SearcharxivSearch

arXiv subjects

Vivek Borkar

Publications and source records attributed to Vivek Borkar.

At least 19 recordsLinked to original sources

Asymptotic convexity of wide and shallow neural networks

For a simple model of shallow and wide neural networks, we show that the epigraph of its input-output map as a function of the network parameters approximates epigraph of a. convex function in a precise sense. This leads to a plausible explanation of their observed good performance.

stat.ML

Tabular and Deep Learning for the Whittle Index

The Whittle index policy is a heuristic that has shown remarkably good performance (with guaranteed asymptotic optimality) when applied to the class of problems known as Restless Multi-Armed Bandit Problems (RMABPs). In this paper we present QWI and QWINN, two reinforcement learning algorithms, respectively tabular and deep, to learn the Whittle index for the total discounted criterion. The key feature is the use of two time-scales, a faster one to update the state-action Q -values, and a relatively slower one to update the Whittle indices. In our main theoretical result we show that QWI, which is a tabular implementation, converges to the real Whittle indices. We then present QWINN, an adaptation of QWI algorithm using neural networks to compute the Q -values on the faster time-scale, which is able to extrapolate information from one state to another and scales naturally to large state-space environments. For QWINN, we show that all local minima of the Bellman error are locally stable equilibria, which is the first result of its kind for DQN-based schemes. Numerical computations show that QWI and QWINN converge faster than the standard Q -learning algorithm, neural-network based approximate Q-learning and other state of the art algorithms.

cs.AI

An Asymptotic CVaR Measure of Risk for Markov Chains

Risk sensitive decision making finds important applications in current day use cases. Existing risk measures consider a single or finite collection of random variables, which do not account for the asymptotic behaviour of underlying systems. Conditional Value at Risk (CVaR) is the most commonly used risk measure, and has been extensively utilized for modelling rare events in finite horizon scenarios. Naive extension of existing risk criteria to asymptotic regimes faces fundamental challenges, where basic assumptions of existing risk measures fail. We present a complete simulation based approach for sequentially computing Asymptotic CVaR (ACVaR), a risk measure we define on limiting empirical averages of markovian rewards. Large deviations theory, density estimation, and two-time scale stochastic approximation are utilized to define a 'tilted' probability kernel on the underlying state space to facilitate ACVaR simulation. Our algorithm enjoys theoretical guarantees, and we numerically evaluate its performance over a variety of test cases.

q-fin.RM

Remarks on Differential Inclusion limits of Stochastic Approximation

For stochastic approximation algorithms with discontinuous dynamics, it is shown that under suitable distributional assumptions, the interpolated iterates track a Fillipov solution of the limiting differential inclusion. In addition, we give an alternative control theoretic approach to recent results of [7] on certain limiting empirical measures associated with the iteration.

math.PR

Functional Central Limit Theorem for Two Timescale Stochastic Approximation

Two time scale stochastic approximation algorithms emulate singularly perturbed deterministic differential equations in a certain limiting sense, i.e., the interpolated iterates on each time scale approach certain differential equations in the large time limit when viewed on the `algorithmic time scale' defined by the corresponding step sizes viewed as time steps. Their fluctuations around these deterministic limits, after suitable scaling, can be shown to converge to a Gauss-Markov process in law for each time scale. This turns out to be a linear diffusion for the faster iterates and an ordinary differential equation for the slower iterates.

math.PR

Full Gradient Deep Reinforcement Learning for Average-Reward Criterion

We extend the provably convergent Full Gradient DQN algorithm for discounted reward Markov decision processes from Avrachenkov et al. (2021) to average reward problems. We experimentally compare widely used RVI Q-Learning with recently proposed Differential Q-Learning in the neural function approximation setting with Full Gradient DQN and DQN. We also extend this to learn Whittle indices for Markovian restless multi-armed bandits. We observe a better convergence rate of the proposed Full Gradient variant across different tasks.

eess.SY

A Concentration Bound for Distributed Stochastic Approximation

We revisit the classical model of Tsitsiklis, Bertsekas and Athans for distributed stochastic approximation with consensus. The main result is an analysis of this scheme using the ODE approach to stochastic approximation, leading to a high probability bound for the tracking error between suitably interpolated iterates and the limiting differential equation. Several future directions will also be highlighted.

stat.ML

The ODE Method for Asymptotic Statistics in Stochastic Approximation and Reinforcement Learning

The paper concerns the $d$-dimensional stochastic approximation recursion, $$ \theta_{n+1}= \theta_n + \alpha_{n + 1} f(\theta_n, \Phi_{n+1}) $$ where $ \{ \Phi_n \}$ is a stochastic process on a general state space, satisfying a conditional Markov property that allows for parameter-dependent noise. The main results are established under additional conditions on the mean flow and a version of the Donsker-Varadhan Lyapunov drift condition known as (DV3): (i) An appropriate Lyapunov function is constructed that implies convergence of the estimates in $L_4$. (ii) A functional central limit theorem (CLT) is established, as well as the usual one-dimensional CLT for the normalized error. Moment bounds combined with the CLT imply convergence of the normalized covariance $\textsf{E}[ z_n z_n^T ]$ to the asymptotic covariance in the CLT, where $z_n =: (\theta_n-\theta^*)/\sqrt{\alpha_n}$. (iii) The CLT holds for the normalized version $z^{\text{PR}}_n =: \sqrt{n} [\theta^{\text{PR}}_n -\theta^*]$, of the averaged parameters $\theta^{\text{PR}}_n =:n^{-1} \sum_{k=1}^n\theta_k$, subject to standard assumptions on the step-size. Moreover, the covariance in the CLT coincides with the minimal covariance of Polyak and Ruppert. (iv) An example is given where $f$ and $\bar{f}$ are linear in $\theta$, and $\Phi$ is a geometrically ergodic Markov chain but does not satisfy (DV3). While the algorithm is convergent, the second moment of $\theta_n$ is unbounded and in fact diverges. This arXiv version represents a major extension of the results in prior versions.The main results now allow for parameter-dependent noise, as is often the case in applications to reinforcement learning.

math.ST

Online Reinforcement Learning of Optimal Threshold Policies for Markov Decision Processes

To overcome the curses of dimensionality and modeling of Dynamic Programming (DP) methods to solve Markov Decision Process (MDP) problems, Reinforcement Learning (RL) methods are adopted in practice. Contrary to traditional RL algorithms which do not consider the structural properties of the optimal policy, we propose a structure-aware learning algorithm to exploit the ordered multi-threshold structure of the optimal policy, if any. We prove the asymptotic convergence of the proposed algorithm to the optimal policy. Due to the reduction in the policy space, the proposed algorithm provides remarkable improvements in storage and computational complexities over classical RL algorithms. Simulation results establish that the proposed algorithm converges faster than other RL algorithms.

cs.LG

A Unified Batch Selection Policy for Active Metric Learning

Active metric learning is the problem of incrementally selecting high-utility batches of training data (typically, ordered triplets) to annotate, in order to progressively improve a learned model of a metric over some input domain as rapidly as possible. Standard approaches, which independently assess the informativeness of each triplet in a batch, are susceptible to highly correlated batches with many redundant triplets and hence low overall utility. While a recent work \cite{kumari2020batch} proposes batch-decorrelation strategies for metric learning, they rely on ad hoc heuristics to estimate the correlation between two triplets at a time. We present a novel batch active metric learning method that leverages the Maximum Entropy Principle to learn the least biased estimate of triplet distribution for a given set of prior constraints. To avoid redundancy between triplets, our method collectively selects batches with maximum joint entropy, which simultaneously captures both informativeness and diversity. We take advantage of the submodularity of the joint entropy function to construct a tractable solution using an efficient greedy algorithm based on Gram-Schmidt orthogonalization that is provably $\left( 1 - \frac{1}{e} \right)$-optimal. Our approach is the first batch active metric learning method to define a unified score that balances informativeness and diversity for an entire batch of triplets. Experiments with several real-world datasets demonstrate that our algorithm is robust, generalizes well to different applications and input modalities, and consistently outperforms the state-of-the-art.

cs.LG

Opinion shaping in social networks using reinforcement learning

In this paper, we study how to shape opinions in social networks when the matrix of interactions is unknown. We consider classical opinion dynamics with some stubborn agents and the possibility of continuously influencing the opinions of a few selected agents, albeit under resource constraints. We map the opinion dynamics to a value iteration scheme for policy evaluation for a specific stochastic shortest path problem. This leads to a representation of the opinion vector as an approximate value function for a stochastic shortest path problem with some non-classical constraints. We suggest two possible ways of influencing agents. One leads to a convex optimization problem and the other to a non-convex one. Firstly, for both problems, we propose two different online two-time scale reinforcement learning schemes that converge to the optimal solution of each problem. Secondly, we suggest stochastic gradient descent schemes and compare these classes of algorithms with the two-time scale reinforcement learning schemes. Thirdly, we also derive another algorithm designed to tackle the curse of dimensionality one faces when all agents are observed. Numerical studies are provided to illustrate the convergence and efficiency of our algorithms.

cs.SI

Non-asymptotic Error Bounds For Constant Stepsize Stochastic Approximation For Tracking Mobile Agents

This work revisits the constant stepsize stochastic approximation algorithm for tracking a slowly moving target and obtains a bound for the tracking error that is valid for the entire time axis, using the Alekseev non-linear variation of constants formula. It is the first non-asymptptic bound for the entire time axis in the sense that it is not based on the vanishing stepsize limit and associated limit theorems unlike prior works, and captures clearly the dependence on problem parameters and the dimension.

eess.SP

A Structure-aware Online Learning Algorithm for Markov Decision Processes

To overcome the curse of dimensionality and curse of modeling in Dynamic Programming (DP) methods for solving classical Markov Decision Process (MDP) problems, Reinforcement Learning (RL) algorithms are popular. In this paper, we consider an infinite-horizon average reward MDP problem and prove the optimality of the threshold policy under certain conditions. Traditional RL techniques do not exploit the threshold nature of optimal policy while learning. In this paper, we propose a new RL algorithm which utilizes the known threshold structure of the optimal policy while learning by reducing the feasible policy space. We establish that the proposed algorithm converges to the optimal policy. It provides a significant improvement in convergence speed and computational and storage complexity over traditional RL algorithms. The proposed technique can be applied to a wide variety of optimization problems that include energy efficient data transmission and management of queues. We exhibit the improvement in convergence speed of the proposed algorithm over other RL algorithms through simulations.

cs.LG

On the fastest finite Markov processes

Consider a finite irreducible Markov chain with invariant probability $π$. Define its inverse communication speed as the expectation to go from x to y, when x, y are sampled independently according to $π$. In the discrete time setting and when $π$ is the uniform distribution $\upsilon$, Litvak and Ejov have shown that the permutation matrices associated to Hamiltonian cycles are the fastest Markov chains. Here we prove (A) that the above optimality is with respect to all processes compatible with a fixed graph of permitted transitions (assuming that it does contain a Hamiltonian cycle), not only the Markov chains, and, (B) that this result admits a natural extension in both discrete and continuous time when $π$ is close to $\upsilon$: the fastest Markov chains/processes are those moving successively on the points of a Hamiltonian cycle, with transition probabilities/jump rates dictated by $π$. Nevertheless, the claim is no longer true when $π$ is significantly different from $\upsilon$.

math.PR

Parallel and Distributed Approaches for Graph Based Semi-supervised Learning

Two approaches for graph based semi-supervised learning are proposed. The firstapproach is based on iteration of an affine map. A key element of the affine map iteration is sparsematrix-vector multiplication, which has several very efficient parallel implementations. The secondapproach belongs to the class of Markov Chain Monte Carlo (MCMC) algorithms. It is based onsampling of nodes by performing a random walk on the graph. The latter approach is distributedby its nature and can be easily implemented on several processors or over the network. Boththeoretical and practical evaluations are provided. It is found that the nodes are classified intotheir class with very small error. The sampling algorithm's ability to track new incoming nodesand to classify them is also demonstrated.

cs.LG

Whittle Index Policy for Crawling Ephemeral Content

We consider a task of scheduling a crawler to retrieve content from several sites with ephemeral content. A user typically loses interest in ephemeral content, like news or posts at social network groups, after several days or hours. Thus, development of timely crawling policy for such ephemeral information sources is very important. We first formulate this problem as an optimal control problem with average reward. The reward can be measured in the number of clicks or relevant search requests. The problem in its initial formulation suffers from the curse of dimensionality and quickly becomes intractable even with moderate number of information sources. Fortunately, this problem admits a Whittle index, which leads to problem decomposition and to a very simple and efficient crawling policy. We derive the Whittle index and provide its theoretical justification.

cs.IR

Approachability in Stackelberg Stochastic Games with Vector Costs

The notion of approachability was introduced by Blackwell [1] in the context of vector-valued repeated games. The famous Blackwell's approachability theorem prescribes a strategy for approachability, i.e., for `steering' the average cost of a given agent towards a given target set, irrespective of the strategies of the other agents. In this paper, motivated by the multi-objective optimization/decision making problems in dynamically changing environments, we address the approachability problem in Stackelberg stochastic games with vector valued cost functions. We make two main contributions. Firstly, we give a simple and computationally tractable strategy for approachability for Stackelberg stochastic games along the lines of Blackwell's. Secondly, we give a reinforcement learning algorithm for learning the approachable strategy when the transition kernel is unknown. We also recover as a by-product Blackwell's necessary and sufficient condition for approachability for convex sets in this set up and thus a complete characterization. We also give sufficient conditions for non-convex sets.

cs.LG