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Vlad Shakhuro

Publications and source records attributed to Vlad Shakhuro.

9 recordsLinked to original sources

Does VLA Even Know the Basics? Measuring Commonsense and World Knowledge Retention in Vision-Language-Action Models

Embodied Vision-Language-Action (VLA) models are typically obtained by fine-tuning powerful pretrained VLMs on robotics data, yet it is unclear how much commonsense and factual knowledge they retain after adaptation. Failures on knowledge-sensitive tasks are ambiguous, conflating missing knowledge with poor generalization of low-level control. We introduce Act2Answer, a lightweight protocol that adapts VLM knowledge benchmarks to VLA evaluation by requiring agents to answer through action. Each question becomes a short tabletop episode where the agent performs a single object-placement action to select among candidate answers, yielding an action-grounded success rate with reduced control confounds. We curate a test suite of such environments across diverse commonsense and world-knowledge categories and introduce layerwise intent probing to localize answer-relevant information across the VLM backbone and action head. In a large-scale study of 7 VLA models and 9 VLM baselines, we systematically rank models across categories, finding that VLAs show solid performance on simple concepts while exhibiting larger gaps on richer semantic categories relative to their source VLMs, that VQA co-training is associated with better knowledge retention, and that answer-relevant signals peak in middle VLA layers but attenuate in upper layers. Act2Answer is available at https://tttonyalpha.github.io/act2answer/.

cs.LG

RoboBenchMart: Benchmarking Robots in Retail Environment

Most existing robotic manipulation benchmarks focus on tabletop or household scenarios. While these setups have driven impressive progress, it remains unclear whether generalist VLAs that excel there can truly generalize to domains with different geometry, semantics, and workflows. We introduce RoboBenchMart, an open-source simulated benchmark targeting retail dark-store environments, where a mobile manipulator must perform complex manipulation tasks with diverse grocery items. This setting presents significant challenges, including dense object clutter and varied spatial configurations, with items positioned at different heights, depths, and in close proximity. By targeting on the retail domain, our benchmark addresses a setting with strong potential for near-term automation impact. Using generated trajectories, we model a standard, realistic fine-tuning setup for current generalist VLAs and evaluate several state-of-the-art models. We find that they still struggle even on common retail tasks, indicating that these models are not yet truly general across domains. To support further research, we release the RoboBenchMart suite, which includes a procedural store layout generator, a trajectory generation pipeline, evaluation tools, and fine-tuned baseline models.

cs.RO

BREPS: Bounding-Box Robustness Evaluation of Promptable Segmentation

Promptable segmentation models such as SAM have established a powerful paradigm, enabling strong generalization to unseen objects and domains with minimal user input, including points, bounding boxes, and text prompts. Among these, bounding boxes stand out as particularly effective, often outperforming points while significantly reducing annotation costs. However, current training and evaluation protocols typically rely on synthetic prompts generated through simple heuristics, offering limited insight into real-world robustness. In this paper, we investigate the robustness of promptable segmentation models to natural variations in bounding box prompts. First, we conduct a controlled user study and collect thousands of real bounding box annotations. Our analysis reveals substantial variability in segmentation quality across users for the same model and instance, indicating that SAM-like models are highly sensitive to natural prompt noise. Then, since exhaustive testing of all possible user inputs is computationally prohibitive, we reformulate robustness evaluation as a white-box optimization problem over the bounding box prompt space. We introduce BREPS, a method for generating adversarial bounding boxes that minimize or maximize segmentation error while adhering to naturalness constraints. Finally, we benchmark state-of-the-art models across 10 datasets, spanning everyday scenes to medical imaging. Code - https://github.com/emb-ai/BREPS.

cs.CV

SPARTA: Evaluating Reasoning Segmentation Robustness through Black-Box Adversarial Paraphrasing in Text Autoencoder Latent Space

Multimodal large language models (MLLMs) have shown impressive capabilities in vision-language tasks such as reasoning segmentation, where models generate segmentation masks based on textual queries. While prior work has primarily focused on perturbing image inputs, semantically equivalent textual paraphrases-crucial in real-world applications where users express the same intent in varied ways-remain underexplored. To address this gap, we introduce a novel adversarial paraphrasing task: generating grammatically correct paraphrases that preserve the original query meaning while degrading segmentation performance. To evaluate the quality of adversarial paraphrases, we develop a comprehensive automatic evaluation protocol validated with human studies. Furthermore, we introduce SPARTA-a black-box, sentence-level optimization method that operates in the low-dimensional semantic latent space of a text autoencoder, guided by reinforcement learning. SPARTA achieves significantly higher success rates, outperforming prior methods by up to 2x on both the ReasonSeg and LLMSeg-40k datasets. We use SPARTA and competitive baselines to assess the robustness of advanced reasoning segmentation models. We reveal that they remain vulnerable to adversarial paraphrasing-even under strict semantic and grammatical constraints. All code and data will be released publicly upon acceptance.

cs.CL

Bring the Apple, Not the Sofa: Impact of Irrelevant Context in Embodied AI Commands on VLA Models

Vision Language Action (VLA) models are widely used in Embodied AI, enabling robots to interpret and execute language instructions. However, their robustness to natural language variability in real-world scenarios has not been thoroughly investigated. In this work, we present a novel systematic study of the robustness of state-of-the-art VLA models under linguistic perturbations. Specifically, we evaluate model performance under two types of instruction noise: (1) human-generated paraphrasing and (2) the addition of irrelevant context. We further categorize irrelevant contexts into two groups according to their length and their semantic and lexical proximity to robot commands. In this study, we observe consistent performance degradation as context size expands. We also demonstrate that the model can exhibit relative robustness to random context, with a performance drop within 10%, while semantically and lexically similar context of the same length can trigger a quality decline of around 50%. Human paraphrases of instructions lead to a drop of nearly 20%. To mitigate this, we propose an LLM-based filtering framework that extracts core commands from noisy inputs. Incorporating our filtering step allows models to recover up to 98.5% of their original performance under noisy conditions.

cs.RO

Mind and Motion Aligned: A Joint Evaluation IsaacSim Benchmark for Task Planning and Low-Level Policies in Mobile Manipulation

Benchmarks are crucial for evaluating progress in robotics and embodied AI. However, a significant gap exists between benchmarks designed for high-level language instruction following, which often assume perfect low-level execution, and those for low-level robot control, which rely on simple, one-step commands. This disconnect prevents a comprehensive evaluation of integrated systems where both task planning and physical execution are critical. To address this, we propose Kitchen-R, a novel benchmark that unifies the evaluation of task planning and low-level control within a simulated kitchen environment. Built as a digital twin using the Isaac Sim simulator and featuring more than 500 complex language instructions, Kitchen-R supports a mobile manipulator robot. We provide baseline methods for our benchmark, including a task-planning strategy based on a vision-language model and a low-level control policy based on diffusion policy. We also provide a trajectory collection system. Our benchmark offers a flexible framework for three evaluation modes: independent assessment of the planning module, independent assessment of the control policy, and, crucially, an integrated evaluation of the whole system. Kitchen-R bridges a key gap in embodied AI research, enabling more holistic and realistic benchmarking of language-guided robotic agents.

cs.RO

RClicks: Realistic Click Simulation for Benchmarking Interactive Segmentation

The emergence of Segment Anything (SAM) sparked research interest in the field of interactive segmentation, especially in the context of image editing tasks and speeding up data annotation. Unlike common semantic segmentation, interactive segmentation methods allow users to directly influence their output through prompts (e.g. clicks). However, click patterns in real-world interactive segmentation scenarios remain largely unexplored. Most methods rely on the assumption that users would click in the center of the largest erroneous area. Nevertheless, recent studies show that this is not always the case. Thus, methods may have poor performance in real-world deployment despite high metrics in a baseline benchmark. To accurately simulate real-user clicks, we conducted a large crowdsourcing study of click patterns in an interactive segmentation scenario and collected 475K real-user clicks. Drawing on ideas from saliency tasks, we develop a clickability model that enables sampling clicks, which closely resemble actual user inputs. Using our model and dataset, we propose RClicks benchmark for a comprehensive comparison of existing interactive segmentation methods on realistic clicks. Specifically, we evaluate not only the average quality of methods, but also the robustness w.r.t. click patterns. According to our benchmark, in real-world usage interactive segmentation models may perform worse than it has been reported in the baseline benchmark, and most of the methods are not robust. We believe that RClicks is a significant step towards creating interactive segmentation methods that provide the best user experience in real-world cases.

cs.CV

TETRIS: Towards Exploring the Robustness of Interactive Segmentation

Interactive segmentation methods rely on user inputs to iteratively update the selection mask. A click specifying the object of interest is arguably the most simple and intuitive interaction type, and thereby the most common choice for interactive segmentation. However, user clicking patterns in the interactive segmentation context remain unexplored. Accordingly, interactive segmentation evaluation strategies rely more on intuition and common sense rather than empirical studies (e.g., assuming that users tend to click in the center of the area with the largest error). In this work, we conduct a real user study to investigate real user clicking patterns. This study reveals that the intuitive assumption made in the common evaluation strategy may not hold. As a result, interactive segmentation models may show high scores in the standard benchmarks, but it does not imply that they would perform well in a real world scenario. To assess the applicability of interactive segmentation methods, we propose a novel evaluation strategy providing a more comprehensive analysis of a model's performance. To this end, we propose a methodology for finding extreme user inputs by a direct optimization in a white-box adversarial attack on the interactive segmentation model. Based on the performance with such adversarial user inputs, we assess the robustness of interactive segmentation models w.r.t click positions. Besides, we introduce a novel benchmark for measuring the robustness of interactive segmentation, and report the results of an extensive evaluation of dozens of models.

cs.CV

Road images augmentation with synthetic traffic signs using neural networks

Traffic sign recognition is a well-researched problem in computer vision. However, the state of the art methods works only for frequent sign classes, which are well represented in training datasets. We consider the task of rare traffic sign detection and classification. We aim to solve that problem by using synthetic training data. Such training data is obtained by embedding synthetic images of signs in the real photos. We propose three methods for making synthetic signs consistent with a scene in appearance. These methods are based on modern generative adversarial network (GAN) architectures. Our proposed methods allow realistic embedding of rare traffic sign classes that are absent in the training set. We adapt a variational autoencoder for sampling plausible locations of new traffic signs in images. We demonstrate that using a mixture of our synthetic data with real data improves the accuracy of both classifier and detector.

cs.CV