Searcharxiv⌕ Search

arXiv subjects

Volodymyr Tkachuk

Publications and source records attributed to Volodymyr Tkachuk.

9 recordsLinked to original sources

Gaussian-Width Bounds for Offline-to-Online Linear Bandits

We study how offline data can help online learning in stochastic linear bandits. We focus on partially covered offline data, where only $k$ of the $d$ feature directions are poorly covered. Existing analyses of algorithms based on phased elimination and optimism give regret bounds of order $\widetilde O(\sqrt{dkT})$ in this regime. We show that this dependence arises from loose control of the reward prediction error, and obtain tighter bounds using concentration of Lipschitz functions of Gaussian vectors. Based on this analysis, we develop a phased elimination algorithm with regret $\widetilde O(k\sqrt T)$. For the unit Euclidean ball, we prove a matching regret lower bound under partial coverage, as well as matching upper and lower bounds under uniform offline coverage. We also study pure exploration with offline data, providing algorithms and matching upper and lower bounds on simple regret for fixed-design algorithms and also for adaptive algorithms under partial and uniform coverage of offline data.

cs.LG↗

Trajectory Data Suffices for Statistically Efficient Policy Evaluation in Fixed-Horizon Offline RL with Linear $q^π$-Realizability and Concentrability

We study finite-horizon offline reinforcement learning (RL) with function approximation for both policy evaluation and policy optimization. Prior work established that statistically efficient learning is impossible for either of these problems when the only assumptions are that the data has good coverage (concentrability) and the state-action value function of every policy is linearly realizable ($q^π$-realizability) (Foster et al., 2021). Recently, Tkachuk et al. (2024) gave a statistically efficient learner for policy optimization, if in addition the data is assumed to be given as trajectories. In this work we present a statistically efficient learner for policy evaluation under the same assumptions. Further, we show that the sample complexity of the learner used by Tkachuk et al. (2024) for policy optimization can be improved by a tighter analysis.

cs.LG↗

Ground-state energy of a particle in a space with minimal length and minimal momentum

In this article, we derived a rigorous lower bound on the ground-state energy for a class of one-dimensional quantum systems in deformed space with minimal coordinate and momentum uncertainties, representing the absolute minimum energy that is physically attainable. We considered a harmonic oscillator in such a space and calculate its ground-state energy. We generalized the problem to an a sufficiently broad class of potentials, deriving an equation for the coordinate uncertainty corresponding to the minimal energy, which can be solved numerically. Using a linear approximation in the deformation parameters, we obtained a general expression for the ground-state energy. We determined the domain of existence of solutions for the anharmonic oscillator potential with respect to the deformation parameters.

quant-ph↗

Investigating Action Encodings in Recurrent Neural Networks in Reinforcement Learning

Building and maintaining state to learn policies and value functions is critical for deploying reinforcement learning (RL) agents in the real world. Recurrent neural networks (RNNs) have become a key point of interest for the state-building problem, and several large-scale reinforcement learning agents incorporate recurrent networks. While RNNs have become a mainstay in many RL applications, many key design choices and implementation details responsible for performance improvements are often not reported. In this work, we discuss one axis on which RNN architectures can be (and have been) modified for use in RL. Specifically, we look at how action information can be incorporated into the state update function of a recurrent cell. We discuss several choices in using action information and empirically evaluate the resulting architectures on a set of illustrative domains. Finally, we discuss future work in developing recurrent cells and discuss challenges specific to the RL setting.

cs.LG↗

Trajectory Data Suffices for Statistically Efficient Learning in Offline RL with Linear $q^π$-Realizability and Concentrability

We consider offline reinforcement learning (RL) in $H$-horizon Markov decision processes (MDPs) under the linear $q^π$-realizability assumption, where the action-value function of every policy is linear with respect to a given $d$-dimensional feature function. The hope in this setting is that learning a good policy will be possible without requiring a sample size that scales with the number of states in the MDP. Foster et al. [2021] have shown this to be impossible even under $\textit{concentrability}$, a data coverage assumption where a coefficient $C_\text{conc}$ bounds the extent to which the state-action distribution of any policy can veer off the data distribution. However, the data in this previous work was in the form of a sequence of individual transitions. This leaves open the question of whether the negative result mentioned could be overcome if the data was composed of sequences of full trajectories. In this work we answer this question positively by proving that with trajectory data, a dataset of size $\text{poly}(d,H,C_\text{conc})/ε^2$ is sufficient for deriving an $ε$-optimal policy, regardless of the size of the state space. The main tool that makes this result possible is due to Weisz et al. [2023], who demonstrate that linear MDPs can be used to approximate linearly $q^π$-realizable MDPs. The connection to trajectory data is that the linear MDP approximation relies on "skipping" over certain states. The associated estimation problems are thus easy when working with trajectory data, while they remain nontrivial when working with individual transitions. The question of computational efficiency under our assumptions remains open.

cs.LG↗

Regret Minimization via Saddle Point Optimization

A long line of works characterizes the sample complexity of regret minimization in sequential decision-making by min-max programs. In the corresponding saddle-point game, the min-player optimizes the sampling distribution against an adversarial max-player that chooses confusing models leading to large regret. The most recent instantiation of this idea is the decision-estimation coefficient (DEC), which was shown to provide nearly tight lower and upper bounds on the worst-case expected regret in structured bandits and reinforcement learning. By re-parametrizing the offset DEC with the confidence radius and solving the corresponding min-max program, we derive an anytime variant of the Estimation-To-Decisions (E2D) algorithm. Importantly, the algorithm optimizes the exploration-exploitation trade-off online instead of via the analysis. Our formulation leads to a practical algorithm for finite model classes and linear feedback models. We further point out connections to the information ratio, decoupling coefficient and PAC-DEC, and numerically evaluate the performance of E2D on simple examples.

cs.LG↗

Efficient Planning in Combinatorial Action Spaces with Applications to Cooperative Multi-Agent Reinforcement Learning

A practical challenge in reinforcement learning are combinatorial action spaces that make planning computationally demanding. For example, in cooperative multi-agent reinforcement learning, a potentially large number of agents jointly optimize a global reward function, which leads to a combinatorial blow-up in the action space by the number of agents. As a minimal requirement, we assume access to an argmax oracle that allows to efficiently compute the greedy policy for any Q-function in the model class. Building on recent work in planning with local access to a simulator and linear function approximation, we propose efficient algorithms for this setting that lead to polynomial compute and query complexity in all relevant problem parameters. For the special case where the feature decomposition is additive, we further improve the bounds and extend the results to the kernelized setting with an efficient algorithm.

cs.LG↗

The Effect of Q-function Reuse on the Total Regret of Tabular, Model-Free, Reinforcement Learning

Some reinforcement learning methods suffer from high sample complexity causing them to not be practical in real-world situations. $Q$-function reuse, a transfer learning method, is one way to reduce the sample complexity of learning, potentially improving usefulness of existing algorithms. Prior work has shown the empirical effectiveness of $Q$-function reuse for various environments when applied to model-free algorithms. To the best of our knowledge, there has been no theoretical work showing the regret of $Q$-function reuse when applied to the tabular, model-free setting. We aim to bridge the gap between theoretical and empirical work in $Q$-function reuse by providing some theoretical insights on the effectiveness of $Q$-function reuse when applied to the $Q$-learning with UCB-Hoeffding algorithm. Our main contribution is showing that in a specific case if $Q$-function reuse is applied to the $Q$-learning with UCB-Hoeffding algorithm it has a regret that is independent of the state or action space. We also provide empirical results supporting our theoretical findings.

cs.LG↗

Time of falling of a quantum particle into an inverse square potential

Evolution of a particle in an inverse square potential is studied. We derive an equation of motion for $\left $ and solve it exactly. It gives us a possibility to identify the conditions under which a falling of a quantum particle into an attractive centre is possible. We get the time of falling of a particle from an initial state into the centre. An example of a quasi-stationary state which evolves with $\left $ being constant in time is given. We demonstrate the existence of quantum limit of falling, namely, a particle does not fall into the attractive centre, when coupling constant is smaller then some critical value. Our results are compared with experimental measurements of neutral atoms falling in the electric field of a charged wire. Moreover, we propose modifications of the experiment, which allow to observe quantum limit of falling.

quant-ph↗