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Vitorino Ramos

Publications and source records attributed to Vitorino Ramos.

At least 19 recordsLinked to original sources

A Model for Foraging Ants, Controlled by Spiking Neural Networks and Double Pheromones

A model of an Ant System where ants are controlled by a spiking neural circuit and a second order pheromone mechanism in a foraging task is presented. A neural circuit is trained for individual ants and subsequently the ants are exposed to a virtual environment where a swarm of ants performed a resource foraging task. The model comprises an associative and unsupervised learning strategy for the neural circuit of the ant. The neural circuit adapts to the environment by means of classical conditioning. The initially unknown environment includes different types of stimuli representing food and obstacles which, when they come in direct contact with the ant, elicit a reflex response in the motor neural system of the ant: moving towards or away from the source of the stimulus. The ants are released on a landscape with multiple food sources where one ant alone would have difficulty harvesting the landscape to maximum efficiency. The introduction of a double pheromone mechanism yields better results than traditional ant colony optimization strategies. Traditional ant systems include mainly a positive reinforcement pheromone. This approach uses a second pheromone that acts as a marker for forbidden paths (negative feedback). This blockade is not permanent and is controlled by the evaporation rate of the pheromones. The combined action of both pheromones acts as a collective stigmergic memory of the swarm, which reduces the search space of the problem. This paper explores how the adaptation and learning abilities observed in biologically inspired cognitive architectures is synergistically enhanced by swarm optimization strategies. The model portraits two forms of artificial intelligent behaviour: at the individual level the spiking neural network is the main controller and at the collective level the pheromone distribution is a map towards the solution emerged by the colony.

cs.NE

Traversing News with Ant Colony Optimisation and Negative Pheromones

The past decade has seen the rapid development of the online newsroom. News published online are the main outlet of news surpassing traditional printed newspapers. This poses challenges to the production and to the consumption of those news. With those many sources of information available it is important to find ways to cluster and organise the documents if one wants to understand this new system. A novel bio inspired approach to the problem of traversing the news is presented. It finds Hamiltonian cycles over documents published by the newspaper The Guardian. A Second Order Swarm Intelligence algorithm based on Ant Colony Optimisation was developed that uses a negative pheromone to mark unrewarding paths with a "no-entry" signal. This approach follows recent findings of negative pheromone usage in real ants.

cs.IR

Second Order Swarm Intelligence

An artificial Ant Colony System (ACS) algorithm to solve general-purpose combinatorial Optimization Problems (COP) that extends previous AC models [21] by the inclusion of a negative pheromone, is here described. Several Travelling Salesman Problem (TSP) were used as benchmark. We show that by using two different sets of pheromones, a second-order co-evolved compromise between positive and negative feedbacks achieves better results than single positive feedback systems. The algorithm was tested against known NP-complete combinatorial Optimization Problems, running on symmetrical TSP's. We show that the new algorithm compares favourably against these benchmarks, accordingly to recent biological findings by Robinson [26,27], and Gruter [28] where "No entry" signals and negative feedback allows a colony to quickly reallocate the majority of its foragers to superior food patches. This is the first time an extended ACS algorithm is implemented with these successful characteristics.

cs.NE

Computational Chemotaxis in Ants and Bacteria over Dynamic Environments

Chemotaxis can be defined as an innate behavioural response by an organism to a directional stimulus, in which bacteria, and other single-cell or multicellular organisms direct their movements according to certain chemicals in their environment. This is important for bacteria to find food (e.g., glucose) by swimming towards the highest concentration of food molecules, or to flee from poisons. Based on self-organized computational approaches and similar stigmergic concepts we derive a novel swarm intelligent algorithm. What strikes from these observations is that both eusocial insects as ant colonies and bacteria have similar natural mechanisms based on stigmergy in order to emerge coherent and sophisticated patterns of global collective behaviour. Keeping in mind the above characteristics we will present a simple model to tackle the collective adaptation of a social swarm based on real ant colony behaviors (SSA algorithm) for tracking extrema in dynamic environments and highly multimodal complex functions described in the well-know De Jong test suite. Later, for the purpose of comparison, a recent model of artificial bacterial foraging (BFOA algorithm) based on similar stigmergic features is described and analyzed. Final results indicate that the SSA collective intelligence is able to cope and quickly adapt to unforeseen situations even when over the same cooperative foraging period, the community is requested to deal with two different and contradictory purposes, while outperforming BFOA in adaptive speed. Results indicate that the present approach deals well in severe Dynamic Optimization problems.

cs.MA

On Self-Regulated Swarms, Societal Memory, Speed and Dynamics

We propose a Self-Regulated Swarm (SRS) algorithm which hybridizes the advantageous characteristics of Swarm Intelligence as the emergence of a societal environmental memory or cognitive map via collective pheromone laying in the landscape (properly balancing the exploration/exploitation nature of our dynamic search strategy), with a simple Evolutionary mechanism that trough a direct reproduction procedure linked to local environmental features is able to self-regulate the above exploratory swarm population, speeding it up globally. In order to test his adaptive response and robustness, we have recurred to different dynamic multimodal complex functions as well as to Dynamic Optimization Control problems, measuring reaction speeds and performance. Final comparisons were made with standard Genetic Algorithms (GAs), Bacterial Foraging strategies (BFOA), as well as with recent Co-Evolutionary approaches. SRS's were able to demonstrate quick adaptive responses, while outperforming the results obtained by the other approaches. Additionally, some successful behaviors were found. One of the most interesting illustrate that the present SRS collective swarm of bio-inspired ant-like agents is able to track about 65% of moving peaks traveling up to ten times faster than the velocity of a single individual composing that precise swarm tracking system.

cs.NE

Societal Implicit Memory and his Speed on Tracking Extrema over Dynamic Environments using Self-Regulatory Swarms

In order to overcome difficult dynamic optimization and environment extrema tracking problems, We propose a Self-Regulated Swarm (SRS) algorithm which hybridizes the advantageous characteristics of Swarm Intelligence as the emergence of a societal environmental memory or cognitive map via collective pheromone laying in the landscape (properly balancing the exploration/exploitation nature of our dynamic search strategy), with a simple Evolutionary mechanism that trough a direct reproduction procedure linked to local environmental features is able to self-regulate the above exploratory swarm population, speeding it up globally. In order to test his adaptive response and robustness, we have recurred to different dynamic multimodal complex functions as well as to Dynamic Optimization Control problems, measuring reaction speeds and performance. Final comparisons were made with standard Genetic Algorithms (GAs), Bacterial Foraging strategies (BFOA), as well as with recent Co-Evolutionary approaches. SRS's were able to demonstrate quick adaptive responses, while outperforming the results obtained by the other approaches. Additionally, some successful behaviors were found. One of the most interesting illustrate that the present SRS collective swarm of bio-inspired ant-like agents is able to track about 65% of moving peaks traveling up to ten times faster than the velocity of a single individual composing that precise swarm tracking system.

cs.MA

Self-Regulated Artificial Ant Colonies on Digital Image Habitats

Artificial life models, swarm intelligent and evolutionary computation algorithms are usually built on fixed size populations. Some studies indicate however that varying the population size can increase the adaptability of these systems and their capability to react to changing environments. In this paper we present an extended model of an artificial ant colony system designed to evolve on digital image habitats. We will show that the present swarm can adapt the size of the population according to the type of image on which it is evolving and reacting faster to changing images, thus converging more rapidly to the new desired regions, regulating the number of his image foraging agents. Finally, we will show evidences that the model can be associated with the Mathematical Morphology Watershed algorithm to improve the segmentation of digital grey-scale images. KEYWORDS: Swarm Intelligence, Perception and Image Processing, Pattern Recognition, Mathematical Morphology, Social Cognitive Maps, Social Foraging, Self-Organization, Distributed Search.

cs.MA

On Ants, Bacteria and Dynamic Environments

Wasps, bees, ants and termites all make effective use of their environment and resources by displaying collective swarm intelligence. Termite colonies - for instance - build nests with a complexity far beyond the comprehension of the individual termite, while ant colonies dynamically allocate labor to various vital tasks such as foraging or defense without any central decision-making ability. Recent research suggests that microbial life can be even richer: highly social, intricately networked, and teeming with interactions, as found in bacteria. What strikes from these observations is that both ant colonies and bacteria have similar natural mechanisms based on Stigmergy and Self-Organization in order to emerge coherent and sophisticated patterns of global behaviour. Keeping in mind the above characteristics we will present a simple model to tackle the collective adaptation of a social swarm based on real ant colony behaviors (SSA algorithm) for tracking extrema in dynamic environments and highly multimodal complex functions described in the well-know De Jong test suite. Then, for the purpose of comparison, a recent model of artificial bacterial foraging (BFOA algorithm) based on similar stigmergic features is described and analyzed. Final results indicate that the SSA collective intelligence is able to cope and quickly adapt to unforeseen situations even when over the same cooperative foraging period, the community is requested to deal with two different and contradictory purposes, while outperforming BFOA in adaptive speed.

cs.DC

Varying the Population Size of Artificial Foraging Swarms on Time Varying Landscapes

Swarm Intelligence (SI) is the property of a system whereby the collective behaviors of (unsophisticated) entities interacting locally with their environment cause coherent functional global patterns to emerge. SI provides a basis with wich it is possible to explore collective (or distributed) problem solving without centralized control or the provision of a global model. In this paper we present a Swarm Search Algorithm with varying population of agents. The swarm is based on a previous model with fixed population which proved its effectiveness on several computation problems. We will show that the variation of the population size provides the swarm with mechanisms that improves its self-adaptability and causes the emergence of a more robust self-organized behavior, resulting in a higher efficiency on searching peaks and valleys over dynamic search landscapes represented here - for the purpose of different experiments - by several three-dimensional mathematical functions that suddenly change over time. We will also show that the present swarm, for each function, self-adapts towards an optimal population size, thus self-regulating.

nlin.AO

Social Cognitive Maps, Swarm Perception and Distributed Search on Dynamic Landscapes

Swarm Intelligence (SI) is the property of a system whereby the collective behaviors of (unsophisticated) entities interacting locally with their environment cause coherent functional global patterns to emerge. SI provides a basis with which it is possible to explore collective (or distributed) problem solving without centralized control or the provision of a global model. To tackle the formation of a coherent social collective intelligence from individual behaviors, we discuss several concepts related to self-organization, stigmergy and social foraging in animals. Then, in a more abstract level we suggest and stress the role played not only by the environmental media as a driving force for societal learning, as well as by positive and negative feedbacks produced by the many interactions among agents. Finally, presenting a simple model based on the above features, we will address the collective adaptation of a social community to a cultural (environmental, contextual) or media informational dynamical landscape, represented here - for the purpose of different experiments - by several three-dimensional mathematical functions that suddenly change over time. Results indicate that the collective intelligence is able to cope and quickly adapt to unforeseen situations even when over the same cooperative foraging period, the community is requested to deal with two different and contradictory purposes. KEYWORDS: Swarm Intelligence and Perception, Social Cognitive Maps, Social Foraging, Self-Organization, Distributed Search and Optimization

nlin.AO

From Feature Extraction to Classification: A multidisciplinary Approach applied to Portuguese Granites

The purpose of this paper is to present a complete methodology based on a multidisciplinary approach, that goes from the extraction of features till the classification of a set of different portuguese granites. The set of tools to extract the features that characterise polished surfaces of the granites is mainly based on mathematical morphology. The classification methodology is based on a genetic algorithm capable of search the input feature space used by the nearest neighbour rule classifier. Results show that is adequate to perform feature reduction and simultaneous improve the recognition rate. Moreover, the present methodology represents a robust strategy to understand the proper nature of the images treated, and their discriminant features. KEYWORDS: Portuguese grey granites, feature extraction, mathematical morphology, feature reduction, genetic algorithms, nearest neighbour rule classifiers (k-NNR).

cs.AI

ANTIDS: Self-Organized Ant-based Clustering Model for Intrusion Detection System

Security of computers and the networks that connect them is increasingly becoming of great significance. Computer security is defined as the protection of computing systems against threats to confidentiality, integrity, and availability. There are two types of intruders: the external intruders who are unauthorized users of the machines they attack, and internal intruders, who have permission to access the system with some restrictions. Due to the fact that it is more and more improbable to a system administrator to recognize and manually intervene to stop an attack, there is an increasing recognition that ID systems should have a lot to earn on following its basic principles on the behavior of complex natural systems, namely in what refers to self-organization, allowing for a real distributed and collective perception of this phenomena. With that aim in mind, the present work presents a self-organized ant colony based intrusion detection system (ANTIDS) to detect intrusions in a network infrastructure. The performance is compared among conventional soft computing paradigms like Decision Trees, Support Vector Machines and Linear Genetic Programming to model fast, online and efficient intrusion detection systems.

cs.CR

Swarming around Shellfish Larvae

The collection of wild larvae seed as a source of raw material is a major sub industry of shellfish aquaculture. To predict when, where and in what quantities wild seed will be available, it is necessary to track the appearance and growth of planktonic larvae. One of the most difficult groups to identify, particularly at the species level are the Bivalvia. This difficulty arises from the fact that fundamentally all bivalve larvae have a similar shape and colour. Identification based on gross morphological appearance is limited by the time-consuming nature of the microscopic examination and by the limited availability of expertise in this field. Molecular and immunological methods are also being studied. We describe the application of computational pattern recognition methods to the automated identification and size analysis of scallop larvae. For identification, the shape features used are binary invariant moments; that is, the features are invariant to shift (position within the image), scale (induced either by growth or differential image magnification) and rotation. Images of a sample of scallop and non-scallop larvae covering a range of maturities have been analysed. In order to overcome the automatic identification, as well as to allow the system to receive new unknown samples at any moment, a self-organized and unsupervised ant-like clustering algorithm based on Swarm Intelligence is proposed, followed by simple k-NNR nearest neighbour classification on the final map. Results achieve a full recognition rate of 100% under several situations (k =1 or 3).

cs.AI

Less is More - Genetic Optimisation of Nearest Neighbour Classifiers

The present paper deals with optimisation of Nearest Neighbour rule Classifiers via Genetic Algorithms. The methodology consists on implement a Genetic Algorithm capable of search the input feature space used by the NNR classifier. Results show that is adequate to perform feature reduction and simultaneous improve the Recognition Rate. Some practical examples prove that is possible to Recognise Portuguese Granites in 100%, with only 3 morphological features (from an original set of 117 features), which is well suited for real time applications. Moreover, the present method represents a robust strategy to understand the proper nature of the images treated, and their discriminant features. KEYWORDS: Feature Reduction, Genetic Algorithms, Nearest Neighbour Rule Classifiers (k-NNR).

cs.AI

Self-Organizing the Abstract: Canvas as a Swarm Habitat for Collective Memory, Perception and Cooperative Distributed Creativity

Past experiences under the designation of "Swarm Paintings" conducted in 2001, not only confirmed the possibility of realizing an artificial art (thus non-human), as introduced into the process the questioning of creative migration, specifically from the computer monitors to the canvas via a robotic harm. In more recent self-organized based research we seek to develop and profound the initial ideas by using a swarm of autonomous robots (ARTsBOT project 2002-03), that "live" avoiding the purpose of being merely a simple perpetrator of order streams coming from an external computer, but instead, that actually co-evolve within the canvas space, acting (that is, laying ink) according to simple inner threshold stimulus response functions, reacting simultaneously to the chromatic stimulus present in the canvas environment done by the passage of their team-mates, as well as by the distributed feedback, affecting their future collective behaviour. In parallel, and in what respects to certain types of collective systems, we seek to confirm, in a physically embedded way, that the emergence of order (even as a concept) seems to be found at a lower level of complexity, based on simple and basic interchange of information, and on the local dynamic of parts, who, by self-organizing mechanisms tend to form an lived whole, innovative and adapting, allowing for emergent open-ended creative and distributed production. KEYWORDS: ArtSBots Project, Swarm Intelligence, Stigmergy, UnManned Art, Symbiotic Art, Swarm Paintings, Robot Paintings, Non-Human Art, Painting Emergence and Cooperation, Art and Complexity, ArtBots: The Robot Talent Show.

cs.MM

Self-Organized Stigmergic Document Maps: Environment as a Mechanism for Context Learning

Social insect societies and more specifically ant colonies, are distributed systems that, in spite of the simplicity of their individuals, present a highly structured social organization. As a result of this organization, ant colonies can accomplish complex tasks that in some cases exceed the individual capabilities of a single ant. The study of ant colonies behavior and of their self-organizing capabilities is of interest to knowledge retrieval/management and decision support systems sciences, because it provides models of distributed adaptive organization which are useful to solve difficult optimization, classification, and distributed control problems, among others. In the present work we overview some models derived from the observation of real ants, emphasizing the role played by stigmergy as distributed communication paradigm, and we present a novel strategy to tackle unsupervised clustering as well as data retrieval problems. The present ant clustering system (ACLUSTER) avoids not only short-term memory based strategies, as well as the use of several artificial ant types (using different speeds), present in some recent approaches. Moreover and according to our knowledge, this is also the first application of ant systems into textual document clustering. KEYWORDS: Swarm Intelligence, Ant Systems, Unsupervised Clustering, Data Retrieval, Data Mining, Distributed Computing, Document Maps, Textual Document Clustering.

cs.AI

Clustering Techniques for Marbles Classification

Automatic marbles classification based on their visual appearance is an important industrial issue. However, there is no definitive solution to the problem mainly due to the presence of randomly distributed high number of different colours and its subjective evaluation by the human expert. In this paper we present a study of segmentation techniques, we evaluate they overall performance using a training set and standard quality measures and finally we apply different clustering techniques to automatically classify the marbles. KEYWORDS: Segmentation, Clustering, Quadtrees, Learning Vector Quantization (LVQ), Simulated Annealing (SA).

cs.AI

On the Implicit and on the Artificial - Morphogenesis and Emergent Aesthetics in Autonomous Collective Systems

Imagine a "machine" where there is no pre-commitment to any particular representational scheme: the desired behaviour is distributed and roughly specified simultaneously among many parts, but there is minimal specification of the mechanism required to generate that behaviour, i.e. the global behaviour evolves from the many relations of multiple simple behaviours. A machine that lives to and from/with Synergy. An artificial super-organism that avoids specific constraints and emerges within multiple low-level implicit bio-inspired mechanisms. KEYWORDS: Complex Science, ArtSBots Project, Swarm Intelligence, Stigmergy, UnManned Art, Symbiotic Art, Swarm Paintings, Robot Paintings, Non-Human Art, Painting Emergence and Cooperation, Art and Complexity, ArtBots: The Robot Talent Show.

cs.AI