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Wang-Chien Lee

Publications and source records attributed to Wang-Chien Lee.

At least 19 recordsLinked to original sources

TGCM: Topic-Guided Consistency Modeling for One-Step Disentanglement of Interleaved APT Technique Sequences

Multiple Advanced Persistent Threat (APT) campaigns may execute concurrently, producing audit logs whose events are interleaved without explicit campaign boundaries. We formulate this setting as Unknown-K Interleaved Sequence Demixing (UKISD): recovering coherent campaign episodes when the number of concurrent campaigns is unknown. Each episode is represented as a sequence of MITRE ATT&CK technique occurrences, and demixing is cast as occurrence-level assignment with sequence reconstruction. Existing methods often assume single-campaign observations or rely on local heuristics, limiting robustness to severe interleaving, repeated techniques, abstraction noise, and unknown mixture cardinality. We propose Topic-Guided Consistency Modeling (TGCM), a consistency-inspired one-step framework for UKISD. TGCM maps an interleaved technique sequence to campaign episodes, jointly performing occurrence assignment and sequence reconstruction in one forward pass. It combines topic guidance from ATT&CK narratives with an embedding-space self-consistency objective to improve semantic coherence and retain efficient inference. We evaluate TGCM on synthetic mixtures, mixed benchmarks, DARPA engagement traces, and CAPTure, an end-to-end benchmark containing 200 scenarios, 855 million audit events, and 25 ATT&CK-aligned attack profiles in single-host and multi-host settings. TGCM improves occurrence-level assignment under heavy interleaving, repeated technique reuse, symbolic extraction errors, and budgeted unknown-K inference. It also generalizes to unseen benchmarks without retraining and remains effective with practical ATT&CK extraction pipelines. These results establish TGCM as a practical post-abstraction framework for reasoning about concurrent APT campaigns. Code and artifacts are available at https://irish-kw.github.io/TGCM_Website/.

cs.CR↗

Quantum Computing and Data Processing for Frequent Itemset Mining

Frequent Itemset Mining (FIM) is an important task in data analytics, where classical algorithms face scalability bottlenecks from the combinatorial growth of candidates and the memory overhead of their data structures. Inspired by recent developments in quantum computing, in this paper, we propose the Quantum Frequent-itemset Mining (QFM) data-processing framework for FIM. Following the level-wise structure of the itemset lattice, QFM introduces three mechanisms: (1) Bit-Vector Qubit Encoding for quantum data representation, which organizes transaction data into branchless bit-vectors to facilitate systematic uncomputation; (2) Mining-Aware Candidate Superposition, which prepares a quantum superposition over valid candidates at each lattice level rather than the full itemset lattice; and (3) Bit-Parallel Threshold Marking, which constructs a logarithmic-depth threshold-marking oracle for reliable repeated support verification within hardware coherence limits. We provide theoretical time complexity analysis, implement QFM on IBM Qiskit and Amazon Braket, and evaluate it on real-world datasets against representative classical baselines, where QFM achieves 96% improvement on average.

cs.DB↗

Geography-Aware Large Language Models for Next POI Recommendation

The next Point-of-Interest (POI) recommendation task aims to predict users' next destinations based on their historical movement data and plays a key role in location-based services and personalized applications. Accurate next POI recommendation depends on effectively modeling geographic information and POI transition relations, which are crucial for capturing spatial dependencies and user movement patterns. While Large Language Models (LLMs) exhibit strong capabilities in semantic understanding and contextual reasoning, applying them to spatial tasks like next POI recommendation remains challenging. First, the infrequent nature of specific GPS coordinates makes it difficult for LLMs to model precise spatial contexts. Second, the lack of knowledge about POI transitions limits their ability to capture potential POI-POI relationships. To address these issues, we propose GA-LLM (Geography-Aware Large Language Model), a novel framework that enhances LLMs with two specialized components. The Geographic Coordinate Injection Module (GCIM) transforms GPS coordinates into spatial representations using hierarchical and Fourier-based positional encoding, enabling the model to understand geographic features from multiple perspectives. The POI Alignment Module (PAM) incorporates POI transition relations into the LLM's semantic space, allowing it to infer global POI relationships and generalize to unseen POIs. Experiments on three real-world datasets demonstrate the state-of-the-art performance of GA-LLM.

cs.IR↗

Scene Graph Generation via Conditional Random Fields

Despite the great success object detection and segmentation models have achieved in recognizing individual objects in images, performance on cognitive tasks such as image caption, semantic image retrieval, and visual QA is far from satisfactory. To achieve better performance on these cognitive tasks, merely recognizing individual object instances is insufficient. Instead, the interactions between object instances need to be captured in order to facilitate reasoning and understanding of the visual scenes in an image. Scene graph, a graph representation of images that captures object instances and their relationships, offers a comprehensive understanding of an image. However, existing techniques on scene graph generation fail to distinguish subjects and objects in the visual scenes of images and thus do not perform well with real-world datasets where exist ambiguous object instances. In this work, we propose a novel scene graph generation model for predicting object instances and its corresponding relationships in an image. Our model, SG-CRF, learns the sequential order of subject and object in a relationship triplet, and the semantic compatibility of object instance nodes and relationship nodes in a scene graph efficiently. Experiments empirically show that SG-CRF outperforms the state-of-the-art methods, on three different datasets, i.e., CLEVR, VRD, and Visual Genome, raising the Recall@100 from 24.99% to 49.95%, from 41.92% to 50.47%, and from 54.69% to 54.77%, respectively.

cs.CV↗

Live Multi-Streaming and Donation Recommendations via Coupled Donation-Response Tensor Factorization

In contrast to traditional online videos, live multi-streaming supports real-time social interactions between multiple streamers and viewers, such as donations. However, donation and multi-streaming channel recommendations are challenging due to complicated streamer and viewer relations, asymmetric communications, and the tradeoff between personal interests and group interactions. In this paper, we introduce Multi-Stream Party (MSP) and formulate a new multi-streaming recommendation problem, called Donation and MSP Recommendation (DAMRec). We propose Multi-stream Party Recommender System (MARS) to extract latent features via socio-temporal coupled donation-response tensor factorization for donation and MSP recommendations. Experimental results on Twitch and Douyu manifest that MARS significantly outperforms existing recommenders by at least 38.8% in terms of hit ratio and mean average precision.

cs.IR↗

Influence Maximization Based on Dynamic Personal Perception in Knowledge Graph

Viral marketing on social networks, also known as Influence Maximization (IM), aims to select k users for the promotion of a target item by maximizing the total spread of their influence. However, most previous works on IM do not explore the dynamic user perception of promoted items in the process. In this paper, by exploiting the knowledge graph (KG) to capture dynamic user perception, we formulate the problem of Influence Maximization with Dynamic Personal Perception (IMDPP) that considers user preferences and social influence reflecting the impact of relevant item adoptions. We prove the hardness of IMDPP and design an approximation algorithm, named Dynamic perception for seeding in target markets (Dysim), by exploring the concepts of dynamic reachability, target markets, and substantial influence to select and promote a sequence of relevant items. We evaluate the performance of Dysim in comparison with the state-of-the-art approaches using real social networks with real KGs. The experimental results show that Dysim effectively achieves up to 6.7 times of influence spread in large datasets over the state-of-the-art approaches.

cs.SI↗

Optimizing Item and Subgroup Configurations for Social-Aware VR Shopping

Shopping in VR malls has been regarded as a paradigm shift for E-commerce, but most of the conventional VR shopping platforms are designed for a single user. In this paper, we envisage a scenario of VR group shopping, which brings major advantages over conventional group shopping in brick-and-mortar stores and Web shopping: 1) configure flexible display of items and partitioning of subgroups to address individual interests in the group, and 2) support social interactions in the subgroups to boost sales. Accordingly, we formulate the Social-aware VR Group-Item Configuration (SVGIC) problem to configure a set of displayed items for flexibly partitioned subgroups of users in VR group shopping. We prove SVGIC is NP-hard to approximate within $\frac{32}{31} - ε$. We design an approximation algorithm based on the idea of Co-display Subgroup Formation (CSF) to configure proper items for display to different subgroups of friends. Experimental results on real VR datasets and a user study with hTC VIVE manifest that our algorithms outperform baseline approaches by at least 30.1% of solution quality.

cs.DS↗

Efficient Algorithms towards Network Intervention

Research suggests that social relationships have substantial impacts on individuals' health outcomes. Network intervention, through careful planning, can assist a network of users to build healthy relationships. However, most previous work is not designed to assist such planning by carefully examining and improving multiple network characteristics. In this paper, we propose and evaluate algorithms that facilitate network intervention planning through simultaneous optimization of network degree, closeness, betweenness, and local clustering coefficient, under scenarios involving Network Intervention with Limited Degradation - for Single target (NILD-S) and Network Intervention with Limited Degradation - for Multiple targets (NILD-M). We prove that NILD-S and NILD-M are NP-hard and cannot be approximated within any ratio in polynomial time unless P=NP. We propose the Candidate Re-selection with Preserved Dependency (CRPD) algorithm for NILD-S, and the Objective-aware Intervention edge Selection and Adjustment (OISA) algorithm for NILD-M. Various pruning strategies are designed to boost the efficiency of the proposed algorithms. Extensive experiments on various real social networks collected from public schools and Web and an empirical study are conducted to show that CRPD and OISA outperform the baselines in both efficiency and effectiveness.

cs.SI↗

DeepIST: Deep Image-based Spatio-Temporal Network for Travel Time Estimation

Estimating the travel time for a given path is a fundamental problem in many urban transportation systems. However, prior works fail to well capture moving behaviors embedded in paths and thus do not estimate the travel time accurately. To fill in this gap, in this work, we propose a novel neural network framework, namely {\em Deep Image-based Spatio-Temporal network (DeepIST)}, for travel time estimation of a given path. The novelty of DeepIST lies in the following aspects: 1) we propose to plot a path as a sequence of "generalized images" which include sub-paths along with additional information, such as traffic conditions, road network and traffic signals, in order to harness the power of convolutional neural network model (CNN) on image processing; 2) we design a novel two-dimensional CNN, namely {\em PathCNN}, to extract spatial patterns for lines in images by regularization and adopting multiple pooling methods; and 3) we apply a one-dimensional CNN to capture temporal patterns among the spatial patterns along the paths for the estimation. Empirical results show that DeepIST soundly outperforms the state-of-the-art travel time estimation models by 24.37\% to 25.64\% of mean absolute error (MAE) in multiple large-scale real-world datasets.

cs.CV↗

On VR Spatial Query for Dual Entangled Worlds

With the rapid advent of Virtual Reality (VR) technology and virtual tour applications, there is a research need on spatial queries tailored for simultaneous movements in both the physical and virtual worlds. Traditional spatial queries, designed mainly for one world, do not consider the entangled dual worlds in VR. In this paper, we first investigate the fundamental shortest-path query in VR as the building block for spatial queries, aiming to avoid hitting boundaries and obstacles in the physical environment by leveraging Redirected Walking (RW) in Computer Graphics. Specifically, we first formulate Dual-world Redirected-walking Obstacle-free Path (DROP) to find the minimum-distance path in the virtual world, which is constrained by the RW cost in the physical world to ensure immersive experience in VR. We prove DROP is NP-hard and design a fully polynomial-time approximation scheme, Dual Entangled World Navigation (DEWN), by finding Minimum Immersion Loss Range (MIL Range). Afterward, we show that the existing spatial query algorithms and index structures can leverage DEWN as a building block to support kNN and range queries in the dual worlds of VR. Experimental results and a user study with implementation in HTC VIVE manifest that DEWN outperforms the baselines with smoother RW operations in various VR scenarios.

cs.DS↗

Geo-Social Group Queries with Minimum Acquaintance Constraint

The prosperity of location-based social networking services enables geo-social group queries for group-based activity planning and marketing. This paper proposes a new family of geo-social group queries with minimum acquaintance constraint (GSGQs), which are more appealing than existing geo-social group queries in terms of producing a cohesive group that guarantees the worst-case acquaintance level. GSGQs, also specified with various spatial constraints, are more complex than conventional spatial queries; particularly, those with a strict $k$NN spatial constraint are proved to be NP-hard. For efficient processing of general GSGQ queries on large location-based social networks, we devise two social-aware index structures, namely SaR-tree and SaR*-tree. The latter features a novel clustering technique that considers both spatial and social factors. Based on SaR-tree and SaR*-tree, efficient algorithms are developed to process various GSGQs. Extensive experiments on real-world Gowalla and Dianping datasets show that our proposed methods substantially outperform the baseline algorithms based on R-tree.

cs.DB↗

Mining Online Social Data for Detecting Social Network Mental Disorders

An increasing number of social network mental disorders (SNMDs), such as Cyber-Relationship Addiction, Information Overload, and Net Compulsion, have been recently noted. Symptoms of these mental disorders are usually observed passively today, resulting in delayed clinical intervention. In this paper, we argue that mining online social behavior provides an opportunity to actively identify SNMDs at an early stage. It is challenging to detect SNMDs because the mental factors considered in standard diagnostic criteria (questionnaire) cannot be observed from online social activity logs. Our approach, new and innovative to the practice of SNMD detection, does not rely on self-revealing of those mental factors via questionnaires. Instead, we propose a machine learning framework, namely, Social Network Mental Disorder Detection (SNMDD), that exploits features extracted from social network data to accurately identify potential cases of SNMDs. We also exploit multi-source learning in SNMDD and propose a new SNMD-based Tensor Model (STM) to improve the performance. Our framework is evaluated via a user study with 3126 online social network users. We conduct a feature analysis, and also apply SNMDD on large-scale datasets and analyze the characteristics of the three SNMD types. The results show that SNMDD is promising for identifying online social network users with potential SNMDs.

cs.SI↗

DTNC: A New Server-side Data Cleansing Framework for Cellular Trajectory Services

It is essential for the cellular network operators to provide cellular location services to meet the needs of their users and mobile applications. However, cellular locations, estimated by network-based methods at the server-side, bear with {\it high spatial errors} and {\it arbitrary missing locations}. Moreover, auxiliary sensor data at the client-side are not available to the operators. In this paper, we study the {\em cellular trajectory cleansing problem} and propose an innovative data cleansing framework, namely \underline{D}ynamic \underline{T}ransportation \underline{N}etwork based \underline{C}leansing (DTNC) to improve the quality of cellular locations delivered in online cellular trajectory services. We maintain a dynamic transportation network (DTN), which associates a network edge with a probabilistic distribution of travel times updated continuously. In addition, we devise an object motion model, namely, {\em travel-time-aware hidden semi-Markov model} ({\em TT-HsMM}), which is used to infer the most probable traveled edge sequences on DTN. To validate our ideas, we conduct a comprehensive evaluation using real-world cellular data provided by a major cellular network operator and a GPS dataset collected by smartphones as the ground truth. In the experiments, DTNC displays significant advantages over six state-of-the-art techniques.

cs.NI↗

When Social Influence Meets Item Inference

Research issues and data mining techniques for product recommendation and viral marketing have been widely studied. Existing works on seed selection in social networks do not take into account the effect of product recommendations in e-commerce stores. In this paper, we investigate the seed selection problem for viral marketing that considers both effects of social influence and item inference (for product recommendation). We develop a new model, Social Item Graph (SIG), that captures both effects in form of hyperedges. Accordingly, we formulate a seed selection problem, called Social Item Maximization Problem (SIMP), and prove the hardness of SIMP. We design an efficient algorithm with performance guarantee, called Hyperedge-Aware Greedy (HAG), for SIMP and develop a new index structure, called SIG-index, to accelerate the computation of diffusion process in HAG. Moreover, to construct realistic SIG models for SIMP, we develop a statistical inference based framework to learn the weights of hyperedges from data. Finally, we perform a comprehensive evaluation on our proposals with various baselines. Experimental result validates our ideas and demonstrates the effectiveness and efficiency of the proposed model and algorithms over baselines.

cs.SI↗

Socio-Spatial Group Queries for Impromptu Activity Planning

The development and integration of social networking services and smartphones have made it easy for individuals to organize impromptu social activities anywhere and anytime. Main challenges arising in organizing impromptu activities are mostly due to the requirements of making timely invitations in accordance with the potential activity locations, corresponding to the locations of and the relationship among the candidate attendees. Various combinations of candidate attendees and activity locations create a large solution space. Thus, in this paper, we propose Multiple Rally-Point Social Spatial Group Query (MRGQ), to select an appropriate activity location for a group of nearby attendees with tight social relationships. Although MRGQ is NP-hard, the number of attendees in practice is usually small enough such that an optimal solution can be found efficiently. Therefore, we first propose an Integer Linear Programming optimization model for MRGQ. We then design an efficient algorithm, called MAGS, which employs effective search space exploration and pruning strategies to reduce the running time for finding the optimal solution. We also propose to further optimize efficiency by indexing the potential activity locations. A user study demonstrates the strength of using MAGS over manual coordination in terms of both solution quality and efficiency. Experimental results on real datasets show that our algorithms can process MRGQ efficiently and significantly outperform other baseline algorithms, including one based on the commercial parallel optimizer IBM CPLEX.

cs.DS↗

Maximizing Friend-Making Likelihood for Social Activity Organization

The social presence theory in social psychology suggests that computer-mediated online interactions are inferior to face-to-face, in-person interactions. In this paper, we consider the scenarios of organizing in person friend-making social activities via online social networks (OSNs) and formulate a new research problem, namely, Hop-bounded Maximum Group Friending (HMGF), by modeling both existing friendships and the likelihood of new friend making. To find a set of attendees for socialization activities, HMGF is unique and challenging due to the interplay of the group size, the constraint on existing friendships and the objective function on the likelihood of friend making. We prove that HMGF is NP-Hard, and no approximation algorithm exists unless P = NP. We then propose an error-bounded approximation algorithm to efficiently obtain the solutions very close to the optimal solutions. We conduct a user study to validate our problem formulation and per- form extensive experiments on real datasets to demonstrate the efficiency and effectiveness of our proposed algorithm.

cs.SI↗

Maximizing Acceptance Probability for Active Friending in On-Line Social Networks

Friending recommendation has successfully contributed to the explosive growth of on-line social networks. Most friending recommendation services today aim to support passive friending, where a user passively selects friending targets from the recommended candidates. In this paper, we advocate recommendation support for active friending, where a user actively specifies a friending target. To the best of our knowledge, a recommendation designed to provide guidance for a user to systematically approach his friending target, has not been explored in existing on-line social networking services. To maximize the probability that the friending target would accept an invitation from the user, we formulate a new optimization problem, namely, \emph{Acceptance Probability Maximization (APM)}, and develop a polynomial time algorithm, called \emph{Selective Invitation with Tree and In-Node Aggregation (SITINA)}, to find the optimal solution. We implement an active friending service with SITINA in Facebook to validate our idea. Our user study and experimental results manifest that SITINA outperforms manual selection and the baseline approach in solution quality efficiently.

cs.SI↗

Exploring Social Influence for Recommendation - A Probabilistic Generative Model Approach

In this paper, we propose a probabilistic generative model, called unified model, which naturally unifies the ideas of social influence, collaborative filtering and content-based methods for item recommendation. To address the issue of hidden social influence, we devise new algorithms to learn the model parameters of our proposal based on expectation maximization (EM). In addition to a single-machine version of our EM algorithm, we further devise a parallelized implementation on the Map-Reduce framework to process two large-scale datasets we collect. Moreover, we show that the social influence obtained from our generative models can be used for group recommendation. Finally, we conduct comprehensive experiments using the datasets crawled from last.fm and whrrl.com to validate our ideas. Experimental results show that the generative models with social influence significantly outperform those without incorporating social influence. The unified generative model proposed in this paper obtains the best performance. Moreover, our study on social influence finds that users in whrrl.com are more likely to get influenced by friends than those in last.fm. The experimental results also confirm that our social influence based group recommendation algorithm outperforms the state-of-the-art algorithms for group recommendation.

cs.SI↗