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Wanqi Zhou

Publications and source records attributed to Wanqi Zhou.

At least 19 recordsLinked to original sources

GraphIR: Architecture-Level Search States for LLM-Guided Neural Architecture Evolution

Large language models (LLMs) enable neural architecture search (NAS) directly over executable neural network programs. However, code-level flexibility does not provide the architecture state needed for effective mutation: LLMs must infer tensor dependencies, editable components, and compatibility constraints from implementation details. To address this representation mismatch, we propose GraphIR, an architecture-aware intermediate representation that supplements executable programs with a mutation-aligned candidate state. GraphIR organizes each candidate through three complementary views: a computation skeleton describing tensor flow, a mutation surface exposing editable modules and operations, and a validity envelope capturing interface contracts, propagated shapes, and downstream dependencies. To evaluate our method, we construct NAS-Dependency, a 120-question benchmark covering six complementary dependency-reasoning dimensions. The diagnostic shows that GraphIR is particularly effective at identifying exact producer occurrences, tracing dependency propagation, and diagnosing interface and failure risks. Across six downstream benchmarks including CLRS, GraphIR achieves the best overall search performance while maintaining comparable model size and favorable end-to-end NAS efficiency when integrated into OpenEvolve. These results show that a mutation-oriented architecture state provides an effective interface between executable neural programs and LLM-guided architecture evolution.

cs.LG

ToolAnchor: Anchoring Counterfactual Context to Boost Agentic Tool-use Capability

Tool-augmented large language model agents excel at long-horizon tasks, yet they are typically post-trained on fixed toolsets. When tasks demand new tools, these agents struggle to incorporate them effectively, and retraining from scratch is often impractical. We identify the core obstacle in such toolset expansion problem as behavioral inertia: the tendency of agents to fall back on familiar tools and established reasoning patterns despite having access to new ones. We demonstrate that injecting counterfactual anchor contexts at critical decision points can break this inertia, recovering failed trajectories by eliciting suppressed agent capabilities. To scale this insight, we propose ToolAnchor, a framework that uses teacher models to hypothesize these counterfactual contexts, verifies them via student rollouts, and internalizes the successful interventions through agentic post-training. Extensive evaluations across general AI assistant (GAIA), textual search (BrowseComp), and visual search (VDR-Bench) tasks demonstrate that ToolAnchor consistently exhibits competitive performance under expanded toolsets. Our work bridges the gap between static post-training and dynamic adaptation, charting a new path for scalable agentic reinforcement learning.

cs.AI

Hierarchical Attacks for Multi-Modal Multi-Agent Reasoning

Multi-modal multi-agent systems (MM-MAS) have gained increasing attention for their capacity to enable complex reasoning and coordination across diverse modalities. As these systems continue to expand in scale and functionality, investigating their potential vulnerabilities has become increasingly important. However, existing studies on adversarial attacks in multi-agent systems primarily focus on isolated agents or unimodal settings, leaving the vulnerabilities of MM-MAS largely underexplored. To bridge this gap, we introduce HAM$^{3}$, a Hierarchical Attack framework for multi-modal multi-agent systems that decomposes attacks into three interconnected layers. Specifically, at the perception layer, HAM$^{3}$ mounts attacks by perturbing visual inputs, textual inputs, and their fused visual-textual representations. At the communication layer, it performs communication-level attacks that corrupt message content and interaction topology, such as manipulating shared context or communication links to distort collective information flow. At the reasoning layer, it conducts reasoning-level attacks that interfere with each agent's cognitive pipeline, biasing reasoning trajectories and ultimately compromising final decisions. We evaluate HAM$^{3}$ on the GQA benchmark through multi-agent systems built on distinct reasoning paradigms including ReAct, Plan-and-Solve, and Reflexion. Experiments demonstrate that our framework achieves an Attack Success Rate of up to 78.3%, with reasoning-layer attacks being the most effective. More than half of the successful attacks lead multiple agents to produce consistent errors. These findings offer valuable insights for building more robust and interpretable multi-agent intelligence.

cs.AI

Assistance Without Interruption: A Benchmark and LLM-based Framework for Non-Intrusive Human-Robot Assistance

Human-robot interaction (HRI) has long studied how agents and people coordinate to achieve shared goals. In this work, we formalize and benchmark the non-intrusive assistance as an independent paradigm of HRI, where a robot proactively supports a human's ongoing multi-step activities while strictly avoiding interruptions. Unlike conventional HRI tasks that rely on direct commands, explicit negotiation, or proactive interventions based on user habits and history, our task treats the human's plan as the primary process and formulates assistance as a joint decision over when to act and what to do. To systematically evaluate this problem, we establish a simulation benchmark, NIABench, along with new metrics tailored to the non-intrusive assistance task. We further propose a hybrid architecture that integrates an LLM with a scoring model. The scoring model first applies semantic retrieval to prune large candidate action sets, and then a ranker evaluates human-step and robot-action pairs, enabling reasoning over timing and cross-step dependencies. Comprehensive experiments on both NIABench and real-world scenarios demonstrate that our method achieves proactive, non-intrusive assistance that reduces human effort while preserving task effectiveness.

cs.RO

HEX: Humanoid-Aligned Experts for Cross-Embodiment Whole-Body Manipulation

Humans achieve complex manipulation through coordinated whole-body control, whereas most Vision-Language-Action (VLA) models treat robot body parts largely independently, making high-DoF humanoid control challenging and often unstable. We present HEX, a state-centric framework for coordinated manipulation on full-sized bipedal humanoid robots. HEX introduces a humanoid-aligned universal state representation for scalable learning across heterogeneous embodiments, and incorporates a Mixture-of-Experts Unified Proprioceptive Predictor to model whole-body coordination and temporal motion dynamics from large-scale multi-embodiment trajectory data. To efficiently capture temporal visual context, HEX uses lightweight history tokens to summarize past observations, avoiding repeated encoding of historical images during inference. It further employs a residual-gated fusion mechanism with a flow-matching action head to adaptively integrate visual-language cues with proprioceptive dynamics for action generation. Experiments on real-world humanoid manipulation tasks show that HEX achieves state-of-the-art performance in task success rate and generalization, particularly in fast-reaction and long-horizon scenarios.

cs.RO

Reshaping Action Error Distributions for Reliable Vision-Language-Action Models

In robotic manipulation, vision-language-action (VLA) models have emerged as a promising paradigm for learning generalizable and scalable robot policies. Most existing VLA frameworks rely on standard supervised objectives, typically cross-entropy for discrete actions and mean squared error (MSE) for continuous action regression, which impose strong pointwise constraints on individual predictions. In this work, we focus on continuous-action VLA models and move beyond conventional MSE-based regression by reshaping action error distributions during training. Drawing on information-theoretic principles, we introduce Minimum Error Entropy (MEE) into modern VLA architectures and propose a trajectory-level MEE objective, together with two weighted variants, combined with MSE for continuous-action VLA training. We evaluate our approaches across standard, few-shot, and noisy settings on multiple representative VLA architectures, using simulation benchmarks such as LIBERO and SimplerEnv as well as real-world robotic manipulation tasks. Experimental results demonstrate consistent improvements in success rates and robustness across these settings. Under imbalanced data regimes, the gains persist within a well-characterized operating range, while incurring negligible additional training cost and no impact on inference efficiency. We further provide theoretical analyses that explain why MEE-based supervision is effective and characterize its practical range. Project Page: https://cognition2actionlab.github.io/VLA-TMEE.github.io/

cs.RO

Latent Reasoning VLA: Latent Thinking and Prediction for Vision-Language-Action Models

Vision-Language-Action (VLA) models benefit from chain-of-thought (CoT) reasoning, but existing approaches incur high inference overhead and rely on discrete reasoning representations that mismatch continuous perception and control. We propose Latent Reasoning VLA (LaRA-VLA), a unified VLA framework that internalizes multi-modal CoT reasoning into continuous latent representations for embodied action. LaRA-VLA performs unified reasoning and prediction in latent space, eliminating explicit CoT generation at inference time and enabling efficient, action-oriented control. To realize latent embodied reasoning, we introduce a curriculum-based training paradigm that progressively transitions from explicit textual and visual CoT supervision to latent reasoning, and finally adapts latent reasoning dynamics to condition action generation. We construct two structured CoT datasets and evaluate LaRA-VLA on both simulation benchmarks and long-horizon real-robot manipulation tasks. Experimental results show that LaRA-VLA consistently outperforms state-of-the-art VLA methods while reducing inference latency by up to 90\% compared to explicit CoT-based approaches, demonstrating latent reasoning as an effective and efficient paradigm for real-time embodied control. Project Page: https://loveju1y.github.io/Latent-Reasoning-VLA/

cs.RO

Embodied Robot Manipulation in the Era of Foundation Models: Planning and Learning Perspectives

Recent advances in vision, language, and multimodal learning have significantly accelerated progress in robotic foundation models, with robotic manipulation remaining one of the most challenging embodied tasks. Its difficulty lies in integrating perception, semantic understanding, task reasoning, physically grounded action generation, and reliable execution. This survey examines robotic manipulation from an algorithmic perspective and organizes recent learning-based approaches through a unified abstraction of high-level planning and low-level action modeling. At the high level, we extend the classical notion of task planning to include reasoning over language, code, affordances, geometric constraints, and 3D representations. At the low level, we present a learning-paradigm-oriented taxonomy of learning-based action models, covering input modeling, latent learning, and policy learning. Within this abstraction, foundation models contribute either by generating structured planning artifacts that are instantiated as constraints or latent inputs for downstream action generation, or by directly modeling executable actions and trajectories. Finally, we summarize open challenges and future directions related to scalability, generalization, data efficiency, multimodal physical interaction, and safety. Together, this survey provides a structured view of the design space and emerging trends in foundation models for robotic manipulation.

cs.RO

Molecular mechanism of ice nucleation on feldspar

Understanding how water transforms into ice at complex surfaces is central to a wide range of natural and technological processes, yet molecular simulations of this transformation have largely been restricted to idealized surfaces or used models with limited predictive power. Here, we employ advanced molecular simulation tools to study ice nucleation on feldspar, the most abundant mineral in Earth's crust and one of the main ice nucleating particles in the atmosphere. We develop a machine learning interatomic potential trained on ab initio electronic structure calculations, achieving quantum accuracy across a broad range of feldspar-water interfaces. Molecular simulations driven by this potential reveal that the feldspar (110) surface uniquely templates interfacial water into an arrangement resembling the structure of water over ice. Combining this approach with enhanced-sampling and seeded methods, we directly observe nucleation of cubic ice at the (110) feldspar surface, characterize the critical nucleus, and demonstrate that its orientation relative to the mineral surface is consistent with experimental observations. On this basis, we identify the (110) surface as the dominant active site, overturning the currently accepted mechanism, which attributes feldspar's exceptional ice nucleation ability to the (100) surface exposed at defects. These results provide new insight into a principal pathway for atmospheric ice formation. More broadly, they demonstrate the power of ab initio machine learning simulation for the in silico prediction of ice nucleation at surfaces, and clarify the connection between interfacial water structure and the ice-nucleation ability of realistic surfaces.

physics.chem-ph

Towards a Unified Understanding of Robot Manipulation: A Comprehensive Survey

Embodied intelligence has witnessed remarkable progress in recent years, driven by advances in computer vision, natural language processing, and the rise of large-scale multimodal models. Among its core challenges, robot manipulation stands out as a fundamental yet intricate problem, requiring the seamless integration of perception, planning, and control to enable interaction within diverse and unstructured environments. This survey presents a comprehensive overview of robotic manipulation, encompassing foundational background, task-organized benchmarks and datasets, and a unified taxonomy of existing methods. We extend the classical division between high-level planning and low-level control by broadening high-level planning to include language, code, motion, affordance, and 3D representations, while introducing a new taxonomy of low-level learning-based control grounded in training paradigms such as input modeling, latent learning, and policy learning. Furthermore, we provide the first dedicated taxonomy of key bottlenecks, focusing on data collection, utilization, and generalization, and conclude with an extensive review of real-world applications. Compared with prior surveys, our work offers both a broader scope and deeper insight, serving as an accessible roadmap for newcomers and a structured reference for experienced researchers. All related resources, including research papers, open-source datasets, and projects, are curated for the community at https://github.com/BaiShuanghao/Awesome-Robotics-Manipulation.

cs.RO

VCoT-Grasp: Grasp Foundation Models with Visual Chain-of-Thought Reasoning for Language-driven Grasp Generation

Robotic grasping is one of the most fundamental tasks in robotic manipulation, and grasp detection/generation has long been the subject of extensive research. Recently, language-driven grasp generation has emerged as a promising direction due to its practical interaction capabilities. However, most existing approaches either lack sufficient reasoning and generalization capabilities or depend on complex modular pipelines. Moreover, current grasp foundation models tend to overemphasize dialog and object semantics, resulting in inferior performance and restriction to single-object grasping. To maintain strong reasoning ability and generalization in cluttered environments, we propose VCoT-Grasp, an end-to-end grasp foundation model that incorporates visual chain-of-thought reasoning to enhance visual understanding for grasp generation. VCoT-Grasp adopts a multi-turn processing paradigm that dynamically focuses on visual inputs while providing interpretable reasoning traces. For training, we refine and introduce a large-scale dataset, VCoT-GraspSet, comprising 167K synthetic images with over 1.36M grasps, as well as 400+ real-world images with more than 1.2K grasps, annotated with intermediate bounding boxes. Extensive experiments on both VCoT-GraspSet and real robot demonstrate that our method significantly improves grasp success rates and generalizes effectively to unseen objects, backgrounds, and distractors. More details can be found at https://zhanghr2001.github.io/VCoT-Grasp.github.io.

cs.RO

NaviAgent: Graph-Driven Bilevel Planning for Scalable Tool Orchestration

Large Language Models (LLMs) increasingly act as function-call agents that invoke external tools to tackle tasks beyond their static knowledge. However, they typically invoke tools one at a time without a global view of task structure. As tools often depend on one another, this leads to error accumulation and poor scalability, particularly when scaling to hundreds or thousands of tools. To address these limitations, we propose NaviAgent, an explicit bilevel architecture that decouples task planning from tool execution through graph-based modeling of tool relations. At the planning level, the LLM-based agent decides whether to respond directly, clarify intent, or retrieve and execute a toolchain independent of inter-tool complexity. At the execution level, a Tool World Navigation Model (TWNM) encodes structural and behavioral relations among tools, steering the agent to compose scalable and robust invocation sequences. Incorporating feedback from real tool interactions, NaviAgent achieves closed-loop alignment between planning and execution, enabling adaptive navigation in large-scale tool ecosystems. Evaluations on API-Bank and ToolBench show consistent improvements in task success rate (TSR), with TWNM yielding an average gain of 13.1 points on complex tasks. Further tests on 50 real APIs across 7 domains show consistent gains of 4.3--12.0 points, with fewer steps and latency, demonstrating robust generalization under real-world dynamics.

cs.AI

Dual-Path Stable Soft Prompt Generation for Domain Generalization

Domain generalization (DG) aims to learn a model using data from one or multiple related but distinct source domains that can generalize well to unseen out-of-distribution target domains. Inspired by the success of large pre-trained vision-language models (VLMs), prompt tuning has emerged as an effective generalization strategy. However, it often struggles to capture domain-specific features due to its reliance on manually or fixed prompt inputs. Recently, some prompt generation methods have addressed this limitation by dynamically generating instance-specific and domain-specific prompts for each input, enriching domain information and demonstrating potential for enhanced generalization. Through further investigation, we identify a notable issue in existing prompt generation methods: the same input often yields significantly different and suboptimal prompts across different random seeds, a phenomenon we term Prompt Variability. To address this, we introduce negative learning into the prompt generation process and propose Dual-Path Stable Soft Prompt Generation (DPSPG), a transformer-based framework designed to improve both the stability and generalization of prompts. Specifically, DPSPG incorporates a complementary prompt generator to produce negative prompts, thereby reducing the risk of introducing misleading information. Both theoretical and empirical analyses demonstrate that negative learning leads to more robust and effective prompts by increasing the effective margin and reducing the upper bound of the gradient norm. Extensive experiments on five DG benchmark datasets show that DPSPG consistently outperforms state-of-the-art methods while maintaining prompt stability.

cs.CV

OpenHelix: A Short Survey, Empirical Analysis, and Open-Source Dual-System VLA Model for Robotic Manipulation

Dual-system VLA (Vision-Language-Action) architectures have become a hot topic in embodied intelligence research, but there is a lack of sufficient open-source work for further performance analysis and optimization. To address this problem, this paper will summarize and compare the structural designs of existing dual-system architectures, and conduct systematic empirical evaluations on the core design elements of existing dual-system architectures. Ultimately, it will provide a low-cost open-source model for further exploration. Of course, this project will continue to update with more experimental conclusions and open-source models with improved performance for everyone to choose from. Project page: https://openhelix-robot.github.io/.

cs.RO

Rethinking Latent Redundancy in Behavior Cloning: An Information Bottleneck Approach for Robot Manipulation

Behavior Cloning (BC) is a widely adopted visual imitation learning method in robot manipulation. Current BC approaches often enhance generalization by leveraging large datasets and incorporating additional visual and textual modalities to capture more diverse information. However, these methods overlook whether the learned representations contain redundant information and lack a solid theoretical foundation to guide the learning process. To address these limitations, we adopt an information-theoretic perspective and introduce mutual information to quantify and mitigate redundancy in latent representations. Building on this, we incorporate the Information Bottleneck (IB) principle into BC, which extends the idea of reducing redundancy by providing a structured framework for compressing irrelevant information while preserving task-relevant features. This work presents the first comprehensive study on redundancy in latent representations across various methods, backbones, and experimental settings, while extending the generalizability of the IB to BC. Extensive experiments and analyses on the CortexBench and LIBERO benchmarks demonstrate significant performance improvements with IB, underscoring the importance of reducing input data redundancy and highlighting its practical value for more practical applications. Project Page: https://baishuanghao.github.io/BC-IB.github.io.

cs.RO

PromptTA: Prompt-driven Text Adapter for Source-free Domain Generalization

Source-free domain generalization (SFDG) tackles the challenge of adapting models to unseen target domains without access to source domain data. To deal with this challenging task, recent advances in SFDG have primarily focused on leveraging the text modality of vision-language models such as CLIP. These methods involve developing a transferable linear classifier based on diverse style features extracted from the text and learned prompts or deriving domain-unified text representations from domain banks. However, both style features and domain banks have limitations in capturing comprehensive domain knowledge. In this work, we propose Prompt-Driven Text Adapter (PromptTA) method, which is designed to better capture the distribution of style features and employ resampling to ensure thorough coverage of domain knowledge. To further leverage this rich domain information, we introduce a text adapter that learns from these style features for efficient domain information storage. Extensive experiments conducted on four benchmark datasets demonstrate that PromptTA achieves state-of-the-art performance. The code is available at https://github.com/zhanghr2001/PromptTA.

cs.CV

Jacobian Regularizer-based Neural Granger Causality

With the advancement of neural networks, diverse methods for neural Granger causality have emerged, which demonstrate proficiency in handling complex data, and nonlinear relationships. However, the existing framework of neural Granger causality has several limitations. It requires the construction of separate predictive models for each target variable, and the relationship depends on the sparsity on the weights of the first layer, resulting in challenges in effectively modeling complex relationships between variables as well as unsatisfied estimation accuracy of Granger causality. Moreover, most of them cannot grasp full-time Granger causality. To address these drawbacks, we propose a Jacobian Regularizer-based Neural Granger Causality (JRNGC) approach, a straightforward yet highly effective method for learning multivariate summary Granger causality and full-time Granger causality by constructing a single model for all target variables. Specifically, our method eliminates the sparsity constraints of weights by leveraging an input-output Jacobian matrix regularizer, which can be subsequently represented as the weighted causal matrix in the post-hoc analysis. Extensive experiments show that our proposed approach achieves competitive performance with the state-of-the-art methods for learning summary Granger causality and full-time Granger causality while maintaining lower model complexity and high scalability.

cs.LG

Soft Prompt Generation for Domain Generalization

Large pre-trained vision language models (VLMs) have shown impressive zero-shot ability on downstream tasks with manually designed prompt. To further adapt VLMs to downstream tasks, soft prompt is proposed to replace manually designed prompt, which undergoes fine-tuning based on specific domain data. Prior prompt learning methods primarily learn a fixed prompt or residuled prompt from training samples. However, the learned prompts lack diversity and ignore information about unseen domains. In this paper, we reframe the prompt learning framework from a generative perspective and propose a simple yet efficient method for the Domain Generalization (DG) task, namely Soft Prompt Generation (SPG). Specifically, SPG consists of a two-stage training phase and an inference phase. During the training phase, we introduce soft prompt label for each domain, aiming to incorporate the generative model domain knowledge. During the inference phase, the generator of the generative model is employed to obtain instance-specific soft prompts for the unseen target domain. Extensive experiments on five domain generalization benchmarks of three DG tasks demonstrate that SPG achieves state-of-the-art performance. The code is available at https://github.com/renytek13/Soft-Prompt-Generation-with-CGAN.

cs.CV