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Wanjiun Liao

Publications and source records attributed to Wanjiun Liao.

7 recordsLinked to original sources

Joint Age-of-Latent and Resource Minimization for Wireless Multi-Camera Perception With Temporal Window Selection

Multi-camera wireless perception requires a base station (BS) to maintain timely and reliable latent beliefs from distributed cameras under limited uplink resources. Conventional Age-of-Information (AoI) measures the age of the latest received update but not task-relevant latent content. We introduce Age-of-Latent (AoL) to quantify the freshness of each camera's latest decoded latent representation. A finite temporal window of integration (TWI) determines the task-commitment time and available uplink slots, creating a tradeoff among update opportunities, prediction duration, commit-time AoL, prediction reliability, and accumulated resource cost. Within this horizon, redundant or overlapping views enable correlated prediction, reducing reliance on the highest-cost communication and encoding configuration to maintain BS-side latent beliefs. We formulate a joint AoL-resource minimization problem coupling task-level TWI selection with slot-level encoder selection, scheduling, and NOMA power allocation under prediction-reliability constraints. We propose correlation-aware latent prediction for AoL minimization (CoLA), which uses Lyapunov optimization for task-level TWI selection based on AoL-resource cost and prediction uncertainty, and proximal policy optimization for slot-level resource control. Results on a warehouse multi-camera RF dataset show that CoLA adapts the TWI to camera-update availability and achieves the most favorable AoL-resource tradeoff among the benchmarks while maintaining prediction reliability, particularly under prolonged and severe camera outages.

cs.IT

How Big Should a Wireless Foundation Model Be?

Wireless foundation models are rapidly emerging as a key enabler of AI-native communication systems, yet a fundamental question remains unanswered: how large should these models be? We present a principled, physics-grounded answer, showing that the intrinsic dimensionality (dNL, the nonlinear manifold dimension of the channel) acts as the fundamental bottleneck, defining the scaling ceiling once a data-sufficient regime is reached. This dimensionality is not a design choice but a physical constraint: Maxwell's equations, finite scatterers, and antenna aperture inherently constrain wireless propagation environments to a limited number of degrees of freedom -- spanning 5-35 across both real-world OTA measurements and 3GPP-standardized channel models we evaluate -- orders of magnitude below the ~1,000-dimensional semantic space of language. As a consequence, we propose a scaling framework for wireless AI: taking NTN satellite channels as a representative case (dNL ~= 14), scaling gains diminish rapidly beyond ~30 million parameters, entering a stochastic asymptote above 70M where a further 1.6x increase (96M->150M) yields only 0.52 dB. Beyond this ceiling, inference-time adaptation via pilot-aided test-time training (TTT) is far more effective: a compact 12M-parameter model surpasses a static 96M model by 9.9 dB (NMSE, SNR = 20 dB) / 7.6 dB (MCM, SNR = 10 dB) at one-eighth the parameters. With dNL distributions validated across real-world indoor massive MIMO measurements, our scaling laws and TTT gains are demonstrated through NTN satellite simulations, reframing wireless AI design: channel geometry -- not model size -- fundamentally governs the scaling laws of physical-layer wireless AI.

cs.IT

Cybersickness-aware Tile-based Adaptive 360° Video Streaming

In contrast to traditional videos, the imaging in virtual reality (VR) is 360°, and it consumes larger bandwidth to transmit video contents. To reduce bandwidth consumption, tile-based streaming has been proposed to deliver the focused part of the video, instead of the whole one. On the other hand, the techniques to alleviate cybersickness, which is akin to motion sickness and happens when using digital displays, have not been jointly explored with the tile selection in VR. In this paper, we investigate Tile Selection with Cybersickness Control (TSCC) in an adaptive 360° video streaming system with cybersickness alleviation. We propose an m-competitive online algorithm with Cybersickness Indicator (CI) and Video Loss Indicator (VLI) to evaluate instant cybersickness and the total loss of video quality. Moreover, the algorithm exploits Sickness Migration Indicator (SMI) to evaluate the cybersickness accumulated over time and the increase of optical flow to improve the tile quality assignment. Simulations with a real network dataset show that our algorithm outperforms the baselines regarding video quality and cybersickness accumulation.

cs.NI

Temporal Matrix Factorization for Tracking Concept Drift in Individual User Preferences

The matrix factorization (MF) technique has been widely adopted for solving the rating prediction problem in recommender systems. The MF technique utilizes the latent factor model to obtain static user preferences (user latent vectors) and item characteristics (item latent vectors) based on historical rating data. However, in the real world user preferences are not static but full of dynamics. Though there are several previous works that addressed this time varying issue of user preferences, it seems (to the best of our knowledge) that none of them is specifically designed for tracking concept drift in individual user preferences. Motivated by this, we develop a Temporal Matrix Factorization approach (TMF) for tracking concept drift in each individual user latent vector. There are two key innovative steps in our approach: (i) we develop a modified stochastic gradient descent method to learn an individual user latent vector at each time step, and (ii) by the Lasso regression we learn a linear model for the transition of the individual user latent vectors. We test our method on a synthetic dataset and several real datasets. In comparison with the original MF, our experimental results show that our temporal method is able to achieve lower root mean square errors (RMSE) for both the synthetic and real datasets. One interesting finding is that the performance gain in RMSE is mostly from those users who indeed have concept drift in their user latent vectors at the time of prediction. In particular, for the synthetic dataset and the Ciao dataset, there are quite a few users with that property and the performance gains for these two datasets are roughly 20% and 5%, respectively.

cs.SI

Error-Resilient Multicasting for Multi-View 3D Videos in Wireless Networks

With the emergence of naked-eye 3D mobile devices, mobile 3D video services are becoming increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos have the potential to inspire a variety of innovative applications. However, enabling multi-view 3D video services may overwhelm WiFi networks when every view of a video are multicasted. In this paper, therefore, we propose to incorporate depth-image-based rendering (DIBR), which allows each mobile client to synthesize the desired view from nearby left and right views, in order to effectively reduce the bandwidth consumption. Moreover, when each client suffers from packet losses, retransmissions incur additional bandwidth consumption and excess delay, which in turn undermines the quality of experience in video applications. To address the above issue, we first discover the merit of view protection via DIBR for multi-view video multicast using a mathematical analysis and then design a new protocol, named Multi-View Group Management Protocol (MVGMP), to support the dynamic join and leave of users and the change of desired views. The simulation results demonstrate that our protocol effectively reduces bandwidth consumption and increases the probability for each client to successfully playback the desired views in a multi-view 3D video.

cs.MM

A Mathematical Theory for Clustering in Metric Spaces

Clustering is one of the most fundamental problems in data analysis and it has been studied extensively in the literature. Though many clustering algorithms have been proposed, clustering theories that justify the use of these clustering algorithms are still unsatisfactory. In particular, one of the fundamental challenges is to address the following question: What is a cluster in a set of data points? In this paper, we make an attempt to address such a question by considering a set of data points associated with a distance measure (metric). We first propose a new cohesion measure in terms of the distance measure. Using the cohesion measure, we define a cluster as a set of points that are cohesive to themselves. For such a definition, we show there are various equivalent statements that have intuitive explanations. We then consider the second question: How do we find clusters and good partitions of clusters under such a definition? For such a question, we propose a hierarchical agglomerative algorithm and a partitional algorithm. Unlike standard hierarchical agglomerative algorithms, our hierarchical agglomerative algorithm has a specific stopping criterion and it stops with a partition of clusters. Our partitional algorithm, called the K-sets algorithm in the paper, appears to be a new iterative algorithm. Unlike the Lloyd iteration that needs two-step minimization, our K-sets algorithm only takes one-step minimization. One of the most interesting findings of our paper is the duality result between a distance measure and a cohesion measure. Such a duality result leads to a dual K-sets algorithm for clustering a set of data points with a cohesion measure. The dual K-sets algorithm converges in the same way as a sequential version of the classical kernel K-means algorithm. The key difference is that a cohesion measure does not need to be positive semi-definite.

cs.LG

Multicast Group Management for Multi-View 3D Videos in Wireless Networks

With the emergence of 3D mobile devices available in the markets, mobile 3D video services become increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos are potential to bring out varied innovative applications. However, enabling multi-view 3D video services may overwhelm WiFi networks when we multicast every view of a video. In this paper, therefore, we propose to incorporate depth-image-based rendering (DIBR), which allows each mobile client to synthesize the desired view from nearby left and right views, to effectively reduce the bandwidth consumption. Moreover, due to varied channel conditions, each client may suffer from different packet loss probabilities, and retransmissions incur additional bandwidth consumption. To address this issue, we first analyze the merit of view protection via DIBR for multi-view video multicast and then design a new protocol, named Multi-View Group Management Protocol (MVGMP), for the dynamic group management of multicast users. Simulation results manifest that our protocol effectively reduces bandwidth consumption and increases the probability for each client to successfully playback the desired view of a multi-view 3D video.

cs.NI