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Virginia Vassilevska Williams

Publications and source records attributed to Virginia Vassilevska Williams.

At least 91 records · Page 5Linked to original sources

Approximating Cycles in Directed Graphs: Fast Algorithms for Girth and Roundtrip Spanners

The girth of a graph, i.e. the length of its shortest cycle, is a fundamental graph parameter. Unfortunately all known algorithms for computing, even approximately, the girth and girth-related structures in directed weighted $m$-edge and $n$-node graphs require $Ω(\min\{n^ω, mn\})$ time (for $2\leqω<2.373$). In this paper, we drastically improve these runtimes as follows: * Multiplicative Approximations in Nearly Linear Time: We give an algorithm that in $\widetilde{O}(m)$ time computes an $\widetilde{O}(1)$-multiplicative approximation of the girth as well as an $\widetilde{O}(1)$-multiplicative roundtrip spanner with $\widetilde{O}(n)$ edges with high probability (w.h.p). * Nearly Tight Additive Approximations: For unweighted graphs and any $α\in (0,1)$ we give an algorithm that in $\widetilde{O}(mn^{1 - α})$ time computes an $O(n^α)$-additive approximation of the girth w.h.p, and partially derandomize it. We show that the runtime of our algorithm cannot be significantly improved without a breakthrough in combinatorial Boolean matrix multiplication. Our main technical contribution to achieve these results is the first nearly linear time algorithm for computing roundtrip covers, a directed graph decomposition concept key to previous roundtrip spanner constructions. Previously it was not known how to compute these significantly faster than $Ω(\min\{n^ω, mn\})$ time. Given the traditional difficulty in efficiently processing directed graphs, we hope our techniques may find further applications.

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Nearly Optimal Separation Between Partially And Fully Retroactive Data Structures

Since the introduction of retroactive data structures at SODA 2004, a major unsolved problem has been to bound the gap between the best partially retroactive data structure (where changes can be made to the past, but only the present can be queried) and the best fully retroactive data structure (where the past can also be queried) for any problem. It was proved in 2004 that any partially retroactive data structure with operation time $T(n,m)$ can be transformed into a fully retroactive data structure with operation time $O(\sqrt{m} \cdot T(n,m))$, where $n$ is the size of the data structure and $m$ is the number of operations in the timeline [Demaine 2004], but it has been open for 14 years whether such a gap is necessary. In this paper, we prove nearly matching upper and lower bounds on this gap for all $n$ and $m$. We improve the upper bound for $n \ll \sqrt m$ by showing a new transformation with multiplicative overhead $n \log m$. We then prove a lower bound of $\min\{n \log m, \sqrt m\}^{1-o(1)}$ assuming any of the following conjectures: - Conjecture I: Circuit SAT requires $2^{n - o(n)}$ time on $n$-input circuits of size $2^{o(n)}$. (Far weaker than the well-believed SETH conjecture, which asserts that CNF SAT with $n$ variables and $O(n)$ clauses already requires $2^{n-o(n)}$ time.) - Conjecture II: Online $(\min,+)$ product between an integer $n\times n$ matrix and $n$ vectors requires $n^{3 - o(1)}$ time. - Conjecture III (3-SUM Conjecture): Given three sets $A,B,C$ of integers, each of size $n$, deciding whether there exist $a \in A, b \in B, c \in C$ such that $a + b + c = 0$ requires $n^{2 - o(1)}$ time. Our lower bound construction illustrates an interesting power of fully retroactive queries: they can be used to quickly solve batched pair evaluation. We believe this technique can prove useful for other data structure lower bounds, especially dynamic ones.

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Further limitations of the known approaches for matrix multiplication

We consider the techniques behind the current best algorithms for matrix multiplication. Our results are threefold. (1) We provide a unifying framework, showing that all known matrix multiplication running times since 1986 can be achieved from a single very natural tensor - the structural tensor $T_q$ of addition modulo an integer $q$. (2) We show that if one applies a generalization of the known techniques (arbitrary zeroing out of tensor powers to obtain independent matrix products in order to use the asymptotic sum inequality of Schönhage) to an arbitrary monomial degeneration of $T_q$, then there is an explicit lower bound, depending on $q$, on the bound on the matrix multiplication exponent $ω$ that one can achieve. We also show upper bounds on the value $α$ that one can achieve, where $α$ is such that $n\times n^α\times n$ matrix multiplication can be computed in $n^{2+o(1)}$ time. (3) We show that our lower bound on $ω$ approaches $2$ as $q$ goes to infinity. This suggests a promising approach to improving the bound on $ω$: for variable $q$, find a monomial degeneration of $T_q$ which, using the known techniques, produces an upper bound on $ω$ as a function of $q$. Then, take $q$ to infinity. It is not ruled out, and hence possible, that one can obtain $ω=2$ in this way.

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Fine-Grained I/O Complexity via Reductions: New lower bounds, faster algorithms, and a time hierarchy

This paper initiates the study of I/O algorithms (minimizing cache misses) from the perspective of fine-grained complexity (conditional polynomial lower bounds). Specifically, we aim to answer why sparse graph problems are so hard, and why the Longest Common Subsequence problem gets a savings of a factor of the size of cache times the length of a cache line, but no more. We take the reductions and techniques from complexity and fine-grained complexity and apply them to the I/O model to generate new (conditional) lower bounds as well as faster algorithms. We also prove the existence of a time hierarchy for the I/O model, which motivates the fine-grained reductions. Using fine-grained reductions, we give an algorithm for distinguishing 2 vs. 3 diameter and radius that runs in $O(|E|^2/(MB))$ cache misses, which for sparse graphs improves over the previous $O(|V|^2/B)$ running time. We give new reductions from radius and diameter to Wiener index and median. We show meaningful reductions between problems that have linear-time solutions in the RAM model. The reductions use low I/O complexity (typically $O(n/B)$), and thus help to finely capture the relationship between "I/O linear time" $Θ(n/B)$ and RAM linear time $Θ(n)$. We generate new I/O assumptions based on the difficulty of improving sparse graph problem running times in the I/O model. We create conjectures that the current best known algorithms for Single Source Shortest Paths (SSSP), diameter, and radius are optimal. From these I/O-model assumptions, we show that many of the known reductions in the word-RAM model can naturally extend to hold in the I/O model as well (e.g., a lower bound on the I/O complexity of Longest Common Subsequence that matches the best known running time). Finally, we prove an analog of the Time Hierarchy Theorem in the I/O model.

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Optimal Vertex Fault Tolerant Spanners (for fixed stretch)

A $k$-spanner of a graph $G$ is a sparse subgraph $H$ whose shortest path distances match those of $G$ up to a multiplicative error $k$. In this paper we study spanners that are resistant to faults. A subgraph $H \subseteq G$ is an $f$ vertex fault tolerant (VFT) $k$-spanner if $H \setminus F$ is a $k$-spanner of $G \setminus F$ for any small set $F$ of $f$ vertices that might "fail." One of the main questions in the area is: what is the minimum size of an $f$ fault tolerant $k$-spanner that holds for all $n$ node graphs (as a function of $f$, $k$ and $n$)? This question was first studied in the context of geometric graphs [Levcopoulos et al. STOC '98, Czumaj and Zhao SoCG '03] and has more recently been considered in general undirected graphs [Chechik et al. STOC '09, Dinitz and Krauthgamer PODC '11]. In this paper, we settle the question of the optimal size of a VFT spanner, in the setting where the stretch factor $k$ is fixed. Specifically, we prove that every (undirected, possibly weighted) $n$-node graph $G$ has a $(2k-1)$-spanner resilient to $f$ vertex faults with $O_k(f^{1 - 1/k} n^{1 + 1/k})$ edges, and this is fully optimal (unless the famous Erdos Girth Conjecture is false). Our lower bound even generalizes to imply that no data structure capable of approximating $dist_{G \setminus F}(s, t)$ similarly can beat the space usage of our spanner in the worst case. We also consider the edge fault tolerant (EFT) model, defined analogously with edge failures rather than vertex failures. We show that the same spanner upper bound applies in this setting. Our data structure lower bound extends to the case $k=2$ (and hence we close the EFT problem for $3$-approximations), but it falls to $Ω(f^{1/2 - 1/(2k)} \cdot n^{1 + 1/k})$ for $k \ge 3$. We leave it as an open problem to close this gap.

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Truly Sub-cubic Algorithms for Language Edit Distance and RNA Folding via Fast Bounded-Difference Min-Plus Product

It is a major open problem whether the $(\min,+)$-product of two $n\times n$ matrices has a truly sub-cubic (i.e. $O(n^{3-ε})$ for $ε>0$) time algorithm, in particular since it is equivalent to the famous All-Pairs-Shortest-Paths problem (APSP) in $n$-vertex graphs. Some restrictions of the $(\min,+)$-product to special types of matrices are known to admit truly sub-cubic algorithms, each giving rise to a special case of APSP that can be solved faster. In this paper we consider a new, different and powerful restriction in which all matrix entries are integers and one matrix can be arbitrary, as long as the other matrix has "bounded differences" in either its columns or rows, i.e. any two consecutive entries differ by only a small amount. We obtain the first truly sub-cubic algorithm for this bounded-difference $(\min,+)$-product (answering an open problem of Chan and Lewenstein). Our new algorithm, combined with a strengthening of an approach of L.~Valiant for solving context-free grammar parsing with matrix multiplication, yields the first truly sub-cubic algorithms for the following problems: Language Edit Distance (a major problem in the parsing community), RNA-folding (a major problem in bioinformatics) and Optimum Stack Generation (answering an open problem of Tarjan).

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Dynamic Parameterized Problems and Algorithms

Fixed-parameter algorithms and kernelization are two powerful methods to solve $\mathsf{NP}$-hard problems. Yet, so far those algorithms have been largely restricted to static inputs. In this paper we provide fixed-parameter algorithms and kernelizations for fundamental $\mathsf{NP}$-hard problems with dynamic inputs. We consider a variety of parameterized graph and hitting set problems which are known to have $f(k)n^{1+o(1)}$ time algorithms on inputs of size $n$, and we consider the question of whether there is a data structure that supports small updates (such as edge/vertex/set/element insertions and deletions) with an update time of $g(k)n^{o(1)}$; such an update time would be essentially optimal. Update and query times independent of $n$ are particularly desirable. Among many other results, we show that Feedback Vertex Set and $k$-Path admit dynamic algorithms with $f(k)\log^{O(1)}n$ update and query times for some function $f$ depending on the solution size $k$ only. We complement our positive results by several conditional and unconditional lower bounds. For example, we show that unlike their undirected counterparts, Directed Feedback Vertex Set and Directed $k$-Path do not admit dynamic algorithms with $n^{o(1)}$ update and query times even for constant solution sizes $k\leq 3$, assuming popular hardness hypotheses. We also show that unconditionally, in the cell probe model, Directed Feedback Vertex Set cannot be solved with update time that is purely a function of $k$.

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Preserving Distances in Very Faulty Graphs

Preservers and additive spanners are sparse (hence cheap to store) subgraphs that preserve the distances between given pairs of nodes exactly or with some small additive error, respectively. Since real-world networks are prone to failures, it makes sense to study fault-tolerant versions of the above structures. This turns out to be a surprisingly difficult task. For every small but arbitrary set of edge or vertex failures, the preservers and spanners need to contain {\em replacement paths} around the faulted set. In this paper we make substantial progress on fault tolerant preservers and additive spanners: (1) We present the first truly sub-quadratic size single-pair preservers in unweighted (possibly directed) graphs for \emph{any} fixed number $f$ of faults. Our result indeed generalizes to the single-source case, and can be used to build new fault-tolerant additive spanners (for all pairs). (2) The size of the above single-pair preservers is $O(n^{2-g(f)})$ for some positive function $g$, and grows to $O(n^2)$ for increasing $f$. We show that this is necessary even in undirected unweighted graphs, and even if you allow for a small additive error: If you aim at size $O(n^{2-ε})$ for $ε>0$, then the additive error has to be $Ω(\eps f)$. This surprisingly matches known upper bounds in the literature. (3) For weighted graphs, we provide matching upper and lower bounds for the single pair case. Namely, the size of the preserver is $Θ(n^2)$ for $f\geq 2$ in both directed and undirected graphs, while for $f=1$ the size is $Θ(n)$ in undirected graphs. For directed graphs, we have a superlinear upper bound and a matching lower bound. Most of our lower bounds extend to the distance oracle setting, where rather than a subgraph we ask for any compact data structure.

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Conditional Hardness for Sensitivity Problems

In recent years it has become popular to study dynamic problems in a sensitivity setting: Instead of allowing for an arbitrary sequence of updates, the sensitivity model only allows to apply batch updates of small size to the original input data. The sensitivity model is particularly appealing since recent strong conditional lower bounds ruled out fast algorithms for many dynamic problems, such as shortest paths, reachability, or subgraph connectivity. In this paper we prove conditional lower bounds for sensitivity problems. For example, we show that under the Boolean Matrix Multiplication (BMM) conjecture combinatorial algorithms cannot compute the (4/3 - ε)-approximate diameter of an undirected unweighted dense graph with truly subcubic preprocessing time and truly subquadratic update/query time. This result is surprising since in the static setting it is not clear whether a reduction from BMM to diameter is possible. We further show under the BMM conjecture that many problems, such as reachability or approximate shortest paths, cannot be solved faster than by recomputation from scratch even after only one or two edge insertions. We give more lower bounds under the Strong Exponential Time Hypothesis and the All Pairs Shortest Paths Conjecture. Many of our lower bounds also hold for static oracle data structures where no sensitivity is required. Finally, we give the first algorithm for the (1 + ε)-approximate radius, diameter, and eccentricity problems in directed or undirected unweighted graphs in case of single edges failures. The algorithm has a truly subcubic running time for graphs with a truly subquadratic number of edges; it is tight w.r.t. the conditional lower bounds we obtain.

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Who Can Win a Single-Elimination Tournament?

A single-elimination (SE) tournament is a popular way to select a winner in both sports competitions and in elections. A natural and well-studied question is the tournament fixing problem (TFP): given the set of all pairwise match outcomes, can a tournament organizer rig an SE tournament by adjusting the initial seeding so that their favorite player wins? We prove new sufficient conditions on the pairwise match outcome information and the favorite player, under which there is guaranteed to be a seeding where the player wins the tournament. Our results greatly generalize previous results. We also investigate the relationship between the set of players that can win an SE tournament under some seeding (so called SE winners) and other traditional tournament solutions. In addition, we generalize and strengthen prior work on probabilistic models for generating tournaments. For instance, we show that \emph{every} player in an $n$ player tournament generated by the Condorcet Random Model will be an SE winner even when the noise is as small as possible, $p=Θ(\ln n/n)$; prior work only had such results for $p\geq Ω(\sqrt{\ln n/n})$. We also establish new results for significantly more general generative models.

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Deterministic Time-Space Tradeoffs for k-SUM

Given a set of numbers, the $k$-SUM problem asks for a subset of $k$ numbers that sums to zero. When the numbers are integers, the time and space complexity of $k$-SUM is generally studied in the word-RAM model; when the numbers are reals, the complexity is studied in the real-RAM model, and space is measured by the number of reals held in memory at any point. We present a time and space efficient deterministic self-reduction for the $k$-SUM problem which holds for both models, and has many interesting consequences. To illustrate: * $3$-SUM is in deterministic time $O(n^2 \lg\lg(n)/\lg(n))$ and space $O\left(\sqrt{\frac{n \lg(n)}{\lg\lg(n)}}\right)$. In general, any polylogarithmic-time improvement over quadratic time for $3$-SUM can be converted into an algorithm with an identical time improvement but low space complexity as well. * $3$-SUM is in deterministic time $O(n^2)$ and space $O(\sqrt n)$, derandomizing an algorithm of Wang. * A popular conjecture states that 3-SUM requires $n^{2-o(1)}$ time on the word-RAM. We show that the 3-SUM Conjecture is in fact equivalent to the (seemingly weaker) conjecture that every $O(n^{.51})$-space algorithm for $3$-SUM requires at least $n^{2-o(1)}$ time on the word-RAM. * For $k \ge 4$, $k$-SUM is in deterministic $O(n^{k - 2 + 2/k})$ time and $O(\sqrt{n})$ space.

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Simulating Branching Programs with Edit Distance and Friends or: A Polylog Shaved is a Lower Bound Made

A recent and active line of work achieves tight lower bounds for fundamental problems under the Strong Exponential Time Hypothesis (SETH). A celebrated result of Backurs and Indyk (STOC'15) proves that the Edit Distance of two sequences of length n cannot be computed in strongly subquadratic time under SETH. The result was extended by follow-up works to simpler looking problems like finding the Longest Common Subsequence (LCS). SETH is a very strong assumption, asserting that even linear size CNF formulas cannot be analyzed for satisfiability with an exponential speedup over exhaustive search. We consider much safer assumptions, e.g. that such a speedup is impossible for SAT on much more expressive representations, like NC circuits. Intuitively, this seems much more plausible: NC circuits can implement complex cryptographic primitives, while CNFs cannot even approximately compute an XOR of bits. Our main result is a surprising reduction from SAT on Branching Programs to fundamental problems in P like Edit Distance, LCS, and many others. Truly subquadratic algorithms for these problems therefore have consequences that we consider to be far more remarkable than merely faster CNF SAT algorithms. For example, SAT on arbitrary o(n)-depth bounded fan-in circuits (and therefore also NC-Circuit-SAT) can be solved in (2-eps)^n time. A very interesting feature of our work is that we can prove major consequences even from mildly subquadratic algorithms for Edit Distance or LCS. For example, we show that if we can shave an arbitrarily large polylog factor from n^2 for Edit Distance then NEXP does not have non-uniform NC^1 circuits. A more fine-grained examination shows that even shaving a $\log^c{n}$ factor, for a specific constant $c \approx 10^3$, already implies new circuit lower bounds.

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If the Current Clique Algorithms are Optimal, so is Valiant's Parser

The CFG recognition problem is: given a context-free grammar $\mathcal{G}$ and a string $w$ of length $n$, decide if $w$ can be obtained from $\mathcal{G}$. This is the most basic parsing question and is a core computer science problem. Valiant's parser from 1975 solves the problem in $O(n^ω)$ time, where $ω<2.373$ is the matrix multiplication exponent. Dozens of parsing algorithms have been proposed over the years, yet Valiant's upper bound remains unbeaten. The best combinatorial algorithms have mildly subcubic $O(n^3/\log^3{n})$ complexity. Lee (JACM'01) provided evidence that fast matrix multiplication is needed for CFG parsing, and that very efficient and practical algorithms might be hard or even impossible to obtain. Lee showed that any algorithm for a more general parsing problem with running time $O(|\mathcal{G}|\cdot n^{3-\varepsilon})$ can be converted into a surprising subcubic algorithm for Boolean Matrix Multiplication. Unfortunately, Lee's hardness result required that the grammar size be $|\mathcal{G}|=Ω(n^6)$. Nothing was known for the more relevant case of constant size grammars. In this work, we prove that any improvement on Valiant's algorithm, even for constant size grammars, either in terms of runtime or by avoiding the inefficiencies of fast matrix multiplication, would imply a breakthrough algorithm for the $k$-Clique problem: given a graph on $n$ nodes, decide if there are $k$ that form a clique. Besides classifying the complexity of a fundamental problem, our reduction has led us to similar lower bounds for more modern and well-studied cubic time problems for which faster algorithms are highly desirable in practice: RNA Folding, a central problem in computational biology, and Dyck Language Edit Distance, answering an open question of Saha (FOCS'14).

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A 7/3-Approximation for Feedback Vertex Sets in Tournaments

We consider the minimum-weight feedback vertex set problem in tournaments: given a tournament with non-negative vertex weights, remove a minimum-weight set of vertices that intersects all cycles. This problem is $\mathsf{NP}$-hard to solve exactly, and Unique Games-hard to approximate by a factor better than 2. We present the first $7/3$ approximation algorithm for this problem, improving on the previously best known ratio $5/2$ given by Cai et al. [FOCS 1998, SICOMP 2001].

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Subtree Isomorphism Revisited

The Subtree Isomorphism problem asks whether a given tree is contained in another given tree. The problem is of fundamental importance and has been studied since the 1960s. For some variants, e.g., ordered trees, near-linear time algorithms are known, but for the general case truly subquadratic algorithms remain elusive. Our first result is a reduction from the Orthogonal Vectors problem to Subtree Isomorphism, showing that a truly subquadratic algorithm for the latter refutes the Strong Exponential Time Hypothesis (SETH). In light of this conditional lower bound, we focus on natural special cases for which no truly subquadratic algorithms are known. We classify these cases against the quadratic barrier, showing in particular that: -- Even for binary, rooted trees, a truly subquadratic algorithm refutes SETH. -- Even for rooted trees of depth $O(\log\log{n})$, where $n$ is the total number of vertices, a truly subquadratic algorithm refutes SETH. -- For every constant $d$, there is a constant $ε_d>0$ and a randomized, truly subquadratic algorithm for degree-$d$ rooted trees of depth at most $(1+ ε_d) \log_{d}{n}$. In particular, there is an $O(\min\{ 2.85^h ,n^2 \})$ algorithm for binary trees of depth $h$. Our reductions utilize new "tree gadgets" that are likely useful for future SETH-based lower bounds for problems on trees. Our upper bounds apply a folklore result from randomized decision tree complexity.

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Approximation and Fixed Parameter Subquadratic Algorithms for Radius and Diameter

The radius and diameter are fundamental graph parameters. They are defined as the minimum and maximum of the eccentricities in a graph, respectively, where the eccentricity of a vertex is the largest distance from the vertex to another node. In directed graphs, there are several versions of these problems. For instance, one may choose to define the eccentricity of a node in terms of the largest distance into the node, out of the node, the sum of the two directions (i.e. roundtrip) and so on. All versions of diameter and radius can be solved via solving all-pairs shortest paths (APSP), followed by a fast postprocessing step. Solving APSP, however, on $n$-node graphs requires $Ω(n^2)$ time even in sparse graphs, as one needs to output $n^2$ distances. Motivated by known and new negative results on the impossibility of computing these measures exactly in general graphs in truly subquadratic time, under plausible assumptions, we search for \emph{approximation} and \emph{fixed parameter subquadratic} algorithms, and for reasons why they do not exist. Our results include: - Truly subquadratic approximation algorithms for most of the versions of Diameter and Radius with \emph{optimal} approximation guarantees (given truly subquadratic time), under plausible assumptions. In particular, there is a $2$-approximation algorithm for directed Radius with one-way distances that runs in $\tilde{O}(m\sqrt{n})$ time, while a $(2-δ)$-approximation algorithm in $O(n^{2-ε})$ time is unlikely. - On graphs with treewidth $k$, we can solve the problems in $2^{O(k\log{k})}n^{1+o(1)}$ time. We show that these algorithms are near optimal since even a $(3/2-δ)$-approximation algorithm that runs in time $2^{o(k)}n^{2-ε}$ would refute the plausible assumptions.

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Quadratic-Time Hardness of LCS and other Sequence Similarity Measures

Two important similarity measures between sequences are the longest common subsequence (LCS) and the dynamic time warping distance (DTWD). The computations of these measures for two given sequences are central tasks in a variety of applications. Simple dynamic programming algorithms solve these tasks in $O(n^2)$ time, and despite an extensive amount of research, no algorithms with significantly better worst case upper bounds are known. In this paper, we show that an $O(n^{2-ε})$ time algorithm, for some $ε>0$, for computing the LCS or the DTWD of two sequences of length $n$ over a constant size alphabet, refutes the popular Strong Exponential Time Hypothesis (SETH). Moreover, we show that computing the LCS of $k$ strings over an alphabet of size $O(k)$ cannot be done in $O(n^{k-ε})$ time, for any $ε>0$, under SETH. Finally, we also address the time complexity of approximating the DTWD of two strings in truly subquadratic time.

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Quantum algorithms for shortest paths problems in structured instances

We consider the quantum time complexity of the all pairs shortest paths (APSP) problem and some of its variants. The trivial classical algorithm for APSP and most all pairs path problems runs in $O(n^3)$ time, while the trivial algorithm in the quantum setting runs in $\tilde{O}(n^{2.5})$ time, using Grover search. A major open problem in classical algorithms is to obtain a truly subcubic time algorithm for APSP, i.e. an algorithm running in $O(n^{3-\varepsilon})$ time for constant $\varepsilon>0$. To approach this problem, many truly subcubic time classical algorithms have been devised for APSP and its variants for structured inputs. Some examples of such problems are APSP in geometrically weighted graphs, graphs with small integer edge weights or a small number of weights incident to each vertex, and the all pairs earliest arrivals problem. In this paper we revisit these problems in the quantum setting and obtain the first nontrivial (i.e. $O(n^{2.5-\varepsilon})$ time) quantum algorithms for the problems.

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