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Vinitra Muralikrishnan

Publications and source records attributed to Vinitra Muralikrishnan.

2 recordsLinked to original sources

Improving Generative Methods for Causal Evaluation via Simulation-Based Inference

Generating synthetic datasets that accurately reflect real-world observational data is critical for evaluating causal estimators, but it remains a challenging task. Existing generative methods offer a solution by producing synthetic datasets anchored in the observed data (source data) while allowing variation in key parameters such as the treatment effect and amount of confounding bias. However, it is often unclear which generative methods to use and which values of parameters to choose when generating synthetic datasets. Moreover, existing methods typically require users to provide fixed point estimates of such parameters. This denies users the ability to express uncertainty over both generative methods and parameter values and removes the potential for posterior inference, potentially leading to unreliable estimator comparisons. We introduce simulation-based inference for causal evaluation (SBICE), a framework that treats the generative method and its corresponding generative parameters as uncertain and infers their posterior distribution given a source dataset. Leveraging techniques in simulation-based inference, SBICE identifies suitable generative methods and infers distributions over its parameter configurations to produce synthetic datasets closely aligned with the source data distribution. Empirical results demonstrate that SBICE improves the reliability of estimator evaluations by generating realistic datasets whose causal estimates closely match the estimates of the source data, making it a robust and uncertainty-aware approach to selecting causal estimators.

cs.LG

LS-GAN: Human Motion Synthesis with Latent-space GANs

Human motion synthesis conditioned on textual input has gained significant attention in recent years due to its potential applications in various domains such as gaming, film production, and virtual reality. Conditioned Motion synthesis takes a text input and outputs a 3D motion corresponding to the text. While previous works have explored motion synthesis using raw motion data and latent space representations with diffusion models, these approaches often suffer from high training and inference times. In this paper, we introduce a novel framework that utilizes Generative Adversarial Networks (GANs) in the latent space to enable faster training and inference while achieving results comparable to those of the state-of-the-art diffusion methods. We perform experiments on the HumanML3D, HumanAct12 benchmarks and demonstrate that a remarkably simple GAN in the latent space achieves a FID of 0.482 with more than 91% in FLOPs reduction compared to latent diffusion model. Our work opens up new possibilities for efficient and high-quality motion synthesis using latent space GANs.

cs.CV