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Viveck R. Cadambe

Publications and source records attributed to Viveck R. Cadambe.

At least 19 recordsLinked to original sources

Optimal Domain-Aware Privacy Mechanisms for Synthetic Data Generation

Differential privacy (DP) imposes fundamental trade-offs between privacy and statistical fidelity in synthetic data generation. While access to public data has been shown to improve these trade-offs empirically, existing approaches use public data only indirectly, through pre-processing (e.g., using pre-trained generative models) or post-processing steps (e.g., matching target statistics estimated from public datasets), while relying on domain-agnostic DP mechanisms. In this work, we lay the theoretical framework to study the principled incorporation of public data into DP mechanisms themselves. We consider normalized histograms as distribution estimators and characterize the asymptotically optimal domain-aware privacy mechanism within a specific class of DP mechanisms. We introduce PubMix, a public-data-aware DP mechanism that can be used in histogram-based data synthesis pipelines. Our experiments demonstrate that PubMix significantly improves synthetic data generation quality compared to domain-agnostic privacy mechanisms.

cs.IT

Local Differential Privacy with Correlated Noise Achieves Central-DP Optimal Cost

We study privately estimating the sum of $n$ user-held values in the presence of an honest-but-curious server. This motivates requiring privacy not only at data release but also throughout server-side computation. We therefore adopt the local (pure) differential privacy model, in which each user transmits a noise-perturbed value. It is well known that independent local noise typically incurs a substantial utility loss compared to the centralized model, where noise is added only after aggregation. We show that this gap is not fundamental. By carefully designing correlations among the locally added noise variables, we construct $\varepsilon$-DP mechanisms whose estimation cost matches the optimal cost achievable in the centralized setting, up to an arbitrarily small error.

cs.IT

Differentially Private Secure Multiplication: Beyond Two Multiplicands

We study the problem of differentially private (DP) secure multiplication in distributed computing systems, focusing on regimes where perfect privacy and perfect accuracy cannot be simultaneously achieved. Specifically, N nodes collaboratively compute the product of M private inputs while guaranteeing epsilon-DP against any collusion of up to T nodes. Prior work has characterized the fundamental privacy-accuracy trade-off for the multiplication of two multiplicands. In this paper, we extend these results to the more general setting of computing the product of an arbitrary number M of multiplicands. We propose a secure multiplication framework based on carefully designed encoding polynomials combined with layered noise injection. The proposed construction generalizes existing schemes and enables the systematic cancellation of lower-order noise terms, leading to improved estimation accuracy. We explore two regimes: (M-1)T+1 <= N <= MT and N = T+1. For (M-1)T+1 <= N <= MT, we characterize the optimal privacy--accuracy trade-off. When N = T+1, we derive nontrivial achievability and converse bounds that are asymptotically tight in the high-privacy regime.

cs.IT

Game of Coding: Sybil Resistant Decentralized Machine Learning with Minimal Trust Assumption

Coding theory plays a crucial role in ensuring data integrity and reliability across various domains, from communication to computation and storage systems. However, its reliance on trust assumptions for data recovery, which requires the number of honest nodes to exceed adversarial nodes by a certain margin, poses significant challenges, particularly in emerging decentralized systems where trust is a scarce resource. To address this, the game of coding framework was introduced, offering insights into strategies for data recovery within incentive-oriented environments. In such environments, participant nodes are rewarded as long as the system remains functional (live). This incentivizes adversaries to maximize their rewards (utility) by ensuring that the decoder, as the data collector (DC), successfully recovers the data, preferably with a high estimation error. This rational behavior is leveraged in a game-theoretic framework, where the equilibrium leads to a robust and resilient system, referred to as the game of coding. The focus of the earliest version of the game of coding was limited to scenarios involving only two nodes. In this paper, we generalize the game of coding framework to scenarios with $N \ge 2$ nodes, exploring critical aspects of system behavior. Specifically, we (i) demonstrate that the adversary's utility at equilibrium is non-increasing with additional adversarial nodes, ensuring no gain for the adversary and no pain for the DC, thus establishing the game of coding framework's Sybil resistance; (ii) show that increasing the number of honest nodes does not always enhance the DC's utility, providing examples and proposing an algorithm to identify and mitigate this counterintuitive effect; and (iii) outline the optimal strategies for both the DC and the adversary, demonstrating that the system achieves enhanced liveness at equilibrium.

cs.IT

Game of Coding: Coding Theory in the Presence of Rational Adversaries, Motivated by Decentralized Machine Learning

Coding theory plays a crucial role in enabling reliable communication, storage, and computation. Classical approaches assume a worst-case adversarial model and ensure error correction and data recovery only when the number of honest nodes exceeds the number of adversarial ones by some margin. However, in some emerging decentralized applications, particularly in decentralized machine learning (DeML), participating nodes are rewarded for accepted contributions. This incentive structure naturally gives rise to rational adversaries who act strategically rather than behaving in purely malicious ways. In this paper, we first motivate the need for coding in the presence of rational adversaries, particularly in the context of outsourced computation in decentralized systems. We contrast this need with existing approaches and highlight their limitations. We then introduce the game of coding, a novel game-theoretic framework that extends coding theory to trust-minimized settings where honest nodes are not in the majority. Focusing on repetition coding, we highlight two key features of this framework: (1) the ability to achieve a non-zero probability of data recovery even when adversarial nodes are in the majority, and (2) Sybil resistance, i.e., the equilibrium remains unchanged even as the number of adversarial nodes increases. Finally, we explore scenarios in which the adversary's strategy is unknown and outline several open problems for future research.

cs.LG

Game of Coding: Beyond Honest-Majority Assumptions

Coding theory revolves around the incorporation of redundancy into transmitted symbols, computation tasks, and stored data to guard against adversarial manipulation. However, error correction in coding theory is contingent upon a strict trust assumption. In the context of computation and storage, it is required that honest nodes outnumber adversarial ones by a certain margin. However, in several emerging real-world cases, particularly, in decentralized blockchain-oriented applications, such assumptions are often unrealistic. Consequently, despite the important role of coding in addressing significant challenges within decentralized systems, its applications become constrained. Still, in decentralized platforms, a distinctive characteristic emerges, offering new avenues for secure coding beyond the constraints of conventional methods. In these scenarios, the adversary benefits when the legitimate decoder recovers the data, and preferably with a high estimation error. This incentive motivates them to act rationally, trying to maximize their gains. In this paper, we propose a game theoretic formulation for coding, called the game of coding, that captures this unique dynamic where each of the adversaries and the data collector (decoder) have respective utility functions to optimize. The utility functions reflect the fact that both the data collector and the adversary are interested in increasing the chance of data being recoverable by the data collector. Moreover, the utility functions express the interest of the data collector to estimate the input with lower estimation error, but the opposite interest of the adversary. As a first, still highly non-trivial step, we characterize the equilibrium of the game for the repetition code with a repetition factor of 2 for a wide class of utility functions with minimal assumptions.

cs.IT

Differentially Private Secure Multiplication with Erasures and Adversaries

We consider a private distributed multiplication problem involving N computation nodes and T colluding nodes. Shamir's secret sharing algorithm provides perfect information-theoretic privacy, while requiring an honest majority, i.e., N \ge 2T + 1. Recent work has investigated approximate computation and characterized privacy-accuracy trade-offs for the honest minority setting N \le 2T for real-valued data, quantifying privacy leakage via the differential privacy (DP) framework and accuracy via the mean squared error. However, it does not incorporate the error correction capabilities of Shamir's secret-sharing algorithm. This paper develops a new polynomial-based coding scheme for secure multiplication with an honest minority, and characterizes its achievable privacy-utility tradeoff, showing that the tradeoff can approach the converse bound as closely as desired. Unlike previous schemes, the proposed scheme inherits the capability of the Reed-Solomon (RS) code to tolerate erasures and adversaries. We utilize a modified Berlekamp-Welch algorithm over the real number field to detect adversarial nodes.

cs.IT

Latency-Optimal File Assignment in Geo-Distributed Storage with Preferential Demands

We consider the problem of data storage in a geographically distributed (or geo-distributed) network of servers (or nodes) where inter-node communication incurs certain round-trip delays. Every node serves a set of users who can request any file in the network. If the requested file is not available at the node, it communicates with other nodes to obtain the file, thus causing the user to experience latency in obtaining the file. The files can be placed uncoded, where each node stores exact copies of the files, or in coded fashion, where certain linear combination of files are placed at each node. We aim to obtain an optimal file placement on the nodes with respect to minimizing the worst-case latency at each node, as well as the system-average latency. The prior literature considered the case of equiprobable file demands at the nodes. In this paper, we investigate the generic case of non-uniform file-demand probabilities at each node. The scheme presented here is optimal within the family of uncoded schemes. It is obtained first by modeling the worst-case latency constraint as a vertex coloring problem, and then converting the system-average latency optimization to a problem of balanced-assignment.

eess.SY

Differentially Private Secure Multiplication: Hiding Information in the Rubble of Noise

We consider the problem of private distributed multi-party multiplication. It is well-established that Shamir secret-sharing coding strategies can enable perfect information-theoretic privacy in distributed computation via the celebrated algorithm of Ben Or, Goldwasser and Wigderson (the "BGW algorithm"). However, perfect privacy and accuracy require an honest majority, that is, $N \geq 2t+1$ compute nodes are required to ensure privacy against any $t$ colluding adversarial nodes. By allowing for some controlled amount of information leakage and approximate multiplication instead of exact multiplication, we study coding schemes for the setting where the number of honest nodes can be a minority, that is $N< 2t+1.$ We develop a tight characterization privacy-accuracy trade-off for cases where $N < 2t+1$ by measuring information leakage using {differential} privacy instead of perfect privacy, and using the mean squared error metric for accuracy. A novel technical aspect is an intricately layered noise distribution that merges ideas from differential privacy and Shamir secret-sharing at different layers.

cs.IT

Correlated Privacy Mechanisms for Differentially Private Distributed Mean Estimation

Differentially private distributed mean estimation (DP-DME) is a fundamental building block in privacy-preserving federated learning, where a central server estimates the mean of $d$-dimensional vectors held by $n$ users while ensuring $(ε,δ)$-DP. Local differential privacy (LDP) and distributed DP with secure aggregation (SA) are the most common notions of DP used in DP-DME settings with an untrusted server. LDP provides strong resilience to dropouts, colluding users, and adversarial attacks, but suffers from poor utility. In contrast, SA-based DP-DME achieves an $O(n)$ utility gain over LDP in DME, but requires increased communication and computation overheads and complex multi-round protocols to handle dropouts and attacks. In this work, we present a generalized framework for DP-DME, that captures LDP and SA-based mechanisms as extreme cases. Our framework provides a foundation for developing and analyzing a variety of DP-DME protocols that leverage correlated privacy mechanisms across users. To this end, we propose CorDP-DME, a novel DP-DME mechanism based on the correlated Gaussian mechanism, that spans the gap between DME with LDP and distributed DP. We prove that CorDP-DME offers a favorable balance between utility and resilience to dropout and collusion. We provide an information-theoretic analysis of CorDP-DME, and derive theoretical guarantees for utility under any given privacy parameters and dropout/colluding user thresholds. Our results demonstrate that (anti) correlated Gaussian DP mechanisms can significantly improve utility in mean estimation tasks compared to LDP -- even in adversarial settings -- while maintaining better resilience to dropouts and attacks compared to distributed DP.

cs.IT

On Existence of Latency Optimal Uncoded Storage Schemes in Geo-Distributed Data Storage Systems

We consider the problem of geographically distributed data storage in a network of servers (or nodes) where the nodes are connected to each other via communication links having certain round-trip times (RTTs). Each node serves a specific set of clients, where a client can request for any of the files available in the distributed system. The parent node provides the requested file if available locally; else it contacts other nodes that have the data needed to retrieve the requested file. This inter-node communication incurs a delay resulting in a certain latency in servicing the data request. The worst-case latency incurred at a servicing node and the system average latency are important performance metrics of a storage system, which depend not only on inter-node RTTs, but also on how the data is stored across the nodes. Data files could be placed in the nodes as they are, i.e., in uncoded fashion, or can be coded and placed. This paper provides the necessary and sufficient conditions for the existence of uncoded storage schemes that are optimal in terms of both per-node worst-case latency and system average latency. In addition, the paper provides efficient binary storage codes for a specific case where optimal uncoded schemes do not exist.

cs.IT

CausalEC: A Causally Consistent Data Storage Algorithm based on Cross-Object Erasure Coding

Current causally consistent data storage algorithms use partial or full replication to ensure data access to clients over a distributed setting. We develop, for the first time, an erasure coding-based algorithm called CausalEC that ensures causal consistency for a collection of read-write objects stored in a distributed set of nodes over an asynchronous message-passing system. CausalEC can use an arbitrary linear erasure code for data storage and ensures liveness, fault-tolerance, and storage properties prescribed by the erasure code. CausalEC retains a key benefit of previous replication-based algorithms - every write operation is "local", that is, a server performs only local actions before returning to a client that issued a write operation. For servers that store certain objects in an uncoded manner, read operations to those objects also return locally. In general, a read operation to an object can be returned by a server on contacting a small subset of other servers so long as the underlying erasure code allows for the object to be decoded from that subset. Notably, unlike previous consistent erasure coding-based algorithms, CausalEC is compatible with cross-object erasure coding, where nodes encode values across multiple objects. CausalEC navigates the technical challenges of cross-object erasure coding, in particular, pertaining to re-encoding when writes update the values and ensuring that concurrent reads are served in a non-blocking manner during the transition to storing codeword symbols corresponding to the updated values.

cs.DC

LEGOStore: A Linearizable Geo-Distributed Store Combining Replication and Erasure Coding

We design and implement LEGOStore, an erasure coding (EC) based linearizable data store over geo-distributed public cloud data centers (DCs). For such a data store, the confluence of the following factors opens up opportunities for EC to be latency-competitive with replication: (a) the necessity of communicating with remote DCs to tolerate entire DC failures and implement linearizability; and (b) the emergence of DCs near most large population centers. LEGOStore employs an optimization framework that, for a given object, carefully chooses among replication and EC, as well as among various DC placements to minimize overall costs. To handle workload dynamism, LEGOStore employs a novel agile reconfiguration protocol. Our evaluation using a LEGOStore prototype spanning 9 Google Cloud Platform DCs demonstrates the efficacy of our ideas. We observe cost savings ranging from moderate (5-20\%) to significant (60\%) over baselines representing the state of the art while meeting tail latency SLOs. Our reconfiguration protocol is able to transition key placements in 3 to 4 inter-DC RTTs ($<$ 1s in our experiments), allowing for agile adaptation to dynamic conditions.

cs.DC

$ε$-Approximate Coded Matrix Multiplication is Nearly Twice as Efficient as Exact Multiplication

We study coded distributed matrix multiplication from an approximate recovery viewpoint. We consider a system of $P$ computation nodes where each node stores $1/m$ of each multiplicand via linear encoding. Our main result shows that the matrix product can be recovered with $ε$ relative error from any $m$ of the $P$ nodes for any $ε> 0$. We obtain this result through a careful specialization of MatDot codes -- a class of matrix multiplication codes previously developed in the context of exact recovery ($ε=0$). Since prior results showed that MatDot codes achieve the best exact recovery threshold for a class of linear coding schemes, our result shows that allowing for mild approximations leads to a system that is nearly twice as efficient as exact reconstruction. As an additional contribution, we develop an optimization framework based on alternating minimization that enables the discovery of new codes for approximate matrix multiplication.

cs.IT

Local SGD with Periodic Averaging: Tighter Analysis and Adaptive Synchronization

Communication overhead is one of the key challenges that hinders the scalability of distributed optimization algorithms. In this paper, we study local distributed SGD, where data is partitioned among computation nodes, and the computation nodes perform local updates with periodically exchanging the model among the workers to perform averaging. While local SGD is empirically shown to provide promising results, a theoretical understanding of its performance remains open. We strengthen convergence analysis for local SGD, and show that local SGD can be far less expensive and applied far more generally than current theory suggests. Specifically, we show that for loss functions that satisfy the Polyak-Łojasiewicz condition, $O((pT)^{1/3})$ rounds of communication suffice to achieve a linear speed up, that is, an error of $O(1/pT)$, where $T$ is the total number of model updates at each worker. This is in contrast with previous work which required higher number of communication rounds, as well as was limited to strongly convex loss functions, for a similar asymptotic performance. We also develop an adaptive synchronization scheme that provides a general condition for linear speed up. Finally, we validate the theory with experimental results, running over AWS EC2 clouds and an internal GPU cluster.

cs.LG

Numerically Stable Polynomially Coded Computing

We study the numerical stability of polynomial based encoding methods, which has emerged to be a powerful class of techniques for providing straggler and fault tolerance in the area of coded computing. Our contributions are as follows: 1) We construct new codes for matrix multiplication that achieve the same fault/straggler tolerance as the previously constructed MatDot Codes and Polynomial Codes. Unlike previous codes that use polynomials expanded in a monomial basis, our codes uses a basis of orthogonal polynomials. 2) We show that the condition number of every $m \times m$ sub-matrix of an $m \times n, n \geq m$ Chebyshev-Vandermonde matrix, evaluated on the $n$-point Chebyshev grid, grows as $O(n^{2(n-m)})$ for $n > m$. An implication of this result is that, when Chebyshev-Vandermonde matrices are used for coded computing, for a fixed number of redundant nodes $s=n-m,$ the condition number grows at most polynomially in the number of nodes $n$. 3) By specializing our orthogonal polynomial based constructions to Chebyshev polynomials, and using our condition number bound for Chebyshev-Vandermonde matrices, we construct new numerically stable techniques for coded matrix multiplication. We empirically demonstrate that our constructions have significantly lower numerical errors compared to previous approaches which involve inversion of Vandermonde matrices. We generalize our constructions to explore the trade-off between computation/communication and fault-tolerance. 4) We propose a numerically stable specialization of Lagrange coded computing. Motivated by our condition number bound, our approach involves the choice of evaluation points and a suitable decoding procedure that involves inversion of an appropriate Chebyshev-Vandermonde matrix. Our approach is demonstrated empirically to have lower numerical errors as compared to standard methods.

cs.IT

Harnessing Correlations in Distributed Erasure-Coded Key-Value Stores

Motivated by applications of distributed storage systems to key-value stores, the multi-version coding problem was formulated to efficiently store frequently updated data in asynchronous decentralized storage systems. Inspired by consistency requirements in distributed systems, the main goal in the multi-version coding problem is to ensure that the latest possible version of the data is decodable, even if the data updates have not reached some servers in the system. In this paper, we study the storage cost of ensuring consistency for the case where the data versions are correlated, in contrast to previous work where data versions were treated as being independent. We provide multi-version code constructions that show that the storage cost can be significantly smaller than the previous constructions depending on the degree of correlation, despite the asynchrony and the decentralized nature. Our achievability results are based on Reed-Solomon codes and random binning. Through an information-theoretic converse, we show that our multi-version codes are nearly-optimal, within a factor of $2$, in certain interesting regimes.

cs.IT

Information-Theoretic Lower Bounds on the Storage Cost of Shared Memory Emulation

The focus of this paper is to understand storage costs of emulating an atomic shared memory over an asynchronous, distributed message passing system. Previous literature has developed several shared memory emulation algorithms based on replication and erasure coding techniques. In this paper, we present information-theoretic lower bounds on the storage costs incurred by shared memory emulation algorithms. Our storage cost lower bounds are universally applicable, that is, we make no assumption on the structure of the algorithm or the method of encoding the data. We consider an arbitrary algorithm $A$ that implements an atomic multi-writer single-reader (MWSR) shared memory variable whose values come from a finite set $\mathcal{V}$ over a system of $N$ servers connected by point-to-point asynchronous links. We require that in every fair execution of algorithm $A$ where the number of server failures is smaller than a parameter $f$, every operation invoked at a non-failing client terminates. We define the storage cost of a server in algorithm $A$ as the logarithm (to base 2) of number of states it can take on; the total-storage cost of algorithm $A$ is the sum of the storage cost of all servers. Our results are as follows. (i) We show that if algorithm $A$ does not use server gossip, then the total storage cost is lower bounded by $2 \frac{N}{N-f+1}\log_2|\mathcal{V}|-o(\log_2|\mathcal{V}|)$. (ii) The total storage cost is at least $2 \frac{N}{N-f+2} \log_{2}|\mathcal{V}|-o(\log_{2}|\mathcal{V}|)$ even if the algorithm uses server gossip. (iii) We consider algorithms where the write protocol sends information about the value in at most one phase. We show that the total storage cost is at least $ν^* \frac{N}{N-f+ν^*-1} \log_2( |\mathcal{V}|)- o(\log_2(|\mathcal{V}|),$ where $ν^*$ is the minimum of $f+1$ and the number of active write operations of an execution.

cs.DC