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Vishnu Naresh Boddeti

Publications and source records attributed to Vishnu Naresh Boddeti.

At least 55 records · Page 3Linked to original sources

Neural Architecture Transfer

Neural architecture search (NAS) has emerged as a promising avenue for automatically designing task-specific neural networks. Existing NAS approaches require one complete search for each deployment specification of hardware or objective. This is a computationally impractical endeavor given the potentially large number of application scenarios. In this paper, we propose Neural Architecture Transfer (NAT) to overcome this limitation. NAT is designed to efficiently generate task-specific custom models that are competitive under multiple conflicting objectives. To realize this goal we learn task-specific supernets from which specialized subnets can be sampled without any additional training. The key to our approach is an integrated online transfer learning and many-objective evolutionary search procedure. A pre-trained supernet is iteratively adapted while simultaneously searching for task-specific subnets. We demonstrate the efficacy of NAT on 11 benchmark image classification tasks ranging from large-scale multi-class to small-scale fine-grained datasets. In all cases, including ImageNet, NATNets improve upon the state-of-the-art under mobile settings ($\leq$ 600M Multiply-Adds). Surprisingly, small-scale fine-grained datasets benefit the most from NAT. At the same time, the architecture search and transfer is orders of magnitude more efficient than existing NAS methods. Overall, the experimental evaluation indicates that, across diverse image classification tasks and computational objectives, NAT is an appreciably more effective alternative to conventional transfer learning of fine-tuning weights of an existing network architecture learned on standard datasets. Code is available at https://github.com/human-analysis/neural-architecture-transfer

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Multi-Objective Evolutionary Design of Deep Convolutional Neural Networks for Image Classification

Early advancements in convolutional neural networks (CNNs) architectures are primarily driven by human expertise and by elaborate design processes. Recently, neural architecture search was proposed with the aim of automating the network design process and generating task-dependent architectures. While existing approaches have achieved competitive performance in image classification, they are not well suited to problems where the computational budget is limited for two reasons: (1) the obtained architectures are either solely optimized for classification performance, or only for one deployment scenario; (2) the search process requires vast computational resources in most approaches. To overcome these limitations, we propose an evolutionary algorithm for searching neural architectures under multiple objectives, such as classification performance and floating-point operations (FLOPs). The proposed method addresses the first shortcoming by populating a set of architectures to approximate the entire Pareto frontier through genetic operations that recombine and modify architectural components progressively. Our approach improves computational efficiency by carefully down-scaling the architectures during the search as well as reinforcing the patterns commonly shared among past successful architectures through Bayesian model learning. The integration of these two main contributions allows an efficient design of architectures that are competitive and in most cases outperform both manually and automatically designed architectures on benchmark image classification datasets: CIFAR, ImageNet, and human chest X-ray. The flexibility provided from simultaneously obtaining multiple architecture choices for different compute requirements further differentiates our approach from other methods in the literature. Code is available at https://github.com/mikelzc1990/nsganetv1

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NSGANetV2: Evolutionary Multi-Objective Surrogate-Assisted Neural Architecture Search

In this paper, we propose an efficient NAS algorithm for generating task-specific models that are competitive under multiple competing objectives. It comprises of two surrogates, one at the architecture level to improve sample efficiency and one at the weights level, through a supernet, to improve gradient descent training efficiency. On standard benchmark datasets (C10, C100, ImageNet), the resulting models, dubbed NSGANetV2, either match or outperform models from existing approaches with the search being orders of magnitude more sample efficient. Furthermore, we demonstrate the effectiveness and versatility of the proposed method on six diverse non-standard datasets, e.g. STL-10, Flowers102, Oxford Pets, FGVC Aircrafts etc. In all cases, NSGANetV2s improve the state-of-the-art (under mobile setting), suggesting that NAS can be a viable alternative to conventional transfer learning approaches in handling diverse scenarios such as small-scale or fine-grained datasets. Code is available at https://github.com/mikelzc1990/nsganetv2

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MUXConv: Information Multiplexing in Convolutional Neural Networks

Convolutional neural networks have witnessed remarkable improvements in computational efficiency in recent years. A key driving force has been the idea of trading-off model expressivity and efficiency through a combination of $1\times 1$ and depth-wise separable convolutions in lieu of a standard convolutional layer. The price of the efficiency, however, is the sub-optimal flow of information across space and channels in the network. To overcome this limitation, we present MUXConv, a layer that is designed to increase the flow of information by progressively multiplexing channel and spatial information in the network, while mitigating computational complexity. Furthermore, to demonstrate the effectiveness of MUXConv, we integrate it within an efficient multi-objective evolutionary algorithm to search for the optimal model hyper-parameters while simultaneously optimizing accuracy, compactness, and computational efficiency. On ImageNet, the resulting models, dubbed MUXNets, match the performance (75.3% top-1 accuracy) and multiply-add operations (218M) of MobileNetV3 while being 1.6$\times$ more compact, and outperform other mobile models in all the three criteria. MUXNet also performs well under transfer learning and when adapted to object detection. On the ChestX-Ray 14 benchmark, its accuracy is comparable to the state-of-the-art while being $3.3\times$ more compact and $14\times$ more efficient. Similarly, detection on PASCAL VOC 2007 is 1.2% more accurate, 28% faster and 6% more compact compared to MobileNetV2. Code is available from https://github.com/human-analysis/MUXConv

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On the Global Optima of Kernelized Adversarial Representation Learning

Adversarial representation learning is a promising paradigm for obtaining data representations that are invariant to certain sensitive attributes while retaining the information necessary for predicting target attributes. Existing approaches solve this problem through iterative adversarial minimax optimization and lack theoretical guarantees. In this paper, we first study the "linear" form of this problem i.e., the setting where all the players are linear functions. We show that the resulting optimization problem is both non-convex and non-differentiable. We obtain an exact closed-form expression for its global optima through spectral learning and provide performance guarantees in terms of analytical bounds on the achievable utility and invariance. We then extend this solution and analysis to non-linear functions through kernel representation. Numerical experiments on UCI, Extended Yale B and CIFAR-100 datasets indicate that, (a) practically, our solution is ideal for "imparting" provable invariance to any biased pre-trained data representation, and (b) empirically, the trade-off between utility and invariance provided by our solution is comparable to iterative minimax optimization of existing deep neural network based approaches. Code is available at https://github.com/human-analysis/Kernel-ARL

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Constrained Sampling: Optimum Reconstruction in Subspace with Minimax Regret Constraint

This paper considers the problem of optimum reconstruction in generalized sampling-reconstruction processes (GSRPs). We propose constrained GSRP, a novel framework that minimizes the reconstruction error for inputs in a subspace, subject to a constraint on the maximum regret-error for any other signal in the entire signal space. This framework addresses the primary limitation of existing GSRPs (consistent, subspace and minimax regret), namely, the assumption that the \emph{a priori} subspace is either fully known or fully ignored. We formulate constrained GSRP as a constrained optimization problem, the solution to which turns out to be a convex combination of the subspace and the minimax regret samplings. Detailed theoretical analysis on the reconstruction error shows that constrained sampling achieves a reconstruction that is 1) (sub)optimal for signals in the input subspace, 2) robust for signals around the input subspace, and 3) reasonably bounded for any other signals with a simple choice of the constraint parameter. Experimental results on sampling-reconstruction of a Gaussian input and a speech signal demonstrate the effectiveness of the proposed scheme.

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On the Capacity of Face Representation

In this paper we address the following question, given a face representation, how many identities can it resolve? In other words, what is the capacity of the face representation? A scientific basis for estimating the capacity of a given face representation will not only benefit the evaluation and comparison of different representation methods, but will also establish an upper bound on the scalability of an automatic face recognition system. We cast the face capacity problem in terms of packing bounds on a low-dimensional manifold embedded within a deep representation space. By explicitly accounting for the manifold structure of the representation as well two different sources of representational noise: epistemic (model) uncertainty and aleatoric (data) variability, our approach is able to estimate the capacity of a given face representation. To demonstrate the efficacy of our approach, we estimate the capacity of two deep neural network based face representations, namely 128-dimensional FaceNet and 512-dimensional SphereFace. Numerical experiments on unconstrained faces (IJB-C) provides a capacity upper bound of $2.7\times10^4$ for FaceNet and $8.4\times10^4$ for SphereFace representation at a false acceptance rate (FAR) of 1%. As expected, capacity reduces drastically at lower FARs. The capacity at FAR of 0.1% and 0.001% is $2.2\times10^3$ and $1.6\times10^{1}$, respectively for FaceNet and $3.6\times10^3$ and $6.0\times10^0$, respectively for SphereFace.

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On the Intrinsic Dimensionality of Image Representations

This paper addresses the following questions pertaining to the intrinsic dimensionality of any given image representation: (i) estimate its intrinsic dimensionality, (ii) develop a deep neural network based non-linear mapping, dubbed DeepMDS, that transforms the ambient representation to the minimal intrinsic space, and (iii) validate the veracity of the mapping through image matching in the intrinsic space. Experiments on benchmark image datasets (LFW, IJB-C and ImageNet-100) reveal that the intrinsic dimensionality of deep neural network representations is significantly lower than the dimensionality of the ambient features. For instance, SphereFace's 512-dim face representation and ResNet's 512-dim image representation have an intrinsic dimensionality of 16 and 19 respectively. Further, the DeepMDS mapping is able to obtain a representation of significantly lower dimensionality while maintaining discriminative ability to a large extent, 59.75% TAR @ 0.1% FAR in 16-dim vs 71.26% TAR in 512-dim on IJB-C and a Top-1 accuracy of 77.0% at 19-dim vs 83.4% at 512-dim on ImageNet-100.

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Mitigating Information Leakage in Image Representations: A Maximum Entropy Approach

Image recognition systems have demonstrated tremendous progress over the past few decades thanks, in part, to our ability of learning compact and robust representations of images. As we witness the wide spread adoption of these systems, it is imperative to consider the problem of unintended leakage of information from an image representation, which might compromise the privacy of the data owner. This paper investigates the problem of learning an image representation that minimizes such leakage of user information. We formulate the problem as an adversarial non-zero sum game of finding a good embedding function with two competing goals: to retain as much task dependent discriminative image information as possible, while simultaneously minimizing the amount of information, as measured by entropy, about other sensitive attributes of the user. We analyze the stability and convergence dynamics of the proposed formulation using tools from non-linear systems theory and compare to that of the corresponding adversarial zero-sum game formulation that optimizes likelihood as a measure of information content. Numerical experiments on UCI, Extended Yale B, CIFAR-10 and CIFAR-100 datasets indicate that our proposed approach is able to learn image representations that exhibit high task performance while mitigating leakage of predefined sensitive information.

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RankGAN: A Maximum Margin Ranking GAN for Generating Faces

We present a new stage-wise learning paradigm for training generative adversarial networks (GANs). The goal of our work is to progressively strengthen the discriminator and thus, the generators, with each subsequent stage without changing the network architecture. We call this proposed method the RankGAN. We first propose a margin-based loss for the GAN discriminator. We then extend it to a margin-based ranking loss to train the multiple stages of RankGAN. We focus on face images from the CelebA dataset in our work and show visual as well as quantitative improvements in face generation and completion tasks over other GAN approaches, including WGAN and LSGAN.

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Secure Face Matching Using Fully Homomorphic Encryption

Face recognition technology has demonstrated tremendous progress over the past few years, primarily due to advances in representation learning. As we witness the widespread adoption of these systems, it is imperative to consider the security of face representations. In this paper, we explore the practicality of using a fully homomorphic encryption based framework to secure a database of face templates. This framework is designed to preserve the privacy of users and prevent information leakage from the templates, while maintaining their utility through template matching directly in the encrypted domain. Additionally, we also explore a batching and dimensionality reduction scheme to trade-off face matching accuracy and computational complexity. Experiments on benchmark face datasets (LFW, IJB-A, IJB-B, CASIA) indicate that secure face matching can be practically feasible (16 KB template size and 0.01 sec per match pair for 512-dimensional features from SphereFace) while exhibiting minimal loss in matching performance.

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Gesture-based Bootstrapping for Egocentric Hand Segmentation

Accurately identifying hands in images is a key sub-task for human activity understanding with wearable first-person point-of-view cameras. Traditional hand segmentation approaches rely on a large corpus of manually labeled data to generate robust hand detectors. However, these approaches still face challenges as the appearance of the hand varies greatly across users, tasks, environments or illumination conditions. A key observation in the case of many wearable applications and interfaces is that, it is only necessary to accurately detect the user's hands in a specific situational context. Based on this observation, we introduce an interactive approach to learn a person-specific hand segmentation model that does not require any manually labeled training data. Our approach proceeds in two steps, an interactive bootstrapping step for identifying moving hand regions, followed by learning a personalized user specific hand appearance model. Concretely, our approach uses two convolutional neural networks: (1) a gesture network that uses pre-defined motion information to detect the hand region; and (2) an appearance network that learns a person specific model of the hand region based on the output of the gesture network. During training, to make the appearance network robust to errors in the gesture network, the loss function of the former network incorporates the confidence of the gesture network while learning. Experiments demonstrate the robustness of our approach with an F1 score over 0.8 on all challenging datasets across a wide range of illumination and hand appearance variations, improving over a baseline approach by over 10%.

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Perturbative Neural Networks

Convolutional neural networks are witnessing wide adoption in computer vision systems with numerous applications across a range of visual recognition tasks. Much of this progress is fueled through advances in convolutional neural network architectures and learning algorithms even as the basic premise of a convolutional layer has remained unchanged. In this paper, we seek to revisit the convolutional layer that has been the workhorse of state-of-the-art visual recognition models. We introduce a very simple, yet effective, module called a perturbation layer as an alternative to a convolutional layer. The perturbation layer does away with convolution in the traditional sense and instead computes its response as a weighted linear combination of non-linearly activated additive noise perturbed inputs. We demonstrate both analytically and empirically that this perturbation layer can be an effective replacement for a standard convolutional layer. Empirically, deep neural networks with perturbation layers, called Perturbative Neural Networks (PNNs), in lieu of convolutional layers perform comparably with standard CNNs on a range of visual datasets (MNIST, CIFAR-10, PASCAL VOC, and ImageNet) with fewer parameters.

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Efficient K-Shot Learning with Regularized Deep Networks

Feature representations from pre-trained deep neural networks have been known to exhibit excellent generalization and utility across a variety of related tasks. Fine-tuning is by far the simplest and most widely used approach that seeks to exploit and adapt these feature representations to novel tasks with limited data. Despite the effectiveness of fine-tuning, itis often sub-optimal and requires very careful optimization to prevent severe over-fitting to small datasets. The problem of sub-optimality and over-fitting, is due in part to the large number of parameters used in a typical deep convolutional neural network. To address these problems, we propose a simple yet effective regularization method for fine-tuning pre-trained deep networks for the task of k-shot learning. To prevent overfitting, our key strategy is to cluster the model parameters while ensuring intra-cluster similarity and inter-cluster diversity of the parameters, effectively regularizing the dimensionality of the parameter search space. In particular, we identify groups of neurons within each layer of a deep network that shares similar activation patterns. When the network is to be fine-tuned for a classification task using only k examples, we propagate a single gradient to all of the neuron parameters that belong to the same group. The grouping of neurons is non-trivial as neuron activations depend on the distribution of the input data. To efficiently search for optimal groupings conditioned on the input data, we propose a reinforcement learning search strategy using recurrent networks to learn the optimal group assignments for each network layer. Experimental results show that our method can be easily applied to several popular convolutional neural networks and improve upon other state-of-the-art fine-tuning based k-shot learning strategies by more than10%

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Privacy-Preserving Visual Learning Using Doubly Permuted Homomorphic Encryption

We propose a privacy-preserving framework for learning visual classifiers by leveraging distributed private image data. This framework is designed to aggregate multiple classifiers updated locally using private data and to ensure that no private information about the data is exposed during and after its learning procedure. We utilize a homomorphic cryptosystem that can aggregate the local classifiers while they are encrypted and thus kept secret. To overcome the high computational cost of homomorphic encryption of high-dimensional classifiers, we (1) impose sparsity constraints on local classifier updates and (2) propose a novel efficient encryption scheme named doubly-permuted homomorphic encryption (DPHE) which is tailored to sparse high-dimensional data. DPHE (i) decomposes sparse data into its constituent non-zero values and their corresponding support indices, (ii) applies homomorphic encryption only to the non-zero values, and (iii) employs double permutations on the support indices to make them secret. Our experimental evaluation on several public datasets shows that the proposed approach achieves comparable performance against state-of-the-art visual recognition methods while preserving privacy and significantly outperforms other privacy-preserving methods.

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Face Alignment Robust to Pose, Expressions and Occlusions

We propose an Ensemble of Robust Constrained Local Models for alignment of faces in the presence of significant occlusions and of any unknown pose and expression. To account for partial occlusions we introduce, Robust Constrained Local Models, that comprises of a deformable shape and local landmark appearance model and reasons over binary occlusion labels. Our occlusion reasoning proceeds by a hypothesize-and-test search over occlusion labels. Hypotheses are generated by Constrained Local Model based shape fitting over randomly sampled subsets of landmark detector responses and are evaluated by the quality of face alignment. To span the entire range of facial pose and expression variations we adopt an ensemble of independent Robust Constrained Local Models to search over a discretized representation of pose and expression. We perform extensive evaluation on a large number of face images, both occluded and unoccluded. We find that our face alignment system trained entirely on facial images captured "in-the-lab" exhibits a high degree of generalization to facial images captured "in-the-wild". Our results are accurate and stable over a wide spectrum of occlusions, pose and expression variations resulting in excellent performance on many real-world face datasets.

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Local Binary Convolutional Neural Networks

We propose local binary convolution (LBC), an efficient alternative to convolutional layers in standard convolutional neural networks (CNN). The design principles of LBC are motivated by local binary patterns (LBP). The LBC layer comprises of a set of fixed sparse pre-defined binary convolutional filters that are not updated during the training process, a non-linear activation function and a set of learnable linear weights. The linear weights combine the activated filter responses to approximate the corresponding activated filter responses of a standard convolutional layer. The LBC layer affords significant parameter savings, 9x to 169x in the number of learnable parameters compared to a standard convolutional layer. Furthermore, the sparse and binary nature of the weights also results in up to 9x to 169x savings in model size compared to a standard convolutional layer. We demonstrate both theoretically and experimentally that our local binary convolution layer is a good approximation of a standard convolutional layer. Empirically, CNNs with LBC layers, called local binary convolutional neural networks (LBCNN), achieves performance parity with regular CNNs on a range of visual datasets (MNIST, SVHN, CIFAR-10, and ImageNet) while enjoying significant computational savings.

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Gang of GANs: Generative Adversarial Networks with Maximum Margin Ranking

Traditional generative adversarial networks (GAN) and many of its variants are trained by minimizing the KL or JS-divergence loss that measures how close the generated data distribution is from the true data distribution. A recent advance called the WGAN based on Wasserstein distance can improve on the KL and JS-divergence based GANs, and alleviate the gradient vanishing, instability, and mode collapse issues that are common in the GAN training. In this work, we aim at improving on the WGAN by first generalizing its discriminator loss to a margin-based one, which leads to a better discriminator, and in turn a better generator, and then carrying out a progressive training paradigm involving multiple GANs to contribute to the maximum margin ranking loss so that the GAN at later stages will improve upon early stages. We call this method Gang of GANs (GoGAN). We have shown theoretically that the proposed GoGAN can reduce the gap between the true data distribution and the generated data distribution by at least half in an optimally trained WGAN. We have also proposed a new way of measuring GAN quality which is based on image completion tasks. We have evaluated our method on four visual datasets: CelebA, LSUN Bedroom, CIFAR-10, and 50K-SSFF, and have seen both visual and quantitative improvement over baseline WGAN.

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