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Wanxi Deng

Publications and source records attributed to Wanxi Deng.

6 recordsLinked to original sources

UniRank: End-to-End Domain-Specific Reranking of Hybrid Text-Image Candidates

Reranking is a critical component in many information retrieval pipelines. Despite remarkable progress in text-only settings, multimodal reranking remains challenging, particularly when the candidate set contains hybrid text and image items. A key difficulty is the modality gap: a text reranker is intrinsically closer to text candidates than to image candidates, leading to biased and suboptimal cross-modal ranking. Vision-language models (VLMs) mitigate this gap through strong cross-modal alignment and have recently been adopted to build multimodal rerankers. However, most VLM-based rerankers encode all candidates as images, and treating text as images introduces substantial computational overhead. Meanwhile, existing open-source multimodal rerankers are typically trained on general-domain data and often underperform in domain-specific scenarios. To address these limitations, we propose UniRank, a VLM-based reranking framework that natively scores and orders hybrid text-image candidates without any modality conversion. Building on this hybrid scoring interface, UniRank provides an end-to-end domain adaptation pipeline that includes: (1) an instruction-tuning stage that learns calibrated cross-modal relevance scoring by mapping label-token likelihoods to a unified scalar score; and (2) a hard-negative-driven preference alignment stage that constructs in-domain pairwise preferences and performs query-level policy optimization through reinforcement learning from human feedback (RLHF). Extensive experiments on scientific literature retrieval and design patent search demonstrate that UniRank consistently outperforms state-of-the-art baselines, improving Recall@1 by 8.9% and 7.3%, respectively.

cs.IR

Factored Causal Representation Learning for Robust Reward Modeling in RLHF

A reliable reward model is essential for aligning large language models with human preferences through reinforcement learning from human feedback. However, standard reward models are susceptible to spurious features that are not causally related to human labels. This can lead to reward hacking, where high predicted reward does not translate into better behavior. In this work, we address this problem from a causal perspective by proposing a factored representation learning framework that decomposes the model's contextual embedding into (1) causal factors that are sufficient for reward prediction and (2) non-causal factors that capture reward-irrelevant attributes such as length or sycophantic bias. The reward head is then constrained to depend only on the causal component. In addition, we introduce an adversarial head trained to predict reward from the non-causal factors, while applying gradient reversal to discourage them from encoding reward-relevant information. Experiments on both mathematical and dialogue tasks demonstrate that our method learns more robust reward models and consistently improves downstream RLHF performance over state-of-the-art baselines. Analyses on length and sycophantic bias further validate the effectiveness of our method in mitigating reward hacking behaviors.

cs.LG

ShopSimulator: Evaluating and Exploring RL-Driven LLM Agent for Shopping Assistants

Large language model (LLM)-based agents are increasingly deployed in e-commerce shopping. To perform thorough, user-tailored product searches, agents should interpret personal preferences, engage in multi-turn dialogues, and ultimately retrieve and discriminate among highly similar products. However, existing research has yet to provide a unified simulation environment that consistently captures all of these aspects, and always focuses solely on evaluation benchmarks without training support. In this paper, we introduce ShopSimulator, a large-scale and challenging Chinese shopping environment. Leveraging ShopSimulator, we evaluate LLMs across diverse scenarios, finding that even the best-performing models achieve less than 40% full-success rate. Error analysis reveals that agents struggle with deep search and product selection in long trajectories, fail to balance the use of personalization cues, and to effectively engage with users. Further training exploration provides practical guidance for overcoming these weaknesses, with the combination of supervised fine-tuning (SFT) and reinforcement learning (RL) yielding significant performance improvements. Code and data will be released at https://github.com/ShopAgent-Team/ShopSimulator.

cs.AI

Let It Flow: Agentic Crafting on Rock and Roll, Building the ROME Model within an Open Agentic Learning Ecosystem

Agentic crafting requires LLMs to operate in real-world environments over multiple turns by taking actions, observing outcomes, and iteratively refining artifacts. Despite its importance, the open-source community lacks a principled, end-to-end ecosystem to streamline agent development. We introduce the Agentic Learning Ecosystem (ALE), a foundational infrastructure that optimizes the production pipeline for agentic model. ALE consists of three components: ROLL, a post-training framework for weight optimization; ROCK, a sandbox environment manager for trajectory generation; and iFlow CLI, an agent framework for efficient context engineering. We release ROME, an open-source agent grounded by ALE and trained on over one million trajectories. Our approach includes data composition protocols for synthesizing complex behaviors and a novel policy optimization algorithm, Interaction-Perceptive Agentic Policy Optimization (IPA), which assigns credit over semantic interaction chunks rather than individual tokens to improve long-horizon training stability. Empirically, we evaluate ROME within a structured setting and introduce Terminal Bench Pro, a benchmark with improved scale and contamination control. ROME demonstrates strong performance across benchmarks like SWE-bench Verified and Terminal Bench, proving the effectiveness of ALE.

cs.AI

Hallucination-Resistant Relation Extraction via Dependency-Aware Sentence Simplification and Two-tiered Hierarchical Refinement

Relation extraction (RE) enables the construction of structured knowledge for many downstream applications. While large language models (LLMs) have shown great promise in this task, they often struggle to reliably determine whether a relation exists, particularly in sentences with complex syntax or subtle semantics. For instance, we find that Qwen2.5-14B-Instruct incorrectly predicts a relation in 96.9% of NO-RELATION instances on SciERC, revealing a severe hallucination problem. To address these challenges, we propose DEPTH, a framework that integrates Dependency-aware sEntence simPlification and Two-tiered Hierarchical refinement into the relation extraction pipeline. Given a sentence and its candidate entity pairs, DEPTH operates in two stages: (1) the Grounding module extracts relations for each pair by leveraging their shortest dependency path, distilling the sentence into a minimal yet coherent relational context that reduces syntactic noise while preserving key semantics; (2) the Refinement module aggregates all local predictions and revises them based on a holistic understanding of the sentence, correcting omissions and inconsistencies. We further introduce a causality-driven reward model that mitigates reward hacking by disentangling spurious correlations, enabling robust fine-tuning via reinforcement learning with human feedback. Experiments on eight well-established benchmarks demonstrate that DEPTH reduces the average hallucination rate to 7.9% while achieving a 9.3% improvement in average F1 score over existing LLM-based extraction baselines.

cs.CL

Reinforcement Learning Optimization for Large-Scale Learning: An Efficient and User-Friendly Scaling Library

We introduce ROLL, an efficient, scalable, and user-friendly library designed for Reinforcement Learning Optimization for Large-scale Learning. ROLL caters to three primary user groups: tech pioneers aiming for cost-effective, fault-tolerant large-scale training, developers requiring flexible control over training workflows, and researchers seeking agile experimentation. ROLL is built upon several key modules to serve these user groups effectively. First, a single-controller architecture combined with an abstraction of the parallel worker simplifies the development of the training pipeline. Second, the parallel strategy and data transfer modules enable efficient and scalable training. Third, the rollout scheduler offers fine-grained management of each sample's lifecycle during the rollout stage. Fourth, the environment worker and reward worker support rapid and flexible experimentation with agentic RL algorithms and reward designs. Finally, AutoDeviceMapping allows users to assign resources to different models flexibly across various stages.

cs.LG