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Wayne Xin Zhao

Publications and source records attributed to Wayne Xin Zhao.

At least 73 records · Page 4Linked to original sources

Revisiting the Necessity of Lengthy Chain-of-Thought in Vision-centric Reasoning Generalization

We study how different Chain-of-Thought (CoT) designs affect the acquisition of the generalizable visual reasoning ability in vision-language models (VLMs). While CoT data, especially long or visual CoT such as "think with image", has been widely used to supervise intermediate reasoning, it remains unclear why specific CoT designs help and which ones truly support generalizable reasoning. To systematically evaluate this, we focus on a controlled maze-solving benchmark where reasoning rules are fully visual, difficulty can be tuned by grid size, and all the intermediate steps can be automatically generated. Using Qwen2.5-VL-7B under a standard SFT-then-RL pipeline, we compare three representative CoT formats: Language CoT, Grounding CoT (with spatial coordinate trajectories), and Visual CoT (with image manipulations). Our experiments reveal that visual and longer CoT mainly accelerate convergence but do not lift the final performance ceiling; concise CoT containing only essential grounding steps outperforms longer traces; and, strikingly, CoT retaining only the minimal grounding results generalizes best across different maze sizes. We further validate these insights on other vision-centric tasks. These findings highlight a "short is long" effect and provide practical guidance for constructing more generalizable SFT datasets for visual reasoning.

cs.CV↗

Spatio-Temporal Data Enhanced Vision-Language Model for Traffic Scene Understanding

Nowadays, navigation and ride-sharing apps have collected numerous images with spatio-temporal data. A core technology for analyzing such images, associated with spatiotemporal information, is Traffic Scene Understanding (TSU), which aims to provide a comprehensive description of the traffic scene. Unlike traditional spatio-temporal data analysis tasks, the dependence on both spatio-temporal and visual-textual data introduces distinct challenges to TSU task. However, recent research often treats TSU as a common image understanding task, ignoring the spatio-temporal information and overlooking the interrelations between different aspects of the traffic scene. To address these issues, we propose a novel SpatioTemporal Enhanced Model based on CILP (ST-CLIP) for TSU. Our model uses the classic vision-language model, CLIP, as the backbone, and designs a Spatio-temporal Context Aware Multiaspect Prompt (SCAMP) learning method to incorporate spatiotemporal information into TSU. The prompt learning method consists of two components: A dynamic spatio-temporal context representation module that extracts representation vectors of spatio-temporal data for each traffic scene image, and a bi-level ST-aware multi-aspect prompt learning module that integrates the ST-context representation vectors into word embeddings of prompts for the CLIP model. The second module also extracts low-level visual features and image-wise high-level semantic features to exploit interactive relations among different aspects of traffic scenes. To the best of our knowledge, this is the first attempt to integrate spatio-temporal information into visionlanguage models to facilitate TSU task. Experiments on two realworld datasets demonstrate superior performance in the complex scene understanding scenarios with a few-shot learning strategy.

cs.MM↗

BEE-RAG: Balanced Entropy Engineering for Retrieval-Augmented Generation

With the rapid advancement of large language models (LLMs), retrieval-augmented generation (RAG) has emerged as a critical approach to supplement the inherent knowledge limitations of LLMs. However, due to the typically large volume of retrieved information, RAG tends to operate with long context lengths. From the perspective of entropy engineering, we identify unconstrained entropy growth and attention dilution due to long retrieval context as significant factors affecting RAG performance. In this paper, we propose the balanced entropy-engineered RAG (BEE-RAG) framework, which improves the adaptability of RAG systems to varying context lengths through the principle of entropy invariance. By leveraging balanced context entropy to reformulate attention dynamics, BEE-RAG separates attention sensitivity from context length, ensuring a stable entropy level. Building upon this, we introduce a zero-shot inference strategy for multi-importance estimation and a parameter-efficient adaptive fine-tuning mechanism to obtain the optimal balancing factor for different settings. Extensive experiments across multiple RAG tasks demonstrate the effectiveness of BEE-RAG.

cs.CL↗

How Efficient Are Diffusion Language Models? A Critical Examination of Efficiency Evaluation Practices

Diffusion language models (DLMs) have emerged as a promising alternative to the long-dominant autoregressive (AR) paradigm, offering a parallelable decoding process that could yield greater efficiency. Yet, in practice, current open-source DLMs often underperform their AR counterparts in speed, limiting their real-world utility. This work presents a systematic study of DLM efficiency, identifying key issues in prior evaluation methods. Through empirical benchmarking and a theoretical analysis, we demonstrate that AR models generally achieve higher throughput, while DLMs consistently lag. We also investigate acceleration strategies, finding that techniques like dual cache and parallel decoding mainly offer gains at small batch sizes, with their benefits diminishing upon scaling. Our findings underscore the necessity of robust evaluation methods and improved acceleration strategies to advance research on DLMs.

cs.CL↗

Reasoning with Exploration: An Entropy Perspective

Balancing exploration and exploitation is a central goal in reinforcement learning (RL). Despite recent advances in enhancing large language model (LLM) reasoning, most methods lean toward exploitation, and increasingly encounter performance plateaus. In this work, we revisit entropy -- a signal of exploration in RL -- and examine its relationship to exploratory reasoning in LLMs. Through empirical analysis, we uncover positive correlations between high-entropy regions and three types of exploratory reasoning actions: (1) pivotal tokens that determine or connect logical steps, (2) reflective actions such as self-verification and correction, and (3) rare behaviors under-explored by the base LLMs. Motivated by this, we introduce a minimal modification to standard RL with only one line of code: augmenting the advantage function with an entropy-based term. Unlike traditional maximum-entropy methods which encourage exploration by promoting uncertainty, we encourage exploration by promoting longer and deeper reasoning chains. Notably, our method achieves significant gains on the Pass@K metric -- an upper-bound estimator of LLM reasoning capabilities -- even when evaluated with extremely large K values, pushing the boundaries of LLM reasoning.

cs.CL↗

Unleashing Perception-Time Scaling to Multimodal Reasoning Models

Recent advances in inference-time scaling, particularly those leveraging reinforcement learning with verifiable rewards, have substantially enhanced the reasoning capabilities of Large Vision-Language Models (LVLMs). Inspired by this success, similar strategies have been applied to multimodal reasoning, yet their impact on visual perception remains unclear. To investigate this gap, we introduce DisTANCE, a perception-centric benchmark for visual estimation tasks. Evaluation results show that LVLMs exhibit limited estimation precision, and inference-time scaling offers only marginal gains. We attribute this to the fast perception paradigm of current LVLMs, where visual understanding is treated as a one-shot output without modeling the underlying perceptual process. To address this, we propose Perception-Time Scaling (PTS), a novel paradigm that encourages token-rich perception and decomposes complex perception problems into intermediate tractable sub-problems, thereby enabling perception to align with and benefit from inference-time scaling. Combined with reinforcement learning techniques, PTS significantly improves perception accuracy, raising high-precision performance on DisTANCE from 8.0% to 64.7%, and generalizes well to out-of-domain tasks. Surprisingly, even though PTS data are purely synthetic, combining them with math reasoning data yields consistent gains in both reasoning and real-world perception benchmarks. Further analysis reveals that PTS introduces more perception-related tokens and increases the model's attention to image tokens. Our code and data will be publicly released.

cs.CV↗

SimpleDeepSearcher: Deep Information Seeking via Web-Powered Reasoning Trajectory Synthesis

Retrieval-augmented generation (RAG) systems have advanced large language models (LLMs) in complex deep search scenarios requiring multi-step reasoning and iterative information retrieval. However, existing approaches face critical limitations that lack high-quality training trajectories or suffer from the distributional mismatches in simulated environments and prohibitive computational costs for real-world deployment. This paper introduces SimpleDeepSearcher, a lightweight yet effective framework that bridges this gap through strategic data engineering rather than complex training paradigms. Our approach synthesizes high-quality training data by simulating realistic user interactions in live web search environments, coupled with a multi-criteria curation strategy that optimizes the diversity and quality of input and output side. Experiments on five benchmarks across diverse domains demonstrate that SFT on only 871 curated samples yields significant improvements over RL-based baselines. Our work establishes SFT as a viable pathway by systematically addressing the data-scarce bottleneck, offering practical insights for efficient deep search systems. Our code is available at https://github.com/RUCAIBox/SimpleDeepSearcher.

cs.CL↗

PAL-UI: Planning with Active Look-back for Vision-Based GUI Agents

Graphical User Interface (GUI) agents powered by Multimodal Large Language Models (MLLMs) promise human-like interaction with software applications, yet long-horizon tasks remain challenging due to memory limitations. Existing approaches either truncate history or rely on simple textual summaries, which risk losing critical information when past visual details become necessary for future decisions. In this paper, we propose \textbf{PAL-UI} (\textbf{P}lanning with \textbf{A}ctive \textbf{L}ook-back), a novel framework that enables GUI agents to adaptively retrieve past observations when required. PAL-UI combines a dual-level summarization agent, capturing both observation-level cues and action-level outcomes, with a dedicated retrieval tool that allows the agent to recall specific historical screenshots during planning. We curate a step-level instruction dataset of 8.6K samples from mobile GUI navigation trajectories and train \textbf{PAL-UI-3B} and \textbf{PAL-UI-7B} models based on Qwen2.5-VL. Extensive experiments demonstrate that PAL-UI significantly outperforms baseline models and prior methods in mobile GUI navigation tasks, even under data-efficient settings. Moreover, PAL-UI exhibits strong cross-domain generalization, achieving notable improvements in web navigation without additional training. Our work highlights the potential of active memory retrieval for long-horizon planning capabilities of vision-based GUI agents.

cs.CV↗

Experience-Guided Reflective Co-Evolution of Prompts and Heuristics for Automatic Algorithm Design

Combinatorial optimization problems are traditionally tackled with handcrafted heuristic algorithms, which demand extensive domain expertise and significant implementation effort. Recent progress has highlighted the potential of automatic heuristics design powered by large language models (LLMs), enabling the automatic generation and refinement of heuristics. These approaches typically maintain a population of heuristics and employ LLMs as mutation operators to evolve them across generations. While effective, such methods often risk stagnating in local optima. To address this issue, we propose the Experience-Guided Reflective Co-Evolution of Prompt and Heuristics (EvoPH) for automatic algorithm design, a novel framework that integrates the island migration model with the elites selection algorithm to simulate diverse heuristics populations. In EvoPH, prompts are co-evolved with heuristic algorithms, guided by performance feedback. We evaluate our framework on two problems, i.e., Traveling Salesman Problem and Bin Packing Problem. Experimental results demonstrate that EvoPH achieves the lowest relative error against optimal solutions across both datasets, advancing the field of automatic algorithm design with LLMs.

cs.AI↗

Sticker-TTS: Learn to Utilize Historical Experience with a Sticker-driven Test-Time Scaling Framework

Large reasoning models (LRMs) have exhibited strong performance on complex reasoning tasks, with further gains achievable through increased computational budgets at inference. However, current test-time scaling methods predominantly rely on redundant sampling, ignoring the historical experience utilization, thereby limiting computational efficiency. To overcome this limitation, we propose Sticker-TTS, a novel test-time scaling framework that coordinates three collaborative LRMs to iteratively explore and refine solutions guided by historical attempts. At the core of our framework are distilled key conditions-termed stickers-which drive the extraction, refinement, and reuse of critical information across multiple rounds of reasoning. To further enhance the efficiency and performance of our framework, we introduce a two-stage optimization strategy that combines imitation learning with self-improvement, enabling progressive refinement. Extensive evaluations on three challenging mathematical reasoning benchmarks, including AIME-24, AIME-25, and OlymMATH, demonstrate that Sticker-TTS consistently surpasses strong baselines, including self-consistency and advanced reinforcement learning approaches, under comparable inference budgets. These results highlight the effectiveness of sticker-guided historical experience utilization. Our code and data are available at https://github.com/RUCAIBox/Sticker-TTS.

cs.AI↗

Extracting and Combining Abilities For Building Multi-lingual Ability-enhanced Large Language Models

Multi-lingual ability transfer has become increasingly important for the broad application of large language models (LLMs). Existing work highly relies on training with the multi-lingual ability-related data, which may not be available for low-resource languages. To solve it, we propose a Multi-lingual Abilities Extraction and Combination approach, named as MAEC. Our key idea is to decompose and extract language-agnostic ability-related weights from LLMs, and combine them across different languages by simple addition and subtraction operations without training. Specifically, our MAEC consists of the extraction and combination stages. In the extraction stage, we firstly locate key neurons that are highly related to specific abilities, and then employ them to extract the transferable ability-related weights. In the combination stage, we further select the ability-related tensors that mitigate the linguistic effects, and design a combining strategy based on them and the language-specific weights, to build the multi-lingual ability-enhanced LLM. To assess the effectiveness of our approach, we conduct extensive experiments on LLaMA-3 8B on mathematical and scientific tasks in both high-resource and low-resource lingual scenarios. Experiment results have shown that MAEC can effectively and efficiently extract and combine the advanced abilities, achieving comparable performance with PaLM. Resources are available at https://github.com/RUCAIBox/MAET.

cs.CL↗

UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning

The development of autonomous agents for graphical user interfaces (GUIs) presents major challenges in artificial intelligence. While recent advances in native agent models have shown promise by unifying perception, reasoning, action, and memory through end-to-end learning, open problems remain in data scalability, multi-turn reinforcement learning (RL), the limitations of GUI-only operation, and environment stability. In this technical report, we present UI-TARS-2, a native GUI-centered agent model that addresses these challenges through a systematic training methodology: a data flywheel for scalable data generation, a stabilized multi-turn RL framework, a hybrid GUI environment that integrates file systems and terminals, and a unified sandbox platform for large-scale rollouts. Empirical evaluation demonstrates that UI-TARS-2 achieves significant improvements over its predecessor UI-TARS-1.5. On GUI benchmarks, it reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld, outperforming strong baselines such as Claude and OpenAI agents. In game environments, it attains a mean normalized score of 59.8 across a 15-game suite-roughly 60% of human-level performance-and remains competitive with frontier proprietary models (e.g., OpenAI o3) on LMGame-Bench. Additionally, the model can generalize to long-horizon information-seeking tasks and software engineering benchmarks, highlighting its robustness across diverse agent tasks. Detailed analyses of training dynamics further provide insights into achieving stability and efficiency in large-scale agent RL. These results underscore UI-TARS-2's potential to advance the state of GUI agents and exhibit strong generalization to real-world interactive scenarios.

cs.AI↗

Towards High Data Efficiency in Reinforcement Learning with Verifiable Reward

Recent advances in large reasoning models have leveraged reinforcement learning with verifiable rewards (RLVR) to improve reasoning capabilities. However, scaling these methods typically requires extensive rollout computation and large datasets, leading to high training costs and low data efficiency. To mitigate this issue, we propose DEPO, a Data-Efficient Policy Optimization pipeline that combines optimized strategies for both offline and online data selection. In the offline phase, we curate a high-quality subset of training samples based on diversity, influence, and appropriate difficulty. During online RLVR training, we introduce a sample-level explorability metric to dynamically filter samples with low exploration potential, thereby reducing substantial rollout computational costs. Furthermore, we incorporate a replay mechanism for under-explored samples to ensure adequate training, which enhances the model's final convergence performance. Experiments across five reasoning benchmarks show that DEPO consistently outperforms existing methods in both offline and online data selection scenarios. Notably, using only 20% of the training data, our approach achieves a 1.85 times speed-up on AIME24 and a 1.66 times speed-up on AIME25 compared to GRPO trained on the full dataset.

cs.LG↗

On Domain-Adaptive Post-Training for Multimodal Large Language Models

Adapting general multimodal large language models (MLLMs) to specific domains, such as scientific and industrial fields, is highly significant in promoting their practical applications. This paper systematically investigates domain adaptation of MLLMs via post-training, focusing on data synthesis, training pipeline, and task evaluation. (1) Data Synthesis: Using only open-source models, we develop a generate-then-filter pipeline that curates diverse visual instruction tasks based on domain-specific image-caption pairs. The resulting data surpass the data synthesized by manual rules or strong closed-source models in enhancing domain-specific performance. (2) Training Pipeline: Unlike general MLLMs that typically adopt a two-stage training paradigm, we find that a single-stage approach is more effective for domain adaptation. (3) Task Evaluation: We conduct extensive experiments in high-impact domains such as biomedicine, food, and remote sensing, by post-training a variety of MLLMs and then evaluating MLLM performance on various domain-specific tasks. Finally, we fully open-source our models, code, and data to encourage future research in this area.

cs.CL↗

STARec: An Efficient Agent Framework for Recommender Systems via Autonomous Deliberate Reasoning

While modern recommender systems are instrumental in navigating information abundance, they remain fundamentally limited by static user modeling and reactive decision-making paradigms. Current large language model (LLM)-based agents inherit these shortcomings through their overreliance on heuristic pattern matching, yielding recommendations prone to shallow correlation bias, limited causal inference, and brittleness in sparse-data scenarios. We introduce STARec, a slow-thinking augmented agent framework that endows recommender systems with autonomous deliberative reasoning capabilities. Each user is modeled as an agent with parallel cognitions: fast response for immediate interactions and slow reasoning that performs chain-of-thought rationales. To cultivate intrinsic slow thinking, we develop anchored reinforcement training - a two-stage paradigm combining structured knowledge distillation from advanced reasoning models with preference-aligned reward shaping. This hybrid approach scaffolds agents in acquiring foundational capabilities (preference summarization, rationale generation) while enabling dynamic policy adaptation through simulated feedback loops. Experiments on MovieLens 1M and Amazon CDs benchmarks demonstrate that STARec achieves substantial performance gains compared with state-of-the-art baselines, despite using only 0.4% of the full training data.

cs.AI↗

From Trial-and-Error to Improvement: A Systematic Analysis of LLM Exploration Mechanisms in RLVR

Reinforcement learning with verifiable rewards (RLVR) has emerged as a powerful paradigm for enhancing the reasoning capabilities of large language models (LLMs). Unlike traditional RL approaches, RLVR leverages rule-based feedback to guide LLMs in generating and refining complex reasoning chains -- a process critically dependent on effective exploration strategies. While prior work has demonstrated RLVR's empirical success, the fundamental mechanisms governing LLMs' exploration behaviors remain underexplored. This technical report presents a systematic investigation of exploration capacities in RLVR, covering four main aspects: (1) exploration space shaping, where we develop quantitative metrics to characterize LLMs' capability boundaries; (2) entropy-performance exchange, analyzed across training stages, individual instances, and token-level patterns; and (3) RL performance optimization, examining methods to effectively translate exploration gains into measurable improvements. By unifying previously identified insights with new empirical evidence, this work aims to provide a foundational framework for advancing RLVR systems.

cs.CL↗

Pass@k Training for Adaptively Balancing Exploration and Exploitation of Large Reasoning Models

Reinforcement learning with verifiable rewards (RLVR), which typically adopts Pass@1 as the reward, has faced the issues in balancing exploration and exploitation, causing policies to prefer conservative actions, converging to a local optimum. Identifying an appropriate reward metric is therefore crucial. Regarding the prior work, although Pass@k has been used in evaluation, its connection to LLM exploration ability in RLVR remains largely overlooked. To investigate this, we first use Pass@k as the reward to train the policy model (i.e., $\textbf{Pass@k Training}$), and observe the improvement on its exploration ability. Next, we derive an analytical solution for the advantage of Pass@k Training, leading to an efficient and effective process. Building on this, our analysis reveals that exploration and exploitation are not inherently conflicting objectives, while they can mutually enhance each other. Moreover, Pass@k Training with analytical derivation essentially involves directly designing the advantage function. Inspired by this, we preliminarily explore the advantage design for RLVR, showing promising results and highlighting a potential future direction.

cs.LG↗

WSM: Decay-Free Learning Rate Schedule via Checkpoint Merging for LLM Pre-training

Recent advances in learning rate (LR) scheduling have demonstrated the effectiveness of decay-free approaches that eliminate the traditional decay phase while maintaining competitive performance. Model merging techniques have emerged as particularly promising solutions in this domain. We present Warmup-Stable and Merge (WSM), a general framework that establishes a formal connection between learning rate decay and model merging. WSM provides a unified theoretical foundation for emulating various decay strategies-including cosine decay, linear decay and inverse square root decay-as principled model averaging schemes, while remaining fully compatible with diverse optimization methods. Through extensive experiments, we identify merge duration-the training window for checkpoint aggregation-as the most critical factor influencing model performance, surpassing the importance of both checkpoint interval and merge quantity. Our framework consistently outperforms the widely-adopted Warmup-Stable-Decay (WSD) approach across multiple benchmarks, achieving significant improvements of +3.5% on MATH, +2.9% on HumanEval, and +5.5% on MMLU-Pro. The performance advantages extend to supervised fine-tuning scenarios, highlighting WSM's potential for long-term model refinement.

cs.CL↗