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Vinod Ramaswamy

Publications and source records attributed to Vinod Ramaswamy.

3 recordsLinked to original sources

Multiagent Maximum Coverage Problems: The Trade-off Between Anarchy and Stability

The price of anarchy and price of stability are three well-studied performance metrics that seek to characterize the inefficiency of equilibria in distributed systems. The distinction between these two performance metrics centers on the equilibria that they focus on: the price of anarchy characterizes the quality of the worst-performing equilibria, while the price of stability characterizes the quality of the best-performing equilibria. While much of the literature focuses on these metrics from an analysis perspective, in this work we consider these performance metrics from a design perspective. Specifically, we focus on the setting where a system operator is tasked with designing local utility functions to optimize these performance metrics in a class of games termed covering games. Our main result characterizes a fundamental trade-off between the price of anarchy and price of stability in the form of a fully explicit Pareto frontier. Within this setup, optimizing the price of anarchy comes directly at the expense of the price of stability (and vice versa). Our second results demonstrates how a system-operator could incorporate an additional piece of system-level information into the design of the agents' utility functions to breach these limitations and improve the system's performance. This valuable piece of system-level information pertains to the performance of worst performing agent in the system.

cs.GT↗

A Mean Field Game Approach to Scheduling in Cellular Systems

We study auction-theoretic scheduling in cellular networks using the idea of mean field equilibrium (MFE). Here, agents model their opponents through a distribution over their action spaces and play the best response. The system is at an MFE if this action is itself a sample drawn from the assumed distribution. In our setting, the agents are smart phone apps that generate service requests, experience waiting costs, and bid for service from base stations. We show that if we conduct a second-price auction at each base station, there exists an MFE that would schedule the app with the longest queue at each time. The result suggests that auctions can attain the same desirable results as queue-length-based scheduling. We present results on the asymptotic convergence of a system with a finite number of agents to the mean field case, and conclude with simulation results illustrating the simplicity of computation of the MFE.

cs.GT↗

Incentives for P2P-Assisted Content Distribution: If You Can't Beat 'Em, Join 'Em

The rapid growth of content distribution on the Internet has brought with it proportional increases in the costs of distributing content. Adding to distribution costs is the fact that digital content is easily duplicable, and hence can be shared in an illicit peer-to-peer (P2P) manner that generates no revenue for the content provider. In this paper, we study whether the content provider can recover lost revenue through a more innovative approach to distribution. In particular, we evaluate the benefits of a hybrid revenue-sharing system that combines a legitimate P2P swarm and a centralized client-server approach. We show how the revenue recovered by the content provider using a server-supported legitimate P2P swarm can exceed that of the monopolistic scheme by an order of magnitude. Our analytical results are obtained in a fluid model, and supported by stochastic simulations.

cs.SI↗