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Vivek Nallur

Publications and source records attributed to Vivek Nallur.

16 recordsLinked to original sources

Emulating Aggregate Human Choice Behavior and Biases with GPT Conversational Agents

Cognitive biases often shape human decisions. While large language models (LLMs) have been shown to reproduce well-known biases, a more critical question is whether LLMs can predict biases at the individual level and emulate the dynamics of biased human behavior when contextual factors, such as cognitive load, interact with these biases. We adapted three well-established decision scenarios into a conversational setting and conducted a human experiment (N=1100). Participants engaged with a chatbot that facilitates decision-making through simple or complex dialogues. Results revealed robust biases. To evaluate how LLMs emulate human decision-making under similar interactive conditions, we used participant demographics and dialogue transcripts to simulate these conditions with LLMs based on GPT-4 and GPT-5. The LLMs reproduced human biases with precision. We found notable differences between models in how they aligned human behavior. This has important implications for designing and evaluating adaptive, bias-aware LLM-based AI systems in interactive contexts.

cs.AI

Predicting Biased Human Decision-Making with Large Language Models in Conversational Settings

We examine whether large language models (LLMs) can predict biased decision-making in conversational settings, and whether their predictions capture not only human cognitive biases but also how those effects change under cognitive load. In a pre-registered study (N = 1,648), participants completed six classic decision-making tasks via a chatbot with dialogues of varying complexity. Participants exhibited two well-documented cognitive biases: the Framing Effect and the Status Quo Bias. Increased dialogue complexity resulted in participants reporting higher mental demand. This increase in cognitive load selectively, but significantly, increased the effect of the biases, demonstrating the load-bias interaction. We then evaluated whether LLMs (GPT-4, GPT-5, and open-source models) could predict individual decisions given demographic information and prior dialogue. While results were mixed across choice problems, LLM predictions that incorporated dialogue context were significantly more accurate in several key scenarios. Importantly, their predictions reproduced the same bias patterns and load-bias interactions observed in humans. Across all models tested, the GPT-4 family consistently aligned with human behavior, outperforming GPT-5 and open-source models in both predictive accuracy and fidelity to human-like bias patterns. These findings advance our understanding of LLMs as tools for simulating human decision-making and inform the design of conversational agents that adapt to user biases.

cs.HC

Large Language Models for Agent-Based Modelling: Current and possible uses across the modelling cycle

The emergence of Large Language Models (LLMs) with increasingly sophisticated natural language understanding and generative capabilities has sparked interest in the Agent-based Modelling (ABM) community. With their ability to summarize, generate, analyze, categorize, transcribe and translate text, answer questions, propose explanations, sustain dialogue, extract information from unstructured text, and perform logical reasoning and problem-solving tasks, LLMs have a good potential to contribute to the modelling process. After reviewing the current use of LLMs in ABM, this study reflects on the opportunities and challenges of the potential use of LLMs in ABM. It does so by following the modelling cycle, from problem formulation to documentation and communication of model results, and holding a critical stance.

cs.MA

The Influence of Prior Discourse on Conversational Agent-Driven Decision-Making

Persuasion through conversation has been the focus of much research. Nudging is a popular strategy to influence decision-making in physical and digital settings. However, conversational agents employing "nudging" have not received significant attention. We explore the manifestation of cognitive biases-the underlying psychological mechanisms of nudging-and investigate how the complexity of prior dialogue tasks impacts decision-making facilitated by conversational agents. Our research used a between-group experimental design, involving 756 participants randomly assigned to either a simple or complex task before encountering a decision-making scenario. Three scenarios were adapted from Samuelson's classic experiments on status-quo bias, the underlying mechanism of default nudges. Our results aligned with previous studies in two out of three simple-task scenarios. Increasing task complexity consistently shifted effect-sizes toward our hypothesis, though bias was significant in only one case. These findings inform conversational nudging strategies and highlight inherent biases relevant to behavioural economics.

cs.HC

Different Facets for Different Experts: A Framework for Streamlining The Integration of Qualitative Insights into ABM Development

A key problem in agent-based simulation is that integrating qualitative insights from multiple discipline experts is extremely hard. In most simulations, agent capabilities and corresponding behaviour needs to be programmed into the agent. We report on the architecture of a tool that disconnects the programmed functions of the agent, from the acquisition of capability and displayed behaviour. This allows multiple different domain experts to represent qualitative insights, without the need for code to be changed. It also allows a continuous integration (or even change) of qualitative behaviour processes, as more insights are gained. The consequent behaviour observed in the model is both, more faithful to the expert's insight as well as able to be contrasted against other models representing other insights.

cs.MA

(Demo) Systematic Experimentation Using Scenarios in Agent Simulation: Going Beyond Parameter Space

This paper demonstrates a disconnected ABM architecture that enables domain experts, and non-programmers to add qualitative insights into the ABM model without the intervention of the programmer. This role separation within the architecture allows policy-makers to systematically experiment with multiple policy interventions, different starting conditions, and visualizations to interrogate their ABM

cs.MA

Virtue Ethics For Ethically Tunable Robotic Assistants

The common consensus is that robots designed to work alongside or serve humans must adhere to the ethical standards of their operational environment. To achieve this, several methods based on established ethical theories have been suggested. Nonetheless, numerous empirical studies show that the ethical requirements of the real world are very diverse and can change rapidly from region to region. This eliminates the idea of a universal robot that can fit into any ethical context. However, creating customised robots for each deployment, using existing techniques is challenging. This paper presents a way to overcome this challenge by introducing a virtue ethics inspired computational method that enables character-based tuning of robots to accommodate the specific ethical needs of an environment. Using a simulated elder-care environment, we illustrate how tuning can be used to change the behaviour of a robot that interacts with an elderly resident in an ambient-assisted environment. Further, we assess the robot's responses by consulting ethicists to identify potential shortcomings.

cs.AI

Nudging Using Autonomous Agents: Risks and Ethical Considerations

This position paper briefly discusses nudging, its use by autonomous agents, potential risks and ethical considerations while creating such systems. Instead of taking a normative approach, which guides all situations, the paper proposes a risk-driven questions-and-answer approach. The paper takes the position that this is a pragmatic method, that is transparent about beneficial intentions, foreseeable risks, and mitigations. Given the uncertainty in AI and autonomous agent capabilities, we believe that such pragmatic methods offer a plausibly safe path, without sacrificing flexibility in domain and technology.

cs.CY

Statutory Professions in AI governance and their consequences for explainable AI

Intentional and accidental harms arising from the use of AI have impacted the health, safety and rights of individuals. While regulatory frameworks are being developed, there remains a lack of consensus on methods necessary to deliver safe AI. The potential for explainable AI (XAI) to contribute to the effectiveness of the regulation of AI is being increasingly examined. Regulation must include methods to ensure compliance on an ongoing basis, though there is an absence of practical proposals on how to achieve this. For XAI to be successfully incorporated into a regulatory system, the individuals who are engaged in interpreting/explaining the model to stakeholders should be sufficiently qualified for the role. Statutory professionals are prevalent in domains in which harm can be done to the health, safety and rights of individuals. The most obvious examples are doctors, engineers and lawyers. Those professionals are required to exercise skill and judgement and to defend their decision making process in the event of harm occurring. We propose that a statutory profession framework be introduced as a necessary part of the AI regulatory framework for compliance and monitoring purposes. We will refer to this new statutory professional as an AI Architect (AIA). This AIA would be responsible to ensure the risk of harm is minimised and accountable in the event that harms occur. The AIA would also be relied on to provide appropriate interpretations/explanations of XAI models to stakeholders. Further, in order to satisfy themselves that the models have been developed in a satisfactory manner, the AIA would require models to have appropriate transparency. Therefore it is likely that the introduction of an AIA system would lead to an increase in the use of XAI to enable AIA to discharge their professional obligations.

cs.CY

Immune Moral Models? Pro-Social Rule Breaking as a Moral Enhancement Approach for Ethical AI

We are moving towards a future where Artificial Intelligence (AI) based agents make many decisions on behalf of humans. From healthcare decision making to social media censoring, these agents face problems, and make decisions with ethical and societal implications. Ethical behaviour is a critical characteristic that we would like in a human-centric AI. A common observation in human-centric industries, like the service industry and healthcare, is that their professionals tend to break rules, if necessary, for pro-social reasons. This behaviour among humans is defined as pro-social rule breaking. To make AI agents more human centric, we argue that there is a need for a mechanism that helps AI agents identify when to break rules set by their designers. To understand when AI agents need to break rules, we examine the conditions under which humans break rules for pro-social reasons. In this paper, we present a study that introduces a 'vaccination strategy dilemma' to human participants and analyses their responses. In this dilemma, one needs to decide whether they would distribute Covid-19 vaccines only to members of a high-risk group (follow the enforced rule) or, in selected cases, administer the vaccine to a few social influencers (break the rule), which might yield an overall greater benefit to society. The results of the empirical study suggest a relationship between stakeholder utilities and pro-social rule breaking (PSRB), which neither deontological nor utilitarian ethics completely explain. Finally, the paper discusses the design characteristics of an ethical agent capable of PSRB and the future research directions on PSRB in the AI realm. We hope that this will inform the design of future AI agents, and their decision-making behaviour.

cs.CY

Automation: An Essential Component Of Ethical AI?

Ethics is sometimes considered to be too abstract to be meaningfully implemented in artificial intelligence (AI). In this paper, we reflect on other aspects of computing that were previously considered to be very abstract. Yet, these are now accepted as being done very well by computers. These tasks have ranged from multiple aspects of software engineering to mathematics to conversation in natural language with humans. This was done by automating the simplest possible step and then building on it to perform more complex tasks. We wonder if ethical AI might be similarly achieved and advocate the process of automation as key step in making AI take ethical decisions. The key contribution of this paper is to reflect on how automation was introduced into domains previously considered too abstract for computers.

cs.AI

Towards An Ethics-Audit Bot

In this paper we focus on artificial intelligence (AI) for governance, not governance for AI, and on just one aspect of governance, namely ethics audit. Different kinds of ethical audit bots are possible, but who makes the choices and what are the implications? In this paper, we do not provide ethical/philosophical solutions, but rather focus on the technical aspects of what an AI-based solution for validating the ethical soundness of a target system would be like. We propose a system that is able to conduct an ethical audit of a target system, given certain socio-technical conditions. To be more specific, we propose the creation of a bot that is able to support organisations in ensuring that their software development lifecycles contain processes that meet certain ethical standards.

cs.AI

Landscape of Machine Implemented Ethics

This paper surveys the state-of-the-art in machine ethics, that is, considerations of how to implement ethical behaviour in robots, unmanned autonomous vehicles, or software systems. The emphasis is on covering the breadth of ethical theories being considered by implementors, as well as the implementation techniques being used. There is no consensus on which ethical theory is best suited for any particular domain, nor is there any agreement on which technique is best placed to implement a particular theory. Another unresolved problem in these implementations of ethical theories is how to objectively validate the implementations. The paper discusses the dilemmas being used as validating 'whetstones' and whether any alternative validation mechanism exists. Finally, it speculates that an intermediate step of creating domain-specific ethics might be a possible stepping stone towards creating machines that exhibit ethical behaviour.

cs.AI

"EHLO WORLD" -- Checking If Your Conversational AI Knows Right from Wrong

In this paper we discuss approaches to evaluating and validating the ethical claims of a Conversational AI system. We outline considerations around both a top-down regulatory approach and bottom-up processes. We describe the ethical basis for each approach and propose a hybrid which we demonstrate by taking the case of a customer service chatbot as an example. We speculate on the kinds of top-down and bottom-up processes that would need to exist for a hybrid framework to successfully function as both an enabler as well as a shepherd among multiple use-cases and multiple competing AI solutions.

cs.CY

Summary of a Literature Review in Scalability of QoS-aware Service Composition

This paper shows that authors have no consistent way to characterize the scalability of their solutions, and so consider only a limited number of scaling characteristics. This review aimed at establishing the evidence that the route for designing and evaluating the scalability of dynamic QoS-aware service composition mechanisms has been lacking systematic guidance, and has been informed by a very limited set of criteria. For such, we analyzed 47 papers, from 2004 to 2018.

cs.SE

Towards a Programmable Framework for Agent Game Playing

The field of Game Theory provides a useful mechanism for modeling many decision-making scenarios. In participating in these scenarios individuals and groups adopt particular strategies, which generally perform with varying levels of success. However, most results have focussed on players that play the same game in an iterated fashion. This paper describes a framework which can be used to observe agents when they do not know in advance which game they are going to play. That is, the same group of agents could first play a few rounds of the Iterated Prisoner's Dilemma, and then a few rounds of the Linear Public Goods Game, and then a few rounds of Minority Game, or perhaps all games in a strictly alternating fashion or a randomized instantiation of games. This framework will allow for investigation of agents in more complex settings, when there is uncertainty about the future, and limited resources to store strategies.

cs.MA