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Walter Didimo

Publications and source records attributed to Walter Didimo.

At least 19 recordsLinked to original sources

Stack and Queue Layouts with Defects

Linear layouts of graphs -- particularly \emph{stack} and \emph{queue} layouts -- are well-established types of representations in graph drawing, thanks to their connection with numerous theoretical and practical problems. In such layouts, all vertices are linearly ordered and the edges are partitioned into sets that avoid specific forbidden configurations: in a stack layout no two independent edges within the same set cross, whereas in a queue layout no two independent edges within the same set are nested. A central problem in this context is to determine, for a given graph $G$, its \emph{stack number} or \emph{queue number}, that is, the minimum number of sets into which the edges can be partitioned so that a corresponding stack or queue layout of $G$ exists. In this work, we introduce a relaxation of stack and queue layouts, which allows some forbidden patterns for the edges in the same set. Namely, for a given integer $k > 0$, a \emph{$k$-defective stack layout} (resp. a \emph{$k$-defective queue layout}) allows an edge to be in a crossing (resp. nesting) relationship with at most~$k$ edges within the same set. Our motivation is to extend the classes of graphs that admit linear layouts using a limited number of edge-partition sets, at the cost of allowing some defects. We study defective linear layouts both from a combinatorial and from an algorithmic perspective, providing an array of results across different graph classes and parameters.

cs.CG

Planar Stories of Graph Drawings: Algorithms and Experiments

We address the problem of computing a dynamic visualization of a geometric graph $G$ as a sequence of frames. Each frame shows only a portion of the graph but their union covers $G$ entirely. The two main requirements of our dynamic visualization are: $(i)$ guaranteeing drawing stability, so to preserve the user's mental map; $(ii)$ keeping the visual complexity of each frame low. To satisfy the first requirement, we never change the position of the vertices. Regarding the second requirement, we avoid edge crossings in each frame. More precisely, in the first frame we visualize a suitable subset of non-crossing edges; in each subsequent frame, exactly one new edge enters the visualization and all the edges that cross with it are deleted. We call such a sequence of frames a planar story of $G$. Our goal is to find a planar story whose minimum number of edges contemporarily displayed is maximized (i.e., a planar story that maximizes the minimum frame size). Besides studying our model from a theoretical point of view, we also design and experimentally compare different algorithms, both exact techniques and heuristics. These algorithms provide an array of alternative trade-offs between efficiency and effectiveness, also depending on the structure of the input graph.

cs.CG

Linear Layouts of Graphs with Priority Queues

A linear layout of a graph consists of a linear ordering of its vertices and a partition of its edges into pages such that the edges assigned to the same page obey some constraint. The two most prominent and widely studied types of linear layouts are stack and queue layouts, in which any two edges assigned to the same page are forbidden to cross and nest, respectively. The names of these two layouts derive from the fact that, when parsing the graph according to the linear vertex ordering, the edges in a single page can be stored using a single stack or queue, respectively. Recently, the concepts of stack and queue layouts have been extended by using a double-ended queue or a restricted-input queue for storing the edges of a page. We extend this line of study to edge-weighted graphs by introducing priority queue layouts, that is, the edges on each page are stored in a priority queue whose keys are the edge weights. First, we show that there are edge-weighted graphs that require a linear number of priority queues. Second, we characterize the graphs that admit a priority queue layout with a single queue, regardless of the edge-weight function, and we provide an efficient recognition algorithm. Third, we show that the number of priority queues required independently of the edge-weight function is bounded by the pathwidth of the graph, but can be arbitrarily large already for graphs of treewidth two. Finally, we prove that determining the minimum number of priority queues is NP-complete if the linear ordering of the vertices is fixed.

cs.DM

Graph Drawing for LLMs: An Empirical Evaluation

Our work contributes to the fast-growing literature on the use of Large Language Models (LLMs) to perform graph-related tasks. In particular, we focus on usage scenarios that rely on the visual modality, feeding the model with a drawing of the graph under analysis. We investigate how the model's performance is affected by the chosen layout paradigm, the aesthetics of the drawing, and the prompting technique used for the queries. We formulate three corresponding research questions and present the results of a thorough experimental analysis. Our findings reveal that choosing the right layout paradigm and optimizing the readability of the input drawing from a human perspective can significantly improve the performance of the model on the given task. Moreover, selecting the most effective prompting technique is a challenging yet crucial task for achieving optimal performance.

cs.AI

Unit Edge-Length Rectilinear Drawings with Crossings and Rectangular Faces

Unit edge-length drawings, rectilinear drawings (where each edge is either a horizontal or a vertical segment), and rectangular face drawings are among the most studied subjects in Graph Drawing. However, most of the literature on these topics refers to planar graphs and planar drawings. In this paper we study drawings with all the above nice properties but that can have edge crossings; we call them Unit Edge length Rectilinear drawings with Rectangular Faces (UER-RF drawings). We consider crossings as dummy vertices and apply the unit edge-length convention to the edge segments connecting any two (real or dummy) vertices. Note that UER-RF drawings are grid drawings (vertices are placed at distinct integer coordinates), which is another classical requirement of graph visualizations. We present several efficient and easily implementable algorithms for recognizing graphs that admit UER-RF drawings and for constructing such drawings if they exist. We consider restrictions on the degree of the vertices or on the size of the faces. For each type of restriction, we consider both the general unconstrained setting and a setting in which either the external boundary of the drawing is fixed or the rotation system of the graph is fixed as part of the input.

cs.CG

Optimal Orthogonal Drawings in Linear Time

A planar orthogonal drawing {\Gamma} of a connected planar graph G is a geometric representation of G such that the vertices are drawn as distinct points of the plane, the edges are drawn as chains of horizontal and vertical segments, and no two edges intersect except at common end-points. A bend of {\Gamma} is a point of an edge where a horizontal and a vertical segment meet. Drawing {\Gamma} is bend-minimum if it has the minimum number of bends over all possible planar orthogonal drawings of G. Its curve complexity is the maximum number of bends per edge. In this paper we present a linear-time algorithm for the computation of planar orthogonal drawings of 3-graphs (i.e., graphs with vertex-degree at most three), that minimizes both the total number of bends and the curve complexity. The algorithm works in the so-called variable embedding setting, that is, it can choose among the exponentially many planar embeddings of the input graph. While the time complexity of minimizing the total number of bends of a planar orthogonal drawing of a 3-graph in the variable embedding settings is a long standing, widely studied, open question, the existence of an orthogonal drawing that is optimal both in the total number of bends and in the curve complexity was previously unknown. Our result combines several graph decomposition techniques, novel data-structures, and efficient approaches to re-rooting decomposition trees.

cs.CG

Minimum Monotone Spanning Trees

Given a finite set $S$ of points in the plane and a finite set $\mathcal{D}$ of directions, a geometric spanning tree~$T$ of~$S$ is $\mathcal{D}$-monotone if every path in $T$ is monotone with respect to some direction in $\mathcal{D}$. We study the problem of computing, for a given point set $S$ and a given set $\mathcal{D}$ of directions, a minimum-length $\mathcal{D}$-monotone spanning tree of~$S$. We present a quadratic-time algorithm for two directions. More generally, we show that the problem belongs to the complexity class XP when parameterized by the number of directions. We further study, for a given positive integer $k$ and point set~$S$, the problem of finding a minimum-length $\mathcal{D}$-monotone spanning tree of $S$ over all possible sets~$\mathcal{D}$ of $k$ directions. We prove that this problem, too, is in XP when parameterized by~$k$, and present two algorithms that run in $O(n^2 \log n)$ and $O(n^6)$ time for $k=1$ and $k=2$, respectively, where $n$ is the number of points in~$S$. Finally, in contrast to the classical Euclidean minimum spanning tree of a set of points, whose vertex degree is bounded by six, we show that for every even integer~$k$, there exists a point set~$S_k$ and a set $\mathcal{D}_k$ of $k$ directions such that any minimum-length $\mathcal{D}_k$-monotone spanning tree of $S_k$ has maximum vertex degree~$2k$.

cs.CG

Simple Realizability of Abstract Topological Graphs

An abstract topological graph (AT-graph) is a pair $A=(G,\mathcal{X})$, where $G=(V,E)$ is a graph and $\mathcal{X} \subseteq {E \choose 2}$ is a set of pairs of edges of $G$. A realization of $A$ is a drawing $\Gamma_A$ of $G$ in the plane such that any two edges $e_1,e_2$ of $G$ cross in $\Gamma_A$ if and only if $(e_1,e_2) \in \mathcal{X}$; $\Gamma_A$ is simple if any two edges intersect at most once (either at a common endpoint or at a proper crossing). The AT-graph Realizability (ATR) problem asks whether an input AT-graph admits a realization. The version of this problem that requires a simple realization is called Simple AT-graph Realizability (SATR). It is a classical result that both ATR and SATR are NP-complete. In this paper, we study the SATR problem from a new structural perspective. More precisely, we consider the size $\mathrm{\lambda}(A)$ of the largest connected component of the crossing graph of any realization of $A$, i.e., the graph ${\cal C}(A) = (E, \mathcal{X})$. This parameter represents a natural way to measure the level of interplay among edge crossings. First, we prove that SATR is NP-complete when $\mathrm{\lambda}(A) \geq 6$. On the positive side, we give an optimal linear-time algorithm that solves SATR when $\mathrm{\lambda}(A) \leq 3$ and returns a simple realization if one exists. Our algorithm is based on several ingredients, in particular the reduction to a new embedding problem subject to constraints that require certain pairs of edges to alternate (in the rotation system), and a sequence of transformations that exploit the interplay between alternation constraints and the SPQR-tree and PQ-tree data structures to eventually arrive at a simpler embedding problem that can be solved with standard techniques.

cs.DS

New Bounds on the Local and Global Edge-length Ratio of Planar Graphs

The \emph{local edge-length ratio} of a planar straight-line drawing $\Gamma$ is the largest ratio between the lengths of any pair of edges of $\Gamma$ that share a common vertex. The \emph{global edge-length ratio} of $\Gamma$ is the largest ratio between the lengths of any pair of edges of $\Gamma$. The local (global) edge-length ratio of a planar graph is the infimum over all local (global) edge-length ratios of its planar straight-line drawings. We show that there exist planar graphs with $n$ vertices whose local edge-length ratio is $\Omega(\sqrt{n})$. We then show a technique to establish upper bounds on the global (and hence local) edge-length ratio of planar graphs and~apply~it to Halin graphs and to other families of graphs having outerplanarity two.

cs.CG

Parameterized and Approximation Algorithms for the Maximum Bimodal Subgraph Problem

A vertex of a plane digraph is bimodal if all its incoming edges (and hence all its outgoing edges) are consecutive in the cyclic order around it. A plane digraph is bimodal if all its vertices are bimodal. Bimodality is at the heart of many types of graph layouts, such as upward drawings, level-planar drawings, and L-drawings. If the graph is not bimodal, the Maximum Bimodal Subgraph (MBS) problem asks for an embedding-preserving bimodal subgraph with the maximum number of edges. We initiate the study of the MBS problem from the parameterized complexity perspective with two main results: (i) we describe an FPT algorithm parameterized by the branchwidth (and hence by the treewidth) of the graph; (ii) we establish that MBS parameterized by the number of non-bimodal vertices admits a polynomial kernel. As the byproduct of these results, we obtain a subexponential FPT algorithm and an efficient polynomial-time approximation scheme for MBS.

cs.DS

Min-$k$-planar Drawings of Graphs

The study of nonplanar drawings of graphs with restricted crossing configurations is a well-established topic in graph drawing, often referred to as beyond-planar graph drawing. One of the most studied types of drawings in this area are the $k$-planar drawings $(k \geq 1)$, where each edge cannot cross more than $k$ times. We generalize $k$-planar drawings, by introducing the new family of min-$k$-planar drawings. In a min-$k$-planar drawing edges can cross an arbitrary number of times, but for any two crossing edges, one of the two must have no more than $k$ crossings. We prove a general upper bound on the number of edges of min-$k$-planar drawings, a finer upper bound for $k=3$, and tight upper bounds for $k=1,2$. Also, we study the inclusion relations between min-$k$-planar graphs (i.e., graphs admitting min-$k$-planar drawings) and $k$-planar graphs. In our setting we only allow simple drawings, that is, any two edges cross at most once, no two adjacent edges cross, and no three edges intersect at a common crossing point.

cs.CG

On the Parameterized Complexity of Bend-Minimum Orthogonal Planarity

Computing planar orthogonal drawings with the minimum number of bends is one of the most relevant topics in Graph Drawing. The problem is known to be NP-hard, even when we want to test the existence of a rectilinear planar drawing, i.e., an orthogonal drawing without bends (Garg and Tamassia, 2001). From the parameterized complexity perspective, the problem is fixed-parameter tractable when parameterized by the sum of three parameters: the number of bends, the number of vertices of degree at most two, and the treewidth of the input graph (Di Giacomo et al., 2022). We improve this last result by showing that the problem remains fixed-parameter tractable when parameterized only by the number of vertices of degree at most two plus the number of bends. As a consequence, rectilinear planarity testing lies in \FPT~parameterized by the number of vertices of degree at most two.

cs.CG

Parameterized Approaches to Orthogonal Compaction

Orthogonal graph drawings are used in applications such as UML diagrams, VLSI layout, cable plans, and metro maps. We focus on drawing planar graphs and assume that we are given an \emph{orthogonal representation} that describes the desired shape, but not the exact coordinates of a drawing. Our aim is to compute an orthogonal drawing on the grid that has minimum area among all grid drawings that adhere to the given orthogonal representation. This problem is called orthogonal compaction (OC) and is known to be NP-hard, even for orthogonal representations of cycles [Evans et al., 2022]. We investigate the complexity of OC with respect to several parameters. Among others, we show that OC is fixed-parameter tractable with respect to the most natural of these parameters, namely, the number of \emph{kitty corners} of the orthogonal representation: the presence of pairs of kitty corners in an orthogonal representation makes the OC problem hard. Informally speaking, a pair of kitty corners is a pair of reflex corners of a face that point at each other. Accordingly, the number of kitty corners is the number of corners that are involved in some pair of kitty corners.

cs.CG

Small Point-Sets Supporting Graph Stories

In a graph story the vertices enter a graph one at a time and each vertex persists in the graph for a fixed amount of time $\omega$, called viewing window. At any time, the user can see only the drawing of the graph induced by the vertices in the viewing window and this determines a sequence of drawings. For readability, we require that all the drawings of the sequence are planar. For preserving the user's mental map we require that when a vertex or an edge is drawn, it has the same drawing for its entire life. We study the problem of drawing the entire sequence by mapping the vertices only to $\omega+k$ given points, where $k$ is as small as possible. We show that: $(i)$ The problem does not depend on the specific set of points but only on its size; $(ii)$ the problem is NP-hard and is FPT when parameterized by $\omega+k$; $(iii)$ there are families of graph stories that can be drawn with $k=0$ for any $\omega$, while for $k=0$ and small values of $\omega$ there are families of graph stories that can be drawn and others that cannot; $(iv)$ there are families of graph stories that cannot be drawn for any fixed $k$ and families of graph stories that require at least a certain $k$.

cs.DS

Rectilinear Planarity of Partial 2-Trees

A graph is rectilinear planar if it admits a planar orthogonal drawing without bends. While testing rectilinear planarity is NP-hard in general (Garg and Tamassia, 2001), it is a long-standing open problem to establish a tight upper bound on its complexity for partial 2-trees, i.e., graphs whose biconnected components are series-parallel. We describe a new O(n^2)-time algorithm to test rectilinear planarity of partial 2-trees, which improves over the current best bound of O(n^3 \log n) (Di Giacomo et al., 2022). Moreover, for partial 2-trees where no two parallel-components in a biconnected component share a pole, we are able to achieve optimal O(n)-time complexity. Our algorithms are based on an extensive study and a deeper understanding of the notion of orthogonal spirality, introduced several years ago (Di Battista et al, 1998) to describe how much an orthogonal drawing of a subgraph is rolled-up in an orthogonal drawing of the graph.

cs.DS

st-Orientations with Few Transitive Edges

The problem of orienting the edges of an undirected graph such that the resulting digraph is acyclic and has a single source s and a single sink t has a long tradition in graph theory and is central to many graph drawing algorithms. Such an orientation is called an st-orientation. We address the problem of computing st-orientations of undirected graphs with the minimum number of transitive edges. We prove that the problem is NP-hard in the general case. For planar graphs we describe an ILP model that is fast in practice. We experimentally show that optimum solutions dramatically reduce the number of transitive edges with respect to unconstrained st-orientations computed via classical st-numbering algorithms. Moreover, focusing on popular graph drawing algorithms that apply an st-orientation as a preliminary step, we show that reducing the number of transitive edges leads to drawings that are much more compact.

cs.DS

Computing Bend-Minimum Orthogonal Drawings of Plane Series-Parallel Graphs in Linear Time

A planar orthogonal drawing of a planar 4-graph G (i.e., a planar graph with vertex-degree at most four) is a crossing-free drawing that maps each vertex of G to a distinct point of the plane and each edge of $G$ to a sequence of horizontal and vertical segments between its end-points. A longstanding open question in Graph Drawing, dating back over 30 years, is whether there exists a linear-time algorithm to compute an orthogonal drawing of a plane 4-graph with the minimum number of bends. The term "plane" indicates that the input graph comes together with a planar embedding, which must be preserved by the drawing (i.e., the drawing must have the same set of faces as the input graph). In this paper, we positively answer the question above for the widely-studied class of series-parallel graphs. Our linear-time algorithm is based on a characterization of the planar series-parallel graphs that admit an orthogonal drawing without bends. This characterization is given in terms of the orthogonal spirality that each type of triconnected component of the graph can take; the orthogonal spirality of a component measures how much that component is "rolled-up" in an orthogonal drawing of the graph.

cs.CG

Spirality and Rectilinear Planarity Testing of Independent-Parallel SP-Graphs

We study the long-standing open problem of efficiently testing rectilinear planarity of series-parallel graphs (SP-graphs) in the variable embedding setting. A key ingredient behind the design of a linear-time testing algorithm for SP-graphs of vertex-degree at most three is that one can restrict the attention to a constant number of ``rectilinear shapes'' for each series or parallel component. To formally describe these shapes the notion of spirality can be used. This key ingredient no longer holds for SP-graphs with vertices of degree four, as we prove a logarithmic lower bound on the spirality of their components. The bound holds even for the independent-parallel SP-graphs, in which no two parallel components share a pole. Nonetheless, by studying the spirality properties of the independent-parallel SP-graphs, we are able to design a linear-time rectilinear planarity testing algorithm for this graph family.

cs.DS