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Vittorio Ferrari

Publications and source records attributed to Vittorio Ferrari.

At least 73 records · Page 4Linked to original sources

Learning Intelligent Dialogs for Bounding Box Annotation

We introduce Intelligent Annotation Dialogs for bounding box annotation. We train an agent to automatically choose a sequence of actions for a human annotator to produce a bounding box in a minimal amount of time. Specifically, we consider two actions: box verification, where the annotator verifies a box generated by an object detector, and manual box drawing. We explore two kinds of agents, one based on predicting the probability that a box will be positively verified, and the other based on reinforcement learning. We demonstrate that (1) our agents are able to learn efficient annotation strategies in several scenarios, automatically adapting to the image difficulty, the desired quality of the boxes, and the detector strength; (2) in all scenarios the resulting annotation dialogs speed up annotation compared to manual box drawing alone and box verification alone, while also outperforming any fixed combination of verification and drawing in most scenarios; (3) in a realistic scenario where the detector is iteratively re-trained, our agents evolve a series of strategies that reflect the shifting trade-off between verification and drawing as the detector grows stronger.

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Learning to Generate and Reconstruct 3D Meshes with only 2D Supervision

We present a unified framework tackling two problems: class-specific 3D reconstruction from a single image, and generation of new 3D shape samples. These tasks have received considerable attention recently; however, existing approaches rely on 3D supervision, annotation of 2D images with keypoints or poses, and/or training with multiple views of each object instance. Our framework is very general: it can be trained in similar settings to these existing approaches, while also supporting weaker supervision scenarios. Importantly, it can be trained purely from 2D images, without ground-truth pose annotations, and with a single view per instance. We employ meshes as an output representation, instead of voxels used in most prior work. This allows us to exploit shading information during training, which previous 2D-supervised methods cannot. Thus, our method can learn to generate and reconstruct concave object classes. We evaluate our approach on synthetic data in various settings, showing that (i) it learns to disentangle shape from pose; (ii) using shading in the loss improves performance; (iii) our model is comparable or superior to state-of-the-art voxel-based approaches on quantitative metrics, while producing results that are visually more pleasing; (iv) it still performs well when given supervision weaker than in prior works.

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COCO-Stuff: Thing and Stuff Classes in Context

Semantic classes can be either things (objects with a well-defined shape, e.g. car, person) or stuff (amorphous background regions, e.g. grass, sky). While lots of classification and detection works focus on thing classes, less attention has been given to stuff classes. Nonetheless, stuff classes are important as they allow to explain important aspects of an image, including (1) scene type; (2) which thing classes are likely to be present and their location (through contextual reasoning); (3) physical attributes, material types and geometric properties of the scene. To understand stuff and things in context we introduce COCO-Stuff, which augments all 164K images of the COCO 2017 dataset with pixel-wise annotations for 91 stuff classes. We introduce an efficient stuff annotation protocol based on superpixels, which leverages the original thing annotations. We quantify the speed versus quality trade-off of our protocol and explore the relation between annotation time and boundary complexity. Furthermore, we use COCO-Stuff to analyze: (a) the importance of stuff and thing classes in terms of their surface cover and how frequently they are mentioned in image captions; (b) the spatial relations between stuff and things, highlighting the rich contextual relations that make our dataset unique; (c) the performance of a modern semantic segmentation method on stuff and thing classes, and whether stuff is easier to segment than things.

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Revisiting knowledge transfer for training object class detectors

We propose to revisit knowledge transfer for training object detectors on target classes from weakly supervised training images, helped by a set of source classes with bounding-box annotations. We present a unified knowledge transfer framework based on training a single neural network multi-class object detector over all source classes, organized in a semantic hierarchy. This generates proposals with scores at multiple levels in the hierarchy, which we use to explore knowledge transfer over a broad range of generality, ranging from class-specific (bicycle to motorbike) to class-generic (objectness to any class). Experiments on the 200 object classes in the ILSVRC 2013 detection dataset show that our technique: (1) leads to much better performance on the target classes (70.3% CorLoc, 36.9% mAP) than a weakly supervised baseline which uses manually engineered objectness [11] (50.5% CorLoc, 25.4% mAP). (2) delivers target object detectors reaching 80% of the mAP of their fully supervised counterparts. (3) outperforms the best reported transfer learning results on this dataset (+41% CorLoc and +3% mAP over [18, 46], +16.2% mAP over [32]). Moreover, we also carry out several across-dataset knowledge transfer experiments [27, 24, 35] and find that (4) our technique outperforms the weakly supervised baseline in all dataset pairs by 1.5x-1.9x, establishing its general applicability.

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Objects as context for detecting their semantic parts

We present a semantic part detection approach that effectively leverages object information.We use the object appearance and its class as indicators of what parts to expect. We also model the expected relative location of parts inside the objects based on their appearance. We achieve this with a new network module, called OffsetNet, that efficiently predicts a variable number of part locations within a given object. Our model incorporates all these cues to detect parts in the context of their objects. This leads to considerably higher performance for the challenging task of part detection compared to using part appearance alone (+5 mAP on the PASCAL-Part dataset). We also compare to other part detection methods on both PASCAL-Part and CUB200-2011 datasets.

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Do semantic parts emerge in Convolutional Neural Networks?

Semantic object parts can be useful for several visual recognition tasks. Lately, these tasks have been addressed using Convolutional Neural Networks (CNN), achieving outstanding results. In this work we study whether CNNs learn semantic parts in their internal representation. We investigate the responses of convolutional filters and try to associate their stimuli with semantic parts. We perform two extensive quantitative analyses. First, we use ground-truth part bounding-boxes from the PASCAL-Part dataset to determine how many of those semantic parts emerge in the CNN. We explore this emergence for different layers, network depths, and supervision levels. Second, we collect human judgements in order to study what fraction of all filters systematically fire on any semantic part, even if not annotated in PASCAL-Part. Moreover, we explore several connections between discriminative power and semantics. We find out which are the most discriminative filters for object recognition, and analyze whether they respond to semantic parts or to other image patches. We also investigate the other direction: we determine which semantic parts are the most discriminative and whether they correspond to those parts emerging in the network. This enables to gain an even deeper understanding of the role of semantic parts in the network.

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Action Tubelet Detector for Spatio-Temporal Action Localization

Current state-of-the-art approaches for spatio-temporal action localization rely on detections at the frame level that are then linked or tracked across time. In this paper, we leverage the temporal continuity of videos instead of operating at the frame level. We propose the ACtion Tubelet detector (ACT-detector) that takes as input a sequence of frames and outputs tubelets, i.e., sequences of bounding boxes with associated scores. The same way state-of-the-art object detectors rely on anchor boxes, our ACT-detector is based on anchor cuboids. We build upon the SSD framework. Convolutional features are extracted for each frame, while scores and regressions are based on the temporal stacking of these features, thus exploiting information from a sequence. Our experimental results show that leveraging sequences of frames significantly improves detection performance over using individual frames. The gain of our tubelet detector can be explained by both more accurate scores and more precise localization. Our ACT-detector outperforms the state-of-the-art methods for frame-mAP and video-mAP on the J-HMDB and UCF-101 datasets, in particular at high overlap thresholds.

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Extreme clicking for efficient object annotation

Manually annotating object bounding boxes is central to building computer vision datasets, and it is very time consuming (annotating ILSVRC [53] took 35s for one high-quality box [62]). It involves clicking on imaginary corners of a tight box around the object. This is difficult as these corners are often outside the actual object and several adjustments are required to obtain a tight box. We propose extreme clicking instead: we ask the annotator to click on four physical points on the object: the top, bottom, left- and right-most points. This task is more natural and these points are easy to find. We crowd-source extreme point annotations for PASCAL VOC 2007 and 2012 and show that (1) annotation time is only 7s per box, 5x faster than the traditional way of drawing boxes [62]; (2) the quality of the boxes is as good as the original ground-truth drawn the traditional way; (3) detectors trained on our annotations are as accurate as those trained on the original ground-truth. Moreover, our extreme clicking strategy not only yields box coordinates, but also four accurate boundary points. We show (4) how to incorporate them into GrabCut to obtain more accurate segmentations than those delivered when initializing it from bounding boxes; (5) semantic segmentations models trained on these segmentations outperform those trained on segmentations derived from bounding boxes.

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Weakly Supervised Object Localization Using Things and Stuff Transfer

We propose to help weakly supervised object localization for classes where location annotations are not available, by transferring things and stuff knowledge from a source set with available annotations. The source and target classes might share similar appearance (e.g. bear fur is similar to cat fur) or appear against similar background (e.g. horse and sheep appear against grass). To exploit this, we acquire three types of knowledge from the source set: a segmentation model trained on both thing and stuff classes; similarity relations between target and source classes; and co-occurrence relations between thing and stuff classes in the source. The segmentation model is used to generate thing and stuff segmentation maps on a target image, while the class similarity and co-occurrence knowledge help refining them. We then incorporate these maps as new cues into a multiple instance learning framework (MIL), propagating the transferred knowledge from the pixel level to the object proposal level. In extensive experiments, we conduct our transfer from the PASCAL Context dataset (source) to the ILSVRC, COCO and PASCAL VOC 2007 datasets (targets). We evaluate our transfer across widely different thing classes, including some that are not similar in appearance, but appear against similar background. The results demonstrate significant improvement over standard MIL, and we outperform the state-of-the-art in the transfer setting.

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Learning Semantic Part-Based Models from Google Images

We propose a technique to train semantic part-based models of object classes from Google Images. Our models encompass the appearance of parts and their spatial arrangement on the object, specific to each viewpoint. We learn these rich models by collecting training instances for both parts and objects, and automatically connecting the two levels. Our framework works incrementally, by learning from easy examples first, and then gradually adapting to harder ones. A key benefit of this approach is that it requires no manual part location annotations. We evaluate our models on the challenging PASCAL-Part dataset [1] and show how their performance increases at every step of the learning, with the final models more than doubling the performance of directly training from images retrieved by querying for part names (from 12.9 to 27.2 AP). Moreover, we show that our part models can help object detection performance by enriching the R-CNN detector with parts.

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How hard can it be? Estimating the difficulty of visual search in an image

We address the problem of estimating image difficulty defined as the human response time for solving a visual search task. We collect human annotations of image difficulty for the PASCAL VOC 2012 data set through a crowd-sourcing platform. We then analyze what human interpretable image properties can have an impact on visual search difficulty, and how accurate are those properties for predicting difficulty. Next, we build a regression model based on deep features learned with state of the art convolutional neural networks and show better results for predicting the ground-truth visual search difficulty scores produced by human annotators. Our model is able to correctly rank about 75% image pairs according to their difficulty score. We also show that our difficulty predictor generalizes well to new classes not seen during training. Finally, we demonstrate that our predicted difficulty scores are useful for weakly supervised object localization (8% improvement) and semi-supervised object classification (1% improvement).

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Training object class detectors with click supervision

Training object class detectors typically requires a large set of images with objects annotated by bounding boxes. However, manually drawing bounding boxes is very time consuming. In this paper we greatly reduce annotation time by proposing center-click annotations: we ask annotators to click on the center of an imaginary bounding box which tightly encloses the object instance. We then incorporate these clicks into existing Multiple Instance Learning techniques for weakly supervised object localization, to jointly localize object bounding boxes over all training images. Extensive experiments on PASCAL VOC 2007 and MS COCO show that: (1) our scheme delivers high-quality detectors, performing substantially better than those produced by weakly supervised techniques, with a modest extra annotation effort; (2) these detectors in fact perform in a range close to those trained from manually drawn bounding boxes; (3) as the center-click task is very fast, our scheme reduces total annotation time by 9x to 18x.

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We don't need no bounding-boxes: Training object class detectors using only human verification

Training object class detectors typically requires a large set of images in which objects are annotated by bounding-boxes. However, manually drawing bounding-boxes is very time consuming. We propose a new scheme for training object detectors which only requires annotators to verify bounding-boxes produced automatically by the learning algorithm. Our scheme iterates between re-training the detector, re-localizing objects in the training images, and human verification. We use the verification signal both to improve re-training and to reduce the search space for re-localisation, which makes these steps different to what is normally done in a weakly supervised setting. Extensive experiments on PASCAL VOC 2007 show that (1) using human verification to update detectors and reduce the search space leads to the rapid production of high-quality bounding-box annotations; (2) our scheme delivers detectors performing almost as good as those trained in a fully supervised setting, without ever drawing any bounding-box; (3) as the verification task is very quick, our scheme substantially reduces total annotation time by a factor 6x-9x.

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End-to-end training of object class detectors for mean average precision

We present a method for training CNN-based object class detectors directly using mean average precision (mAP) as the training loss, in a truly end-to-end fashion that includes non-maximum suppression (NMS) at training time. This contrasts with the traditional approach of training a CNN for a window classification loss, then applying NMS only at test time, when mAP is used as the evaluation metric in place of classification accuracy. However, mAP following NMS forms a piecewise-constant structured loss over thousands of windows, with gradients that do not convey useful information for gradient descent. Hence, we define new, general gradient-like quantities for piecewise constant functions, which have wide applicability. We describe how to calculate these efficiently for mAP following NMS, enabling to train a detector based on Fast R-CNN directly for mAP. This model achieves equivalent performance to the standard Fast R-CNN on the PASCAL VOC 2007 and 2012 datasets, while being conceptually more appealing as the very same model and loss are used at both training and test time.

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Recovering Spatiotemporal Correspondence between Deformable Objects by Exploiting Consistent Foreground Motion in Video

Given unstructured videos of deformable objects, we automatically recover spatiotemporal correspondences to map one object to another (such as animals in the wild). While traditional methods based on appearance fail in such challenging conditions, we exploit consistency in object motion between instances. Our approach discovers pairs of short video intervals where the object moves in a consistent manner and uses these candidates as seeds for spatial alignment. We model the spatial correspondence between the point trajectories on the object in one interval to those in the other using a time-varying Thin Plate Spline deformation model. On a large dataset of tiger and horse videos, our method automatically aligns thousands of pairs of frames to a high accuracy, and outperforms the popular SIFT Flow algorithm.

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Weakly Supervised Object Localization Using Size Estimates

We present a technique for weakly supervised object localization (WSOL), building on the observation that WSOL algorithms usually work better on images with bigger objects. Instead of training the object detector on the entire training set at the same time, we propose a curriculum learning strategy to feed training images into the WSOL learning loop in an order from images containing bigger objects down to smaller ones. To automatically determine the order, we train a regressor to estimate the size of the object given the whole image as input. Furthermore, we use these size estimates to further improve the re-localization step of WSOL by assigning weights to object proposals according to how close their size matches the estimated object size. We demonstrate the effectiveness of using size order and size weighting on the challenging PASCAL VOC 2007 dataset, where we achieve a significant improvement over existing state-of-the-art WSOL techniques.

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Behavior Discovery and Alignment of Articulated Object Classes from Unstructured Video

We propose an automatic system for organizing the content of a collection of unstructured videos of an articulated object class (e.g. tiger, horse). By exploiting the recurring motion patterns of the class across videos, our system: 1) identifies its characteristic behaviors; and 2) recovers pixel-to-pixel alignments across different instances. Our system can be useful for organizing video collections for indexing and retrieval. Moreover, it can be a platform for learning the appearance or behaviors of object classes from Internet video. Traditional supervised techniques cannot exploit this wealth of data directly, as they require a large amount of time-consuming manual annotations. The behavior discovery stage generates temporal video intervals, each automatically trimmed to one instance of the discovered behavior, clustered by type. It relies on our novel motion representation for articulated motion based on the displacement of ordered pairs of trajectories (PoTs). The alignment stage aligns hundreds of instances of the class to a great accuracy despite considerable appearance variations (e.g. an adult tiger and a cub). It uses a flexible Thin Plate Spline deformation model that can vary through time. We carefully evaluate each step of our system on a new, fully annotated dataset. On behavior discovery, we outperform the state-of-the-art Improved DTF descriptor. On spatial alignment, we outperform the popular SIFT Flow algorithm.

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Automatically selecting inference algorithms for discrete energy minimisation

Minimisation of discrete energies defined over factors is an important problem in computer vision, and a vast number of MAP inference algorithms have been proposed. Different inference algorithms perform better on factor graph models (GMs) from different underlying problem classes, and in general it is difficult to know which algorithm will yield the lowest energy for a given GM. To mitigate this difficulty, survey papers advise the practitioner on what algorithms perform well on what classes of models. We take the next step forward, and present a technique to automatically select the best inference algorithm for an input GM. We validate our method experimentally on an extended version of the OpenGM2 benchmark, containing a diverse set of vision problems. On average, our method selects an inference algorithm yielding labellings with 96% of variables the same as the best available algorithm.

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