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Vipin Gunda

Publications and source records attributed to Vipin Gunda.

7 recordsLinked to original sources

AI Psychosis: Does Conversational AI Amplify Delusion-Related Language?

Conversational AI systems are increasingly used for personal reflection and emotional disclosure, raising concerns about their effects on vulnerable users. Recent anecdotal reports suggest that prolonged interactions with AI may reinforce delusional thinking---a phenomenon sometimes described as AI Psychosis. However, empirical evidence on this phenomenon remains limited. In this work, we examine how delusion-related language evolves during multi-turn interactions with conversational AI. We construct simulated users (SimUsers) from Reddit users' longitudinal posting histories and generate extended conversations with three model families (GPT, LLaMA, and Qwen). We develop DelusionScore, a linguistic measure that quantifies the intensity of delusion-related language across conversational turns. We find that SimUsers derived from users with prior delusion-related discourse (Treatment) exhibit progressively increasing DelusionScore trajectories, whereas those derived from users without such discourse (Control) remain stable or decline. We further find that this amplification varies across themes, with reality skepticism and compulsive reasoning showing the strongest increases. Finally, conditioning AI responses on current DelusionScore substantially reduces these trajectories. These findings provide empirical evidence that conversational AI interactions can amplify delusion-related language over extended use and highlight the importance of state-aware safety mechanisms for mitigating such risks.

cs.HC

Gaze Target Estimation Anywhere with Concepts

Estimating human gaze targets from images in-the-wild is an important and formidable task. Existing approaches primarily employ brittle, multi-stage pipelines that require explicit inputs, like head bounding boxes and human pose, in order to identify the subject of gaze analysis. As a result, detection errors can cascade and lead to failure. Moreover, these prior works lack the flexibility of specifying the gaze analysis task via natural language prompting, an approach which has been shown to have significant benefits in convenience and scalability for other image analysis tasks. To overcome these limitations, we introduce the Promptable Gaze Target Estimation (PGE) task, a new end-to-end, concept-driven paradigm for gaze analysis. PGE conditions gaze prediction on flexible user text or visual prompts (e.g., "the boy in the red shirt" or "person in point [0.52, 0.48]") to identify a specific subject for gaze analysis. This approach integrates subject localization with gaze estimation, and eliminates the rigid dependency on intermediate analysis stages. We develop a scalable data engine to generate Gaze-Co (Gaze Estimation with Concepts), a dataset and benchmark of 120K high-quality, prompt-annotated image pairs. We also propose GazeAnywhere, the first model designed for PGE. GazeAnywhere uses a transformer-based detector to fuse features from frozen encoders and simultaneously solves subject localization, in/out-of-frame presence, and gaze target heatmap estimation. GazeAnywhere achieves state-of-the-art performance on multiple PGE benchmarks, setting a strong baseline for this new problem even on a difficult out-of-domain, real-world clinical dataset. GazeAnywhere is open-sourced in github.com/IrohXu/GazeAnywhere.

cs.CV

Grab-n-Go: On-the-Go Microgesture Recognition with Objects in Hand

As computing devices become increasingly integrated into daily life, there is a growing need for intuitive, always-available interaction methods, even when users' hands are occupied. In this paper, we introduce Grab-n-Go, the first wearable device that leverages active acoustic sensing to recognize subtle hand microgestures while holding various objects. Unlike prior systems that focus solely on free-hand gestures or basic hand-object activity recognition, Grab-n-Go simultaneously captures information about hand microgestures, grasping poses, and object geometries using a single wristband, enabling the recognition of fine-grained hand movements occurring within activities involving occupied hands. A deep learning framework processes these complex signals to identify 30 distinct microgestures, with 6 microgestures for each of the 5 grasping poses. In a user study with 10 participants and 25 everyday objects, Grab-n-Go achieved an average recognition accuracy of 92.0%. A follow-up study further validated Grab-n-Go's robustness against 10 more challenging, deformable objects. These results underscore the potential of Grab-n-Go to provide seamless, unobtrusive interactions without requiring modifications to existing objects. The complete dataset, comprising data from 18 participants performing 30 microgestures with 35 distinct objects, is publicly available at https://github.com/cjlisalee/Grab-n-Go_Data with the DOI: https://doi.org/10.7298/7kbd-vv75.

cs.HC

ActSonic: Recognizing Everyday Activities from Inaudible Acoustic Wave Around the Body

We present ActSonic, an intelligent, low-power active acoustic sensing system integrated into eyeglasses that can recognize 27 different everyday activities (e.g., eating, drinking, toothbrushing) from inaudible acoustic waves around the body. It requires only a pair of miniature speakers and microphones mounted on each hinge of the eyeglasses to emit ultrasonic waves, creating an acoustic aura around the body. The acoustic signals are reflected based on the position and motion of various body parts, captured by the microphones, and analyzed by a customized self-supervised deep learning framework to infer the performed activities on a remote device such as a mobile phone or cloud server. ActSonic was evaluated in user studies with 19 participants across 19 households to track its efficacy in everyday activity recognition. Without requiring any training data from new users (leave-one-participant-out evaluation), ActSonic detected 27 activities, achieving an average F1-score of 86.6% in fully unconstrained scenarios and 93.4% in prompted settings at participants' homes.

cs.HC

SonicID: User Identification on Smart Glasses with Acoustic Sensing

Smart glasses have become more prevalent as they provide an increasing number of applications for users. They store various types of private information or can access it via connections established with other devices. Therefore, there is a growing need for user identification on smart glasses. In this paper, we introduce a low-power and minimally-obtrusive system called SonicID, designed to authenticate users on glasses. SonicID extracts unique biometric information from users by scanning their faces with ultrasonic waves and utilizes this information to distinguish between different users, powered by a customized binary classifier with the ResNet-18 architecture. SonicID can authenticate users by scanning their face for 0.06 seconds. A user study involving 40 participants confirms that SonicID achieves a true positive rate of 97.4%, a false positive rate of 4.3%, and a balanced accuracy of 96.6% using just 1 minute of training data collected for each new user. This performance is relatively consistent across different remounting sessions and days. Given this promising performance, we further discuss the potential applications of SonicID and methods to improve its performance in the future.

cs.HC

Asymmetric Weighted Cascade Model for Competitive Influence Maximization

We introduce a modified Weighted Cascade model that integrates asymmetric budgets and product scores, providing new insights into the Generalized Asymmetric Influence Maximization problem, which we establish as NP-hard. Our simulations demonstrate that players with higher budgets possess a distinct advantage in networks characterized by larger diameters, whereas players with superior product scores exhibit a significant advantage in networks with smaller diameters. Moreover, we identify a robust linear relationship between graph size and the magnitude of influenced nodes. In densely connected networks we derive bounds for the probabilities of influence that are independent of network size. Our examination of Nash equilibria in this domain underscores the absence of a guaranteed pure Nash equilibrium, suggesting that the strategic enhancement of budgets or product scores may yield more substantial benefits than the pursuit of an optimal strategy in this context.

cs.SI

EchoWrist: Continuous Hand Pose Tracking and Hand-Object Interaction Recognition Using Low-Power Active Acoustic Sensing On a Wristband

Our hands serve as a fundamental means of interaction with the world around us. Therefore, understanding hand poses and interaction context is critical for human-computer interaction. We present EchoWrist, a low-power wristband that continuously estimates 3D hand pose and recognizes hand-object interactions using active acoustic sensing. EchoWrist is equipped with two speakers emitting inaudible sound waves toward the hand. These sound waves interact with the hand and its surroundings through reflections and diffractions, carrying rich information about the hand's shape and the objects it interacts with. The information captured by the two microphones goes through a deep learning inference system that recovers hand poses and identifies various everyday hand activities. Results from the two 12-participant user studies show that EchoWrist is effective and efficient at tracking 3D hand poses and recognizing hand-object interactions. Operating at 57.9mW, EchoWrist is able to continuously reconstruct 20 3D hand joints with MJEDE of 4.81mm and recognize 12 naturalistic hand-object interactions with 97.6% accuracy.

cs.HC