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Viorela Ila

Publications and source records attributed to Viorela Ila.

18 recordsLinked to original sources

LinStereo: Linear-Complexity Global Attention for Multi-Scale Iterative Stereo Matching

Existing Vision Foundation Model (VFM)-based iterative stereo pipelines under-exploit three information pathways: multi-scale backbone features are collapsed into single-level correlations, geometric priors remain untapped at initialization, and context propagates only locally. These gaps widen under degraded photometric cues, making underwater scenes a stringent generalization test. To address this, we propose LinStereo, built upon Depth Anything V3, whose core is a Position-Aware Linear Attention (PALA) module that replaces local recurrence with global aggregation at linear cost, propagating reliable estimates from well-matched regions into degraded areas while preserving disparity structure. PALA is made effective by two enabling components: Hierarchical Semantic Cost Volumes (HSCV), which supply scale-aligned correlations from the VFM feature hierarchy, and a Depth Prior Initialization (DPI) that converts monocular depth into a metrically calibrated warm start. LinStereo achieves state-of-the-art-level accuracy on standard benchmarks and strong cross-domain generalization, particularly on underwater scene where severe photometric degradation makes stereo matching particularly challenging, attaining the best overall accuracy with consistent gains 28% lower AbsRel on TartanAir-UW, 26% on SQUID, a real-world underwater dataset).

cs.CV

DynoJEPP: Joint Estimation, Prediction and Planning in Dynamic Environments

DynoJEPP is a factor-graph-based framework that jointly formulates and simultaneously optimizes estimation, prediction, and planning in dynamic environments. In conventional factor-graph-based approaches that jointly formulate estimation, prediction, and planning, information from prediction and planning feeds back into state estimation, yielding corrupted estimates, undesired behaviors, and unsafe plans. To address this, DynoJEPP introduces a novel directed factor that enforces directional information flow within the factor graph, preventing prediction and planning from corrupting state estimation. We evaluate the impact of directed factors on inter-module interactions during navigation in both static and dynamic environments. Our results demonstrate that these factors are critical for safe operation, as without them, the robot collides in the majority of experiments. Building on this, we further introduce Cooperative DynoJEPP, which enables the ego robot to incorporate cooperative object behavior into its prediction and trajectory planning.

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Online Dynamic SLAM with Incremental Smoothing and Mapping

Dynamic SLAM methods jointly estimate for the static and dynamic scene components, however existing approaches, while accurate, are computationally expensive and unsuitable for online applications. In this work, we present the first application of incremental optimisation techniques to Dynamic SLAM. We introduce a novel factor-graph formulation and system architecture designed to take advantage of existing incremental optimisation methods and support online estimation. On multiple datasets, we demonstrate that our method achieves equal to or better than state-of-the-art in camera pose and object motion accuracy. We further analyse the structural properties of our approach to demonstrate its scalability and provide insight regarding the challenges of solving Dynamic SLAM incrementally. Finally, we show that our formulation results in problem structure well-suited to incremental solvers, while our system architecture further enhances performance, achieving a 5x speed-up over existing methods.

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Bias-Eliminated PnP for Stereo Visual Odometry: Provably Consistent and Large-Scale Localization

In this paper, we first present a bias-eliminated weighted (Bias-Eli-W) perspective-n-point (PnP) estimator for stereo visual odometry (VO) with provable consistency. Specifically, leveraging statistical theory, we develop an asymptotically unbiased and $\sqrt {n}$-consistent PnP estimator that accounts for varying 3D triangulation uncertainties, ensuring that the relative pose estimate converges to the ground truth as the number of features increases. Next, on the stereo VO pipeline side, we propose a framework that continuously triangulates contemporary features for tracking new frames, effectively decoupling temporal dependencies between pose and 3D point errors. We integrate the Bias-Eli-W PnP estimator into the proposed stereo VO pipeline, creating a synergistic effect that enhances the suppression of pose estimation errors. We validate the performance of our method on the KITTI and Oxford RobotCar datasets. Experimental results demonstrate that our method: 1) achieves significant improvements in both relative pose error and absolute trajectory error in large-scale environments; 2) provides reliable localization under erratic and unpredictable robot motions. The successful implementation of the Bias-Eli-W PnP in stereo VO indicates the importance of information screening in robotic estimation tasks with high-uncertainty measurements, shedding light on diverse applications where PnP is a key ingredient.

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Training Trajectory Predictors Without Ground-Truth Data

This paper presents a framework capable of accurately and smoothly estimating position, heading, and velocity. Using this high-quality input, we propose a system based on Trajectron++, able to consistently generate precise trajectory predictions. Unlike conventional models that require ground-truth data for training, our approach eliminates this dependency. Our analysis demonstrates that poor quality input leads to noisy and unreliable predictions, which can be detrimental to navigation modules. We evaluate both input data quality and model output to illustrate the impact of input noise. Furthermore, we show that our estimation system enables effective training of trajectory prediction models even with limited data, producing robust predictions across different environments. Accurate estimations are crucial for deploying trajectory prediction models in real-world scenarios, and our system ensures meaningful and reliable results across various application contexts.

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DynoSAM: Open-Source Smoothing and Mapping Framework for Dynamic SLAM

Traditional Visual Simultaneous Localization and Mapping (vSLAM) systems focus solely on static scene structures, overlooking dynamic elements in the environment. Although effective for accurate visual odometry in complex scenarios, these methods discard crucial information about moving objects. By incorporating this information into a Dynamic SLAM framework, the motion of dynamic entities can be estimated, enhancing navigation whilst ensuring accurate localization. However, the fundamental formulation of Dynamic SLAM remains an open challenge, with no consensus on the optimal approach for accurate motion estimation within a SLAM pipeline. Therefore, we developed DynoSAM, an open-source framework for Dynamic SLAM that enables the efficient implementation, testing, and comparison of various Dynamic SLAM optimization formulations. DynoSAM integrates static and dynamic measurements into a unified optimization problem solved using factor graphs, simultaneously estimating camera poses, static scene, object motion or poses, and object structures. We evaluate DynoSAM across diverse simulated and real-world datasets, achieving state-of-the-art motion estimation in indoor and outdoor environments, with substantial improvements over existing systems. Additionally, we demonstrate DynoSAM utility in downstream applications, including 3D reconstruction of dynamic scenes and trajectory prediction, thereby showcasing potential for advancing dynamic object-aware SLAM systems. DynoSAM is open-sourced at https://github.com/ACFR-RPG/DynOSAM.

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TB-HSU: Hierarchical 3D Scene Understanding with Contextual Affordances

The concept of function and affordance is a critical aspect of 3D scene understanding and supports task-oriented objectives. In this work, we develop a model that learns to structure and vary functional affordance across a 3D hierarchical scene graph representing the spatial organization of a scene. The varying functional affordance is designed to integrate with the varying spatial context of the graph. More specifically, we develop an algorithm that learns to construct a 3D hierarchical scene graph (3DHSG) that captures the spatial organization of the scene. Starting from segmented object point clouds and object semantic labels, we develop a 3DHSG with a top node that identifies the room label, child nodes that define local spatial regions inside the room with region-specific affordances, and grand-child nodes indicating object locations and object-specific affordances. To support this work, we create a custom 3DHSG dataset that provides ground truth data for local spatial regions with region-specific affordances and also object-specific affordances for each object. We employ a transformer-based model to learn the 3DHSG. We use a multi-task learning framework that learns both room classification and learns to define spatial regions within the room with region-specific affordances. Our work improves on the performance of state-of-the-art baseline models and shows one approach for applying transformer models to 3D scene understanding and the generation of 3DHSGs that capture the spatial organization of a room. The code and dataset are publicly available.

cs.CV

Surf-NeRF: Surface Regularised Neural Radiance Fields

Neural Radiance Fields (NeRFs) provide a high fidelity, continuous scene representation that can realistically represent complex behaviour of light. Despite works like Ref-NeRF improving geometry through physics-inspired models, the ability for a NeRF to overcome shape-radiance ambiguity and converge to a representation consistent with real geometry remains limited. We demonstrate how both curriculum learning of a surface light field model and using a lattice-based hash encoding helps a NeRF converge towards a more geometrically accurate scene representation. We introduce four regularisation terms to impose geometric smoothness, consistency of normals, and a separation of Lambertian and specular appearance at geometry in the scene, conforming to physical models. Our approach yields 28% more accurate normals than traditional grid-based NeRF variants with reflection parameterisation. Our approach more accurately separates view-dependent appearance, conditioning a NeRF to have a geometric representation consistent with the captured scene. We demonstrate compatibility of our method with existing NeRF variants, as a key step in enabling radiance-based representations for geometry critical applications.

cs.CV

DynORecon: Dynamic Object Reconstruction for Navigation

This paper presents DynORecon, a Dynamic Object Reconstruction system that leverages the information provided by Dynamic SLAM to simultaneously generate a volumetric map of observed moving entities while estimating free space to support navigation. By capitalising on the motion estimations provided by Dynamic SLAM, DynORecon continuously refines the representation of dynamic objects to eliminate residual artefacts from past observations and incrementally reconstructs each object, seamlessly integrating new observations to capture previously unseen structures. Our system is highly efficient (~20 FPS) and produces accurate (~10 cm) reconstructions of dynamic objects using simulated and real-world outdoor datasets.

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The Importance of Coordinate Frames in Dynamic SLAM

Most Simultaneous localisation and mapping (SLAM) systems have traditionally assumed a static world, which does not align with real-world scenarios. To enable robots to safely navigate and plan in dynamic environments, it is essential to employ representations capable of handling moving objects. Dynamic SLAM is an emerging field in SLAM research as it improves the overall system accuracy while providing additional estimation of object motions. State-of-the-art literature informs two main formulations for Dynamic SLAM, representing dynamic object points in either the world or object coordinate frame. While expressing object points in a local reference frame may seem intuitive, it may not necessarily lead to the most accurate and robust solutions. This paper conducts and presents a thorough analysis of various Dynamic SLAM formulations, identifying the best approach to address the problem. To this end, we introduce a front-end agnostic framework using GTSAM that can be used to evaluate various Dynamic SLAM formulations.

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PEBO-SLAM: Observer design for visual inertial SLAM with convergence guarantees

This paper introduces a new linear parameterization to the problem of visual inertial simultaneous localization and mapping (VI-SLAM) -- without any approximation -- for the case only using information from a single monocular camera and an inertial measurement unit. In this problem set, the system state evolves on the nonlinear manifold $SE(3)\times \mathbb{R}^{3n}$, on which we design dynamic extensions carefully to generate invariant foliations, such that the problem can be reformulated into online \emph{constant parameter} identification, then interestingly with linear regression models obtained. It demonstrates that VI-SLAM can be translated into a linear least squares problem, in the deterministic sense, \emph{globally} and \emph{exactly}. Based on this observation, we propose a novel SLAM observer, following the recently established parameter estimation-based observer (PEBO) methodology. A notable merit is that the proposed observer enjoys almost global asymptotic stability, requiring neither persistency of excitation nor uniform complete observability, which, however, are widely adopted in most existing works with provable stability but can hardly be assured in many practical scenarios.

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Robust Ego and Object 6-DoF Motion Estimation and Tracking

The problem of tracking self-motion as well as motion of objects in the scene using information from a camera is known as multi-body visual odometry and is a challenging task. This paper proposes a robust solution to achieve accurate estimation and consistent track-ability for dynamic multi-body visual odometry. A compact and effective framework is proposed leveraging recent advances in semantic instance-level segmentation and accurate optical flow estimation. A novel formulation, jointly optimizing SE(3) motion and optical flow is introduced that improves the quality of the tracked points and the motion estimation accuracy. The proposed approach is evaluated on the virtual KITTI Dataset and tested on the real KITTI Dataset, demonstrating its applicability to autonomous driving applications. For the benefit of the community, we make the source code public.

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VDO-SLAM: A Visual Dynamic Object-aware SLAM System

Combining Simultaneous Localisation and Mapping (SLAM) estimation and dynamic scene modelling can highly benefit robot autonomy in dynamic environments. Robot path planning and obstacle avoidance tasks rely on accurate estimations of the motion of dynamic objects in the scene. This paper presents VDO-SLAM, a robust visual dynamic object-aware SLAM system that exploits semantic information to enable accurate motion estimation and tracking of dynamic rigid objects in the scene without any prior knowledge of the objects' shape or geometric models. The proposed approach identifies and tracks the dynamic objects and the static structure in the environment and integrates this information into a unified SLAM framework. This results in highly accurate estimates of the robot's trajectory and the full SE(3) motion of the objects as well as a spatiotemporal map of the environment. The system is able to extract linear velocity estimates from objects' SE(3) motion providing an important functionality for navigation in complex dynamic environments. We demonstrate the performance of the proposed system on a number of real indoor and outdoor datasets and the results show consistent and substantial improvements over the state-of-the-art algorithms. An open-source version of the source code is available.

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Dynamic SLAM: The Need For Speed

The static world assumption is standard in most simultaneous localisation and mapping (SLAM) algorithms. Increased deployment of autonomous systems to unstructured dynamic environments is driving a need to identify moving objects and estimate their velocity in real-time. Most existing SLAM based approaches rely on a database of 3D models of objects or impose significant motion constraints. In this paper, we propose a new feature-based, model-free, object-aware dynamic SLAM algorithm that exploits semantic segmentation to allow estimation of motion of rigid objects in a scene without the need to estimate the object poses or have any prior knowledge of their 3D models. The algorithm generates a map of dynamic and static structure and has the ability to extract velocities of rigid moving objects in the scene. Its performance is demonstrated on simulated, synthetic and real-world datasets.

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A Geometric Observer for Scene Reconstruction Using Plenoptic Cameras

This paper proposes an observer for generating depth maps of a scene from a sequence of measurements acquired by a two-plane light-field (plenoptic) camera. The observer is based on a gradient-descent methodology. The use of motion allows for estimation of depth maps where the scene contains insufficient texture for static estimation methods to work. A rigourous analysis of stability of the observer error is provided, and the observer is tested in simulation, demonstrating convergence behaviour.

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Simultaneous Localization and Mapping with Dynamic Rigid Objects

Accurate estimation of the environment structure simultaneously with the robot pose is a key capability of autonomous robotic vehicles. Classical simultaneous localization and mapping (SLAM) algorithms rely on the static world assumption to formulate the estimation problem, however, the real world has a significant amount of dynamics that can be exploited for a more accurate localization and versatile representation of the environment. In this paper we propose a technique to integrate the motion of dynamic objects into the SLAM estimation problem, without the necessity of estimating the pose or the geometry of the objects. To this end, we introduce a novel representation of the pose change of rigid bodies in motion and show the benefits of integrating such information when performing SLAM in dynamic environments. Our experiments show consistent improvement in robot localization and mapping accuracy when using a simple constant motion assumption, even for objects whose motion slightly violates this assumption.

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Semantic Single-Image Dehazing

Single-image haze-removal is challenging due to limited information contained in one single image. Previous solutions largely rely on handcrafted priors to compensate for this deficiency. Recent convolutional neural network (CNN) models have been used to learn haze-related priors but they ultimately work as advanced image filters. In this paper we propose a novel semantic ap- proach towards single image haze removal. Unlike existing methods, we infer color priors based on extracted semantic features. We argue that semantic context can be exploited to give informative cues for (a) learning color prior on clean image and (b) estimating ambient illumination. This design allowed our model to recover clean images from challenging cases with strong ambiguity, e.g. saturated illumination color and sky regions in image. In experiments, we validate our ap- proach upon synthetic and real hazy images, where our method showed superior performance over state-of-the-art approaches, suggesting semantic information facilitates the haze removal task.

cs.CV

Highly Efficient Compact Pose SLAM with SLAM++

Maximum likelihood estimation (MLE) is a well-known estimation method used in many robotic and computer vision applications. Under Gaussian assumption, the MLE converts to a nonlinear least squares (NLS) problem. Efficient solutions to NLS exist and they are based on iteratively solving sparse linear systems until convergence. In general, the existing solutions provide only an estimation of the mean state vector, the resulting covariance being computationally too expensive to recover. Nevertheless, in many simultaneous localisation and mapping (SLAM) applications, knowing only the mean vector is not enough. Data association, obtaining reduced state representations, active decisions and next best view are only a few of the applications that require fast state covariance recovery. Furthermore, computer vision and robotic applications are in general performed online. In this case, the state is updated and recomputed every step and its size is continuously growing, therefore, the estimation process may become highly computationally demanding. This paper introduces a general framework for incremental MLE called SLAM++, which fully benefits from the incremental nature of the online applications, and provides efficient estimation of both the mean and the covariance of the estimate. Based on that, we propose a strategy for maintaining a sparse and scalable state representation for large scale mapping, which uses information theory measures to integrate only informative and non-redundant contributions to the state representation. SLAM++ differs from existing implementations by performing all the matrix operations by blocks. This led to extremely fast matrix manipulation and arithmetic operations. Even though this paper tests SLAM++ efficiency on SLAM problems, its applicability remains general.

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