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Vineet Gandhi

Publications and source records attributed to Vineet Gandhi.

At least 37 records · Page 2Linked to original sources

RobustL2S: Speaker-Specific Lip-to-Speech Synthesis exploiting Self-Supervised Representations

Significant progress has been made in speaker dependent Lip-to-Speech synthesis, which aims to generate speech from silent videos of talking faces. Current state-of-the-art approaches primarily employ non-autoregressive sequence-to-sequence architectures to directly predict mel-spectrograms or audio waveforms from lip representations. We hypothesize that the direct mel-prediction hampers training/model efficiency due to the entanglement of speech content with ambient information and speaker characteristics. To this end, we propose RobustL2S, a modularized framework for Lip-to-Speech synthesis. First, a non-autoregressive sequence-to-sequence model maps self-supervised visual features to a representation of disentangled speech content. A vocoder then converts the speech features into raw waveforms. Extensive evaluations confirm the effectiveness of our setup, achieving state-of-the-art performance on the unconstrained Lip2Wav dataset and the constrained GRID and TCD-TIMIT datasets. Speech samples from RobustL2S can be found at https://neha-sherin.github.io/RobustL2S/

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Instance-Level Semantic Maps for Vision Language Navigation

Humans have a natural ability to perform semantic associations with the surrounding objects in the environment. This allows them to create a mental map of the environment, allowing them to navigate on-demand when given linguistic instructions. A natural goal in Vision Language Navigation (VLN) research is to impart autonomous agents with similar capabilities. Recent works take a step towards this goal by creating a semantic spatial map representation of the environment without any labeled data. However, their representations are limited for practical applicability as they do not distinguish between different instances of the same object. In this work, we address this limitation by integrating instance-level information into spatial map representation using a community detection algorithm and utilizing word ontology learned by large language models (LLMs) to perform open-set semantic associations in the mapping representation. The resulting map representation improves the navigation performance by two-fold (233%) on realistic language commands with instance-specific descriptions compared to the baseline. We validate the practicality and effectiveness of our approach through extensive qualitative and quantitative experiments.

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MParrotTTS: Multilingual Multi-speaker Text to Speech Synthesis in Low Resource Setting

We present MParrotTTS, a unified multilingual, multi-speaker text-to-speech (TTS) synthesis model that can produce high-quality speech. Benefiting from a modularized training paradigm exploiting self-supervised speech representations, MParrotTTS adapts to a new language with minimal supervised data and generalizes to languages not seen while training the self-supervised backbone. Moreover, without training on any bilingual or parallel examples, MParrotTTS can transfer voices across languages while preserving the speaker-specific characteristics, e.g., synthesizing fluent Hindi speech using a French speaker's voice and accent. We present extensive results on six languages in terms of speech naturalness and speaker similarity in parallel and cross-lingual synthesis. The proposed model outperforms the state-of-the-art multilingual TTS models and baselines, using only a small fraction of supervised training data. Speech samples from our model can be found at https://paper2438.github.io/tts/

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Ground then Navigate: Language-guided Navigation in Dynamic Scenes

We investigate the Vision-and-Language Navigation (VLN) problem in the context of autonomous driving in outdoor settings. We solve the problem by explicitly grounding the navigable regions corresponding to the textual command. At each timestamp, the model predicts a segmentation mask corresponding to the intermediate or the final navigable region. Our work contrasts with existing efforts in VLN, which pose this task as a node selection problem, given a discrete connected graph corresponding to the environment. We do not assume the availability of such a discretised map. Our work moves towards continuity in action space, provides interpretability through visual feedback and allows VLN on commands requiring finer manoeuvres like "park between the two cars". Furthermore, we propose a novel meta-dataset CARLA-NAV to allow efficient training and validation. The dataset comprises pre-recorded training sequences and a live environment for validation and testing. We provide extensive qualitative and quantitive empirical results to validate the efficacy of the proposed approach.

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Comprehensive Multi-Modal Interactions for Referring Image Segmentation

We investigate Referring Image Segmentation (RIS), which outputs a segmentation map corresponding to the natural language description. Addressing RIS efficiently requires considering the interactions happening across visual and linguistic modalities and the interactions within each modality. Existing methods are limited because they either compute different forms of interactions sequentially (leading to error propagation) or ignore intramodal interactions. We address this limitation by performing all three interactions simultaneously through a Synchronous Multi-Modal Fusion Module (SFM). Moreover, to produce refined segmentation masks, we propose a novel Hierarchical Cross-Modal Aggregation Module (HCAM), where linguistic features facilitate the exchange of contextual information across the visual hierarchy. We present thorough ablation studies and validate our approach's performance on four benchmark datasets, showing considerable performance gains over the existing state-of-the-art (SOTA) methods.

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The Prose Storyboard Language: A Tool for Annotating and Directing Movies

The prose storyboard language is a formal language for describing movies shot by shot, where each shot is described with a unique sentence. The language uses a simple syntax and limited vocabulary borrowed from working practices in traditional movie-making, and is intended to be readable both by machines and humans. The language is designed to serve as a high-level user interface for intelligent cinematography and editing systems.

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Reappraising Domain Generalization in Neural Networks

Given that Neural Networks generalize unreasonably well in the IID setting (with benign overfitting and betterment in performance with more parameters), OOD presents a consistent failure case to better the understanding of how they learn. This paper focuses on Domain Generalization (DG), which is perceived as the front face of OOD generalization. We find that the presence of multiple domains incentivizes domain agnostic learning and is the primary reason for generalization in Tradition DG. We show that the state-of-the-art results can be obtained by borrowing ideas from IID generalization and the DG tailored methods fail to add any performance gains. Furthermore, we perform explorations beyond the Traditional DG (TDG) formulation and propose a novel ClassWise DG (CWDG) benchmark, where for each class, we randomly select one of the domains and keep it aside for testing. Despite being exposed to all domains during training, CWDG is more challenging than TDG evaluation. We propose a novel iterative domain feature masking approach, achieving state-of-the-art results on the CWDG benchmark. Overall, while explaining these observations, our work furthers insights into the learning mechanisms of neural networks.

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Bringing Generalization to Deep Multi-View Pedestrian Detection

Multi-view Detection (MVD) is highly effective for occlusion reasoning in a crowded environment. While recent works using deep learning have made significant advances in the field, they have overlooked the generalization aspect, which makes them impractical for real-world deployment. The key novelty of our work is to formalize three critical forms of generalization and propose experiments to evaluate them: generalization with i) a varying number of cameras, ii) varying camera positions, and finally, iii) to new scenes. We find that existing state-of-the-art models show poor generalization by overfitting to a single scene and camera configuration. To address the concerns: (a) we propose a novel Generalized MVD (GMVD) dataset, assimilating diverse scenes with changing daytime, camera configurations, varying number of cameras, and (b) we discuss the properties essential to bring generalization to MVD and propose a barebones model to incorporate them. We perform a comprehensive set of experiments on the WildTrack, MultiViewX, and the GMVD datasets to motivate the necessity to evaluate the generalization abilities of MVD methods and to demonstrate the efficacy of the proposed approach. The code and the proposed dataset can be found at https://github.com/jeetv/GMVD

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Grounding Linguistic Commands to Navigable Regions

Humans have a natural ability to effortlessly comprehend linguistic commands such as "park next to the yellow sedan" and instinctively know which region of the road the vehicle should navigate. Extending this ability to autonomous vehicles is the next step towards creating fully autonomous agents that respond and act according to human commands. To this end, we propose the novel task of Referring Navigable Regions (RNR), i.e., grounding regions of interest for navigation based on the linguistic command. RNR is different from Referring Image Segmentation (RIS), which focuses on grounding an object referred to by the natural language expression instead of grounding a navigable region. For example, for a command "park next to the yellow sedan," RIS will aim to segment the referred sedan, and RNR aims to segment the suggested parking region on the road. We introduce a new dataset, Talk2Car-RegSeg, which extends the existing Talk2car dataset with segmentation masks for the regions described by the linguistic commands. A separate test split with concise manoeuvre-oriented commands is provided to assess the practicality of our dataset. We benchmark the proposed dataset using a novel transformer-based architecture. We present extensive ablations and show superior performance over baselines on multiple evaluation metrics. A downstream path planner generating trajectories based on RNR outputs confirms the efficacy of the proposed framework.

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Emotional Prosody Control for Speech Generation

Machine-generated speech is characterized by its limited or unnatural emotional variation. Current text to speech systems generates speech with either a flat emotion, emotion selected from a predefined set, average variation learned from prosody sequences in training data or transferred from a source style. We propose a text to speech(TTS) system, where a user can choose the emotion of generated speech from a continuous and meaningful emotion space (Arousal-Valence space). The proposed TTS system can generate speech from the text in any speaker's style, with fine control of emotion. We show that the system works on emotion unseen during training and can scale to previously unseen speakers given his/her speech sample. Our work expands the horizon of the state-of-the-art FastSpeech2 backbone to a multi-speaker setting and gives it much-coveted continuous (and interpretable) affective control, without any observable degradation in the quality of the synthesized speech.

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ViNet: Pushing the limits of Visual Modality for Audio-Visual Saliency Prediction

We propose the ViNet architecture for audio-visual saliency prediction. ViNet is a fully convolutional encoder-decoder architecture. The encoder uses visual features from a network trained for action recognition, and the decoder infers a saliency map via trilinear interpolation and 3D convolutions, combining features from multiple hierarchies. The overall architecture of ViNet is conceptually simple; it is causal and runs in real-time (60 fps). ViNet does not use audio as input and still outperforms the state-of-the-art audio-visual saliency prediction models on nine different datasets (three visual-only and six audio-visual datasets). ViNet also surpasses human performance on the CC, SIM and AUC metrics for the AVE dataset, and to our knowledge, it is the first network to do so. We also explore a variation of ViNet architecture by augmenting audio features into the decoder. To our surprise, upon sufficient training, the network becomes agnostic to the input audio and provides the same output irrespective of the input. Interestingly, we also observe similar behaviour in the previous state-of-the-art models \cite{tsiami2020stavis} for audio-visual saliency prediction. Our findings contrast with previous works on deep learning-based audio-visual saliency prediction, suggesting a clear avenue for future explorations incorporating audio in a more effective manner. The code and pre-trained models are available at https://github.com/samyak0210/ViNet.

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High-Resolution Depth Maps Based on TOF-Stereo Fusion

The combination of range sensors with color cameras can be very useful for robot navigation, semantic perception, manipulation, and telepresence. Several methods of combining range- and color-data have been investigated and successfully used in various robotic applications. Most of these systems suffer from the problems of noise in the range-data and resolution mismatch between the range sensor and the color cameras, since the resolution of current range sensors is much less than the resolution of color cameras. High-resolution depth maps can be obtained using stereo matching, but this often fails to construct accurate depth maps of weakly/repetitively textured scenes, or if the scene exhibits complex self-occlusions. Range sensors provide coarse depth information regardless of presence/absence of texture. The use of a calibrated system, composed of a time-of-flight (TOF) camera and of a stereoscopic camera pair, allows data fusion thus overcoming the weaknesses of both individual sensors. We propose a novel TOF-stereo fusion method based on an efficient seed-growing algorithm which uses the TOF data projected onto the stereo image pair as an initial set of correspondences. These initial "seeds" are then propagated based on a Bayesian model which combines an image similarity score with rough depth priors computed from the low-resolution range data. The overall result is a dense and accurate depth map at the resolution of the color cameras at hand. We show that the proposed algorithm outperforms 2D image-based stereo algorithms and that the results are of higher resolution than off-the-shelf color-range sensors, e.g., Kinect. Moreover, the algorithm potentially exhibits real-time performance on a single CPU.

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The Curious Case of Convex Neural Networks

In this paper, we investigate a constrained formulation of neural networks where the output is a convex function of the input. We show that the convexity constraints can be enforced on both fully connected and convolutional layers, making them applicable to most architectures. The convexity constraints include restricting the weights (for all but the first layer) to be non-negative and using a non-decreasing convex activation function. Albeit simple, these constraints have profound implications on the generalization abilities of the network. We draw three valuable insights: (a) Input Output Convex Neural Networks (IOC-NNs) self regularize and reduce the problem of overfitting; (b) Although heavily constrained, they outperform the base multi layer perceptrons and achieve similar performance as compared to base convolutional architectures and (c) IOC-NNs show robustness to noise in train labels. We demonstrate the efficacy of the proposed idea using thorough experiments and ablation studies on standard image classification datasets with three different neural network architectures.

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No Cost Likelihood Manipulation at Test Time for Making Better Mistakes in Deep Networks

There has been increasing interest in building deep hierarchy-aware classifiers that aim to quantify and reduce the severity of mistakes, and not just reduce the number of errors. The idea is to exploit the label hierarchy (e.g., the WordNet ontology) and consider graph distances as a proxy for mistake severity. Surprisingly, on examining mistake-severity distributions of the top-1 prediction, we find that current state-of-the-art hierarchy-aware deep classifiers do not always show practical improvement over the standard cross-entropy baseline in making better mistakes. The reason for the reduction in average mistake-severity can be attributed to the increase in low-severity mistakes, which may also explain the noticeable drop in their accuracy. To this end, we use the classical Conditional Risk Minimization (CRM) framework for hierarchy-aware classification. Given a cost matrix and a reliable estimate of likelihoods (obtained from a trained network), CRM simply amends mistakes at inference time; it needs no extra hyperparameters and requires adding just a few lines of code to the standard cross-entropy baseline. It significantly outperforms the state-of-the-art and consistently obtains large reductions in the average hierarchical distance of top-$k$ predictions across datasets, with very little loss in accuracy. CRM, because of its simplicity, can be used with any off-the-shelf trained model that provides reliable likelihood estimates.

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GAZED- Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings

We present GAZED- eye GAZe-guided EDiting for videos captured by a solitary, static, wide-angle and high-resolution camera. Eye-gaze has been effectively employed in computational applications as a cue to capture interesting scene content; we employ gaze as a proxy to select shots for inclusion in the edited video. Given the original video, scene content and user eye-gaze tracks are combined to generate an edited video comprising cinematically valid actor shots and shot transitions to generate an aesthetic and vivid representation of the original narrative. We model cinematic video editing as an energy minimization problem over shot selection, whose constraints capture cinematographic editing conventions. Gazed scene locations primarily determine the shots constituting the edited video. Effectiveness of GAZED against multiple competing methods is demonstrated via a psychophysical study involving 12 users and twelve performance videos.

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Cosine meets Softmax: A tough-to-beat baseline for visual grounding

In this paper, we present a simple baseline for visual grounding for autonomous driving which outperforms the state of the art methods, while retaining minimal design choices. Our framework minimizes the cross-entropy loss over the cosine distance between multiple image ROI features with a text embedding (representing the give sentence/phrase). We use pre-trained networks for obtaining the initial embeddings and learn a transformation layer on top of the text embedding. We perform experiments on the Talk2Car dataset and achieve 68.7% AP50 accuracy, improving upon the previous state of the art by 8.6%. Our investigation suggests reconsideration towards more approaches employing sophisticated attention mechanisms or multi-stage reasoning or complex metric learning loss functions by showing promise in simpler alternatives.

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Simple Unsupervised Multi-Object Tracking

Multi-object tracking has seen a lot of progress recently, albeit with substantial annotation costs for developing better and larger labeled datasets. In this work, we remove the need for annotated datasets by proposing an unsupervised re-identification network, thus sidestepping the labeling costs entirely, required for training. Given unlabeled videos, our proposed method (SimpleReID) first generates tracking labels using SORT and trains a ReID network to predict the generated labels using crossentropy loss. We demonstrate that SimpleReID performs substantially better than simpler alternatives, and we recover the full performance of its supervised counterpart consistently across diverse tracking frameworks. The observations are unusual because unsupervised ReID is not expected to excel in crowded scenarios with occlusions, and drastic viewpoint changes. By incorporating our unsupervised SimpleReID with CenterTrack trained on augmented still images, we establish a new state-of-the-art performance on popular datasets like MOT16/17 without using tracking supervision, beating current best (CenterTrack) by 0.2-0.3 MOTA and 4.4-4.8 IDF1 scores. We further provide evidence for limited scope for improvement in IDF1 scores beyond our unsupervised ReID in the studied settings. Our investigation suggests reconsideration towards more sophisticated, supervised, end-to-end trackers by showing promise in simpler unsupervised alternatives.

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CineFilter: Unsupervised Filtering for Real Time Autonomous Camera Systems

Autonomous camera systems are often subjected to an optimization/filtering operation to smoothen and stabilize the rough trajectory estimates. Most common filtering techniques do reduce the irregularities in data; however, they fail to mimic the behavior of a human cameraman. Global filtering methods modeling human camera operators have been successful; however, they are limited to offline settings. In this paper, we propose two online filtering methods called Cinefilters, which produce smooth camera trajectories that are motivated by cinematographic principles. The first filter (CineConvex) uses a sliding window-based convex optimization formulation, and the second (CineCNN) is a CNN based encoder-decoder model. We evaluate the proposed filters in two different settings, namely a basketball dataset and a stage performance dataset. Our models outperform previous methods and baselines on both quantitative and qualitative metrics. The CineConvex and CineCNN filters operate at about 250fps and 1000fps, respectively, with a minor latency (half a second), making them apt for a variety of real-time applications.

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