are restricted to orientable surfaces, but the algorithm for (1) is also valid on non-orientable surfaces. To our knowledge, no exact complexity analysis had yet appeared on those problems. An optimistic analysis of the complexity of the published algorithms for problems (1) and (3) gives at best a $O(n+g^2\ell^2)$ time complexity on a genus $g$ surface without boundary. No polynomial time algorithm was known for problem (2) for surfaces without boundary. Interestingly, our solution to problem (3) provides a quasi-linear algorithm to a problem raised by Poincaré more than a century ago. Finally, we note that our algorithm for problem (1) extends to computing the geometric intersection number of two curves of length at most $\ell$ in $O(n+ \ell^2)$ time.

cs.CG

Delaunay Triangulations of Points on Circles

Delaunay triangulations of a point set in the Euclidean plane are ubiquitous in a number of computational sciences, including computational geometry. Delaunay triangulations are not well defined as soon as 4 or more points are concyclic but since it is not a generic situation, this difficulty is usually handled by using a (symbolic or explicit) perturbation. As an alternative, we propose to define a canonical triangulation for a set of concyclic points by using a max-min angle characterization of Delaunay triangulations. This point of view leads to a well defined and unique triangulation as long as there are no symmetric quadruples of points. This unique triangulation can be computed in quasi-linear time by a very simple algorithm.

cs.CG

Some Triangulated Surfaces without Balanced Splitting

Let G be the graph of a triangulated surface $Σ$ of genus $g\geq 2$. A cycle of G is splitting if it cuts $Σ$ into two components, neither of which is homeomorphic to a disk. A splitting cycle has type k if the corresponding components have genera k and g-k. It was conjectured that G contains a splitting cycle (Barnette '1982). We confirm this conjecture for an infinite family of triangulations by complete graphs but give counter-examples to a stronger conjecture (Mohar and Thomassen '2001) claiming that G should contain splitting cycles of every possible type.

cs.CG

Encoding toroidal triangulations

Poulalhon and Schaeffer introduced an elegant method to linearly encode a planar triangulation optimally. The method is based on performing a special depth-first search algorithm on a particular orientation of the triangulation: the minimal Schnyder wood. Recent progress toward generalizing Schnyder woods to higher genus enables us to generalize this method to the toroidal case. In the plane, the method leads to a bijection between planar triangulations and some particular trees. For the torus we obtain a similar bijection but with particular unicellular maps (maps with only one face).

cs.DM