SearcharxivSearch

arXiv subjects

Wataru Kawabe

Publications and source records attributed to Wataru Kawabe.

4 recordsLinked to original sources

TofuML: A Spatio-Physical Interactive Machine Learning Device for Interactive Exploration of Machine Learning for Novices

We introduce TofuML, an interactive system designed to make machine learning (ML) concepts more accessible and engaging for non-expert users. Unlike conventional GUI-based systems, TofuML employs a physical and spatial interface consisting of a small device and a paper mat, allowing users to train and evaluate sound classification models through intuitive, toy-like interactions. Through two user studies -- a comparative study against a GUI-based version and a public event deployment -- we investigated how TofuML impacts users' engagement in the ML model creation process, their ability to provide appropriate training data, and their conception of potential applications. Our results indicated that TofuML enhanced user engagement compared to a GUI while lowering barriers for non-experts to engage with ML. Users demonstrated creativity in conceiving diverse ML applications, revealing opportunities to optimize between conceptual understanding and user engagement. These findings contribute to developing interactive ML systems/frameworks designed for a wide range of users.

cs.HC

DuetML: Human-LLM Collaborative Machine Learning Framework for Non-Expert Users

Machine learning (ML) models have significantly impacted various domains in our everyday lives. While large language models (LLMs) offer intuitive interfaces and versatility, task-specific ML models remain valuable for their efficiency and focused performance in specialized tasks. However, developing these models requires technical expertise, making it particularly challenging for non-expert users to customize them for their unique needs. Although interactive machine learning (IML) aims to democratize ML development through user-friendly interfaces, users struggle to translate their requirements into appropriate ML tasks. We propose human-LLM collaborative ML as a new paradigm bridging human-driven IML and machine-driven LLM approaches. To realize this vision, we introduce DuetML, a framework that integrates multimodal LLMs (MLLMs) as interactive agents collaborating with users throughout the ML process. Our system carefully balances MLLM capabilities with user agency by implementing both reactive and proactive interactions between users and MLLM agents. Through a comparative user study, we demonstrate that DuetML enables non-expert users to define training data that better aligns with target tasks without increasing cognitive load, while offering opportunities for deeper engagement with ML task formulation.

cs.HC

Technical Understanding from IML Hands-on Experience: A Study through a Public Event for Science Museum Visitors

While AI technology is becoming increasingly prevalent in our daily lives, the comprehension of machine learning (ML) among non-experts remains limited. Interactive machine learning (IML) has the potential to serve as a tool for end users, but many existing IML systems are designed for users with a certain level of expertise. Consequently, it remains unclear whether IML experiences can enhance the comprehension of ordinary users. In this study, we conducted a public event using an IML system to assess whether participants could gain technical comprehension through hands-on IML experiences. We implemented an interactive sound classification system featuring visualization of internal feature representation and invited visitors at a science museum to freely interact with it. By analyzing user behavior and questionnaire responses, we discuss the potential and limitations of IML systems as a tool for promoting technical comprehension among non-experts.

cs.HC

Image-to-Text Translation for Interactive Image Recognition: A Comparative User Study with Non-Expert Users

Interactive machine learning (IML) allows users to build their custom machine learning models without expert knowledge. While most existing IML systems are designed with classification algorithms, they sometimes oversimplify the capabilities of machine learning algorithms and restrict the user's task definition. On the other hand, as recent large-scale language models have shown, natural language representation has the potential to enable more flexible and generic task descriptions. Models that take images as input and output text have the potential to represent a variety of tasks by providing appropriate text labels for training. However, the effect of introducing text labels to IML system design has never been investigated. In this work, we aim to investigate the difference between image-to-text translation and image classification for IML systems. Using our prototype systems, we conducted a comparative user study with non-expert users, where participants solved various tasks. Our results demonstrate the underlying difficulty for users in properly defining image recognition tasks while highlighting the potential and challenges of interactive image-to-text translation systems.

cs.HC