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Vissarion Fisikopoulos

Publications and source records attributed to Vissarion Fisikopoulos.

17 recordsLinked to original sources

Randomized Control in Performance Analysis and Empirical Asset Pricing

The present article explores the application of randomized control techniques in empirical asset pricing and performance evaluation. It introduces geometric random walks, a class of Markov chain Monte Carlo methods, to construct flexible control groups in the form of random portfolios adhering to investor constraints. The sampling-based methods enable an exploration of the relationship between academically studied factor premia and performance in a practical setting. In an empirical application, the study assesses the potential to capture premias associated with size, value, quality, and momentum within a strongly constrained setup, exemplified by the investor guidelines of the MSCI Diversified Multifactor index. Additionally, the article highlights issues with the more traditional use case of random portfolios for drawing inferences in performance evaluation, showcasing challenges related to the intricacies of high-dimensional geometry.

q-fin.PM

A practical algorithm for volume estimation based on billiard trajectories and simulated annealing

We tackle the problem of efficiently approximating the volume of convex polytopes, when these are given in three different representations: H-polytopes, which have been studied extensively, V-polytopes, and zonotopes (Z-polytopes). We design a novel practical Multiphase Monte Carlo algorithm that leverages random walks based on billiard trajectories, as well as a new empirical convergence tests and a simulated annealing schedule of adaptive convex bodies. After tuning several parameters of our proposed method, we present a detailed experimental evaluation of our tuned algorithm using a rich dataset containing Birkhoff polytopes and polytopes from structural biology. Our open-source implementation tackles problems that have been intractable so far, offering the first software to scale up in thousands of dimensions for H-polytopes and in the hundreds for V- and Z-polytopes on moderate hardware. Last, we illustrate our software in evaluating Z-polytope approximations.

cs.CG

Fast Floating-Point Filters for Robust Predicates

Geometric predicates are at the core of many algorithms, such as the construction of Delaunay triangulations, mesh processing and spatial relation tests. These algorithms have applications in scientific computing, geographic information systems and computer-aided design. With floating-point arithmetic, these geometric predicates can incur round-off errors that may lead to incorrect results and inconsistencies, causing computations to fail. This issue has been addressed using a combination of exact arithmetic for robustness and floating-point filters to mitigate the computational cost of exact computations. The implementation of exact computations and floating-point filters can be a difficult task, and code generation tools have been proposed to address this. We present a new C++ meta-programming framework for the generation of fast, robust predicates for arbitrary geometric predicates based on polynomial expressions. We combine and extend different approaches to filtering, branch reduction, and overflow avoidance that have previously been proposed. We show examples of how this approach produces correct results for data sets that could lead to incorrect predicate results with naive implementations. Our benchmark results demonstrate that our implementation surpasses state-of-the-art implementations.

math.NA

Randomized geometric tools for anomaly detection in stock markets

We propose novel randomized geometric tools to detect low-volatility anomalies in stock markets; a principal problem in financial economics. Our modeling of the (detection) problem results in sampling and estimating the (relative) volume of geodesically non-convex and non-connected spherical patches that arise by intersecting a non-standard simplex with a sphere. To sample, we introduce two novel Markov Chain Monte Carlo (MCMC) algorithms that exploit the geometry of the problem and employ state-of-the-art continuous geometric random walks (such as Billiard walk and Hit-and-Run) adapted on spherical patches. To our knowledge, this is the first geometric formulation and MCMC-based analysis of the volatility puzzle in stock markets. We have implemented our algorithms in C++ (along with an R interface) and we illustrate the power of our approach by performing extensive experiments on real data. Our analyses provide accurate detection and new insights into the distribution of portfolios' performance characteristics. Moreover, we use our tools to show that classical methods for low-volatility anomaly detection in finance form bad proxies that could lead to misleading or inaccurate results.

cs.CG

Volesti: Volume Approximation and Sampling for Convex Polytopes in R

Sampling from high dimensional distributions and volume approximation of convex bodies are fundamental operations that appear in optimization, finance, engineering, artificial intelligence and machine learning. In this paper we present volesti, an R package that provides efficient, scalable algorithms for volume estimation, uniform and Gaussian sampling from convex polytopes. volesti scales to hundreds of dimensions, handles efficiently three different types of polyhedra and provides non existing sampling routines to R. We demonstrate the power of volesti by solving several challenging problems using the R language.

stat.CO

Truncated Log-concave Sampling with Reflective Hamiltonian Monte Carlo

We introduce Reflective Hamiltonian Monte Carlo (ReHMC), an HMC-based algorithm, to sample from a log-concave distribution restricted to a convex body. We prove that, starting from a warm start, the walk mixes to a log-concave target distribution $π(x) \propto e^{-f(x)}$, where $f$ is $L$-smooth and $m$-strongly-convex, within accuracy $\varepsilon$ after $\widetilde O(κd^2 \ell^2 \log (1 / \varepsilon))$ steps for a well-rounded convex body where $κ= L / m$ is the condition number of the negative log-density, $d$ is the dimension, $\ell$ is an upper bound on the number of reflections, and $\varepsilon$ is the accuracy parameter. We also developed an efficient open source implementation of ReHMC and we performed an experimental study on various high-dimensional data-sets. The experiments suggest that ReHMC outperfroms Hit-and-Run and Coordinate-Hit-and-Run regarding the time it needs to produce an independent sample and introduces practical truncated sampling in thousands of dimensions.

cs.LG

Geometric algorithms for sampling the flux space of metabolic networks

Systems Biology is a fundamental field and paradigm that introduces a new era in Biology. The crux of its functionality and usefulness relies on metabolic networks that model the reactions occurring inside an organism and provide the means to understand the underlying mechanisms that govern biological systems. Even more, metabolic networks have a broader impact that ranges from resolution of ecosystems to personalized medicine.The analysis of metabolic networks is a computational geometry oriented field as one of the main operations they depend on is sampling uniformly points from polytopes; the latter provides a representation of the steady states of the metabolic networks. However, the polytopes that result from biological data are of very high dimension (to the order of thousands) and in most, if not all, the cases are considerably skinny. Therefore, to perform uniform random sampling efficiently in this setting, we need a novel algorithmic and computational framework specially tailored for the properties of metabolic networks.We present a complete software framework to handle sampling in metabolic networks. Its backbone is a Multiphase Monte Carlo Sampling (MMCS) algorithm that unifies rounding and sampling in one pass, obtaining both upon termination. It exploits an improved variant of the Billiard Walk that enjoys faster arithmetic complexity per step. We demonstrate the efficiency of our approach by performing extensive experiments on various metabolic networks. Notably, sampling on the most complicated human metabolic network accessible today, Recon3D, corresponding to a polytope of dimension 5 335 took less than 30 hours. To our knowledge, that is out of reach for existing software.

q-bio.QM

Efficient Sampling from Feasible Sets of SDPs and Volume Approximation

We present algorithmic, complexity, and implementation results on the problem of sampling points from a spectrahedron, that is the feasible region of a semidefinite program. Our main tool is geometric random walks. We analyze the arithmetic and bit complexity of certain primitive geometric operations that are based on the algebraic properties of spectrahedra and the polynomial eigenvalue problem. This study leads to the implementation of a broad collection of random walks for sampling from spectrahedra that experimentally show faster mixing times than methods currently employed either in theoretical studies or in applications, including the popular family of Hit-and-Run walks. The different random walks offer a variety of advantages , thus allowing us to efficiently sample from general probability distributions, for example the family of log-concave distributions which arise in numerous applications. We focus on two major applications of independent interest: (i) approximate the volume of a spectrahedron, and (ii) compute the expectation of functions coming from robust optimal control. We exploit efficient linear algebra algorithms and implementations to address the aforemen-tioned computations in very high dimension. In particular, we provide a C++ open source implementation of our methods that scales efficiently, for the first time, up to dimension 200. We illustrate its efficiency on various data sets.

cs.CG

Algorithms for Deciding Membership in Polytopes of General Dimension

We study the fundamental problem of polytope membership aiming at large convex polytopes, i.e. in high dimension and with many facets, given as an intersection of halfspaces. Standard data-structures as well as brute force methods cannot scale, due to the curse of dimen- sionality. We design an efficient algorithm, by reduction to the approx- imate Nearest Neighbor (ANN) problem based on the construction of a Voronoi diagram with the polytope being one bounded cell. We thus trade exactness for efficiency so as to obtain complexity bounds polyno- mial in the dimension, by exploiting recent progress in the complexity of ANN search. We employ this algorithm to present a novel boundary data structure based on a Newton-like iterative intersection procedure. We implement our algorithms and compare with brute-force approaches to show that they scale very well as the dimension and number of facets grow larger.

cs.CG

Practical volume computation of structured convex bodies, and an application to modeling portfolio dependencies and financial crises

We examine volume computation of general-dimensional polytopes and more general convex bodies, defined as the intersection of a simplex by a family of parallel hyperplanes, and another family of parallel hyperplanes or a family of concentric ellipsoids. Such convex bodies appear in modeling and predicting financial crises. The impact of crises on the economy (labor, income, etc.) makes its detection of prime interest. Certain features of dependencies in the markets clearly identify times of turmoil. We describe the relationship between asset characteristics by means of a copula; each characteristic is either a linear or quadratic form of the portfolio components, hence the copula can be constructed by computing volumes of convex bodies. We design and implement practical algorithms in the exact and approximate setting, we experimentally juxtapose them and study the tradeoff of exactness and accuracy for speed. We analyze the following methods in order of increasing generality: rejection sampling relying on uniformly sampling the simplex, which is the fastest approach, but inaccurate for small volumes; exact formulae based on the computation of integrals of probability distribution functions; an optimized Lawrence sign decomposition method, since the polytopes at hand are shown to be simple; Markov chain Monte Carlo algorithms using random walks based on the hit-and-run paradigm generalized to nonlinear convex bodies and relying on new methods for computing a ball enclosed; the latter is experimentally extended to non-convex bodies with very encouraging results. Our C++ software, based on CGAL and Eigen and available on github, is shown to be very effective in up to 100 dimensions. Our results offer novel, effective means of computing portfolio dependencies and an indicator of financial crises, which is shown to correctly identify past crises.

cs.CG

Enumeration of $2$-level polytopes

A (convex) polytope $P$ is said to be $2$-level if for every direction of hyperplanes which is facet-defining for $P$, the vertices of $P$ can be covered with two hyperplanes of that direction. The study of these polytopes is motivated by questions in combinatorial optimization and communication complexity, among others. In this paper, we present the first algorithm for enumerating all combinatorial types of $2$-level polytopes of a given dimension $d$, and provide complete experimental results for $d \leqslant 7$. Our approach is inductive: for each fixed $(d-1)$-dimensional $2$-level polytope $P_0$, we enumerate all $d$-dimensional $2$-level polytopes $P$ that have $P_0$ as a facet. This relies on the enumeration of the closed sets of a closure operator over a finite ground set. By varying the prescribed facet $P_0$, we obtain all $2$-level polytopes in dimension $d$.

math.CO

Faster Geometric Algorithms via Dynamic Determinant Computation

The computation of determinants or their signs is the core procedure in many important geometric algorithms, such as convex hull, volume and point location. As the dimension of the computation space grows, a higher percentage of the total computation time is consumed by these computations. In this paper we study the sequences of determinants that appear in geometric algorithms. The computation of a single determinant is accelerated by using the information from the previous computations in that sequence. We propose two dynamic determinant algorithms with quadratic arithmetic complexity when employed in convex hull and volume computations, and with linear arithmetic complexity when used in point location problems. We implement the proposed algorithms and perform an extensive experimental analysis. On one hand, our analysis serves as a performance study of state-of-the-art determinant algorithms and implementations. On the other hand, we demonstrate the supremacy of our methods over state-of-the-art implementations of determinant and geometric algorithms. Our experimental results include a 20 and 78 times speed-up in volume and point location computations in dimension 6 and 11 respectively.

cs.CG

Efficient edge-skeleton computation for polytopes defined by oracles

In general dimension, there is no known total polynomial algorithm for either convex hull or vertex enumeration, i.e. an algorithm whose complexity depends polynomially on the input and output sizes. It is thus important to identify problems (and polytope representations) for which total polynomial-time algorithms can be obtained. We offer the first total polynomial-time algorithm for computing the edge-skeleton (including vertex enumeration) of a polytope given by an optimization or separation oracle, where we are also given a superset of its edge directions. We also offer a space-efficient variant of our algorithm by employing reverse search. All complexity bounds refer to the (oracle) Turing machine model. There is a number of polytope classes naturally defined by oracles; for some of them neither vertex nor facet representation is obvious. We consider two main applications, where we obtain (weakly) total polynomial-time algorithms: Signed Minkowski sums of convex polytopes, where polytopes can be subtracted provided the signed sum is a convex polytope, and computation of secondary, resultant, and discriminant polytopes. Further applications include convex combinatorial optimization and convex integer programming, where we offer a new approach, thus removing the complexity's exponential dependence in the dimension.

cs.CG

Efficient Random-Walk Methods for Approximating Polytope Volume

We experimentally study the fundamental problem of computing the volume of a convex polytope given as an intersection of linear inequalities. We implement and evaluate practical randomized algorithms for accurately approximating the polytope's volume in high dimensions (e.g. one hundred). To carry out this efficiently we experimentally correlate the effect of parameters, such as random walk length and number of sample points, on accuracy and runtime. Moreover, we exploit the problem's geometry by implementing an iterative rounding procedure, computing partial generations of random points and designing fast polytope boundary oracles. Our publicly available code is significantly faster than exact computation and more accurate than existing approximation methods. We provide volume approximations for the Birkhoff polytopes B_11,...,B_15, whereas exact methods have only computed that of B_10.

cs.CG

An Oracle-based, Output-sensitive Algorithm for Projections of Resultant Polytopes

We design an algorithm to compute the Newton polytope of the resultant, known as resultant polytope, or its orthogonal projection along a given direction. The resultant is fundamental in algebraic elimination, optimization, and geometric modeling. Our algorithm exactly computes vertex- and halfspace-representations of the polytope using an oracle producing resultant vertices in a given direction, thus avoiding walking on the polytope whose dimension is alpha-n-1, where the input consists of alpha points in Z^n. Our approach is output-sensitive as it makes one oracle call per vertex and facet. It extends to any polytope whose oracle-based definition is advantageous, such as the secondary and discriminant polytopes. Our publicly available implementation uses the experimental CGAL package triangulation. Our method computes 5-, 6- and 7-dimensional polytopes with 35K, 23K and 500 vertices, respectively, within 2hrs, and the Newton polytopes of many important surface equations encountered in geometric modeling in <1sec, whereas the corresponding secondary polytopes are intractable. It is faster than tropical geometry software up to dimension 5 or 6. Hashing determinantal predicates accelerates execution up to 100 times. One variant computes inner and outer approximations with, respectively, 90% and 105% of the true volume, up to 25 times faster.

cs.SC

Study of the effect of cost policies in the convergence of selfish strategies in Pure Nash Equilibria in Congestion Games

In this work we study of competitive situations among users of a set of global resources. More precisely we study the effect of cost policies used by these resources in the convergence time to a pure Nash equilibrium. The work is divided in two parts. In the theoretical part we prove lower and upper bounds on the convergence time for various cost policies. We then implement all the models we study and provide some experimental results. These results follows the theoretical with one exception which is the most interesting among the experiments. In the case of coalitional users the theoretical upper bound is pseudo-polynomial to the number of users but the experimental results shows that the convergence time is polynomial.

cs.GT

An implementation of range trees with fractional cascading in C++

Range trees are multidimensional binary trees which are used to perform d-dimensional orthogonal range searching. In this technical report we study the implementation issues of range trees with fractional cascading, named layered range trees. We also document our implementation of range trees with fractional cascading in C++ using STL and generic programming techniques.

cs.DS