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Vishrant Tripathi

Publications and source records attributed to Vishrant Tripathi.

22 records · Page 2Linked to original sources

An Online Learning Approach to Optimizing Time-Varying Costs of AoI

We consider systems that require timely monitoring of sources over a communication network, where the cost of delayed information is unknown, time-varying and possibly adversarial. For the single source monitoring problem, we design algorithms that achieve sublinear regret compared to the best fixed policy in hindsight. For the multiple source scheduling problem, we design a new online learning algorithm called Follow-the-Perturbed-Whittle-Leader and show that it has low regret compared to the best fixed scheduling policy in hindsight, while remaining computationally feasible. The algorithm and its regret analysis are novel and of independent interest to the study of online restless multi-armed bandit problems. We further design algorithms that achieve sublinear regret compared to the best dynamic policy when the environment is slowly varying. Finally, we apply our algorithms to a mobility tracking problem. We consider non-stationary and adversarial mobility models and illustrate the performance benefit of using our online learning algorithms compared to an oblivious scheduling policy.

cs.NI↗

Age Debt: A General Framework For Minimizing Age of Information

We consider the problem of minimizing age of information in general single-hop and multihop wireless networks. First, we formulate a way to convert AoI optimization problems into equivalent network stability problems. Then, we propose a heuristic low complexity approach for achieving stability that can handle general network topologies; unicast, multicast and broadcast flows; interference constraints; link reliabilities; and AoI cost functions. We provide numerical results to show that our proposed algorithms behave as well as the best known scheduling and routing schemes available in the literature for a wide variety of network settings.

cs.IT↗

Age of Information for Discrete Time Queues

Age of information (AoI) is a time-evolving measure of information freshness, that tracks the time since the last received fresh update was generated. Analyzing peak and average AoI, two time average metrics of AoI, for various continuous time queueing systems has received considerable attention. We analyze peak and average age for various discrete time queueing systems. We first consider first come first serve (FCFS) Ber/G/1 and Ber/G/1 queue with vacations, and derive explicit expressions for peak and average age. We also obtain age expressions for the last come first serve (LCFS) queue and the $G/G/\infty$ queue. We build upon proof techniques from earlier results, and also present new techniques that might be of independent interest in analyzing age in discrete time queuing systems.

cs.IT↗

Age Optimal Information Gathering and Dissemination on Graphs

We consider the problem of timely exchange of updates between a central station and a set of ground terminals $V$, via a mobile agent that traverses across the ground terminals along a mobility graph $G = (V, E)$. We design the trajectory of the mobile agent to minimize peak and average age of information (AoI), two newly proposed metrics for measuring timeliness of information. We consider randomized trajectories, in which the mobile agent travels from terminal $i$ to terminal $j$ with probability $P_{i,j}$. For the information gathering problem, we show that a randomized trajectory is peak age optimal and factor-$8\mathcal{H}$ average age optimal, where $\mathcal{H}$ is the mixing time of the randomized trajectory on the mobility graph $G$. We also show that the average age minimization problem is NP-hard. For the information dissemination problem, we prove that the same randomized trajectory is factor-$O(\mathcal{H})$ peak and average age optimal. Moreover, we propose an age-based trajectory, which utilizes information about current age at terminals, and show that it is factor-$2$ average age optimal in a symmetric setting.

cs.IT↗