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Vishesh Kumar

Publications and source records attributed to Vishesh Kumar.

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SegWave: Wavelet-Driven Segmentation of Tampered Regions

Verifying image authenticity is increasingly difficult, posing serious risks across journalism, law enforcement, and political domains. Most existing forensic methods rely on high-level visual artifacts and treat frame detection as a simple binary task. To address this, we propose SegWave, a hybrid framework that jointly leverages spatial and frequency-domain cues for image tampering detection. SegWave integrates a transformer-based architecture with the Discrete Wavelet Transform (DWT) to capture localized, multi-scale frequency inconsistencies indicative of manipulation. To further improve localization effectiveness, we introduce an Adaptive Sub-band Attention module (ASA) that dynamically highlights the informative high-frequency wavelet components. Extensive experiments on multiple benchmark datasets demonstrate that SegWave consistently outperforms state-of-the-art tampering detection methods in challenging evaluation settings.

cs.CV

The Unseen Adversaries: Robust and Generalized Defense Against Adversarial Patches

The vulnerabilities of deep neural networks against singularities have raised serious concerns regarding their deployment in the physical world. One of the most prominent and impactful physical-world adversarial perturbations is the attachment of patches to clean images, known as an adversarial patch attack. Similarly, natural noises such as Gaussian and Salt\&Pepper are highly prevalent in the real world. The current research need arises from the above vulnerabilities and the lack of efforts to tackle these two singularities independently and, especially, in combination. In this research, we have, for the first time, combined these two prominent singularities and proposed a novel dataset. Using this dataset, we have conducted a benchmark study of singularity data-point detection using features from several convolutional neural networks. For classification, rather than the popular neural network-based parameter tuning, we have used traditional yet effective machine learning classifiers. The extensive experiments across various in- and out-of-distribution (OOD) singularities reveal several interesting findings about the effectiveness of classifiers and show that it is hard to defend against adversaries when they are treated independently, and inefficient classifiers are selected.

cs.CV

Towards an Efficient, Customizable, and Accessible AI Tutor

The integration of large language models (LLMs) into education offers significant potential to enhance accessibility and engagement, yet their high computational demands limit usability in low-resource settings, exacerbating educational inequities. To address this, we propose an offline Retrieval-Augmented Generation (RAG) pipeline that pairs a small language model (SLM) with a robust retrieval mechanism, enabling factual, contextually relevant responses without internet connectivity. We evaluate the efficacy of this pipeline using domain-specific educational content, focusing on biology coursework. Our analysis highlights key challenges: smaller models, such as SmolLM, struggle to effectively leverage extended contexts provided by the RAG pipeline, particularly when noisy or irrelevant chunks are included. To improve performance, we propose exploring advanced chunking techniques, alternative small or quantized versions of larger models, and moving beyond traditional metrics like MMLU to a holistic evaluation framework assessing free-form response. This work demonstrates the feasibility of deploying AI tutors in constrained environments, laying the groundwork for equitable, offline, and device-based educational tools.

cs.CY

AI Audit: A Card Game to Reflect on Everyday AI Systems

An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Previous work in AI ethics literacy have developed curriculum and classroom activities that engage learners in reflecting on the ethical implications of AI systems and developing responsible AI. There is little work in using game-based learning methods in AI literacy. Games are known to be compelling media to teach children about complex STEM concepts. In this work, we developed a competitive card game for middle and high school students called "AI Audit" where they play as AI start-up founders building novel AI-powered technology. Players can challenge other players with potential harms of their technology or defend their own businesses by features that mitigate these harms. The game mechanics reward systems that are ethically developed or that take steps to mitigate potential harms. In this paper, we present the game design, teacher resources for classroom deployment and early playtesting results. We discuss our reflections about using games as teaching tools for AI literacy in K-12 classrooms.

cs.CY