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Vincent Y. F. Tan

Publications and source records attributed to Vincent Y. F. Tan.

At least 55 records · Page 3Linked to original sources

Optimal Multi-Objective Best Arm Identification with Fixed Confidence

We consider a multi-armed bandit setting with finitely many arms, in which each arm yields an $M$-dimensional vector reward upon selection. We assume that the reward of each dimension (a.k.a. {\em objective}) is generated independently of the others. The best arm of any given objective is the arm with the largest component of mean corresponding to the objective. The end goal is to identify the best arm of {\em every} objective in the shortest (expected) time subject to an upper bound on the probability of error (i.e., fixed-confidence regime). We establish a problem-dependent lower bound on the limiting growth rate of the expected stopping time, in the limit of vanishing error probabilities. This lower bound, we show, is characterised by a max-min optimisation problem that is computationally expensive to solve at each time step. We propose an algorithm that uses the novel idea of {\em surrogate proportions} to sample the arms at each time step, eliminating the need to solve the max-min optimisation problem at each step. We demonstrate theoretically that our algorithm is asymptotically optimal. In addition, we provide extensive empirical studies to substantiate the efficiency of our algorithm. While existing works on pure exploration with multi-objective multi-armed bandits predominantly focus on {\em Pareto frontier identification}, our work fills the gap in the literature by conducting a formal investigation of the multi-objective best arm identification problem.

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A General Framework for Clustering and Distribution Matching with Bandit Feedback

We develop a general framework for clustering and distribution matching problems with bandit feedback. We consider a $K$-armed bandit model where some subset of $K$ arms is partitioned into $M$ groups. Within each group, the random variable associated to each arm follows the same distribution on a finite alphabet. At each time step, the decision maker pulls an arm and observes its outcome from the random variable associated to that arm. Subsequent arm pulls depend on the history of arm pulls and their outcomes. The decision maker has no knowledge of the distributions of the arms or the underlying partitions. The task is to devise an online algorithm to learn the underlying partition of arms with the least number of arm pulls on average and with an error probability not exceeding a pre-determined value~$δ$. Several existing problems fall under our general framework, including finding $M$ pairs of arms, odd arm identification, and $N$-ary clustering of $K$ arms belong to our general framework. We derive a non-asymptotic lower bound on the average number of arm pulls for any online algorithm with an error probability not exceeding $δ$. Furthermore, we develop a computationally-efficient online algorithm based on the Track-and-Stop method and Frank--Wolfe algorithm, and show that the average number of arm pulls of our algorithm asymptotically matches that of the lower bound. Our refined analysis also uncovers a novel bound on the speed at which the average number of arm pulls of our algorithm converges to the fundamental limit as $δ$ vanishes.

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p-Mean Regret for Stochastic Bandits

In this work, we extend the concept of the $p$-mean welfare objective from social choice theory (Moulin 2004) to study $p$-mean regret in stochastic multi-armed bandit problems. The $p$-mean regret, defined as the difference between the optimal mean among the arms and the $p$-mean of the expected rewards, offers a flexible framework for evaluating bandit algorithms, enabling algorithm designers to balance fairness and efficiency by adjusting the parameter $p$. Our framework encompasses both average cumulative regret and Nash regret as special cases. We introduce a simple, unified UCB-based algorithm (Explore-Then-UCB) that achieves novel $p$-mean regret bounds. Our algorithm consists of two phases: a carefully calibrated uniform exploration phase to initialize sample means, followed by the UCB1 algorithm of Auer, Cesa-Bianchi, and Fischer (2002). Under mild assumptions, we prove that our algorithm achieves a $p$-mean regret bound of $\tilde{O}\left(\sqrt{\frac{k}{T^{\frac{1}{2|p|}}}}\right)$ for all $p \leq -1$, where $k$ represents the number of arms and $T$ the time horizon. When $-1<p<0$, we achieve a regret bound of $\tilde{O}\left(\sqrt{\frac{k^{1.5}}{T^{\frac{1}{2}}}}\right)$. For the range $0< p \leq 1$, we achieve a $p$-mean regret scaling as $\tilde{O}\left(\sqrt{\frac{k}{T}}\right)$, which matches the previously established lower bound up to logarithmic factors (Auer et al. 1995). This result stems from the fact that the $p$-mean regret of any algorithm is at least its average cumulative regret for $p \leq 1$. In the case of Nash regret (the limit as $p$ approaches zero), our unified approach differs from prior work (Barman et al. 2023), which requires a new Nash Confidence Bound algorithm. Notably, we achieve the same regret bound up to constant factors using our more general method.

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Almost Minimax Optimal Best Arm Identification in Piecewise Stationary Linear Bandits

We propose a {\em novel} piecewise stationary linear bandit (PSLB) model, where the environment randomly samples a context from an unknown probability distribution at each changepoint, and the quality of an arm is measured by its return averaged over all contexts. The contexts and their distribution, as well as the changepoints are unknown to the agent. We design {\em Piecewise-Stationary $\varepsilon$-Best Arm Identification$^+$} (PS$\varepsilon$BAI$^+$), an algorithm that is guaranteed to identify an $\varepsilon$-optimal arm with probability $\ge 1-δ$ and with a minimal number of samples. PS$\varepsilon$BAI$^+$ consists of two subroutines, PS$\varepsilon$BAI and {\sc Naïve $\varepsilon$-BAI} (N$\varepsilon$BAI), which are executed in parallel. PS$\varepsilon$BAI actively detects changepoints and aligns contexts to facilitate the arm identification process. When PS$\varepsilon$BAI and N$\varepsilon$BAI are utilized judiciously in parallel, PS$\varepsilon$BAI$^+$ is shown to have a finite expected sample complexity. By proving a lower bound, we show the expected sample complexity of PS$\varepsilon$BAI$^+$ is optimal up to a logarithmic factor. We compare PS$\varepsilon$BAI$^+$ to baseline algorithms using numerical experiments which demonstrate its efficiency. Both our analytical and numerical results corroborate that the efficacy of PS$\varepsilon$BAI$^+$ is due to the delicate change detection and context alignment procedures embedded in PS$\varepsilon$BAI.

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On the Convergence of (Stochastic) Gradient Descent for Kolmogorov--Arnold Networks

Kolmogorov--Arnold Networks (KANs), a recently proposed neural network architecture, have gained significant attention in the deep learning community, due to their potential as a viable alternative to multi-layer perceptrons (MLPs) and their broad applicability to various scientific tasks. Empirical investigations demonstrate that KANs optimized via stochastic gradient descent (SGD) are capable of achieving near-zero training loss in various machine learning (e.g., regression, classification, and time series forecasting, etc.) and scientific tasks (e.g., solving partial differential equations). In this paper, we provide a theoretical explanation for the empirical success by conducting a rigorous convergence analysis of gradient descent (GD) and SGD for two-layer KANs in solving both regression and physics-informed tasks. For regression problems, we establish using the neural tangent kernel perspective that GD achieves global linear convergence of the objective function when the hidden dimension of KANs is sufficiently large. We further extend these results to SGD, demonstrating a similar global convergence in expectation. Additionally, we analyze the global convergence of GD and SGD for physics-informed KANs, which unveils additional challenges due to the more complex loss structure. This is the first work establishing the global convergence guarantees for GD and SGD applied to optimize KANs and physics-informed KANs.

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Stochastic Bandits for Egalitarian Assignment

We study EgalMAB, an egalitarian assignment problem in the context of stochastic multi-armed bandits. In EgalMAB, an agent is tasked with assigning a set of users to arms. At each time step, the agent must assign exactly one arm to each user such that no two users are assigned to the same arm. Subsequently, each user obtains a reward drawn from the unknown reward distribution associated with its assigned arm. The agent's objective is to maximize the minimum expected cumulative reward among all users over a fixed horizon. This problem has applications in areas such as fairness in job and resource allocations, among others. We design and analyze a UCB-based policy EgalUCB and establish upper bounds on the cumulative regret. In complement, we establish an almost-matching policy-independent impossibility result.

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LightningDrag: Lightning Fast and Accurate Drag-based Image Editing Emerging from Videos

Accuracy and speed are critical in image editing tasks. Pan et al. introduced a drag-based image editing framework that achieves pixel-level control using Generative Adversarial Networks (GANs). A flurry of subsequent studies enhanced this framework's generality by leveraging large-scale diffusion models. However, these methods often suffer from inordinately long processing times (exceeding 1 minute per edit) and low success rates. Addressing these issues head on, we present LightningDrag, a rapid approach enabling high quality drag-based image editing in ~1 second. Unlike most previous methods, we redefine drag-based editing as a conditional generation task, eliminating the need for time-consuming latent optimization or gradient-based guidance during inference. In addition, the design of our pipeline allows us to train our model on large-scale paired video frames, which contain rich motion information such as object translations, changing poses and orientations, zooming in and out, etc. By learning from videos, our approach can significantly outperform previous methods in terms of accuracy and consistency. Despite being trained solely on videos, our model generalizes well to perform local shape deformations not presented in the training data (e.g., lengthening of hair, twisting rainbows, etc.). Extensive qualitative and quantitative evaluations on benchmark datasets corroborate the superiority of our approach. The code and model will be released at https://github.com/magic-research/LightningDrag.

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A Sample Efficient Alternating Minimization-based Algorithm For Robust Phase Retrieval

In this work, we study the robust phase retrieval problem where the task is to recover an unknown signal $θ^* \in \mathbb{R}^d$ in the presence of potentially arbitrarily corrupted magnitude-only linear measurements. We propose an alternating minimization approach that incorporates an oracle solver for a non-convex optimization problem as a subroutine. Our algorithm guarantees convergence to $θ^*$ and provides an explicit polynomial dependence of the convergence rate on the fraction of corrupted measurements. We then provide an efficient construction of the aforementioned oracle under a sparse arbitrary outliers model and offer valuable insights into the geometric properties of the loss landscape in phase retrieval with corrupted measurements. Our proposed oracle avoids the need for computationally intensive spectral initialization, using a simple gradient descent algorithm with a constant step size and random initialization instead. Additionally, our overall algorithm achieves nearly linear sample complexity, $\mathcal{O}(d \, \mathrm{polylog}(d))$.

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LEARN: An Invex Loss for Outlier Oblivious Robust Online Optimization

We study a robust online convex optimization framework, where an adversary can introduce outliers by corrupting loss functions in an arbitrary number of rounds k, unknown to the learner. Our focus is on a novel setting allowing unbounded domains and large gradients for the losses without relying on a Lipschitz assumption. We introduce the Log Exponential Adjusted Robust and iNvex (LEARN) loss, a non-convex (invex) robust loss function to mitigate the effects of outliers and develop a robust variant of the online gradient descent algorithm by leveraging the LEARN loss. We establish tight regret guarantees (up to constants), in a dynamic setting, with respect to the uncorrupted rounds and conduct experiments to validate our theory. Furthermore, we present a unified analysis framework for developing online optimization algorithms for non-convex (invex) losses, utilizing it to provide regret bounds with respect to the LEARN loss, which may be of independent interest.

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Optimal Best Arm Identification with Fixed Confidence in Restless Bandits

We study best arm identification in a restless multi-armed bandit setting with finitely many arms. The discrete-time data generated by each arm forms a homogeneous Markov chain taking values in a common, finite state space. The state transitions in each arm are captured by an ergodic transition probability matrix (TPM) that is a member of a single-parameter exponential family of TPMs. The real-valued parameters of the arm TPMs are unknown and belong to a given space. Given a function $f$ defined on the common state space of the arms, the goal is to identify the best arm -- the arm with the largest average value of $f$ evaluated under the arm's stationary distribution -- with the fewest number of samples, subject to an upper bound on the decision's error probability (i.e., the fixed-confidence regime). A lower bound on the growth rate of the expected stopping time is established in the asymptote of a vanishing error probability. Furthermore, a policy for best arm identification is proposed, and its expected stopping time is proved to have an asymptotic growth rate that matches the lower bound. It is demonstrated that tracking the long-term behavior of a certain Markov decision process and its state-action visitation proportions are the key ingredients in analyzing the converse and achievability bounds. It is shown that under every policy, the state-action visitation proportions satisfy a specific approximate flow conservation constraint and that these proportions match the optimal proportions dictated by the lower bound under any asymptotically optimal policy. The prior studies on best arm identification in restless bandits focus on independent observations from the arms, rested Markov arms, and restless Markov arms with known arm TPMs. In contrast, this work is the first to study best arm identification in restless bandits with unknown arm TPMs.

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Influence Maximization via Graph Neural Bandits

We consider a ubiquitous scenario in the study of Influence Maximization (IM), in which there is limited knowledge about the topology of the diffusion network. We set the IM problem in a multi-round diffusion campaign, aiming to maximize the number of distinct users that are influenced. Leveraging the capability of bandit algorithms to effectively balance the objectives of exploration and exploitation, as well as the expressivity of neural networks, our study explores the application of neural bandit algorithms to the IM problem. We propose the framework IM-GNB (Influence Maximization with Graph Neural Bandits), where we provide an estimate of the users' probabilities of being influenced by influencers (also known as diffusion seeds). This initial estimate forms the basis for constructing both an exploitation graph and an exploration one. Subsequently, IM-GNB handles the exploration-exploitation tradeoff, by selecting seed nodes in real-time using Graph Convolutional Networks (GCN), in which the pre-estimated graphs are employed to refine the influencers' estimated rewards in each contextual setting. Through extensive experiments on two large real-world datasets, we demonstrate the effectiveness of IM-GNB compared with other baseline methods, significantly improving the spread outcome of such diffusion campaigns, when the underlying network is unknown.

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MIMO Capacity Analysis and Channel Estimation for Electromagnetic Information Theory

Electromagnetic information theory (EIT) is an interdisciplinary subject that serves to integrate deterministic electromagnetic theory with stochastic Shannon's information theory. Existing EIT analysis operates in the continuous space domain, which is not aligned with the practical algorithms working in the discrete space domain. This mismatch leads to a significant difficulty in application of EIT methodologies to practical discrete space systems, which is called as the discrete-continuous gap in this paper. To bridge this gap, we establish the discrete-continuous correspondence with a prolate spheroidal wave function (PSWF)-based ergodic capacity analysis framework. Specifically, we state and prove some discrete-continuous correspondence lemmas to establish a firm theoretical connection between discrete information-theoretic quantities to their continuous counterparts. With these lemmas, we apply the PSWF ergodic capacity bound to advanced MIMO architectures such as continuous-aperture MIMO (CAP-MIMO) and extremely large-scale MIMO (XL-MIMO). From this PSWF capacity bound, we discover the capacity saturation phenomenon both theoretically and empirically. Although the growth of MIMO performance is fundamentally limited in this EIT-based analysis framework, we reveal new opportunities in MIMO channel estimation by exploiting the EIT knowledge about the channel. Inspired by the PSWF capacity bound, we utilize continuous PSWFs to improve the pilot design of discrete MIMO channel estimators, which is called as the PSWF channel estimator (PSWF-CE). Simulation results demonstrate improved performances of the proposed PSWF-CE, compared to traditional minimum mean squared error (MMSE) and compressed sensing-based estimators.

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Indexed Minimum Empirical Divergence-Based Algorithms for Linear Bandits

The Indexed Minimum Empirical Divergence (IMED) algorithm is a highly effective approach that offers a stronger theoretical guarantee of the asymptotic optimality compared to the Kullback--Leibler Upper Confidence Bound (KL-UCB) algorithm for the multi-armed bandit problem. Additionally, it has been observed to empirically outperform UCB-based algorithms and Thompson Sampling. Despite its effectiveness, the generalization of this algorithm to contextual bandits with linear payoffs has remained elusive. In this paper, we present novel linear versions of the IMED algorithm, which we call the family of LinIMED algorithms. We demonstrate that LinIMED provides a $\widetilde{O}(d\sqrt{T})$ upper regret bound where $d$ is the dimension of the context and $T$ is the time horizon. Furthermore, extensive empirical studies reveal that LinIMED and its variants outperform widely-used linear bandit algorithms such as LinUCB and Linear Thompson Sampling in some regimes.

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Optimal Clustering with Bandit Feedback

This paper considers the problem of online clustering with bandit feedback. A set of arms (or items) can be partitioned into various groups that are unknown. Within each group, the observations associated to each of the arms follow the same distribution with the same mean vector. At each time step, the agent queries or pulls an arm and obtains an independent observation from the distribution it is associated to. Subsequent pulls depend on previous ones as well as the previously obtained samples. The agent's task is to uncover the underlying partition of the arms with the least number of arm pulls and with a probability of error not exceeding a prescribed constant $δ$. The problem proposed finds numerous applications from clustering of variants of viruses to online market segmentation. We present an instance-dependent information-theoretic lower bound on the expected sample complexity for this task, and design a computationally efficient and asymptotically optimal algorithm, namely Bandit Online Clustering (BOC). The algorithm includes a novel stopping rule for adaptive sequential testing that circumvents the need to exactly solve any NP-hard weighted clustering problem as its subroutines. We show through extensive simulations on synthetic and real-world datasets that BOC's performance matches the lower bound asymptotically, and significantly outperforms a non-adaptive baseline algorithm.

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Mimicking the Oracle: An Initial Phase Decorrelation Approach for Class Incremental Learning

Class Incremental Learning (CIL) aims at learning a multi-class classifier in a phase-by-phase manner, in which only data of a subset of the classes are provided at each phase. Previous works mainly focus on mitigating forgetting in phases after the initial one. However, we find that improving CIL at its initial phase is also a promising direction. Specifically, we experimentally show that directly encouraging CIL Learner at the initial phase to output similar representations as the model jointly trained on all classes can greatly boost the CIL performance. Motivated by this, we study the difference between a naïvely-trained initial-phase model and the oracle model. Specifically, since one major difference between these two models is the number of training classes, we investigate how such difference affects the model representations. We find that, with fewer training classes, the data representations of each class lie in a long and narrow region; with more training classes, the representations of each class scatter more uniformly. Inspired by this observation, we propose Class-wise Decorrelation (CwD) that effectively regularizes representations of each class to scatter more uniformly, thus mimicking the model jointly trained with all classes (i.e., the oracle model). Our CwD is simple to implement and easy to plug into existing methods. Extensive experiments on various benchmark datasets show that CwD consistently and significantly improves the performance of existing state-of-the-art methods by around 1\% to 3\%. Code will be released.

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Towards Understanding and Mitigating Dimensional Collapse in Heterogeneous Federated Learning

Federated learning aims to train models collaboratively across different clients without the sharing of data for privacy considerations. However, one major challenge for this learning paradigm is the {\em data heterogeneity} problem, which refers to the discrepancies between the local data distributions among various clients. To tackle this problem, we first study how data heterogeneity affects the representations of the globally aggregated models. Interestingly, we find that heterogeneous data results in the global model suffering from severe {\em dimensional collapse}, in which representations tend to reside in a lower-dimensional space instead of the ambient space. Moreover, we observe a similar phenomenon on models locally trained on each client and deduce that the dimensional collapse on the global model is inherited from local models. In addition, we theoretically analyze the gradient flow dynamics to shed light on how data heterogeneity result in dimensional collapse for local models. To remedy this problem caused by the data heterogeneity, we propose {\sc FedDecorr}, a novel method that can effectively mitigate dimensional collapse in federated learning. Specifically, {\sc FedDecorr} applies a regularization term during local training that encourages different dimensions of representations to be uncorrelated. {\sc FedDecorr}, which is implementation-friendly and computationally-efficient, yields consistent improvements over baselines on standard benchmark datasets. Code: https://github.com/bytedance/FedDecorr.

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DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editing

Accurate and controllable image editing is a challenging task that has attracted significant attention recently. Notably, DragGAN is an interactive point-based image editing framework that achieves impressive editing results with pixel-level precision. However, due to its reliance on generative adversarial networks (GANs), its generality is limited by the capacity of pretrained GAN models. In this work, we extend this editing framework to diffusion models and propose a novel approach DragDiffusion. By harnessing large-scale pretrained diffusion models, we greatly enhance the applicability of interactive point-based editing on both real and diffusion-generated images. Our approach involves optimizing the diffusion latents to achieve precise spatial control. The supervision signal of this optimization process is from the diffusion model's UNet features, which are known to contain rich semantic and geometric information. Moreover, we introduce two additional techniques, namely LoRA fine-tuning and latent-MasaCtrl, to further preserve the identity of the original image. Lastly, we present a challenging benchmark dataset called DragBench -- the first benchmark to evaluate the performance of interactive point-based image editing methods. Experiments across a wide range of challenging cases (e.g., images with multiple objects, diverse object categories, various styles, etc.) demonstrate the versatility and generality of DragDiffusion. Code: https://github.com/Yujun-Shi/DragDiffusion.

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Adversarial Combinatorial Bandits with Switching Costs

We study the problem of adversarial combinatorial bandit with a switching cost $λ$ for a switch of each selected arm in each round, considering both the bandit feedback and semi-bandit feedback settings. In the oblivious adversarial case with $K$ base arms and time horizon $T$, we derive lower bounds for the minimax regret and design algorithms to approach them. To prove these lower bounds, we design stochastic loss sequences for both feedback settings, building on an idea from previous work in Dekel et al. (2014). The lower bound for bandit feedback is $ \tildeΩ\big( (λK)^{\frac{1}{3}} (TI)^{\frac{2}{3}}\big)$ while that for semi-bandit feedback is $ \tildeΩ\big( (λK I)^{\frac{1}{3}} T^{\frac{2}{3}}\big)$ where $I$ is the number of base arms in the combinatorial arm played in each round. To approach these lower bounds, we design algorithms that operate in batches by dividing the time horizon into batches to restrict the number of switches between actions. For the bandit feedback setting, where only the total loss of the combinatorial arm is observed, we introduce the Batched-Exp2 algorithm which achieves a regret upper bound of $\tilde{O}\big((λK)^{\frac{1}{3}}T^{\frac{2}{3}}I^{\frac{4}{3}}\big)$ as $T$ tends to infinity. In the semi-bandit feedback setting, where all losses for the combinatorial arm are observed, we propose the Batched-BROAD algorithm which achieves a regret upper bound of $\tilde{O}\big( (λK)^{\frac{1}{3}} (TI)^{\frac{2}{3}}\big)$.

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