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Vittorio Ferrari

Publications and source records attributed to Vittorio Ferrari.

At least 19 recordsLinked to original sources

InteractGesture: Progressive Chunk Guidance for Continuous Streaming Co-Speech Gesture Control

Co-speech gesture generation has made significant progress toward realistic full-body motion from speaker audio, yet existing models lack fine-grained spatial controllability of individual joints. To address this, we introduce \emph{InteractGesture}, a model-agnostic, inference-time method for spatially controllable gesture generation. \emph{InteractGesture} guides target latent estimates of a diffusion sampler through a differentiable RVQ-VAE decoder, backpropagating spatial control gradients to adjust motion latents during sampling. A primary challenge in streaming co-speech generation is chunk-wise dependency: standard sequential inference freezes prior chunks, preventing spatial constraints in future chunks from adjusting preceding trajectories and causing boundary inconsistencies. To overcome this limitation, we propose \emph{Progressive Chunk Guidance}, a chunk-window strategy that maintains an active set of editable chunk latents with staggered delays, enabling spatial constraints to propagate gradients backward across chunk boundaries during streaming generation. Experiments on the BEAT2 dataset show that \emph{InteractGesture} improves multi-joint spatial control while preserving overall gesture quality. Furthermore, our approach supports diverse applications, including sparse joint positioning, dense joint trajectory control, and directional pointing. Our project page is available at https://exitudio.github.io/interactgesture-page .

cs.CV

MaskInversion: Localized Embeddings via Optimization of Explainability Maps

Vision-language foundation models such as CLIP have achieved tremendous results in global vision-language alignment, but still show some limitations in creating representations for specific image regions. % To address this problem, we propose MaskInversion, a method that leverages the feature representations of pre-trained foundation models, such as CLIP, to generate a context-aware embedding for a query image region specified by a mask at test time. MaskInversion starts with initializing an embedding token and compares its explainability map, derived from the foundation model, to the query mask. The embedding token is then subsequently refined to approximate the query region by minimizing the discrepancy between its explainability map and the query mask. During this process, only the embedding vector is updated, while the underlying foundation model is kept frozen allowing to use MaskInversion with any pre-trained model. As deriving the explainability map involves computing its gradient, which can be expensive, we propose a gradient decomposition strategy that simplifies this computation. The learned region representation can be used for a broad range of tasks, including open-vocabulary class retrieval, referring expression comprehension, as well as for localized captioning and image generation. We evaluate the proposed method on all those tasks on several datasets such as PascalVOC, MSCOCO, RefCOCO, and OpenImagesV7 and show its capabilities compared to other SOTA approaches.

cs.CV

HAMMR: HierArchical MultiModal React agents for generic VQA

Combining Large Language Models (LLMs) with external specialized tools (LLMs+tools) is a recent paradigm to solve multimodal tasks such as Visual Question Answering (VQA). While this approach was demonstrated to work well when optimized and evaluated for each individual benchmark, in practice it is crucial for the next generation of real-world AI systems to handle a broad range of multimodal problems. Therefore we pose the VQA problem from a unified perspective and evaluate a single system on a varied suite of VQA tasks including counting, spatial reasoning, OCR-based reasoning, visual pointing, external knowledge, and more. In this setting, we demonstrate that naively applying the LLM+tools approach using the combined set of all tools leads to poor results. This motivates us to introduce HAMMR: HierArchical MultiModal React. We start from a multimodal ReAct-based system and make it hierarchical by enabling our HAMMR agents to call upon other specialized agents. This enhances the compositionality of the LLM+tools approach, which we show to be critical for obtaining high accuracy on generic VQA. Concretely, on our generic VQA suite, HAMMR outperforms the naive LLM+tools approach by 19.5%. Additionally, HAMMR achieves state-of-the-art results on this task, outperforming the generic standalone PaLI-X VQA model by 5.0%.

cs.CV

Grounding Everything: Emerging Localization Properties in Vision-Language Transformers

Vision-language foundation models have shown remarkable performance in various zero-shot settings such as image retrieval, classification, or captioning. But so far, those models seem to fall behind when it comes to zero-shot localization of referential expressions and objects in images. As a result, they need to be fine-tuned for this task. In this paper, we show that pretrained vision-language (VL) models allow for zero-shot open-vocabulary object localization without any fine-tuning. To leverage those capabilities, we propose a Grounding Everything Module (GEM) that generalizes the idea of value-value attention introduced by CLIPSurgery to a self-self attention path. We show that the concept of self-self attention corresponds to clustering, thus enforcing groups of tokens arising from the same object to be similar while preserving the alignment with the language space. To further guide the group formation, we propose a set of regularizations that allows the model to finally generalize across datasets and backbones. We evaluate the proposed GEM framework on various benchmark tasks and datasets for semantic segmentation. It shows that GEM not only outperforms other training-free open-vocabulary localization methods, but also achieves state-of-the-art results on the recently proposed OpenImagesV7 large-scale segmentation benchmark.

cs.CV

StoryBench: A Multifaceted Benchmark for Continuous Story Visualization

Generating video stories from text prompts is a complex task. In addition to having high visual quality, videos need to realistically adhere to a sequence of text prompts whilst being consistent throughout the frames. Creating a benchmark for video generation requires data annotated over time, which contrasts with the single caption used often in video datasets. To fill this gap, we collect comprehensive human annotations on three existing datasets, and introduce StoryBench: a new, challenging multi-task benchmark to reliably evaluate forthcoming text-to-video models. Our benchmark includes three video generation tasks of increasing difficulty: action execution, where the next action must be generated starting from a conditioning video; story continuation, where a sequence of actions must be executed starting from a conditioning video; and story generation, where a video must be generated from only text prompts. We evaluate small yet strong text-to-video baselines, and show the benefits of training on story-like data algorithmically generated from existing video captions. Finally, we establish guidelines for human evaluation of video stories, and reaffirm the need of better automatic metrics for video generation. StoryBench aims at encouraging future research efforts in this exciting new area.

cs.CV

CAD-Estate: Large-scale CAD Model Annotation in RGB Videos

We propose a method for annotating videos of complex multi-object scenes with a globally-consistent 3D representation of the objects. We annotate each object with a CAD model from a database, and place it in the 3D coordinate frame of the scene with a 9-DoF pose transformation. Our method is semi-automatic and works on commonly-available RGB videos, without requiring a depth sensor. Many steps are performed automatically, and the tasks performed by humans are simple, well-specified, and require only limited reasoning in 3D. This makes them feasible for crowd-sourcing and has allowed us to construct a large-scale dataset by annotating real-estate videos from YouTube. Our dataset CAD-Estate offers 101k instances of 12k unique CAD models placed in the 3D representations of 20k videos. In comparison to Scan2CAD, the largest existing dataset with CAD model annotations on real scenes, CAD-Estate has 7x more instances and 4x more unique CAD models. We showcase the benefits of pre-training a Mask2CAD model on CAD-Estate for the task of automatic 3D object reconstruction and pose estimation, demonstrating that it leads to performance improvements on the popular Scan2CAD benchmark. The dataset is available at https://github.com/google-research/cad-estate.

cs.CV

Estimating Generic 3D Room Structures from 2D Annotations

Indoor rooms are among the most common use cases in 3D scene understanding. Current state-of-the-art methods for this task are driven by large annotated datasets. Room layouts are especially important, consisting of structural elements in 3D, such as wall, floor, and ceiling. However, they are difficult to annotate, especially on pure RGB video. We propose a novel method to produce generic 3D room layouts just from 2D segmentation masks, which are easy to annotate for humans. Based on these 2D annotations, we automatically reconstruct 3D plane equations for the structural elements and their spatial extent in the scene, and connect adjacent elements at the appropriate contact edges. We annotate and publicly release 2246 3D room layouts on the RealEstate10k dataset, containing YouTube videos. We demonstrate the high quality of these 3D layouts annotations with extensive experiments.

cs.CV

NAVI: Category-Agnostic Image Collections with High-Quality 3D Shape and Pose Annotations

Recent advances in neural reconstruction enable high-quality 3D object reconstruction from casually captured image collections. Current techniques mostly analyze their progress on relatively simple image collections where Structure-from-Motion (SfM) techniques can provide ground-truth (GT) camera poses. We note that SfM techniques tend to fail on in-the-wild image collections such as image search results with varying backgrounds and illuminations. To enable systematic research progress on 3D reconstruction from casual image captures, we propose NAVI: a new dataset of category-agnostic image collections of objects with high-quality 3D scans along with per-image 2D-3D alignments providing near-perfect GT camera parameters. These 2D-3D alignments allow us to extract accurate derivative annotations such as dense pixel correspondences, depth and segmentation maps. We demonstrate the use of NAVI image collections on different problem settings and show that NAVI enables more thorough evaluations that were not possible with existing datasets. We believe NAVI is beneficial for systematic research progress on 3D reconstruction and correspondence estimation. Project page: https://navidataset.github.io

cs.CV

Encyclopedic VQA: Visual questions about detailed properties of fine-grained categories

We propose Encyclopedic-VQA, a large scale visual question answering (VQA) dataset featuring visual questions about detailed properties of fine-grained categories and instances. It contains 221k unique question+answer pairs each matched with (up to) 5 images, resulting in a total of 1M VQA samples. Moreover, our dataset comes with a controlled knowledge base derived from Wikipedia, marking the evidence to support each answer. Empirically, we show that our dataset poses a hard challenge for large vision+language models as they perform poorly on our dataset: PaLI [14] is state-of-the-art on OK-VQA [37], yet it only achieves 13.0% accuracy on our dataset. Moreover, we experimentally show that progress on answering our encyclopedic questions can be achieved by augmenting large models with a mechanism that retrieves relevant information from the knowledge base. An oracle experiment with perfect retrieval achieves 87.0% accuracy on the single-hop portion of our dataset, and an automatic retrieval-augmented prototype yields 48.8%. We believe that our dataset enables future research on retrieval-augmented vision+language models. It is available at https://github.com/google-research/google-research/tree/master/encyclopedic_vqa .

cs.CV

Tracking by 3D Model Estimation of Unknown Objects in Videos

Most model-free visual object tracking methods formulate the tracking task as object location estimation given by a 2D segmentation or a bounding box in each video frame. We argue that this representation is limited and instead propose to guide and improve 2D tracking with an explicit object representation, namely the textured 3D shape and 6DoF pose in each video frame. Our representation tackles a complex long-term dense correspondence problem between all 3D points on the object for all video frames, including frames where some points are invisible. To achieve that, the estimation is driven by re-rendering the input video frames as well as possible through differentiable rendering, which has not been used for tracking before. The proposed optimization minimizes a novel loss function to estimate the best 3D shape, texture, and 6DoF pose. We improve the state-of-the-art in 2D segmentation tracking on three different datasets with mostly rigid objects.

cs.CV

Agile Modeling: From Concept to Classifier in Minutes

The application of computer vision to nuanced subjective use cases is growing. While crowdsourcing has served the vision community well for most objective tasks (such as labeling a "zebra"), it now falters on tasks where there is substantial subjectivity in the concept (such as identifying "gourmet tuna"). However, empowering any user to develop a classifier for their concept is technically difficult: users are neither machine learning experts, nor have the patience to label thousands of examples. In reaction, we introduce the problem of Agile Modeling: the process of turning any subjective visual concept into a computer vision model through a real-time user-in-the-loop interactions. We instantiate an Agile Modeling prototype for image classification and show through a user study (N=14) that users can create classifiers with minimal effort under 30 minutes. We compare this user driven process with the traditional crowdsourcing paradigm and find that the crowd's notion often differs from that of the user's, especially as the concepts become more subjective. Finally, we scale our experiments with simulations of users training classifiers for ImageNet21k categories to further demonstrate the efficacy.

cs.LG

Connecting Vision and Language with Video Localized Narratives

We propose Video Localized Narratives, a new form of multimodal video annotations connecting vision and language. In the original Localized Narratives, annotators speak and move their mouse simultaneously on an image, thus grounding each word with a mouse trace segment. However, this is challenging on a video. Our new protocol empowers annotators to tell the story of a video with Localized Narratives, capturing even complex events involving multiple actors interacting with each other and with several passive objects. We annotated 20k videos of the OVIS, UVO, and Oops datasets, totalling 1.7M words. Based on this data, we also construct new benchmarks for the video narrative grounding and video question answering tasks, and provide reference results from strong baseline models. Our annotations are available at https://google.github.io/video-localized-narratives/.

cs.CV

Beyond SOT: Tracking Multiple Generic Objects at Once

Generic Object Tracking (GOT) is the problem of tracking target objects, specified by bounding boxes in the first frame of a video. While the task has received much attention in the last decades, researchers have almost exclusively focused on the single object setting. Multi-object GOT benefits from a wider applicability, rendering it more attractive in real-world applications. We attribute the lack of research interest into this problem to the absence of suitable benchmarks. In this work, we introduce a new large-scale GOT benchmark, LaGOT, containing multiple annotated target objects per sequence. Our benchmark allows users to tackle key remaining challenges in GOT, aiming to increase robustness and reduce computation through joint tracking of multiple objects simultaneously. In addition, we propose a transformer-based GOT tracker baseline capable of joint processing of multiple objects through shared computation. Our approach achieves a 4x faster run-time in case of 10 concurrent objects compared to tracking each object independently and outperforms existing single object trackers on our new benchmark. In addition, our approach achieves highly competitive results on single-object GOT datasets, setting a new state of the art on TrackingNet with a success rate AUC of 84.4%. Our benchmark, code, and trained models will be made publicly available.

cs.CV

From colouring-in to pointillism: revisiting semantic segmentation supervision

The prevailing paradigm for producing semantic segmentation training data relies on densely labelling each pixel of each image in the training set, akin to colouring-in books. This approach becomes a bottleneck when scaling up in the number of images, classes, and annotators. Here we propose instead a pointillist approach for semantic segmentation annotation, where only point-wise yes/no questions are answered. We explore design alternatives for such an active learning approach, measure the speed and consistency of human annotators on this task, show that this strategy enables training good segmentation models, and that it is suitable for evaluating models at test time. As concrete proof of the scalability of our method, we collected and released 22.6M point labels over 4,171 classes on the Open Images dataset. Our results enable to rethink the semantic segmentation pipeline of annotation, training, and evaluation from a pointillism point of view.

cs.CV

Multi-View Photometric Stereo Revisited

Multi-view photometric stereo (MVPS) is a preferred method for detailed and precise 3D acquisition of an object from images. Although popular methods for MVPS can provide outstanding results, they are often complex to execute and limited to isotropic material objects. To address such limitations, we present a simple, practical approach to MVPS, which works well for isotropic as well as other object material types such as anisotropic and glossy. The proposed approach in this paper exploits the benefit of uncertainty modeling in a deep neural network for a reliable fusion of photometric stereo (PS) and multi-view stereo (MVS) network predictions. Yet, contrary to the recently proposed state-of-the-art, we introduce neural volume rendering methodology for a trustworthy fusion of MVS and PS measurements. The advantage of introducing neural volume rendering is that it helps in the reliable modeling of objects with diverse material types, where existing MVS methods, PS methods, or both may fail. Furthermore, it allows us to work on neural 3D shape representation, which has recently shown outstanding results for many geometric processing tasks. Our suggested new loss function aims to fits the zero level set of the implicit neural function using the most certain MVS and PS network predictions coupled with weighted neural volume rendering cost. The proposed approach shows state-of-the-art results when tested extensively on several benchmark datasets.

cs.CV

The Missing Link: Finding label relations across datasets

Computer vision is driven by the many datasets available for training or evaluating novel methods. However, each dataset has a different set of class labels, visual definition of classes, images following a specific distribution, annotation protocols, etc. In this paper we explore the automatic discovery of visual-semantic relations between labels across datasets. We aim to understand how instances of a certain class in a dataset relate to the instances of another class in another dataset. Are they in an identity, parent/child, overlap relation? Or is there no link between them at all? To find relations between labels across datasets, we propose methods based on language, on vision, and on their combination. We show that we can effectively discover label relations across datasets, as well as their type. We apply our method to four applications: understand label relations, identify missing aspects, increase label specificity, and predict transfer learning gains. We conclude that label relations cannot be established by looking at the names of classes alone, as they depend strongly on how each of the datasets was constructed.

cs.CV

How stable are Transferability Metrics evaluations?

Transferability metrics is a maturing field with increasing interest, which aims at providing heuristics for selecting the most suitable source models to transfer to a given target dataset, without fine-tuning them all. However, existing works rely on custom experimental setups which differ across papers, leading to inconsistent conclusions about which transferability metrics work best. In this paper we conduct a large-scale study by systematically constructing a broad range of 715k experimental setup variations. We discover that even small variations to an experimental setup lead to different conclusions about the superiority of a transferability metric over another. Then we propose better evaluations by aggregating across many experiments, enabling to reach more stable conclusions. As a result, we reveal the superiority of LogME at selecting good source datasets to transfer from in a semantic segmentation scenario, NLEEP at selecting good source architectures in an image classification scenario, and GBC at determining which target task benefits most from a given source model. Yet, no single transferability metric works best in all scenarios.

cs.CV

RayTran: 3D pose estimation and shape reconstruction of multiple objects from videos with ray-traced transformers

We propose a transformer-based neural network architecture for multi-object 3D reconstruction from RGB videos. It relies on two alternative ways to represent its knowledge: as a global 3D grid of features and an array of view-specific 2D grids. We progressively exchange information between the two with a dedicated bidirectional attention mechanism. We exploit knowledge about the image formation process to significantly sparsify the attention weight matrix, making our architecture feasible on current hardware, both in terms of memory and computation. We attach a DETR-style head on top of the 3D feature grid in order to detect the objects in the scene and to predict their 3D pose and 3D shape. Compared to previous methods, our architecture is single stage, end-to-end trainable, and it can reason holistically about a scene from multiple video frames without needing a brittle tracking step. We evaluate our method on the challenging Scan2CAD dataset, where we outperform (1) recent state-of-the-art methods for 3D object pose estimation from RGB videos; and (2) a strong alternative method combining Multi-view Stereo with RGB-D CAD alignment. We plan to release our source code.

cs.CV