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Vinicius G. Goecks

Publications and source records attributed to Vinicius G. Goecks.

21 records · Page 2Linked to original sources

PODNet: A Neural Network for Discovery of Plannable Options

Learning from demonstration has been widely studied in machine learning but becomes challenging when the demonstrated trajectories are unstructured and follow different objectives. This short-paper proposes PODNet, Plannable Option Discovery Network, addressing how to segment an unstructured set of demonstrated trajectories for option discovery. This enables learning from demonstration to perform multiple tasks and plan high-level trajectories based on the discovered option labels. PODNet combines a custom categorical variational autoencoder, a recurrent option inference network, option-conditioned policy network, and option dynamics model in an end-to-end learning architecture. Due to the concurrently trained option-conditioned policy network and option dynamics model, the proposed architecture has implications in multi-task and hierarchical learning, explainable and interpretable artificial intelligence, and applications where the agent is required to learn only from observations.

cs.LG↗

Efficiently Combining Human Demonstrations and Interventions for Safe Training of Autonomous Systems in Real-Time

This paper investigates how to utilize different forms of human interaction to safely train autonomous systems in real-time by learning from both human demonstrations and interventions. We implement two components of the Cycle-of-Learning for Autonomous Systems, which is our framework for combining multiple modalities of human interaction. The current effort employs human demonstrations to teach a desired behavior via imitation learning, then leverages intervention data to correct for undesired behaviors produced by the imitation learner to teach novel tasks to an autonomous agent safely, after only minutes of training. We demonstrate this method in an autonomous perching task using a quadrotor with continuous roll, pitch, yaw, and throttle commands and imagery captured from a downward-facing camera in a high-fidelity simulated environment. Our method improves task completion performance for the same amount of human interaction when compared to learning from demonstrations alone, while also requiring on average 32% less data to achieve that performance. This provides evidence that combining multiple modes of human interaction can increase both the training speed and overall performance of policies for autonomous systems.

cs.AI↗

Cycle-of-Learning for Autonomous Systems from Human Interaction

We discuss different types of human-robot interaction paradigms in the context of training end-to-end reinforcement learning algorithms. We provide a taxonomy to categorize the types of human interaction and present our Cycle-of-Learning framework for autonomous systems that combines different human-interaction modalities with reinforcement learning. Two key concepts provided by our Cycle-of-Learning framework are how it handles the integration of the different human-interaction modalities (demonstration, intervention, and evaluation) and how to define the switching criteria between them.

cs.AI↗