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Wasu Top Piriyakulkij

Publications and source records attributed to Wasu Top Piriyakulkij.

10 recordsLinked to original sources

Subagents vs Agent Skills: Executing Reusable Knowledge for Long-Horizon Agentic Tasks

How can language model agents effectively leverage libraries of reusable knowledge to solve long-horizon tasks? Recent work has increasingly focused on agent skills: reusable capabilities represented as skill packages, i.e., multi-file bundles containing instructions, scripts, and other resources that help agents perform specific tasks. Agent skills are typically executed by loading their skill instructions into an agent's context and relying on the agent to follow them. As task horizons grow, however, this approach becomes increasingly brittle, because reasoning quality degrades as more information accumulates in the context window. We investigate an alternative approach in which skill packages are instead invoked as subagents. Rather than loading skill instructions into the main context, subagent execution spawns fresh context windows dedicated to solving individual subtasks. We show that subagent execution outperforms agent-skill execution when skill packages expose clear input-output contracts and their instructions encode the procedural knowledge needed to fulfill those contracts. The tradeoff is additional communication overhead, as extra tokens are required to coordinate between the main agent and its subagents. Our results show that the benefit of reusable knowledge depends not only on its content, but also on how it is organized and invoked.

cs.AI↗

Induction and Inquiry via Probabilistic Reasoning over Language and Code

How humans grow and maintain abstract knowledge from the sparse, streaming noisy data of experience is a longstanding challenge in cognitive science. Any computational account must satisfy at least three desiderata: It must be (1) data-efficient and compute-efficient, (2) capture gradations of uncertainty to support intelligent inquiry and information gathering, and (3) be flexible enough to mentally represent the endless range of concepts people can learn and think about. Here we introduce a computational model that captures these three properties, by encoding symbolic knowledge as mental programs that combine natural language with source code, and sequentially inferring mental programs using LLM-guided Bayesian learning algorithms. Across a range of behavioral studies this model successfully reproduces quantitative signatures of human inductive learning and active inquiry, such as anchoring, garden-pathing, and other effects. In contrast, pure LLMs and classic Bayesian models either fail at the underlying task, or do not reproduce human behavior, or succeed only at exorbitant computational cost. These results suggest that one way humans continually grow their knowledge is by mentally representing many hypotheses spanning language-like and program-like representations, then revising those hypotheses to approximate Bayesian updates, while a bottom-up neural mechanism (an LLM) makes inference both tractable and learnable.

cs.AI↗

Playing ZendoWorld: Challenging AI Agents on Active Visual Concept Induction

A central challenge in building intelligent systems is enabling agents to jointly perceive complex inputs, form hypotheses about hidden patterns, and design informative experiments to test them. To study this problem, we propose ZendoWorld, a controlled interactive environment in which agents must infer a logical rule about visual game observations, acquire information by proposing new scenes, and refine their hypotheses based on feedback from the game environment. We evaluate several agents spanning pure VLM reasoning, Bayesian particle filtering, dynamic concept discovery, and neuro-symbolic methods. Our main findings are: (1) high accuracy in predicting labels for observed examples does not imply recovery of the underlying rule; (2) perception and induction are distinct bottlenecks for different agent classes; and (3) VLM-based agents propose near-uninformative experiments, failing to actively reduce hypothesis uncertainty. To compare these results, we collect human data on the task, which reveals a gap in inductive reasoning, particularly for more complex rules. Overall, ZENDOWORLD takes an important step toward evaluating intelligent agents and identifies concrete avenues for improvement, particularly in domains like scientific discovery.

cs.AI↗

Hypothesis Generation and Inductive Inference in Children and Language Models

Real world decision-making requires constructing mental models under uncertainty over evidence, over the underlying causal rules, and over the state of the world itself. Which computational principles underpin human inference under such conditions, and do LLM-based agents exhibit similar behavior given matching constraints? We address these questions using an inductive inference Box Task in which participants, human children and LLM-based agents, infer a latent cause through sequential interaction with an uncertain environment. We formalize this task as program induction with Bayesian particle-based inference, admitting two complementary interpretations: (1) as a constraint satisfaction process over hypotheses, and (2) as a program synthesis problem in which hypotheses are executable programs evaluated against evidence. Using the constraint-based formulation, we show that children's behavior is best explained by a combination of subjective evidence reliability and online hypothesis generation, accounting for both their evidence-seeking patterns and their dissociation between task completion and rule generalization. Using the program synthesis formulation, we treat LLM-based agents as model organisms: controllable systems that allow systematic manipulation of task conditions. Across backends, LLM-based agents replicate children's responses to changes in evidence reliability and observability, including discounting unreliable evidence, seeking to resolve partial information, and dissociating between task completion and causal generalization. At the same time, LLM-based agents tend to over-observe and over-comply with instructions relative to children. These results suggest that while children and LLM-based agents adapt similarly to environmental structure, their information-seeking behavior exhibits distinct underlying costs and inductive biases.

cs.AI↗

Joint Learning of Hierarchical Neural Options and Abstract World Model

Building agents that can perform new skills by composing existing skills is a long-standing goal of AI agent research. Towards this end, we investigate how to efficiently acquire a sequence of skills, formalized as hierarchical neural options. However, existing model-free hierarchical reinforcement algorithms need a lot of data. We propose a novel method, which we call AgentOWL (Option and World model Learning Agent), that jointly learns -- in a sample efficient way -- an abstract world model (abstracting across both states and time) and a set of hierarchical neural options. We show, on a subset of Object-Centric Atari games, that our method can learn more skills using less data than baseline methods and possesses learning and generalization capabilities that the baselines do not have.

cs.LG↗

Denoising Diffusion Variational Inference: Diffusion Models as Expressive Variational Posteriors

We propose denoising diffusion variational inference (DDVI), a black-box variational inference algorithm for latent variable models which relies on diffusion models as flexible approximate posteriors. Specifically, our method introduces an expressive class of diffusion-based variational posteriors that perform iterative refinement in latent space; we train these posteriors with a novel regularized evidence lower bound (ELBO) on the marginal likelihood inspired by the wake-sleep algorithm. Our method is easy to implement (it fits a regularized extension of the ELBO), is compatible with black-box variational inference, and outperforms alternative classes of approximate posteriors based on normalizing flows or adversarial networks. We find that DDVI improves inference and learning in deep latent variable models across common benchmarks as well as on a motivating task in biology -- inferring latent ancestry from human genomes -- where it outperforms strong baselines on the Thousand Genomes dataset.

cs.LG↗

Bongards at the Boundary of Perception and Reasoning: Programs or Language?

Vision-Language Models (VLMs) have made great strides in everyday visual tasks, such as captioning a natural image, or answering commonsense questions about such images. But humans possess the puzzling ability to deploy their visual reasoning abilities in radically new situations, a skill rigorously tested by the classic set of visual reasoning challenges known as the Bongard problems. We present a neurosymbolic approach to solving these problems: given a hypothesized solution rule for a Bongard problem, we leverage LLMs to generate parameterized programmatic representations for the rule and perform parameter fitting using Bayesian optimization. We evaluate our method on classifying Bongard problem images given the ground truth rule, as well as on solving the problems from scratch.

cs.CV↗

PoE-World: Compositional World Modeling with Products of Programmatic Experts

Learning how the world works is central to building AI agents that can adapt to complex environments. Traditional world models based on deep learning demand vast amounts of training data, and do not flexibly update their knowledge from sparse observations. Recent advances in program synthesis using Large Language Models (LLMs) give an alternate approach which learns world models represented as source code, supporting strong generalization from little data. To date, application of program-structured world models remains limited to natural language and grid-world domains. We introduce a novel program synthesis method for effectively modeling complex, non-gridworld domains by representing a world model as an exponentially-weighted product of programmatic experts (PoE-World) synthesized by LLMs. We show that this approach can learn complex, stochastic world models from just a few observations. We evaluate the learned world models by embedding them in a model-based planning agent, demonstrating efficient performance and generalization to unseen levels on Atari's Pong and Montezuma's Revenge. We release our code and display the learned world models and videos of the agent's gameplay at https://topwasu.github.io/poe-world.

cs.AI↗

Doing Experiments and Revising Rules with Natural Language and Probabilistic Reasoning

We give a model of how to infer natural language rules by doing experiments. The model integrates Large Language Models (LLMs) with Monte Carlo algorithms for probabilistic inference, interleaving online belief updates with experiment design under information-theoretic criteria. We conduct a human-model comparison on a Zendo-style task, finding that a critical ingredient for modeling the human data is to assume that humans also consider fuzzy, probabilistic rules, in addition to assuming that humans perform approximately-Bayesian belief updates. We also compare with recent algorithms for using LLMs to generate and revise hypotheses, finding that our online inference method yields higher accuracy at recovering the true underlying rule, and provides better support for designing optimal experiments.

cs.AI↗

Active Preference Inference using Language Models and Probabilistic Reasoning

Actively inferring user preferences, for example by asking good questions, is important for any human-facing decision-making system. Active inference allows such systems to adapt and personalize themselves to nuanced individual preferences. To enable this ability for instruction-tuned large language models (LLMs), one may prompt them to ask users questions to infer their preferences, transforming the language models into more robust, interactive systems. However, out of the box, these models are not efficient at extracting preferences: the questions they generate are not informative, requiring a high number of user interactions and impeding the usability of the downstream system. In this work, we introduce an inference-time algorithm that helps LLMs quickly infer preferences by using more informative questions. Our algorithm uses a probabilistic model whose conditional distributions are defined by prompting an LLM, and returns questions that optimize expected entropy and expected model change. Results in a simplified interactive web shopping setting with real product items show that an LLM equipped with our entropy reduction algorithm outperforms baselines with the same underlying LLM on task performance while using fewer user interactions.

cs.CL↗