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Wanli Xue

Publications and source records attributed to Wanli Xue.

17 recordsLinked to original sources

Domain-Division based Progressive Learning for Source-Free Domain Adaptation

With growing privacy and portability concerns, source-free domain adaptation requires only a source pre-trained model and an unlabeled target domain, allowing for effective adaptation to the target data. Most existing self-training methods focus on selecting and exploiting samples with reliable predictions, often neglecting others. Inspired by the finding that deep models learn clean samples faster than noisy ones, we propose a domain-division based progressive learning method named DPL. Specifically, our approach consists of two alternating stages, each beginning with the division of the target domain into easy-to-adapt and hard-to-adapt subdomains based on adaptation difficulty, followed by neighborhood-based pseudo label assignment. In stage one, we enhance classification accuracy through uncertainty-aware self-training and alignment of corresponding classes between subdomains. Stage two then applies tailored learning strategies to each subdomain, starting with consistency learning on the easy-to-adapt samples and progressing to utilizing local structural information for the more challenging ones, thereby mining the intrinsic properties of the target data. Extensive experiments on several widely used benchmarks validate the effectiveness of our approach, demonstrating superior performance compared to state-of-the-art methods. Our code is available at https://github.com/iamjingli/DPL.

cs.CV

LFM: Leveraging Foundation Models for Source-Free Universal Domain Adaptation

Source-free universal domain adaptation (SF-UniDA) adapts a pre-trained source model to an unlabeled target domain under both covariate and label shifts, without access to source data. However, existing SF-UniDA methods rely on inefficient techniques such as threshold tuning and clustering. Foundation models (FMs), known for their generalization and zero-shot capabilities, remain underexplored in SF-UniDA. In this paper, we propose a framework that leverages foundation models (LFM) for SF-UniDA. We use a vision-language model (VLM) to compute similarities between target samples and text labels, including those for unknown classes generated by prompting a large language model. The label shift type is determined by analyzing the coefficient of variation of a similarity-based sample-level score. Unknown samples are identified using a binary Gaussian mixture model fitted to another similarity-based metric. Under a consensus strategy, the pseudo-labels generated by the VLM are refined by the target model initialized with the pre-trained source model, integrating knowledge from both the source domain and foundation models. Finally, these refined pseudo-labels are used to train the target model. Extensive experiments across all possible label shifts and multiple benchmarks demonstrate the effectiveness and superiority of our proposed LFM framework. Our code is available at https://github.com/iamjingli/LFM.

cs.CV

Adaptive Dual-Teacher Distillation with Subnetwork Rectification for Bridging Semantic Gaps in Black-Box Domain Adaptation

Assuming that neither source data nor source model parameters are accessible, black-box domain adaptation (BBDA) represents a highly practical yet challenging setting, where transferable knowledge is limited to the predictions of a black-box source model. Existing approaches exploit such knowledge via pseudo-label refinement or by leveraging vision-language models (ViLs), but they often fail to reconcile the inherent discrepancy between task-specific knowledge from black-box models and language-aligned semantic priors of ViLs, resulting in suboptimal integration and degraded adaptation performance. To address this challenge, we propose adaptive Dual-Teacher Distillation with Subnetwork Rectification (DDSR), a framework that explicitly reconciles these complementary yet inconsistent knowledge sources. DDSR employs an adaptive prediction fusion strategy to integrate predictions from the black-box source model and a ViL, generating reliable pseudo-labels for the target domain. A subnetwork-based regularization mechanism mitigates overfitting to noisy supervision by enforcing output consistency and gradient divergency. Furthermore, progressively improved target predictions iteratively refine both pseudo-labels and ViL prompts, enhancing semantic alignment. Finally, class-wise prototypes are used to further optimize target predictions via self-training. Extensive experiments on multiple benchmark datasets demonstrate that DDSR consistently outperforms state-of-the-art methods, including those with access to source data or source model parameters.

cs.CV

Imitation Learning Policy based on Multi-Step Consistent Integration Shortcut Model

The wide application of flow-matching methods has greatly promoted the development of robot imitation learning. However, these methods all face the problem of high inference time. To address this issue, researchers have proposed distillation methods and consistency methods, but the performance of these methods still struggles to compete with that of the original diffusion models and flow-matching models. In this article, we propose a one-step shortcut method with multi-step integration for robot imitation learning. To balance the inference speed and performance, we extend the multi-step consistency loss on the basis of the shortcut model, split the one-step loss into multi-step losses, and improve the performance of one-step inference. Secondly, to solve the problem of unstable optimization of the multi-step loss and the original flow-matching loss, we propose an adaptive gradient allocation method to enhance the stability of the learning process. Finally, we evaluate the proposed method in two simulation benchmarks and five real-world environment tasks. The experimental results verify the effectiveness of the proposed algorithm.

cs.RO

Denoising-Contrastive Alignment for Continuous Sign Language Recognition

Continuous sign language recognition (CSLR) aims to recognize signs in untrimmed sign language videos to textual glosses. A key challenge of CSLR is achieving effective cross-modality alignment between video and gloss sequences to enhance video representation. However, current cross-modality alignment paradigms often neglect the role of textual grammar to guide the video representation in learning global temporal context, which adversely affects recognition performance. To tackle this limitation, we propose a Denoising-Contrastive Alignment (DCA) paradigm. DCA creatively leverages textual grammar to enhance video representations through two complementary approaches: modeling the instance correspondence between signs and glosses from a discrimination perspective and aligning their global context from a generative perspective. Specifically, DCA accomplishes flexible instance-level correspondence between signs and glosses using a contrastive loss. Building on this, DCA models global context alignment between the video and gloss sequences by denoising the gloss representation from noise, guided by video representation. Additionally, DCA introduces gradient modulation to optimize the alignment and recognition gradients, ensuring a more effective learning process. By integrating gloss-wise and global context knowledge, DCA significantly enhances video representations for CSLR tasks. Experimental results across public benchmarks validate the effectiveness of DCA and confirm its video representation enhancement feasibility.

cs.CV

DARTSRepair: Core-failure-set Guided DARTS for Network Robustness to Common Corruptions

Network architecture search (NAS), in particular the differentiable architecture search (DARTS) method, has shown a great power to learn excellent model architectures on the specific dataset of interest. In contrast to using a fixed dataset, in this work, we focus on a different but important scenario for NAS: how to refine a deployed network's model architecture to enhance its robustness with the guidance of a few collected and misclassified examples that are degraded by some real-world unknown corruptions having a specific pattern (e.g., noise, blur, etc.). To this end, we first conduct an empirical study to validate that the model architectures can be definitely related to the corruption patterns. Surprisingly, by just adding a few corrupted and misclassified examples (e.g., $10^3$ examples) to the clean training dataset (e.g., $5.0 \times 10^4$ examples), we can refine the model architecture and enhance the robustness significantly. To make it more practical, the key problem, i.e., how to select the proper failure examples for the effective NAS guidance, should be carefully investigated. Then, we propose a novel core-failure-set guided DARTS that embeds a K-center-greedy algorithm for DARTS to select suitable corrupted failure examples to refine the model architecture. We use our method for DARTS-refined DNNs on the clean as well as 15 corruptions with the guidance of four specific real-world corruptions. Compared with the state-of-the-art NAS as well as data-augmentation-based enhancement methods, our final method can achieve higher accuracy on both corrupted datasets and the original clean dataset. On some of the corruption patterns, we can achieve as high as over 45% absolute accuracy improvements.

cs.CV

DeepMix: Online Auto Data Augmentation for Robust Visual Object Tracking

Online updating of the object model via samples from historical frames is of great importance for accurate visual object tracking. Recent works mainly focus on constructing effective and efficient updating methods while neglecting the training samples for learning discriminative object models, which is also a key part of a learning problem. In this paper, we propose the DeepMix that takes historical samples' embeddings as input and generates augmented embeddings online, enhancing the state-of-the-art online learning methods for visual object tracking. More specifically, we first propose the online data augmentation for tracking that online augments the historical samples through object-aware filtering. Then, we propose MixNet which is an offline trained network for performing online data augmentation within one-step, enhancing the tracking accuracy while preserving high speeds of the state-of-the-art online learning methods. The extensive experiments on three different tracking frameworks, i.e., DiMP, DSiam, and SiamRPN++, and three large-scale and challenging datasets, \ie, OTB-2015, LaSOT, and VOT, demonstrate the effectiveness and advantages of the proposed method.

cs.CV

Independent Reinforcement Learning for Weakly Cooperative Multiagent Traffic Control Problem

The adaptive traffic signal control (ATSC) problem can be modeled as a multiagent cooperative game among urban intersections, where intersections cooperate to optimize their common goal. Recently, reinforcement learning (RL) has achieved marked successes in managing sequential decision making problems, which motivates us to apply RL in the ASTC problem. Here we use independent reinforcement learning (IRL) to solve a complex traffic cooperative control problem in this study. One of the largest challenges of this problem is that the observation information of intersection is typically partially observable, which limits the learning performance of IRL algorithms. To this, we model the traffic control problem as a partially observable weak cooperative traffic model (PO-WCTM) to optimize the overall traffic situation of a group of intersections. Different from a traditional IRL task that averages the returns of all agents in fully cooperative games, the learning goal of each intersection in PO-WCTM is to reduce the cooperative difficulty of learning, which is also consistent with the traffic environment hypothesis. We also propose an IRL algorithm called Cooperative Important Lenient Double DQN (CIL-DDQN), which extends Double DQN (DDQN) algorithm using two mechanisms: the forgetful experience mechanism and the lenient weight training mechanism. The former mechanism decreases the importance of experiences stored in the experience reply buffer, which deals with the problem of experience failure caused by the strategy change of other agents. The latter mechanism increases the weight experiences with high estimation and `leniently' trains the DDQN neural network, which improves the probability of the selection of cooperative joint strategies. Experimental results show that CIL-DDQN outperforms other methods in almost all performance indicators of the traffic control problem.

cs.LG

Learning Spatio-Appearance Memory Network for High-Performance Visual Tracking

Existing visual object tracking usually learns a bounding-box based template to match the targets across frames, which cannot accurately learn a pixel-wise representation, thereby being limited in handling severe appearance variations. To address these issues, much effort has been made on segmentation-based tracking, which learns a pixel-wise object-aware template and can achieve higher accuracy than bounding-box template based tracking. However, existing segmentation-based trackers are ineffective in learning the spatio-temporal correspondence across frames due to no use of the rich temporal information. To overcome this issue, this paper presents a novel segmentation-based tracking architecture, which is equipped with a spatio-appearance memory network to learn accurate spatio-temporal correspondence. Among it, an appearance memory network explores spatio-temporal non-local similarity to learn the dense correspondence between the segmentation mask and the current frame. Meanwhile, a spatial memory network is modeled as discriminative correlation filter to learn the mapping between feature map and spatial map. The appearance memory network helps to filter out the noisy samples in the spatial memory network while the latter provides the former with more accurate target geometrical center. This mutual promotion greatly boosts the tracking performance. Without bells and whistles, our simple-yet-effective tracking architecture sets new state-of-the-arts on the VOT2016, VOT2018, VOT2019, GOT-10K, TrackingNet, and VOT2020 benchmarks, respectively. Besides, our tracker outperforms the leading segmentation-based trackers SiamMask and D3S on two video object segmentation benchmarks DAVIS16 and DAVIS17 by a large margin. The source codes can be found at https://github.com/phiphiphi31/DMB.

cs.CV

InaudibleKey: Generic Inaudible Acoustic Signal based Key Agreement Protocol for Mobile Devices

Secure Device-to-Device (D2D) communication is becoming increasingly important with the ever-growing number of Internet-of-Things (IoT) devices in our daily life. To achieve secure D2D communication, the key agreement between different IoT devices without any prior knowledge is becoming desirable. Although various approaches have been proposed in the literature, they suffer from a number of limitations, such as low key generation rate and short pairing distance. In this paper, we present InaudibleKey, an inaudible acoustic signal-based key generation protocol for mobile devices. Based on acoustic channel reciprocity, InaudibleKey exploits the acoustic channel frequency response of two legitimate devices as a common secret to generating keys. InaudibleKey employs several novel technologies to significantly improve its performance. We conduct extensive experiments to evaluate the proposed system in different real environments. Compared to state-of-the-art works, InaudibleKey improves key generation rate by 3-145 times, extends pairing distance by 3.2-44 times, and reduces information reconciliation counts by 2.5-16 times. Security analysis demonstrates that InaudibleKey is resilient to a number of malicious attacks. We also implement InaudibleKey on modern smartphones and resource-limited IoT devices. Results show that it is energy-efficient and can run on both powerful and resource-limited IoT devices without incurring excessive resource consumption.

cs.NI

An Experiment Study on Federated LearningTestbed

While the Internet of Things (IoT) can benefit from machine learning by outsourcing model training on the cloud, user data exposure to an untrusted cloud service provider can pose threat to user privacy. Recently, federated learning is proposed as an approach for privacy-preserving machine learning (PPML) for the IoT, while its practicability remains unclear. This work presents the evaluation on the efficiency and privacy performance of a readily available federated learning framework based on PySyft, a Python library for distributed deep learning. It is observed that the training speed of the framework is significantly slower than of the centralized approach due to communication overhead. Meanwhile, the framework bears some vulnerability to potential man-in-the-middle attacks at the network level. The report serves as a starting point for PPML performance analysis and suggests the future direction for PPML framework development.

cs.CR

DIMY: Enabling Privacy-preserving Contact Tracing

The infection rate of COVID-19 and lack of an approved vaccine has forced governments and health authorities to adopt lockdowns, increased testing, and contact tracing to reduce the spread of the virus. Digital contact tracing has become a supplement to the traditional manual contact tracing process. However, although there have been a number of digital contact tracing apps proposed and deployed, these have not been widely adopted owing to apprehensions surrounding privacy and security. In this paper, we propose a blockchain-based privacy-preserving contact tracing protocol, "Did I Meet You" (DIMY), that provides full-lifecycle data privacy protection on the devices themselves as well as on the back-end servers, to address most of the privacy concerns associated with existing protocols. We have employed Bloom filters to provide efficient privacy-preserving storage, and have used the Diffie-Hellman key exchange for secret sharing among the participants. We show that DIMY provides resilience against many well known attacks while introducing negligible overheads. DIMY's footprint on the storage space of clients' devices and back-end servers is also significantly lower than other similar state of the art apps.

cs.CR

A Survey of COVID-19 Contact Tracing Apps

The recent outbreak of COVID-19 has taken the world by surprise, forcing lockdowns and straining public health care systems. COVID-19 is known to be a highly infectious virus, and infected individuals do not initially exhibit symptoms, while some remain asymptomatic. Thus, a non-negligible fraction of the population can, at any given time, be a hidden source of transmissions. In response, many governments have shown great interest in smartphone contact tracing apps that help automate the difficult task of tracing all recent contacts of newly identified infected individuals. However, tracing apps have generated much discussion around their key attributes, including system architecture, data management, privacy, security, proximity estimation, and attack vulnerability. In this article, we provide the first comprehensive review of these much-discussed tracing app attributes. We also present an overview of many proposed tracing app examples, some of which have been deployed countrywide, and discuss the concerns users have reported regarding their usage. We close by outlining potential research directions for next-generation app design, which would facilitate improved tracing and security performance, as well as wide adoption by the population at large.

cs.CR

SPARK: Spatial-aware Online Incremental Attack Against Visual Tracking

Adversarial attacks of deep neural networks have been intensively studied on image, audio, natural language, patch, and pixel classification tasks. Nevertheless, as a typical, while important real-world application, the adversarial attacks of online video object tracking that traces an object's moving trajectory instead of its category are rarely explored. In this paper, we identify a new task for the adversarial attack to visual tracking: online generating imperceptible perturbations that mislead trackers along an incorrect (Untargeted Attack, UA) or specified trajectory (Targeted Attack, TA). To this end, we first propose a \textit{spatial-aware} basic attack by adapting existing attack methods, i.e., FGSM, BIM, and C&W, and comprehensively analyze the attacking performance. We identify that online object tracking poses two new challenges: 1) it is difficult to generate imperceptible perturbations that can transfer across frames, and 2) real-time trackers require the attack to satisfy a certain level of efficiency. To address these challenges, we further propose the spatial-aware online incremental attack (a.k.a. SPARK) that performs spatial-temporal sparse incremental perturbations online and makes the adversarial attack less perceptible. In addition, as an optimization-based method, SPARK quickly converges to very small losses within several iterations by considering historical incremental perturbations, making it much more efficient than basic attacks. The in-depth evaluation on state-of-the-art trackers (i.e., SiamRPN++ with AlexNet, MobileNetv2, and ResNet-50, and SiamDW) on OTB100, VOT2018, UAV123, and LaSOT demonstrates the effectiveness and transferability of SPARK in misleading the trackers under both UA and TA with minor perturbations.

cs.CV

A Multi-view CNN-based Acoustic Classification System for Automatic Animal Species Identification

Automatic identification of animal species by their vocalization is an important and challenging task. Although many kinds of audio monitoring system have been proposed in the literature, they suffer from several disadvantages such as non-trivial feature selection, accuracy degradation because of environmental noise or intensive local computation. In this paper, we propose a deep learning based acoustic classification framework for Wireless Acoustic Sensor Network (WASN). The proposed framework is based on cloud architecture which relaxes the computational burden on the wireless sensor node. To improve the recognition accuracy, we design a multi-view Convolution Neural Network (CNN) to extract the short-, middle-, and long-term dependencies in parallel. The evaluation on two real datasets shows that the proposed architecture can achieve high accuracy and outperforms traditional classification systems significantly when the environmental noise dominate the audio signal (low SNR). Moreover, we implement and deploy the proposed system on a testbed and analyse the system performance in real-world environments. Both simulation and real-world evaluation demonstrate the accuracy and robustness of the proposed acoustic classification system in distinguishing species of animals.

eess.AS

SCC-rFMQ Learning in Cooperative Markov Games with Continuous Actions

Although many reinforcement learning methods have been proposed for learning the optimal solutions in single-agent continuous-action domains, multiagent coordination domains with continuous actions have received relatively few investigations. In this paper, we propose an independent learner hierarchical method, named Sample Continuous Coordination with recursive Frequency Maximum Q-Value (SCC-rFMQ), which divides the cooperative problem with continuous actions into two layers. The first layer samples a finite set of actions from the continuous action spaces by a re-sampling mechanism with variable exploratory rates, and the second layer evaluates the actions in the sampled action set and updates the policy using a reinforcement learning cooperative method. By constructing cooperative mechanisms at both levels, SCC-rFMQ can handle cooperative problems in continuous action cooperative Markov games effectively. The effectiveness of SCC-rFMQ is experimentally demonstrated on two well-designed games, i.e., a continuous version of the climbing game and a cooperative version of the boat problem. Experimental results show that SCC-rFMQ outperforms other reinforcement learning algorithms.

cs.AI

SA-IGA: A Multiagent Reinforcement Learning Method Towards Socially Optimal Outcomes

In multiagent environments, the capability of learning is important for an agent to behave appropriately in face of unknown opponents and dynamic environment. From the system designer's perspective, it is desirable if the agents can learn to coordinate towards socially optimal outcomes, while also avoiding being exploited by selfish opponents. To this end, we propose a novel gradient ascent based algorithm (SA-IGA) which augments the basic gradient-ascent algorithm by incorporating social awareness into the policy update process. We theoretically analyze the learning dynamics of SA-IGA using dynamical system theory and SA-IGA is shown to have linear dynamics for a wide range of games including symmetric games. The learning dynamics of two representative games (the prisoner's dilemma game and the coordination game) are analyzed in details. Based on the idea of SA-IGA, we further propose a practical multiagent learning algorithm, called SA-PGA, based on Q-learning update rule. Simulation results show that SA-PGA agent can achieve higher social welfare than previous social-optimality oriented Conditional Joint Action Learner (CJAL) and also is robust against individually rational opponents by reaching Nash equilibrium solutions.

cs.AI