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Wanyue Zhang

Publications and source records attributed to Wanyue Zhang.

15 recordsLinked to original sources

SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios

Tangible control interfaces (TCIs), such as appliance panels, remotes, elevators, and embedded GUIs, are a fundamental component of everyday human-built environments. Interacting with these interfaces requires agents not only to ground language in visual observations,but also to execute actions, track temporally evolving state changes, and verify whether intended outcomes have been achieved. However, existing benchmarks predominantly evaluate open-loop perception or single-step action execution, failing to capture this continuous cycle of interaction, feedback, and correction. We introduce SWITCH, a benchmark for closed-loop interactive reasoning with TCIs in realistic egocentric environments1. SWITCH comprises 1,170 temporally interactive videos across diverse functional categories, providing structured annotations of instructions, actions, state transitions, outcomes, and recovery behaviors over time. To probe generative world modeling, SWITCH also evaluates video generation models on interaction-centered tasks using both LLM-as-judge and human evaluation2.Experiments with frontier proprietary and opensource multimodal models reveal persistent weaknesses in fine-grained visual-temporal perception, outcome verification, and error recovery, highlighting SWITCH as a testbed for closed-loop embodied intelligence.

cs.CV

World2VLM: Distilling World Model Imagination into VLMs for Dynamic Spatial Reasoning

Vision-language models (VLMs) have shown strong performance on static visual understanding, yet they still struggle with dynamic spatial reasoning that requires imagining how scenes evolve under egocentric motion. Recent efforts address this limitation either by scaling spatial supervision with synthetic data or by coupling VLMs with world models at inference time. However, the former often lacks explicit modeling of motion-conditioned state transitions, while the latter incurs substantial computational overhead. In this work, we propose World2VLM, a training framework that distills spatial imagination from a generative world model into a vision-language model. Given an initial observation and a parameterized camera trajectory, we use a view-consistent world model to synthesize geometrically aligned future views and derive structured supervision for both forward (action-to-outcome) and inverse (outcome-to-action) spatial reasoning. We post-train the VLM with a two-stage recipe on a compact dataset generated by this pipeline and evaluate it on multiple spatial reasoning benchmarks. World2VLM delivers consistent improvements over the base model across diverse benchmarks, including SAT-Real, SAT-Synthesized, VSI-Bench, and MindCube. It also outperforms the test-time world-model-coupled methods while eliminating the need for expensive inference-time generation. Our results suggest that world models can serve not only as inference-time tools, but also as effective training-time teachers, enabling VLMs to internalize spatial imagination in a scalable and efficient manner.

cs.CV

VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification

Synthesizing realistic human-object interactions (HOI) in video is challenging due to the complex, instance-specific interaction dynamics of both humans and objects. Incorporating controllability in video generation further adds to the complexity. Existing controllable video generation approaches face a trade-off: sparse controls like keypoint trajectories are easy to specify but lack instance-awareness, while dense signals such as optical flow, depths or 3D meshes are informative but costly to obtain. We propose VHOI, a two-stage framework that first densifies sparse trajectories into HOI mask sequences, and then fine-tunes a video diffusion model conditioned on these dense masks. We introduce a novel HOI-aware motion representation that uses color encodings to distinguish not only human and object motion, but also body-part-specific dynamics. This design incorporates a human prior into the conditioning signal and strengthens the model's ability to understand and generate realistic HOI dynamics. Experiments demonstrate state-of-the-art results in controllable HOI video generation. VHOI is not limited to interaction-only scenarios and can also generate full human navigation leading up to object interactions in an end-to-end manner. Project page: https://vcai.mpi-inf.mpg.de/projects/vhoi/.

cs.CV

Video2Layout: Recall and Reconstruct Metric-Grounded Cognitive Map for Spatial Reasoning

Spatial intelligence is a critical frontier for Multimodal Large Language Models (MLLMs), empowering them to comprehend the physical world. Drawing inspiration from human perception mechanisms, prior studies attempt to construct a spatial understanding via grid-based cognitive maps. However, current grid-based map methods rely on discretized representations, which limit the model's ability in fine-grained spatial reasoning. To overcome this limitation, we propose Video2Layout, a framework for reconstructing metric-grounded spatial layouts from video. The framework uses continuous object boundary coordinates to enable quantitative spatial computation, which effectively reduces ambiguity in natural language descriptions of spatial relationships. Specifically, our method comprises two stages. First, in supervised fine-tuning stage, we construct a high-quality dataset from the AI2THOR simulator, which enables the model to learn the mapping from visual inputs to precise boundary coordinates. Subsequently, a reinforcement fine-tuning stage enhances the model's real-world generalization capabilities. Based on the above framework, we investigate factors that affect cognitive map accuracy and quantify its relationship with task performance. Evaluated on mainstream spatial reasoning benchmarks, our model, V2LO-7B, achieves an average improvement of 3.24\% over the model trained on grid maps, validating the superiority of our method.

cs.CV

MM-UAVBench: How Well Do Multimodal Large Language Models See, Think, and Plan in Low-Altitude UAV Scenarios?

While Multimodal Large Language Models (MLLMs) have exhibited remarkable general intelligence across diverse domains, their potential in low-altitude applications dominated by Unmanned Aerial Vehicles (UAVs) remains largely underexplored. Existing MLLM benchmarks rarely cover the unique challenges of low-altitude scenarios, while UAV-related evaluations mainly focus on specific tasks such as localization or navigation, without a unified evaluation of MLLMs'general intelligence. To bridge this gap, we present MM-UAVBench, a comprehensive benchmark that systematically evaluates MLLMs across three core capability dimensions-perception, cognition, and planning-in low-altitude UAV scenarios. MM-UAVBench comprises 19 sub-tasks with over 5.7K manually annotated questions, all derived from real-world UAV data collected from public datasets. Extensive experiments on 16 open-source and proprietary MLLMs reveal that current models struggle to adapt to the complex visual and cognitive demands of low-altitude scenarios. Our analyses further uncover critical bottlenecks such as spatial bias and multi-view understanding that hinder the effective deployment of MLLMs in UAV scenarios. We hope MM-UAVBench will foster future research on robust and reliable MLLMs for real-world UAV intelligence.

cs.CV

Why Do MLLMs Struggle with Spatial Understanding? A Systematic Analysis from Data to Architecture

Spatial understanding is essential for Multimodal Large Language Models (MLLMs) to support perception, reasoning, and planning in embodied environments. Despite recent progress, existing studies reveal that MLLMs still struggle with spatial understanding. However, existing research lacks a comprehensive and systematic evaluation of these limitations, often restricted to isolated scenarios, such as single-view or video. In this work, we present a systematic analysis of spatial understanding from both data and architectural perspectives across three representative scenarios: single-view, multi-view, and video. We propose a benchmark named MulSeT (Multi-view Spatial Understanding Tasks), and design a series of experiments to analyze the spatial reasoning capabilities of MLLMs. From the data perspective, the performance of spatial understanding converges quickly as the training data increases, and the upper bound is relatively low, especially for tasks that require spatial imagination. This indicates that merely expanding training data is insufficient to achieve satisfactory performance. From the architectural perspective, we find that spatial understanding relies more heavily on the positional encoding within the visual encoder than within the language model, in both cascaded and native MLLMs. Moreover, we explore reasoning injection and envision future improvements through architectural design to optimize spatial understanding. These insights shed light on the limitations of current MLLMs and suggest new directions for improving spatial reasoning capabilities through data scaling and architectural tuning.

cs.CV

BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects

We present BimArt, a novel generative approach for synthesizing 3D bimanual hand interactions with articulated objects. Unlike prior works, we do not rely on a reference grasp, a coarse hand trajectory, or separate modes for grasping and articulating. To achieve this, we first generate distance-based contact maps conditioned on the object trajectory with an articulation-aware feature representation, revealing rich bimanual patterns for manipulation. The learned contact prior is then used to guide our hand motion generator, producing diverse and realistic bimanual motions for object movement and articulation. Our work offers key insights into feature representation and contact prior for articulated objects, demonstrating their effectiveness in taming the complex, high-dimensional space of bimanual hand-object interactions. Through comprehensive quantitative experiments, we demonstrate a clear step towards simplified and high-quality hand-object animations that surpass the state of the art in motion quality and diversity. Project page: https://vcai.mpi-inf.mpg.de/projects/bimart/.

cs.CV

ChineseWebText 2.0: Large-Scale High-quality Chinese Web Text with Multi-dimensional and fine-grained information

During the development of large language models (LLMs), pre-training data play a critical role in shaping LLMs' capabilities. In recent years several large-scale and high-quality pre-training datasets have been released to accelerate the research of LLMs, including ChineseWebText1.0, C4, Pile, WanJuan, MAPCC and others. However, as LLMs continue to evolve, focus has increasingly shifted to domain-specific capabilities and safety concerns, making those previous coarse-grained texts insufficient for meeting training requirements. Furthermore, fine-grained information, such as quality, domain and toxicity, is becoming increasingly important in building powerful and reliable LLMs for various scenarios. To address these challenges, in this paper we propose a new tool-chain called MDFG-tool for constructing large-scale and high-quality Chinese datasets with multi-dimensional and fine-grained information. First, we employ manually crafted rules to discard explicit noisy texts from raw contents. Second, the quality evaluation model, domain classifier, and toxicity evaluation model are well-designed to assess the remaining cleaned data respectively. Finally, we integrate these three types of fine-grained information for each text. With this approach, we release the largest, high-quality and fine-grained Chinese text ChineseWebText2.0, which consists of 3.8TB and each text is associated with a quality score, domain labels, a toxicity label and a toxicity score, facilitating the LLM researchers to select data based on various types of fine-grained information. The data, codes and the tool-chain are available on this website https://github.com/CASIA-LM/ChineseWebText-2.0

cs.CL

ROAM: Robust and Object-Aware Motion Generation Using Neural Pose Descriptors

Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse objects and annotated interactions. This paper addresses this limitation and shows that robustness and generalisation to novel scene objects in 3D object-aware character synthesis can be achieved by training a motion model with as few as one reference object. We leverage an implicit feature representation trained on object-only datasets, which encodes an SE(3)-equivariant descriptor field around the object. Given an unseen object and a reference pose-object pair, we optimise for the object-aware pose that is closest in the feature space to the reference pose. Finally, we use l-NSM, i.e., our motion generation model that is trained to seamlessly transition from locomotion to object interaction with the proposed bidirectional pose blending scheme. Through comprehensive numerical comparisons to state-of-the-art methods and in a user study, we demonstrate substantial improvements in 3D virtual character motion and interaction quality and robustness to scenarios with unseen objects. Our project page is available at https://vcai.mpi-inf.mpg.de/projects/ROAM/.

cs.CV

Few-Shot Adaptation of Pre-Trained Networks for Domain Shift

Deep networks are prone to performance degradation when there is a domain shift between the source (training) data and target (test) data. Recent test-time adaptation methods update batch normalization layers of pre-trained source models deployed in new target environments with streaming data to mitigate such performance degradation. Although such methods can adapt on-the-fly without first collecting a large target domain dataset, their performance is dependent on streaming conditions such as mini-batch size and class-distribution, which can be unpredictable in practice. In this work, we propose a framework for few-shot domain adaptation to address the practical challenges of data-efficient adaptation. Specifically, we propose a constrained optimization of feature normalization statistics in pre-trained source models supervised by a small support set from the target domain. Our method is easy to implement and improves source model performance with as few as one sample per class for classification tasks. Extensive experiments on 5 cross-domain classification and 4 semantic segmentation datasets show that our method achieves more accurate and reliable performance than test-time adaptation, while not being constrained by streaming conditions.

cs.CV

Revisiting Pretraining for Semi-Supervised Learning in the Low-Label Regime

Semi-supervised learning (SSL) addresses the lack of labeled data by exploiting large unlabeled data through pseudolabeling. However, in the extremely low-label regime, pseudo labels could be incorrect, a.k.a. the confirmation bias, and the pseudo labels will in turn harm the network training. Recent studies combined finetuning (FT) from pretrained weights with SSL to mitigate the challenges and claimed superior results in the low-label regime. In this work, we first show that the better pretrained weights brought in by FT account for the state-of-the-art performance, and importantly that they are universally helpful to off-the-shelf semi-supervised learners. We further argue that direct finetuning from pretrained weights is suboptimal due to covariate shift and propose a contrastive target pretraining step to adapt model weights towards target dataset. We carried out extensive experiments on both classification and segmentation tasks by doing target pretraining then followed by semi-supervised finetuning. The promising results validate the efficacy of target pretraining for SSL, in particular in the low-label regime.

cs.CV

Open-Set Semi-Supervised Learning for 3D Point Cloud Understanding

Semantic understanding of 3D point cloud relies on learning models with massively annotated data, which, in many cases, are expensive or difficult to collect. This has led to an emerging research interest in semi-supervised learning (SSL) for 3D point cloud. It is commonly assumed in SSL that the unlabeled data are drawn from the same distribution as that of the labeled ones; This assumption, however, rarely holds true in realistic environments. Blindly using out-of-distribution (OOD) unlabeled data could harm SSL performance. In this work, we propose to selectively utilize unlabeled data through sample weighting, so that only conducive unlabeled data would be prioritized. To estimate the weights, we adopt a bi-level optimization framework which iteratively optimizes a metaobjective on a held-out validation set and a task-objective on a training set. Faced with the instability of efficient bi-level optimizers, we further propose three regularization techniques to enhance the training stability. Extensive experiments on 3D point cloud classification and segmentation tasks verify the effectiveness of our proposed method. We also demonstrate the feasibility of a more efficient training strategy.

cs.CV

On Automatic Data Augmentation for 3D Point Cloud Classification

Data augmentation is an important technique to reduce overfitting and improve learning performance, but existing works on data augmentation for 3D point cloud data are based on heuristics. In this work, we instead propose to automatically learn a data augmentation strategy using bilevel optimization. An augmentor is designed in a similar fashion to a conditional generator and is optimized by minimizing a base model's loss on a validation set when the augmented input is used for training the model. This formulation provides a more principled way to learn data augmentation on 3D point clouds. We evaluate our approach on standard point cloud classification tasks and a more challenging setting with pose misalignment between training and validation/test sets. The proposed strategy achieves competitive performance on both tasks and we provide further insight into the augmentor's ability to learn the validation set distribution.

cs.CV

Vehicle Speed Aware Computing Task Offloading and Resource Allocation Based on Multi-Agent Reinforcement Learning in a Vehicular Edge Computing Network

For in-vehicle application, the vehicles with different speeds have different delay requirements. However, vehicle speeds have not been extensively explored, which may cause mismatching between vehicle speed and its allocated computation and wireless resource. In this paper, we propose a vehicle speed aware task offloading and resource allocation strategy, to decrease the energy cost of executing tasks without exceeding the delay constraint. First, we establish the vehicle speed aware delay constraint model based on different speeds and task types. Then, the delay and energy cost of task execution in VEC server and local terminal are calculated. Next, we formulate a joint optimization of task offloading and resource allocation to minimize vehicles' energy cost subject to delay constraints. MADDPG method is employed to obtain offloading and resource allocation strategy. Simulation results show that our algorithm can achieve superior performance on energy cost and task completion delay.

cs.NI

An LSTM Approach to Temporal 3D Object Detection in LiDAR Point Clouds

Detecting objects in 3D LiDAR data is a core technology for autonomous driving and other robotics applications. Although LiDAR data is acquired over time, most of the 3D object detection algorithms propose object bounding boxes independently for each frame and neglect the useful information available in the temporal domain. To address this problem, in this paper we propose a sparse LSTM-based multi-frame 3d object detection algorithm. We use a U-Net style 3D sparse convolution network to extract features for each frame's LiDAR point-cloud. These features are fed to the LSTM module together with the hidden and memory features from last frame to predict the 3d objects in the current frame as well as hidden and memory features that are passed to the next frame. Experiments on the Waymo Open Dataset show that our algorithm outperforms the traditional frame by frame approach by 7.5% mAP@0.7 and other multi-frame approaches by 1.2% while using less memory and computation per frame. To the best of our knowledge, this is the first work to use an LSTM for 3D object detection in sparse point clouds.

cs.CV