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Vincent Hellendoorn

Publications and source records attributed to Vincent Hellendoorn.

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Understanding and supporting how developers prompt for LLM-powered code editing in practice

Large Language Models (LLMs) are rapidly transforming software engineering, with coding assistants embedded in an IDE becoming increasingly prevalent. While research has focused on improving the tools and understanding developer perceptions, a critical gap exists in understanding how developers actually use these tools in their daily workflows, and, crucially, where they struggle. This paper addresses part of this gap through a multi-phased investigation of developer interactions with an LLM-powered code editing feature, Transform Code, in an IDE widely used at Google. First, we analyze telemetry logs of the feature usage, revealing that frequent re-prompting can be an indicator of developer struggles with using Transform Code. Second, we conduct a qualitative analysis of unsatisfactory requests, identifying five key categories of information often missing from developer prompts. Finally, based on these findings, we propose and evaluate a tool, AutoPrompter, for automatically improving prompts by inferring missing information from the surrounding code context, leading to a 27% improvement in edit correctness on our test set.

cs.SE

Using an LLM to Help With Code Understanding

Understanding code is challenging, especially when working in new and complex development environments. Code comments and documentation can help, but are typically scarce or hard to navigate. Large language models (LLMs) are revolutionizing the process of writing code. Can they do the same for helping understand it? In this study, we provide a first investigation of an LLM-based conversational UI built directly in the IDE that is geared towards code understanding. Our IDE plugin queries OpenAI's GPT-3.5-turbo model with four high-level requests without the user having to write explicit prompts: to explain a highlighted section of code, provide details of API calls used in the code, explain key domain-specific terms, and provide usage examples for an API. The plugin also allows for open-ended prompts, which are automatically contextualized to the LLM with the program being edited. We evaluate this system in a user study with 32 participants, which confirms that using our plugin can aid task completion more than web search. We additionally provide a thorough analysis of the ways developers use, and perceive the usefulness of, our system, among others finding that the usage and benefits differ between students and professionals. We conclude that in-IDE prompt-less interaction with LLMs is a promising future direction for tool builders.

cs.SE

A Library for Representing Python Programs as Graphs for Machine Learning

Graph representations of programs are commonly a central element of machine learning for code research. We introduce an open source Python library python_graphs that applies static analysis to construct graph representations of Python programs suitable for training machine learning models. Our library admits the construction of control-flow graphs, data-flow graphs, and composite ``program graphs'' that combine control-flow, data-flow, syntactic, and lexical information about a program. We present the capabilities and limitations of the library, perform a case study applying the library to millions of competitive programming submissions, and showcase the library's utility for machine learning research.

cs.LG

Learning Lenient Parsing & Typing via Indirect Supervision

Both professional coders and teachers frequently deal with imperfect (fragmentary, incomplete, ill-formed) code. Such fragments are common in STACKOVERFLOW; students also frequently produce ill-formed code, for which instructors, TAs (or students themselves) must find repairs. In either case, the developer experience could be greatly improved if such code could somehow be parsed & typed; this makes such code more amenable to use within IDEs and allows early detection and repair of potential errors. We introduce a lenient parser, which can parse & type fragments, even ones with simple errors. Training a machine learner to leniently parse and type imperfect code requires a large training set including many pairs of imperfect code and its repair; such training sets are limited by human effort and curation. In this paper, we present a novel, indirectly supervised, approach to train a lenient parser, without access to such human-curated training data. We leverage the huge corpus of mostly correct code available on Github, and the massive, efficient learning capacity of Transformer-based NN architectures. Using GitHub data, we first create a large dataset of fragments of code and corresponding tree fragments and type annotations; we then randomly corrupt the input fragments by seeding errors that mimic corruptions found in STACKOVERFLOW and student data. Using this data, we train high-capacity transformer models to overcome both fragmentation and corruption. With this novel approach, we can achieve reasonable performance on parsing & typing STACKOVERFLOW fragments; we also demonstrate that our approach performs well on shorter student error program and achieves best-in-class performance on longer programs that have more than 400 tokens. We also show that by blending Deepfix and our tool, we could achieve 77% accuracy, which outperforms all previously reported student error correction tools.

cs.SE

On the "Naturalness" of Buggy Code

Real software, the kind working programmers produce by the kLOC to solve real-world problems, tends to be "natural", like speech or natural language; it tends to be highly repetitive and predictable. Researchers have captured this naturalness of software through statistical models and used them to good effect in suggestion engines, porting tools, coding standards checkers, and idiom miners. This suggests that code that appears improbable, or surprising, to a good statistical language model is "unnatural" in some sense, and thus possibly suspicious. In this paper, we investigate this hypothesis. We consider a large corpus of bug fix commits (ca.~8,296), from 10 different Java projects, and we focus on its language statistics, evaluating the naturalness of buggy code and the corresponding fixes. We find that code with bugs tends to be more entropic (i.e., unnatural), becoming less so as bugs are fixed. Focusing on highly entropic lines is similar in cost-effectiveness to some well-known static bug finders (PMD, FindBugs) and ordering warnings from these bug finders using an entropy measure improves the cost-effectiveness of inspecting code implicated in warnings. This suggests that entropy may be a valid language-independent and simple way to complement the effectiveness of PMD or FindBugs, and that search-based bug-fixing methods may benefit from using entropy both for fault-localization and searching for fixes.

cs.SE