SearcharxivSearch

arXiv subjects

Vincent Froese

Publications and source records attributed to Vincent Froese.

At least 19 recordsLinked to original sources

Parameterized Complexity of $L_p$-Lipschitz Constants for Input Convex Neural Networks and $L_p$-Norm Maximization over Zonotopes

Lipschitz constants are a standard way to quantify the sensitivity of neural networks to small input perturbations, but computing them is difficult even for shallow ReLU networks. We study this problem for two-layer input-convex neural networks (ICNNs), a restricted architecture where nonnegative output weights enforce convexity. Computing the $L_p$-Lipschitz constant for these networks is equivalent to maximizing the dual norm over a zonotope. While $L_1$- and $L_\infty$-norm maximization on zonotopes admit fixed-parameter and polynomial-time algorithms, respectively, the parameterized complexity of the remaining $L_p$-norms was open. We prove that, for every fixed $p\in (1,\infty)\cap \mathbb{Q}$, maximizing the $L_p$-norm over a zonotope in $\mathbb{R}^d$ is W[1]-hard with respect to the dimension $d$. Moreover, our hardness results imply that brute-force enumeration algorithms are essentially optimal for this problem under the Exponential Time Hypothesis. By duality, the same hardness results hold for computing the $L_p$-Lipschitz constant of two-layer ReLU ICNNs. Our proof first establishes the result for the $L_2$-norm and then transfers the construction to arbitrary fixed $p\in (1,\infty)\cap\mathbb{Q}$ using a suitable Taylor approximation. These results resolve the corresponding questions regarding the parameterized complexity status for zonotope norm maximization and two-layer ICNN Lipschitz constants. Our paper resolves an open problem posted at COLT'25. There are several independent concurrent papers resolving the same problem. Our paper prioritizes a clear exposition of the underlying mathematics and conceptual intuitions behind the proof. Additionally, we explicitly describe our research process including the use of LLMs.

cs.CC

Parameterized Complexity of Temporal Agony

Real-world networks are often organized in several layers forming a hierarchy which determines the interaction between the individual components. In order to discover such hierarchies in temporal networks, Tatti [ECML PKDD 2018] introduced the temporal agony problem Seg-Agony. Here, the goal is to assign each vertex a certain rank (from 1 to $k$) such that arcs only point from lower ranks to higher ranks. Backward arcs are penalized depending on the difference between the corresponding ranks. Since arcs may change over time, each vertex is allowed to change its rank $\ell\ge 1$ times in order to minimize the overall penalty $\alpha$ (called temporal agony). We study the parameterized complexity of Seg-Agony with a special focus on the number $k$ of possible ranks for which we identify the precise complexity border. We show that the problem is polynomial-time solvable for $k=2$, NP-hard for $k=3$ and $\ell=1$ but polynomial-time solvable for constant $\alpha$, and NP-hard for $k=4$ and $\ell=1$ even for $\alpha=0$. We further show a polynomial-time algorithm for a constant number $n$ of vertices and fixed-parameter tractability for the combined parameter $n+\ell$.

cs.DS

Computational Complexity of the Interval Ordering Problem

We study an interval ordering problem introduced by D\"urr et al. [Discrete Appl. Math. 2012] which is motivated by applications in bioinformatics. The task is to order a given set of n intervals with the goal of minimizing a certain objective which is defined via a given cost function $f$ which assigns a cost to the exposed part of each interval (that is, the pieces not covered by previous intervals). We develop a dynamic programming approach which solves the problem with $O(2^n\text{poly}(n))$ oracle calls to $f$ and arithmetic operations. Moreover, our approach yields polynomial-time algorithms for all cost functions $f$ such that $f-f(0)$ is subadditive or superadditive. This answers an open question for the function $f(x)=2^x$. We contrast these results by proving a running time lower bound of $2^{n-1}$ for any algorithm that solves the problem for every function $f$ (with oracle access only) and further proving NP-hardness for some classes of simple functions. Thus, we significantly narrow the gap regarding the computational complexity of the problem.

cs.DS

Parameterized Algorithms for Computing MAD Trees

We consider the well-studied problem of finding a spanning tree with minimum average distance between vertex pairs (called a MAD tree). This is a classic network design problem which is known to be NP-hard. While approximation algorithms and polynomial-time algorithms for some graph classes are known, the parameterized complexity of the problem has not been investigated so far. We start a parameterized complexity analysis with the goal of determining the border of algorithmic tractability for the MAD tree problem. To this end, we provide a linear-time algorithm for graphs of constant modular width and a polynomial-time algorithm for graphs of bounded treewidth; the degree of the polynomial depends on the treewidth. That is, the problem is in FPT with respect to modular width and in XP with respect to treewidth. Moreover, we show it is in FPT when parameterized by vertex integrity or by an above-guarantee parameter. We complement these algorithms with NP-hardness on split graphs.

cs.DS

Density Matters: A Complexity Dichotomy of Deleting Edges to Bound Subgraph Density

We study $\tau$-Bounded-Density Edge Deletion ($\tau$-BDED), where given an undirected graph $G$, the task is to remove as few edges as possible to obtain a graph $G'$ where no subgraph of $G'$ has density more than $\tau$. The density of a (sub)graph is the number of edges divided by the number of vertices. This problem was recently introduced and shown to be NP-hard for $\tau \in \{2/3, 3/4, 1 + 1/25\}$, but polynomial-time solvable for $\tau \in \{0,1/2,1\}$ [Bazgan et al., JCSS 2025]. We provide a complete dichotomy with respect to the target density $\tau$: 1. If $2\tau \in \mathbb{N}$ (half-integral target density) or $\tau < 2/3$, then $\tau$-BDED is polynomial-time solvable. 2. Otherwise, $\tau$-BDED is NP-hard. We complement the NP-hardness with fixed-parameter tractability with respect to the treewidth of $G$. Moreover, for integral target density $\tau \in \mathbb{N}$, we show $\tau$-BDED to be solvable in randomized $O(m^{1 + o(1)})$ time. Our algorithmic results are based on a reduction to a new general flow problem on restricted networks that, depending on $\tau$, can be solved via Maximum s-t-Flow or General Factors. We believe this connection between these variants of flow and matching to be of independent interest.

cs.DS

Parameterized Hardness of Zonotope Containment and Neural Network Verification

Neural networks with ReLU activations are a widely used model in machine learning. It is thus important to have a profound understanding of the properties of the functions computed by such networks. Recently, there has been increasing interest in the (parameterized) computational complexity of determining these properties. In this work, we close several gaps and resolve an open problem posed by Froese et al. [COLT '25] regarding the parameterized complexity of various problems related to network verification. In particular, we prove that, for all $\ell\ge 2$, deciding positivity (and thus surjectivity) of a function $f:\mathbb{R}^d\to\mathbb{R}$ computed by an $\ell$-layer ReLU network is W[$\ell-1$]-hard when parameterized by the input dimension $d$. The case $\ell=2$ implies that zonotope non-containment (a problem that is of independent interest in computational geometry, control theory, and robotics) is W[1]-hard with respect to the ambient dimension $d$. Moreover, we show that approximating the maximum within any multiplicative factor and computing the $L_p$-Lipschitz constant for $p\in(0,\infty]$ in $\ell$-layer networks is NP-hard and W[$\ell-1$]-hard with respect to $d$. For $\ell\ge 3$, approximating the $L_p$-Lipschitz constant is NP- and W[$\ell-2$]-hard. We further show that the above problems are NP- and W[$t$]-hard (for all $t\ge 1$) with respect to $\ell$ for constant $d$. Notably, our hardness results imply that the naive enumeration-based methods for these fundamental problems running in $n^{(\ell-1) d}\cdot\operatorname{poly}(N)$ time are all essentially optimal under the Exponential Time Hypothesis.

cs.CC

Complexity of Injectivity and Verification of ReLU Neural Networks

Neural networks with ReLU activation play a key role in modern machine learning. Understanding the functions represented by ReLU networks is a major topic in current research as this enables a better interpretability of learning processes. Injectivity of a function computed by a ReLU network, that is, the question if different inputs to the network always lead to different outputs, plays a crucial role whenever invertibility of the function is required, such as, e.g., for inverse problems or generative models. The exact computational complexity of deciding injectivity was recently posed as an open problem (Puthawala et al. [JMLR 2022]). We answer this question by proving coNP-completeness. On the positive side, we show that the problem for a single ReLU-layer is still tractable for small input dimension; more precisely, we present a parameterized algorithm which yields fixed-parameter tractability with respect to the input dimension. In addition, we study the network verification problem which is to verify that certain inputs only yield specific outputs. This is of great importance since neural networks are increasingly used in safety-critical systems. We prove that network verification is coNP-hard for a general class of input domains. Our results also exclude constant-factor polynomial-time approximations for the maximum of a function computed by a ReLU network. In this context, we also characterize surjectivity of functions computed by ReLU networks with one-dimensional output which turns out to be the complement of a basic network verification task. We reveal interesting connections to computational convexity by formulating the surjectivity problem as a zonotope containment problem

cs.CC

Nash Equilibria in Reverse Temporal Voronoi Games

We study Voronoi games on temporal graphs as introduced by Boehmer et al. (IJCAI 2021) where two players each select a vertex in a temporal graph with the goal of reaching the other vertices earlier than the other player. In this work, we consider the reverse temporal Voronoi game, that is, a player wants to maximize the number of vertices reaching her earlier than the other player. Since temporal distances in temporal graphs are not symmetric in general, this yields a different game. We investigate the difference between the two games with respect to the existence of Nash equilibria in various temporal graph classes including temporal trees, cycles, grids, cliques and split graphs. Our extensive results show that the two games indeed behave quite differently depending on the considered temporal graph class.

cs.GT

Training Neural Networks is NP-Hard in Fixed Dimension

We study the parameterized complexity of training two-layer neural networks with respect to the dimension of the input data and the number of hidden neurons, considering ReLU and linear threshold activation functions. Albeit the computational complexity of these problems has been studied numerous times in recent years, several questions are still open. We answer questions by Arora et al. [ICLR '18] and Khalife and Basu [IPCO '22] showing that both problems are NP-hard for two dimensions, which excludes any polynomial-time algorithm for constant dimension. We also answer a question by Froese et al. [JAIR '22] proving W[1]-hardness for four ReLUs (or two linear threshold neurons) with zero training error. Finally, in the ReLU case, we show fixed-parameter tractability for the combined parameter number of dimensions and number of ReLUs if the network is assumed to compute a convex map. Our results settle the complexity status regarding these parameters almost completely.

cs.CC

Two Influence Maximization Games on Graphs Made Temporal

To address the dynamic nature of real-world networks, we generalize competitive diffusion games and Voronoi games from static to temporal graphs, where edges may appear or disappear over time. This establishes a new direction of studies in the area of graph games, motivated by applications such as influence spreading. As a first step, we investigate the existence of Nash equilibria in 2-player competitive diffusion and Voronoi games on different temporal graph classes. Even when restricting our studies to temporal trees and cycles, this turns out to be a challenging undertaking, revealing significant differences between the two games in the temporal setting. Notably, both games are equivalent on static trees and cycles. Our two main technical results are (algorithmic) proofs for the existence of Nash equilibria in 2-player competitive diffusion and temporal Voronoi games when the edges are restricted not to disappear over time.

cs.GT

Terrain-like Graphs and the Median Genocchi Numbers

A graph with vertex set $\{1,\ldots,n\}$ is terrain-like if, for any edge pair $\{a,c\},\{b,d\}$ with $a<b<c<d$, the edge $\{a,d\}$ also exists. Terrain-like graphs frequently appear in geometry in the context of visibility graphs. We show that terrain-like graphs are counted by the median Genocchi numbers. To this end, we prove a bijection between terrain-like graphs and Dumont derangements of the second kind.

math.CO

The Complexity of Binary Matrix Completion Under Diameter Constraints

We thoroughly study a novel but basic combinatorial matrix completion problem: Given a binary incomplete matrix, fill in the missing entries so that every pair of rows in the resulting matrix has a Hamming distance within a specified range. We obtain an almost complete picture of the complexity landscape regarding the distance constraints and the maximum number of missing entries in any row. We develop polynomial-time algorithms for maximum diameter three based on Deza's theorem [Discret. Math. 1973] from extremal set theory. We also prove NP-hardness for diameter at least four. For the number of missing entries per row, we show polynomial-time solvability when there is only one and NP-hardness when there can be at least two. In many of our algorithms, we heavily rely on Deza's theorem to identify sunflower structures. This paves the way towards polynomial-time algorithms which are based on finding graph factors and solving 2-SAT instances.

cs.DS

The Computational Complexity of ReLU Network Training Parameterized by Data Dimensionality

Understanding the computational complexity of training simple neural networks with rectified linear units (ReLUs) has recently been a subject of intensive research. Closing gaps and complementing results from the literature, we present several results on the parameterized complexity of training two-layer ReLU networks with respect to various loss functions. After a brief discussion of other parameters, we focus on analyzing the influence of the dimension $d$ of the training data on the computational complexity. We provide running time lower bounds in terms of W[1]-hardness for parameter $d$ and prove that known brute-force strategies are essentially optimal (assuming the Exponential Time Hypothesis). In comparison with previous work, our results hold for a broad(er) range of loss functions, including $\ell^p$-loss for all $p\in[0,\infty]$. In particular, we extend a known polynomial-time algorithm for constant $d$ and convex loss functions to a more general class of loss functions, matching our running time lower bounds also in these cases.

cs.LG

There and Back Again: On Applying Data Reduction Rules by Undoing Others

Data reduction rules are an established method in the algorithmic toolbox for tackling computationally challenging problems. A data reduction rule is a polynomial-time algorithm that, given a problem instance as input, outputs an equivalent, typically smaller instance of the same problem. The application of data reduction rules during the preprocessing of problem instances allows in many cases to considerably shrink their size, or even solve them directly. Commonly, these data reduction rules are applied exhaustively and in some fixed order to obtain irreducible instances. It was often observed that by changing the order of the rules, different irreducible instances can be obtained. We propose to "undo" data reduction rules on irreducible instances, by which they become larger, and then subsequently apply data reduction rules again to shrink them. We show that this somewhat counter-intuitive approach can lead to significantly smaller irreducible instances. The process of undoing data reduction rules is not limited to "rolling back" data reduction rules applied to the instance during preprocessing. Instead, we formulate so-called backward rules, which essentially undo a data reduction rule, but without using any information about which data reduction rules were applied to it previously. In particular, based on the example of Vertex Cover we propose two methods applying backward rules to shrink the instances further. In our experiments we show that this way smaller irreducible instances consisting of real-world graphs from the SNAP and DIMACS datasets can be computed.

cs.DS

Disentangling the Computational Complexity of Network Untangling

We study the network untangling problem introduced by Rozenshtein, Tatti, and Gionis [DMKD 2021], which is a variant of Vertex Cover on temporal graphs -- graphs whose edge set changes over discrete time steps. They introduce two problem variants. The goal is to select at most $k$ time intervals for each vertex such that all time-edges are covered and (depending on the problem variant) either the maximum interval length or the total sum of interval lengths is minimized. This problem has data mining applications in finding activity timelines that explain the interactions of entities in complex networks. Both variants of the problem are NP-hard. In this paper, we initiate a multivariate complexity analysis involving the following parameters: number of vertices, lifetime of the temporal graph, number of intervals per vertex, and the interval length bound. For both problem versions, we (almost) completely settle the parameterized complexity for all combinations of those four parameters, thereby delineating the border of fixed-parameter tractability.

cs.DS

Equilibria in Schelling Games: Computational Hardness and Robustness

In the simplest game-theoretic formulation of Schelling's model of segregation on graphs, agents of two different types each select their own vertex in a given graph so as to maximize the fraction of agents of their type in their occupied neighborhood. Two ways of modeling agent movement here are either to allow two agents to swap their vertices or to allow an agent to jump to a free vertex. The contributions of this paper are twofold. First, we prove that deciding the existence of a swap-equilibrium and a jump-equilibrium in this simplest model of Schelling games is NP-hard, thereby answering questions left open by Agarwal et al. [AAAI '20] and Elkind et al. [IJCAI '19]. Second, we introduce two measures for the robustness of equilibria in Schelling games in terms of the minimum number of edges or the minimum number of vertices that need to be deleted to make an equilibrium unstable. We prove tight lower and upper bounds on the edge- and vertex-robustness of swap-equilibria in Schelling games on different graph classes.

cs.GT

Modification-Fair Cluster Editing

The classic Cluster Editing problem (also known as Correlation Clustering) asks to transform a given graph into a disjoint union of cliques (clusters) by a small number of edge modifications. When applied to vertex-colored graphs (the colors representing subgroups), standard algorithms for the NP-hard Cluster Editing problem may yield solutions that are biased towards subgroups of data (e.g., demographic groups), measured in the number of modifications incident to the members of the subgroups. We propose a modification fairness constraint which ensures that the number of edits incident to each subgroup is proportional to its size. To start with, we study Modification-Fair Cluster Editing for graphs with two vertex colors. We show that the problem is NP-hard even if one may only insert edges within a subgroup; note that in the classic "non-fair" setting, this case is trivially polynomial-time solvable. However, in the more general editing form, the modification-fair variant remains fixed-parameter tractable with respect to the number of edge edits. We complement these and further theoretical results with an empirical analysis of our model on real-world social networks where we find that the price of modification-fairness is surprisingly low, that is, the cost of optimal modification-fair solutions differs from the cost of optimal "non-fair" solutions only by a small percentage.

cs.DS

Persistent Graphs and Cyclic Polytope Triangulations

We prove a bijection between the triangulations of the 3-dimensional cyclic polytope C(n+2, 3) and persistent graphs with n vertices. We show that under this bijection the Stasheff-Tamari orders on triangulations naturally translate to subgraph inclusion between persistent graphs. Moreover, we describe a connection to the second higher Bruhat order B(n, 2). We additionally give an algorithm to efficiently enumerate all persistent graphs on n vertices and thus all triangulations of C(n+2, 3).

cs.DM