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Wayne Wu

Publications and source records attributed to Wayne Wu.

69 records · Page 4Linked to original sources

Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation

While accurate lip synchronization has been achieved for arbitrary-subject audio-driven talking face generation, the problem of how to efficiently drive the head pose remains. Previous methods rely on pre-estimated structural information such as landmarks and 3D parameters, aiming to generate personalized rhythmic movements. However, the inaccuracy of such estimated information under extreme conditions would lead to degradation problems. In this paper, we propose a clean yet effective framework to generate pose-controllable talking faces. We operate on raw face images, using only a single photo as an identity reference. The key is to modularize audio-visual representations by devising an implicit low-dimension pose code. Substantially, both speech content and head pose information lie in a joint non-identity embedding space. While speech content information can be defined by learning the intrinsic synchronization between audio-visual modalities, we identify that a pose code will be complementarily learned in a modulated convolution-based reconstruction framework. Extensive experiments show that our method generates accurately lip-synced talking faces whose poses are controllable by other videos. Moreover, our model has multiple advanced capabilities including extreme view robustness and talking face frontalization. Code, models, and demo videos are available at https://hangz-nju-cuhk.github.io/projects/PC-AVS.

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Everything's Talkin': Pareidolia Face Reenactment

We present a new application direction named Pareidolia Face Reenactment, which is defined as animating a static illusory face to move in tandem with a human face in the video. For the large differences between pareidolia face reenactment and traditional human face reenactment, two main challenges are introduced, i.e., shape variance and texture variance. In this work, we propose a novel Parametric Unsupervised Reenactment Algorithm to tackle these two challenges. Specifically, we propose to decompose the reenactment into three catenate processes: shape modeling, motion transfer and texture synthesis. With the decomposition, we introduce three crucial components, i.e., Parametric Shape Modeling, Expansionary Motion Transfer and Unsupervised Texture Synthesizer, to overcome the problems brought by the remarkably variances on pareidolia faces. Extensive experiments show the superior performance of our method both qualitatively and quantitatively. Code, model and data are available on our project page.

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DeeperForensics Challenge 2020 on Real-World Face Forgery Detection: Methods and Results

This paper reports methods and results in the DeeperForensics Challenge 2020 on real-world face forgery detection. The challenge employs the DeeperForensics-1.0 dataset, one of the most extensive publicly available real-world face forgery detection datasets, with 60,000 videos constituted by a total of 17.6 million frames. The model evaluation is conducted online on a high-quality hidden test set with multiple sources and diverse distortions. A total of 115 participants registered for the competition, and 25 teams made valid submissions. We will summarize the winning solutions and present some discussions on potential research directions.

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DeeperForensics-1.0: A Large-Scale Dataset for Real-World Face Forgery Detection

We present our on-going effort of constructing a large-scale benchmark for face forgery detection. The first version of this benchmark, DeeperForensics-1.0, represents the largest face forgery detection dataset by far, with 60,000 videos constituted by a total of 17.6 million frames, 10 times larger than existing datasets of the same kind. Extensive real-world perturbations are applied to obtain a more challenging benchmark of larger scale and higher diversity. All source videos in DeeperForensics-1.0 are carefully collected, and fake videos are generated by a newly proposed end-to-end face swapping framework. The quality of generated videos outperforms those in existing datasets, validated by user studies. The benchmark features a hidden test set, which contains manipulated videos achieving high deceptive scores in human evaluations. We further contribute a comprehensive study that evaluates five representative detection baselines and make a thorough analysis of different settings.

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AOT: Appearance Optimal Transport Based Identity Swapping for Forgery Detection

Recent studies have shown that the performance of forgery detection can be improved with diverse and challenging Deepfakes datasets. However, due to the lack of Deepfakes datasets with large variance in appearance, which can be hardly produced by recent identity swapping methods, the detection algorithm may fail in this situation. In this work, we provide a new identity swapping algorithm with large differences in appearance for face forgery detection. The appearance gaps mainly arise from the large discrepancies in illuminations and skin colors that widely exist in real-world scenarios. However, due to the difficulties of modeling the complex appearance mapping, it is challenging to transfer fine-grained appearances adaptively while preserving identity traits. This paper formulates appearance mapping as an optimal transport problem and proposes an Appearance Optimal Transport model (AOT) to formulate it in both latent and pixel space. Specifically, a relighting generator is designed to simulate the optimal transport plan. It is solved via minimizing the Wasserstein distance of the learned features in the latent space, enabling better performance and less computation than conventional optimization. To further refine the solution of the optimal transport plan, we develop a segmentation game to minimize the Wasserstein distance in the pixel space. A discriminator is introduced to distinguish the fake parts from a mix of real and fake image patches. Extensive experiments reveal that the superiority of our method when compared with state-of-the-art methods and the ability of our generated data to improve the performance of face forgery detection.

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Bi-directional Cross-Modality Feature Propagation with Separation-and-Aggregation Gate for RGB-D Semantic Segmentation

Depth information has proven to be a useful cue in the semantic segmentation of RGB-D images for providing a geometric counterpart to the RGB representation. Most existing works simply assume that depth measurements are accurate and well-aligned with the RGB pixels and models the problem as a cross-modal feature fusion to obtain better feature representations to achieve more accurate segmentation. This, however, may not lead to satisfactory results as actual depth data are generally noisy, which might worsen the accuracy as the networks go deeper. In this paper, we propose a unified and efficient Cross-modality Guided Encoder to not only effectively recalibrate RGB feature responses, but also to distill accurate depth information via multiple stages and aggregate the two recalibrated representations alternatively. The key of the proposed architecture is a novel Separation-and-Aggregation Gating operation that jointly filters and recalibrates both representations before cross-modality aggregation. Meanwhile, a Bi-direction Multi-step Propagation strategy is introduced, on the one hand, to help to propagate and fuse information between the two modalities, and on the other hand, to preserve their specificity along the long-term propagation process. Besides, our proposed encoder can be easily injected into the previous encoder-decoder structures to boost their performance on RGB-D semantic segmentation. Our model outperforms state-of-the-arts consistently on both in-door and out-door challenging datasets. Code of this work is available at https://charlescxk.github.io/

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TransMoMo: Invariance-Driven Unsupervised Video Motion Retargeting

We present a lightweight video motion retargeting approach TransMoMo that is capable of transferring motion of a person in a source video realistically to another video of a target person. Without using any paired data for supervision, the proposed method can be trained in an unsupervised manner by exploiting invariance properties of three orthogonal factors of variation including motion, structure, and view-angle. Specifically, with loss functions carefully derived based on invariance, we train an auto-encoder to disentangle the latent representations of such factors given the source and target video clips. This allows us to selectively transfer motion extracted from the source video seamlessly to the target video in spite of structural and view-angle disparities between the source and the target. The relaxed assumption of paired data allows our method to be trained on a vast amount of videos needless of manual annotation of source-target pairing, leading to improved robustness against large structural variations and extreme motion in videos. We demonstrate the effectiveness of our method over the state-of-the-art methods. Code, model and data are publicly available on our project page (https://yzhq97.github.io/transmomo).

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Everybody's Talkin': Let Me Talk as You Want

We present a method to edit a target portrait footage by taking a sequence of audio as input to synthesize a photo-realistic video. This method is unique because it is highly dynamic. It does not assume a person-specific rendering network yet capable of translating arbitrary source audio into arbitrary video output. Instead of learning a highly heterogeneous and nonlinear mapping from audio to the video directly, we first factorize each target video frame into orthogonal parameter spaces, i.e., expression, geometry, and pose, via monocular 3D face reconstruction. Next, a recurrent network is introduced to translate source audio into expression parameters that are primarily related to the audio content. The audio-translated expression parameters are then used to synthesize a photo-realistic human subject in each video frame, with the movement of the mouth regions precisely mapped to the source audio. The geometry and pose parameters of the target human portrait are retained, therefore preserving the context of the original video footage. Finally, we introduce a novel video rendering network and a dynamic programming method to construct a temporally coherent and photo-realistic video. Extensive experiments demonstrate the superiority of our method over existing approaches. Our method is end-to-end learnable and robust to voice variations in the source audio.

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FAB: A Robust Facial Landmark Detection Framework for Motion-Blurred Videos

Recently, facial landmark detection algorithms have achieved remarkable performance on static images. However, these algorithms are neither accurate nor stable in motion-blurred videos. The missing of structure information makes it difficult for state-of-the-art facial landmark detection algorithms to yield good results. In this paper, we propose a framework named FAB that takes advantage of structure consistency in the temporal dimension for facial landmark detection in motion-blurred videos. A structure predictor is proposed to predict the missing face structural information temporally, which serves as a geometry prior. This allows our framework to work as a virtuous circle. On one hand, the geometry prior helps our structure-aware deblurring network generates high quality deblurred images which lead to better landmark detection results. On the other hand, better landmark detection results help structure predictor generate better geometry prior for the next frame. Moreover, it is a flexible video-based framework that can incorporate any static image-based methods to provide a performance boost on video datasets. Extensive experiments on Blurred-300VW, the proposed Real-world Motion Blur (RWMB) datasets and 300VW demonstrate the superior performance to the state-of-the-art methods. Datasets and models will be publicly available at https://keqiangsun.github.io/projects/FAB/FAB.html.

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Make a Face: Towards Arbitrary High Fidelity Face Manipulation

Recent studies have shown remarkable success in face manipulation task with the advance of GANs and VAEs paradigms, but the outputs are sometimes limited to low-resolution and lack of diversity. In this work, we propose Additive Focal Variational Auto-encoder (AF-VAE), a novel approach that can arbitrarily manipulate high-resolution face images using a simple yet effective model and only weak supervision of reconstruction and KL divergence losses. First, a novel additive Gaussian Mixture assumption is introduced with an unsupervised clustering mechanism in the structural latent space, which endows better disentanglement and boosts multi-modal representation with external memory. Second, to improve the perceptual quality of synthesized results, two simple strategies in architecture design are further tailored and discussed on the behavior of Human Visual System (HVS) for the first time, allowing for fine control over the model complexity and sample quality. Human opinion studies and new state-of-the-art Inception Score (IS) / Frechet Inception Distance (FID) demonstrate the superiority of our approach over existing algorithms, advancing both the fidelity and extremity of face manipulation task.

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Aggregation via Separation: Boosting Facial Landmark Detector with Semi-Supervised Style Translation

Facial landmark detection, or face alignment, is a fundamental task that has been extensively studied. In this paper, we investigate a new perspective of facial landmark detection and demonstrate it leads to further notable improvement. Given that any face images can be factored into space of style that captures lighting, texture and image environment, and a style-invariant structure space, our key idea is to leverage disentangled style and shape space of each individual to augment existing structures via style translation. With these augmented synthetic samples, our semi-supervised model surprisingly outperforms the fully-supervised one by a large margin. Extensive experiments verify the effectiveness of our idea with state-of-the-art results on WFLW, 300W, COFW, and AFLW datasets. Our proposed structure is general and could be assembled into any face alignment frameworks. The code is made publicly available at https://github.com/thesouthfrog/stylealign.

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Disentangling Content and Style via Unsupervised Geometry Distillation

It is challenging to disentangle an object into two orthogonal spaces of content and style since each can influence the visual observation differently and unpredictably. It is rare for one to have access to a large number of data to help separate the influences. In this paper, we present a novel framework to learn this disentangled representation in a completely unsupervised manner. We address this problem in a two-branch Autoencoder framework. For the structural content branch, we project the latent factor into a soft structured point tensor and constrain it with losses derived from prior knowledge. This constraint encourages the branch to distill geometry information. Another branch learns the complementary style information. The two branches form an effective framework that can disentangle object's content-style representation without any human annotation. We evaluate our approach on four image datasets, on which we demonstrate the superior disentanglement and visual analogy quality both in synthesized and real-world data. We are able to generate photo-realistic images with 256*256 resolution that are clearly disentangled in content and style.

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TransGaGa: Geometry-Aware Unsupervised Image-to-Image Translation

Unsupervised image-to-image translation aims at learning a mapping between two visual domains. However, learning a translation across large geometry variations always ends up with failure. In this work, we present a novel disentangle-and-translate framework to tackle the complex objects image-to-image translation task. Instead of learning the mapping on the image space directly, we disentangle image space into a Cartesian product of the appearance and the geometry latent spaces. Specifically, we first introduce a geometry prior loss and a conditional VAE loss to encourage the network to learn independent but complementary representations. The translation is then built on appearance and geometry space separately. Extensive experiments demonstrate the superior performance of our method to other state-of-the-art approaches, especially in the challenging near-rigid and non-rigid objects translation tasks. In addition, by taking different exemplars as the appearance references, our method also supports multimodal translation. Project page: https://wywu.github.io/projects/TGaGa/TGaGa.html

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ReenactGAN: Learning to Reenact Faces via Boundary Transfer

We present a novel learning-based framework for face reenactment. The proposed method, known as ReenactGAN, is capable of transferring facial movements and expressions from monocular video input of an arbitrary person to a target person. Instead of performing a direct transfer in the pixel space, which could result in structural artifacts, we first map the source face onto a boundary latent space. A transformer is subsequently used to adapt the boundary of source face to the boundary of target face. Finally, a target-specific decoder is used to generate the reenacted target face. Thanks to the effective and reliable boundary-based transfer, our method can perform photo-realistic face reenactment. In addition, ReenactGAN is appealing in that the whole reenactment process is purely feed-forward, and thus the reenactment process can run in real-time (30 FPS on one GTX 1080 GPU). Dataset and model will be publicly available at https://wywu.github.io/projects/ReenactGAN/ReenactGAN.html

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Look at Boundary: A Boundary-Aware Face Alignment Algorithm

We present a novel boundary-aware face alignment algorithm by utilising boundary lines as the geometric structure of a human face to help facial landmark localisation. Unlike the conventional heatmap based method and regression based method, our approach derives face landmarks from boundary lines which remove the ambiguities in the landmark definition. Three questions are explored and answered by this work: 1. Why using boundary? 2. How to use boundary? 3. What is the relationship between boundary estimation and landmarks localisation? Our boundary- aware face alignment algorithm achieves 3.49% mean error on 300-W Fullset, which outperforms state-of-the-art methods by a large margin. Our method can also easily integrate information from other datasets. By utilising boundary information of 300-W dataset, our method achieves 3.92% mean error with 0.39% failure rate on COFW dataset, and 1.25% mean error on AFLW-Full dataset. Moreover, we propose a new dataset WFLW to unify training and testing across different factors, including poses, expressions, illuminations, makeups, occlusions, and blurriness. Dataset and model will be publicly available at https://wywu.github.io/projects/LAB/LAB.html

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