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Vladimir Pavlovic

Publications and source records attributed to Vladimir Pavlovic.

At least 55 records · Page 3Linked to original sources

Ordinal-Content VAE: Isolating Ordinal-Valued Content Factors in Deep Latent Variable Models

In deep representational learning, it is often desired to isolate a particular factor (termed {\em content}) from other factors (referred to as {\em style}). What constitutes the content is typically specified by users through explicit labels in the data, while all unlabeled/unknown factors are regarded as style. Recently, it has been shown that such content-labeled data can be effectively exploited by modifying the deep latent factor models (e.g., VAE) such that the style and content are well separated in the latent representations. However, the approach assumes that the content factor is categorical-valued (e.g., subject ID in face image data, or digit class in the MNIST dataset). In certain situations, the content is ordinal-valued, that is, the values the content factor takes are {\em ordered} rather than categorical, making content-labeled VAEs, including the latent space they infer, suboptimal. In this paper, we propose a novel extension of VAE that imposes a partially ordered set (poset) structure in the content latent space, while simultaneously making it aligned with the ordinal content values. To this end, instead of the iid Gaussian latent prior adopted in prior approaches, we introduce a conditional Gaussian spacing prior model. This model admits a tractable joint Gaussian prior, but also effectively places negligible density values on the content latent configurations that violate the poset constraint. To evaluate this model, we consider two specific ordinal structured problems: estimating a subject's age in a face image and elucidating the calorie amount in a food meal image. We demonstrate significant improvements in content-style separation over previous non-ordinal approaches.

cs.LG↗

CookGAN: Meal Image Synthesis from Ingredients

In this work we propose a new computational framework, based on generative deep models, for synthesis of photo-realistic food meal images from textual list of its ingredients. Previous works on synthesis of images from text typically rely on pre-trained text models to extract text features, followed by generative neural networks (GAN) aimed to generate realistic images conditioned on the text features. These works mainly focus on generating spatially compact and well-defined categories of objects, such as birds or flowers, but meal images are significantly more complex, consisting of multiple ingredients whose appearance and spatial qualities are further modified by cooking methods. To generate real-like meal images from ingredients, we propose Cook Generative Adversarial Networks (CookGAN), CookGAN first builds an attention-based ingredients-image association model, which is then used to condition a generative neural network tasked with synthesizing meal images. Furthermore, a cycle-consistent constraint is added to further improve image quality and control appearance. Experiments show our model is able to generate meal images corresponding to the ingredients.

cs.CV↗

Fast and Effective Adaptation of Facial Action Unit Detection Deep Model

Detecting facial action units (AU) is one of the fundamental steps in automatic recognition of facial expression of emotions and cognitive states. Though there have been a variety of approaches proposed for this task, most of these models are trained only for the specific target AUs, and as such they fail to easily adapt to the task of recognition of new AUs (i.e., those not initially used to train the target models). In this paper, we propose a deep learning approach for facial AU detection that can easily and in a fast manner adapt to a new AU or target subject by leveraging only a few labeled samples from the new task (either an AU or subject). To this end, we propose a modeling approach based on the notion of the model-agnostic meta-learning, originally proposed for the general image recognition/detection tasks (e.g., the character recognition from the Omniglot dataset). Specifically, each subject and/or AU is treated as a new learning task and the model learns to adapt based on the knowledge of the previous tasks (the AUs and subjects used to pre-train the target models). Thus, given a new subject or AU, this meta-knowledge (that is shared among training and test tasks) is used to adapt the model to the new task using the notion of deep learning and model-agnostic meta-learning. We show on two benchmark datasets (BP4D and DISFA) for facial AU detection that the proposed approach can be easily adapted to new tasks (AUs/subjects). Using only a few labeled examples from these tasks, the model achieves large improvements over the baselines (i.e., non-adapted models).

cs.CV↗

Deep Crowd-Flow Prediction in Built Environments

Predicting the behavior of crowds in complex environments is a key requirement in a multitude of application areas, including crowd and disaster management, architectural design, and urban planning. Given a crowd's immediate state, current approaches simulate crowd movement to arrive at a future state. However, most applications require the ability to predict hundreds of possible simulation outcomes (e.g., under different environment and crowd situations) at real-time rates, for which these approaches are prohibitively expensive. In this paper, we propose an approach to instantly predict the long-term flow of crowds in arbitrarily large, realistic environments. Central to our approach is a novel CAGE representation consisting of Capacity, Agent, Goal, and Environment-oriented information, which efficiently encodes and decodes crowd scenarios into compact, fixed-size representations that are environmentally lossless. We present a framework to facilitate the accurate and efficient prediction of crowd flow in never-before-seen crowd scenarios. We conduct a series of experiments to evaluate the efficacy of our approach and showcase positive results.

cs.AI↗

Scenario Generalization of Data-driven Imitation Models in Crowd Simulation

Crowd simulation, the study of the movement of multiple agents in complex environments, presents a unique application domain for machine learning. One challenge in crowd simulation is to imitate the movement of expert agents in highly dense crowds. An imitation model could substitute an expert agent if the model behaves as good as the expert. This will bring many exciting applications. However, we believe no prior studies have considered the critical question of how training data and training methods affect imitators when these models are applied to novel scenarios. In this work, a general imitation model is represented by applying either the Behavior Cloning (BC) training method or a more sophisticated Generative Adversarial Imitation Learning (GAIL) method, on three typical types of data domains: standard benchmarks for evaluating crowd models, random sampling of state-action pairs, and egocentric scenarios that capture local interactions. Simulated results suggest that (i) simpler training methods are overall better than more complex training methods, (ii) training samples with diverse agent-agent and agent-obstacle interactions are beneficial for reducing collisions when the trained models are applied to new scenarios. We additionally evaluated our models in their ability to imitate real world crowd trajectories observed from surveillance videos. Our findings indicate that models trained on representative scenarios generalize to new, unseen situations observed in real human crowds.

cs.MA↗

Task-Discriminative Domain Alignment for Unsupervised Domain Adaptation

Domain Adaptation (DA), the process of effectively adapting task models learned on one domain, the source, to other related but distinct domains, the targets, with no or minimal retraining, is typically accomplished using the process of source-to-target manifold alignment. However, this process often leads to unsatisfactory adaptation performance, in part because it ignores the task-specific structure of the data. In this paper, we improve the performance of DA by introducing a discriminative discrepancy measure which takes advantage of auxiliary information available in the source and the target domains to better align the source and target distributions. Specifically, we leverage the cohesive clustering structure within individual data manifolds, associated with different tasks, to improve the alignment. This structure is explicit in the source, where the task labels are available, but is implicit in the target, making the problem challenging. We address the challenge by devising a deep DA framework, which combines a new task-driven domain alignment discriminator with domain regularizers that encourage the shared features as task-specific and domain invariant, and prompt the task model to be data structure preserving, guiding its decision boundaries through the low density data regions. We validate our framework on standard benchmarks, including Digits (MNIST, USPS, SVHN, MNIST-M), PACS, and VisDA. Our results show that our proposed model consistently outperforms the state-of-the-art in unsupervised domain adaptation.

cs.CV↗

Deep Cooking: Predicting Relative Food Ingredient Amounts from Images

In this paper, we study the novel problem of not only predicting ingredients from a food image, but also predicting the relative amounts of the detected ingredients. We propose two prediction-based models using deep learning that output sparse and dense predictions, coupled with important semi-automatic multi-database integrative data pre-processing, to solve the problem. Experiments on a dataset of recipes collected from the Internet show the models generate encouraging experimental results.

cs.LG↗

Bayes-Factor-VAE: Hierarchical Bayesian Deep Auto-Encoder Models for Factor Disentanglement

We propose a family of novel hierarchical Bayesian deep auto-encoder models capable of identifying disentangled factors of variability in data. While many recent attempts at factor disentanglement have focused on sophisticated learning objectives within the VAE framework, their choice of a standard normal as the latent factor prior is both suboptimal and detrimental to performance. Our key observation is that the disentangled latent variables responsible for major sources of variability, the relevant factors, can be more appropriately modeled using long-tail distributions. The typical Gaussian priors are, on the other hand, better suited for modeling of nuisance factors. Motivated by this, we extend the VAE to a hierarchical Bayesian model by introducing hyper-priors on the variances of Gaussian latent priors, mimicking an infinite mixture, while maintaining tractable learning and inference of the traditional VAEs. This analysis signifies the importance of partitioning and treating in a different manner the latent dimensions corresponding to relevant factors and nuisances. Our proposed models, dubbed Bayes-Factor-VAEs, are shown to outperform existing methods both quantitatively and qualitatively in terms of latent disentanglement across several challenging benchmark tasks.

cs.LG↗

Efficient Deep Gaussian Process Models for Variable-Sized Input

Deep Gaussian processes (DGP) have appealing Bayesian properties, can handle variable-sized data, and learn deep features. Their limitation is that they do not scale well with the size of the data. Existing approaches address this using a deep random feature (DRF) expansion model, which makes inference tractable by approximating DGPs. However, DRF is not suitable for variable-sized input data such as trees, graphs, and sequences. We introduce the GP-DRF, a novel Bayesian model with an input layer of GPs, followed by DRF layers. The key advantage is that the combination of GP and DRF leads to a tractable model that can both handle a variable-sized input as well as learn deep long-range dependency structures of the data. We provide a novel efficient method to simultaneously infer the posterior of GP's latent vectors and infer the posterior of DRF's internal weights and random frequencies. Our experiments show that GP-DRF outperforms the standard GP model and DRF model across many datasets. Furthermore, they demonstrate that GP-DRF enables improved uncertainty quantification compared to GP and DRF alone, with respect to a Bhattacharyya distance assessment. Source code is available at https://github.com/IssamLaradji/GP_DRF.

cs.LG↗

The Art of Food: Meal Image Synthesis from Ingredients

In this work we propose a new computational framework, based on generative deep models, for synthesis of photo-realistic food meal images from textual descriptions of its ingredients. Previous works on synthesis of images from text typically rely on pre-trained text models to extract text features, followed by a generative neural networks (GANs) aimed to generate realistic images conditioned on the text features. These works mainly focus on generating spatially compact and well-defined categories of objects, such as birds or flowers. In contrast, meal images are significantly more complex, consisting of multiple ingredients whose appearance and spatial qualities are further modified by cooking methods. We propose a method that first builds an attention-based ingredients-image association model, which is then used to condition a generative neural network tasked with synthesizing meal images. Furthermore, a cycle-consistent constraint is added to further improve image quality and control appearance. Extensive experiments show our model is able to generate meal image corresponding to the ingredients, which could be used to augment existing dataset for solving other computational food analysis problems.

cs.CV↗

Visibility Constrained Generative Model for Depth-based 3D Facial Pose Tracking

In this paper, we propose a generative framework that unifies depth-based 3D facial pose tracking and face model adaptation on-the-fly, in the unconstrained scenarios with heavy occlusions and arbitrary facial expression variations. Specifically, we introduce a statistical 3D morphable model that flexibly describes the distribution of points on the surface of the face model, with an efficient switchable online adaptation that gradually captures the identity of the tracked subject and rapidly constructs a suitable face model when the subject changes. Moreover, unlike prior art that employed ICP-based facial pose estimation, to improve robustness to occlusions, we propose a ray visibility constraint that regularizes the pose based on the face model's visibility with respect to the input point cloud. Ablation studies and experimental results on Biwi and ICT-3DHP datasets demonstrate that the proposed framework is effective and outperforms completing state-of-the-art depth-based methods.

cs.CV↗

Unsupervised Visual Domain Adaptation: A Deep Max-Margin Gaussian Process Approach

In unsupervised domain adaptation, it is widely known that the target domain error can be provably reduced by having a shared input representation that makes the source and target domains indistinguishable from each other. Very recently it has been studied that not just matching the marginal input distributions, but the alignment of output (class) distributions is also critical. The latter can be achieved by minimizing the maximum discrepancy of predictors (classifiers). In this paper, we adopt this principle, but propose a more systematic and effective way to achieve hypothesis consistency via Gaussian processes (GP). The GP allows us to define/induce a hypothesis space of the classifiers from the posterior distribution of the latent random functions, turning the learning into a simple large-margin posterior separation problem, far easier to solve than previous approaches based on adversarial minimax optimization. We formulate a learning objective that effectively pushes the posterior to minimize the maximum discrepancy. This is further shown to be equivalent to maximizing margins and minimizing uncertainty of the class predictions in the target domain, a well-established principle in classical (semi-)supervised learning. Empirical results demonstrate that our approach is comparable or superior to the existing methods on several benchmark domain adaptation datasets.

cs.LG↗

Relevance Factor VAE: Learning and Identifying Disentangled Factors

We propose a novel VAE-based deep auto-encoder model that can learn disentangled latent representations in a fully unsupervised manner, endowed with the ability to identify all meaningful sources of variation and their cardinality. Our model, dubbed Relevance-Factor-VAE, leverages the total correlation (TC) in the latent space to achieve the disentanglement goal, but also addresses the key issue of existing approaches which cannot distinguish between meaningful and nuisance factors of latent variation, often the source of considerable degradation in disentanglement performance. We tackle this issue by introducing the so-called relevance indicator variables that can be automatically learned from data, together with the VAE parameters. Our model effectively focuses the TC loss onto the relevant factors only by tolerating large prior KL divergences, a desideratum justified by our semi-parametric theoretical analysis. Using a suite of disentanglement metrics, including a newly proposed one, as well as qualitative evidence, we demonstrate that our model outperforms existing methods across several challenging benchmark datasets.

cs.LG↗

Cartoonish sketch-based face editing in videos using identity deformation transfer

We address the problem of using hand-drawn sketches to create exaggerated deformations to faces in videos, such as enlarging the shape or modifying the position of eyes or mouth. This task is formulated as a 3D face model reconstruction and deformation problem. We first recover the facial identity and expressions from the video by fitting a face morphable model for each frame. At the same time, user's editing intention is recognized from input sketches as a set of facial modifications. Then a novel identity deformation algorithm is proposed to transfer these facial deformations from 2D space to the 3D facial identity directly while preserving the facial expressions. After an optional stage for further refining the 3D face model, these changes are propagated to the whole video with the modified identity. Both the user study and experimental results demonstrate that our sketching framework can help users effectively edit facial identities in videos, while high consistency and fidelity are ensured at the same time.

cs.CV↗

Unsupervised Multi-Target Domain Adaptation: An Information Theoretic Approach

Unsupervised domain adaptation (uDA) models focus on pairwise adaptation settings where there is a single, labeled, source and a single target domain. However, in many real-world settings one seeks to adapt to multiple, but somewhat similar, target domains. Applying pairwise adaptation approaches to this setting may be suboptimal, as they fail to leverage shared information among multiple domains. In this work we propose an information theoretic approach for domain adaptation in the novel context of multiple target domains with unlabeled instances and one source domain with labeled instances. Our model aims to find a shared latent space common to all domains, while simultaneously accounting for the remaining private, domain-specific factors. Disentanglement of shared and private information is accomplished using a unified information-theoretic approach, which also serves to establish a stronger link between the latent representations and the observed data. The resulting model, accompanied by an efficient optimization algorithm, allows simultaneous adaptation from a single source to multiple target domains. We test our approach on three challenging publicly-available datasets, showing that it outperforms several popular domain adaptation methods.

cs.CV↗

Generative Adversarial Talking Head: Bringing Portraits to Life with a Weakly Supervised Neural Network

This paper presents Generative Adversarial Talking Head (GATH), a novel deep generative neural network that enables fully automatic facial expression synthesis of an arbitrary portrait with continuous action unit (AU) coefficients. Specifically, our model directly manipulates image pixels to make the unseen subject in the still photo express various emotions controlled by values of facial AU coefficients, while maintaining her personal characteristics, such as facial geometry, skin color and hair style, as well as the original surrounding background. In contrast to prior work, GATH is purely data-driven and it requires neither a statistical face model nor image processing tricks to enact facial deformations. Additionally, our model is trained from unpaired data, where the input image, with its auxiliary identity label taken from abundance of still photos in the wild, and the target frame are from different persons. In order to effectively learn such model, we propose a novel weakly supervised adversarial learning framework that consists of a generator, a discriminator, a classifier and an action unit estimator. Our work gives rise to template-and-target-free expression editing, where still faces can be effortlessly animated with arbitrary AU coefficients provided by the user.

cs.CV↗

End-to-end Learning for 3D Facial Animation from Raw Waveforms of Speech

We present a deep learning framework for real-time speech-driven 3D facial animation from just raw waveforms. Our deep neural network directly maps an input sequence of speech audio to a series of micro facial action unit activations and head rotations to drive a 3D blendshape face model. In particular, our deep model is able to learn the latent representations of time-varying contextual information and affective states within the speech. Hence, our model not only activates appropriate facial action units at inference to depict different utterance generating actions, in the form of lip movements, but also, without any assumption, automatically estimates emotional intensity of the speaker and reproduces her ever-changing affective states by adjusting strength of facial unit activations. For example, in a happy speech, the mouth opens wider than normal, while other facial units are relaxed; or in a surprised state, both eyebrows raise higher. Experiments on a diverse audiovisual corpus of different actors across a wide range of emotional states show interesting and promising results of our approach. Being speaker-independent, our generalized model is readily applicable to various tasks in human-machine interaction and animation.

cs.CV↗

The Role of Data-driven Priors in Multi-agent Crowd Trajectory Estimation

Trajectory interpolation, the process of filling-in the gaps and removing noise from observed agent trajectories, is an essential task for the motion inference in multi-agent setting. A desired trajectory interpolation method should be robust to noise, changes in environments or agent densities, while also being yielding realistic group movement behaviors. Such realistic behaviors are, however, challenging to model as they require avoidance of agent-agent or agent-environment collisions and, at the same time, seek computational efficiency. In this paper, we propose a novel framework composed of data-driven priors (local, global or combined) and an efficient optimization strategy for multi-agent trajectory interpolation. The data-driven priors implicitly encode the dependencies of movements of multiple agents and the collision-avoiding desiderata, enabling elimination of costly pairwise collision constraints and resulting in reduced computational complexity and often improved estimation. Various combinations of priors and optimization algorithms are evaluated in comprehensive simulated experiments. Our experimental results reveal important insights, including the significance of the global flow prior and the lesser-than-expected influence of data-driven collision priors.

cs.MA↗