Searcharxiv⌕ Search

arXiv subjects

Wei Dong

Publications and source records attributed to Wei Dong.

At least 127 records · Page 7Linked to original sources

Low-Rank Rescaled Vision Transformer Fine-Tuning: A Residual Design Approach

Parameter-efficient fine-tuning for pre-trained Vision Transformers aims to adeptly tailor a model to downstream tasks by learning a minimal set of new adaptation parameters while preserving the frozen majority of pre-trained parameters. Striking a balance between retaining the generalizable representation capacity of the pre-trained model and acquiring task-specific features poses a key challenge. Currently, there is a lack of focus on guiding this delicate trade-off. In this study, we approach the problem from the perspective of Singular Value Decomposition (SVD) of pre-trained parameter matrices, providing insights into the tuning dynamics of existing methods. Building upon this understanding, we propose a Residual-based Low-Rank Rescaling (RLRR) fine-tuning strategy. This strategy not only enhances flexibility in parameter tuning but also ensures that new parameters do not deviate excessively from the pre-trained model through a residual design. Extensive experiments demonstrate that our method achieves competitive performance across various downstream image classification tasks, all while maintaining comparable new parameters. We believe this work takes a step forward in offering a unified perspective for interpreting existing methods and serves as motivation for the development of new approaches that move closer to effectively considering the crucial trade-off mentioned above. Our code is available at \href{https://github.com/zstarN70/RLRR.git}{https://github.com/zstarN70/RLRR.git}.

cs.CV↗

Multi-View Active Sensing for Human-Robot Interaction via Hierarchically Connected Tree

Comprehensive perception of human beings is the prerequisite to ensure the safety of human-robot interaction. Currently, prevailing visual sensing approach typically involves a single static camera, resulting in a restricted and occluded field of view. In our work, we develop an active vision system using multiple cameras to dynamically capture multi-source RGB-D data. An integrated human sensing strategy based on a hierarchically connected tree structure is proposed to fuse localized visual information. Constituting the tree model are the nodes representing keypoints and the edges representing keyparts, which are consistently interconnected to preserve the structural constraints during multi-source fusion. Utilizing RGB-D data and HRNet, the 3D positions of keypoints are analytically estimated, and their presence is inferred through a sliding widow of confidence scores. Subsequently, the point clouds of reliable keyparts are extracted by drawing occlusion-resistant masks, enabling fine registration between data clouds and cylindrical model following the hierarchical order. Experimental results demonstrate that our method enhances keypart recognition recall from 69.20% to 90.10%, compared to employing a single static camera. Furthermore, in overcoming challenges related to localized and occluded perception, the robotic arm's obstacle avoidance capabilities are effectively improved.

cs.RO↗

CEASE: Collision-Evaluation-based Active Sense System for Collaborative Robotic Arms

Collision detection via visual fences can significantly enhance the safety of collaborative robotic arms. Existing work typically performs such detection based on pre-deployed stationary cameras outside the robotic arm's workspace. These stationary cameras can only provide a restricted detection range and constrain the mobility of the robotic system. To cope with this issue, we propose an active sense method enabling a wide range of collision risk evaluation in dynamic scenarios. First, an active vision mechanism is implemented by equipping cameras with additional degrees of rotation. Considering the uncertainty in the active sense, we design a state confidence envelope to uniformly characterize both known and potential dynamic obstacles. Subsequently, using the observation-based uncertainty evolution, collision risk is evaluated by the prediction of obstacle envelopes. On this basis, a Markov decision process was employed to search for an optimal observation sequence of the active sense system, which enlarges the field of observation and reduces uncertainties in the state estimation of surrounding obstacles. Simulation and real-world experiments consistently demonstrate a 168% increase in the observation time coverage of typical dynamic humanoid obstacles compared to the method using stationary cameras, which underscores our system's effectiveness in collision risk tracking and enhancing the safety of robotic arms.

cs.RO↗

Data-Centric Evolution in Autonomous Driving: A Comprehensive Survey of Big Data System, Data Mining, and Closed-Loop Technologies

The aspiration of the next generation's autonomous driving (AD) technology relies on the dedicated integration and interaction among intelligent perception, prediction, planning, and low-level control. There has been a huge bottleneck regarding the upper bound of autonomous driving algorithm performance, a consensus from academia and industry believes that the key to surmount the bottleneck lies in data-centric autonomous driving technology. Recent advancement in AD simulation, closed-loop model training, and AD big data engine have gained some valuable experience. However, there is a lack of systematic knowledge and deep understanding regarding how to build efficient data-centric AD technology for AD algorithm self-evolution and better AD big data accumulation. To fill in the identified research gaps, this article will closely focus on reviewing the state-of-the-art data-driven autonomous driving technologies, with an emphasis on the comprehensive taxonomy of autonomous driving datasets characterized by milestone generations, key features, data acquisition settings, etc. Furthermore, we provide a systematic review of the existing benchmark closed-loop AD big data pipelines from the industrial frontier, including the procedure of closed-loop frameworks, key technologies, and empirical studies. Finally, the future directions, potential applications, limitations and concerns are discussed to arouse efforts from both academia and industry for promoting the further development of autonomous driving. The project repository is available at: https://github.com/LincanLi98/Awesome-Data-Centric-Autonomous-Driving.

cs.RO↗

Efficient Adaptation of Large Vision Transformer via Adapter Re-Composing

The advent of high-capacity pre-trained models has revolutionized problem-solving in computer vision, shifting the focus from training task-specific models to adapting pre-trained models. Consequently, effectively adapting large pre-trained models to downstream tasks in an efficient manner has become a prominent research area. Existing solutions primarily concentrate on designing lightweight adapters and their interaction with pre-trained models, with the goal of minimizing the number of parameters requiring updates. In this study, we propose a novel Adapter Re-Composing (ARC) strategy that addresses efficient pre-trained model adaptation from a fresh perspective. Our approach considers the reusability of adaptation parameters and introduces a parameter-sharing scheme. Specifically, we leverage symmetric down-/up-projections to construct bottleneck operations, which are shared across layers. By learning low-dimensional re-scaling coefficients, we can effectively re-compose layer-adaptive adapters. This parameter-sharing strategy in adapter design allows us to significantly reduce the number of new parameters while maintaining satisfactory performance, thereby offering a promising approach to compress the adaptation cost. We conduct experiments on 24 downstream image classification tasks using various Vision Transformer variants to evaluate our method. The results demonstrate that our approach achieves compelling transfer learning performance with a reduced parameter count. Our code is available at \href{https://github.com/DavidYanAnDe/ARC}{https://github.com/DavidYanAnDe/ARC}.

cs.CV↗

Towards High-quality HDR Deghosting with Conditional Diffusion Models

High Dynamic Range (HDR) images can be recovered from several Low Dynamic Range (LDR) images by existing Deep Neural Networks (DNNs) techniques. Despite the remarkable progress, DNN-based methods still generate ghosting artifacts when LDR images have saturation and large motion, which hinders potential applications in real-world scenarios. To address this challenge, we formulate the HDR deghosting problem as an image generation that leverages LDR features as the diffusion model's condition, consisting of the feature condition generator and the noise predictor. Feature condition generator employs attention and Domain Feature Alignment (DFA) layer to transform the intermediate features to avoid ghosting artifacts. With the learned features as conditions, the noise predictor leverages a stochastic iterative denoising process for diffusion models to generate an HDR image by steering the sampling process. Furthermore, to mitigate semantic confusion caused by the saturation problem of LDR images, we design a sliding window noise estimator to sample smooth noise in a patch-based manner. In addition, an image space loss is proposed to avoid the color distortion of the estimated HDR results. We empirically evaluate our model on benchmark datasets for HDR imaging. The results demonstrate that our approach achieves state-of-the-art performances and well generalization to real-world images.

cs.CV↗

Continuous Occupancy Mapping in Dynamic Environments Using Particles

Particle-based dynamic occupancy maps were proposed in recent years to model the obstacles in dynamic environments. Current particle-based maps describe the occupancy status in discrete grid form and suffer from the grid size problem, wherein a large grid size is unfavorable for motion planning, while a small grid size lowers efficiency and causes gaps and inconsistencies. To tackle this problem, this paper generalizes the particle-based map into continuous space and builds an efficient 3D egocentric local map. A dual-structure subspace division paradigm, composed of a voxel subspace division and a novel pyramid-like subspace division, is proposed to propagate particles and update the map efficiently with the consideration of occlusions. The occupancy status of an arbitrary point in the map space can then be estimated with the particles' weights. To further enhance the performance of simultaneously modeling static and dynamic obstacles and minimize noise, an initial velocity estimation approach and a mixture model are utilized. Experimental results show that our map can effectively and efficiently model both dynamic obstacles and static obstacles. Compared to the state-of-the-art grid-form particle-based map, our map enables continuous occupancy estimation and substantially improves the performance in different resolutions.

cs.RO↗

Edge Cloud Collaborative Stream Computing for Real-Time Structural Health Monitoring

Structural Health Monitoring (SHM) is crucial for the safety and maintenance of various infrastructures. Due to the large amount of data generated by numerous sensors and the high real-time requirements of many applications, SHM poses significant challenges. Although the cloud-centric stream computing paradigm opens new opportunities for real-time data processing, it consumes too much network bandwidth. In this paper, we propose ECStream, an Edge Cloud collaborative fine-grained stream operator scheduling framework for SHM. We collectively consider atomic and composite operators together with their iterative computability to model and formalize the problem of minimizing bandwidth usage and end-to-end operator processing latency. Preliminary evaluation results show that ECStream can effectively balance bandwidth usage and end-to-end operator computation latency, reducing bandwidth usage by 73.01% and latency by 34.08% on average compared to the cloud-centric approach.

cs.NI↗

FlexDelta: A flexure-based fully decoupled parallel $xyz$ positioning stage with long stroke

Decoupled parallel $xyz$ positioning stages with large stroke have been desired in high-speed and precise positioning fields. However, currently such stages are either short in stroke or unqualified in parasitic motion and coupling rate. This paper proposes a novel flexure-based decoupled parallel $xyz$ positioning stage (FlexDelta) and conducts its conceptual design, modeling, and experimental study. Firstly, the working principle of FlexDelta is introduced, followed by its mechanism design with flexure. Secondly, the stiffness model of flexure is established via matrix-based Castigliano's second theorem, and the influence of its lateral stiffness on the stiffness model of FlexDelta is comprehensively investigated and then optimally designed. Finally, experimental study was carried out based on the prototype fabricated. The results reveal that the positioning stage features centimeter-stroke in three axes, with coupling rate less than 0.53%, parasitic motion less than 1.72 mrad over full range. And its natural frequencies are 20.8 Hz, 20.8 Hz, and 22.4 Hz for $x$, $y$, and $z$ axis respectively. Multi-axis path tracking tests were also carried out, which validates its dynamic performance with micrometer error.

cs.RO↗

Fast Monocular Scene Reconstruction with Global-Sparse Local-Dense Grids

Indoor scene reconstruction from monocular images has long been sought after by augmented reality and robotics developers. Recent advances in neural field representations and monocular priors have led to remarkable results in scene-level surface reconstructions. The reliance on Multilayer Perceptrons (MLP), however, significantly limits speed in training and rendering. In this work, we propose to directly use signed distance function (SDF) in sparse voxel block grids for fast and accurate scene reconstruction without MLPs. Our globally sparse and locally dense data structure exploits surfaces' spatial sparsity, enables cache-friendly queries, and allows direct extensions to multi-modal data such as color and semantic labels. To apply this representation to monocular scene reconstruction, we develop a scale calibration algorithm for fast geometric initialization from monocular depth priors. We apply differentiable volume rendering from this initialization to refine details with fast convergence. We also introduce efficient high-dimensional Continuous Random Fields (CRFs) to further exploit the semantic-geometry consistency between scene objects. Experiments show that our approach is 10x faster in training and 100x faster in rendering while achieving comparable accuracy to state-of-the-art neural implicit methods.

cs.CV↗

Breaking Through the Haze: An Advanced Non-Homogeneous Dehazing Method based on Fast Fourier Convolution and ConvNeXt

Haze usually leads to deteriorated images with low contrast, color shift and structural distortion. We observe that many deep learning based models exhibit exceptional performance on removing homogeneous haze, but they usually fail to address the challenge of non-homogeneous dehazing. Two main factors account for this situation. Firstly, due to the intricate and non uniform distribution of dense haze, the recovery of structural and chromatic features with high fidelity is challenging, particularly in regions with heavy haze. Secondly, the existing small scale datasets for non-homogeneous dehazing are inadequate to support reliable learning of feature mappings between hazy images and their corresponding haze-free counterparts by convolutional neural network (CNN)-based models. To tackle these two challenges, we propose a novel two branch network that leverages 2D discrete wavelete transform (DWT), fast Fourier convolution (FFC) residual block and a pretrained ConvNeXt model. Specifically, in the DWT-FFC frequency branch, our model exploits DWT to capture more high-frequency features. Moreover, by taking advantage of the large receptive field provided by FFC residual blocks, our model is able to effectively explore global contextual information and produce images with better perceptual quality. In the prior knowledge branch, an ImageNet pretrained ConvNeXt as opposed to Res2Net is adopted. This enables our model to learn more supplementary information and acquire a stronger generalization ability. The feasibility and effectiveness of the proposed method is demonstrated via extensive experiments and ablation studies. The code is available at https://github.com/zhouh115/DWT-FFC.

cs.CV↗

Universal Private Estimators

We present \textit{universal} estimators for the statistical mean, variance, and scale (in particular, the interquartile range) under pure differential privacy. These estimators are universal in the sense that they work on an arbitrary, unknown continuous distribution $\mathcal{P}$ over $\mathbb{R}$, while yielding strong utility guarantees except for ill-behaved $\mathcal{P}$. For certain distribution families like Gaussians or heavy-tailed distributions, we show that our universal estimators match or improve existing estimators, which are often specifically designed for the given family and under \textit{a priori} boundedness assumptions on the mean and variance of $\mathcal{P}$. This is the first time these boundedness assumptions are removed under pure differential privacy. The main technical tools in our development are instance-optimal empirical estimators for the mean and quantiles over the unbounded integer domain, which can be of independent interest.

cs.CR↗

One Adapter for All Programming Languages? Adapter Tuning for Code Search and Summarization

As pre-trained models automate many code intelligence tasks, a widely used paradigm is to fine-tune a model on the task dataset for each programming language. A recent study reported that multilingual fine-tuning benefits a range of tasks and models. However, we find that multilingual fine-tuning leads to performance degradation on recent models UniXcoder and CodeT5. To alleviate the potentially catastrophic forgetting issue in multilingual models, we fix all pre-trained model parameters, insert the parameter-efficient structure adapter, and fine-tune it. Updating only 0.6\% of the overall parameters compared to full-model fine-tuning for each programming language, adapter tuning yields consistent improvements on code search and summarization tasks, achieving state-of-the-art results. In addition, we experimentally show its effectiveness in cross-lingual and low-resource scenarios. Multilingual fine-tuning with 200 samples per programming language approaches the results fine-tuned with the entire dataset on code summarization. Our experiments on three probing tasks show that adapter tuning significantly outperforms full-model fine-tuning and effectively overcomes catastrophic forgetting.

cs.SE↗

Hitchhiker: A Quadrotor Aggressively Perching on a Moving Inclined Surface Using Compliant Suction Cup Gripper

Perching on {the surface} of moving objects, like vehicles, could extend the flight {time} and range of quadrotors. Suction cups are usually adopted for {surface attachment} due to their durability and large adhesive force. To seal on {a surfaces}, suction cups {must} be aligned with {the surface} and {possess proper relative tangential velocity}. {However, quadrotors' attitude and relative velocity errors would become significant when the object surface is moving and inclined. To address this problem, we proposed a real-time trajectory planning algorithm. The time-optimal aggressive trajectory is efficiently generated through multimodal search in a dynamic time-domain. The velocity errors relative to the moving surface are alleviated.} To further adapt to the residual errors, we design a compliant gripper using self-sealing cups. Multiple cups in different directions are integrated into a wheel-like mechanism to increase the tolerance to attitude errors. The wheel mechanism also eliminates the requirement of matching the attitude and tangential velocity. {Extensive tests are conducted to perch on static and moving surfaces at various inclinations.} Results demonstrate that our proposed system enables a quadrotor to reliably perch on moving inclined surfaces (up to $1.07m/s$ and $90^\circ$) with a success rate of $70\%$ or higher. {The efficacy of the trajectory planner is also validated. Our gripper has larger adaptability to attitude errors and tangential velocities than conventional suction cup grippers.} The success rate increases by 45\% in dynamic perches.

cs.RO↗

Self-Supervised Node Representation Learning via Node-to-Neighbourhood Alignment

Self-supervised node representation learning aims to learn node representations from unlabelled graphs that rival the supervised counterparts. The key towards learning informative node representations lies in how to effectively gain contextual information from the graph structure. In this work, we present simple-yet-effective self-supervised node representation learning via aligning the hidden representations of nodes and their neighbourhood. Our first idea achieves such node-to-neighbourhood alignment by directly maximizing the mutual information between their representations, which, we prove theoretically, plays the role of graph smoothing. Our framework is optimized via a surrogate contrastive loss and a Topology-Aware Positive Sampling (TAPS) strategy is proposed to sample positives by considering the structural dependencies between nodes, which enables offline positive selection. Considering the excessive memory overheads of contrastive learning, we further propose a negative-free solution, where the main contribution is a Graph Signal Decorrelation (GSD) constraint to avoid representation collapse and over-smoothing. The GSD constraint unifies some of the existing constraints and can be used to derive new implementations to combat representation collapse. By applying our methods on top of simple MLP-based node representation encoders, we learn node representations that achieve promising node classification performance on a set of graph-structured datasets from small- to large-scale.

cs.LG↗

ASH: A Modern Framework for Parallel Spatial Hashing in 3D Perception

We present ASH, a modern and high-performance framework for parallel spatial hashing on GPU. Compared to existing GPU hash map implementations, ASH achieves higher performance, supports richer functionality, and requires fewer lines of code (LoC) when used for implementing spatially varying operations from volumetric geometry reconstruction to differentiable appearance reconstruction. Unlike existing GPU hash maps, the ASH framework provides a versatile tensor interface, hiding low-level details from the users. In addition, by decoupling the internal hashing data structures and key-value data in buffers, we offer direct access to spatially varying data via indices, enabling seamless integration to modern libraries such as PyTorch. To achieve this, we 1) detach stored key-value data from the low-level hash map implementation; 2) bridge the pointer-first low level data structures to index-first high-level tensor interfaces via an index heap; 3) adapt both generic and non-generic integer-only hash map implementations as backends to operate on multi-dimensional keys. We first profile our hash map against state-of-the-art hash maps on synthetic data to show the performance gain from this architecture. We then show that ASH can consistently achieve higher performance on various large-scale 3D perception tasks with fewer LoC by showcasing several applications, including 1) point cloud voxelization, 2) retargetable volumetric scene reconstruction, 3) non-rigid point cloud registration and volumetric deformation, and 4) spatially varying geometry and appearance refinement. ASH and its example applications are open sourced in Open3D (http://www.open3d.org).

cs.CV↗

Interpretable Disease Prediction based on Reinforcement Path Reasoning over Knowledge Graphs

Objective: To combine medical knowledge and medical data to interpretably predict the risk of disease. Methods: We formulated the disease prediction task as a random walk along a knowledge graph (KG). Specifically, we build a KG to record relationships between diseases and risk factors according to validated medical knowledge. Then, a mathematical object walks along the KG. It starts walking at a patient entity, which connects the KG based on the patient current diseases or risk factors and stops at a disease entity, which represents the predicted disease. The trajectory generated by the object represents an interpretable disease progression path of the given patient. The dynamics of the object are controlled by a policy-based reinforcement learning (RL) module, which is trained by electronic health records (EHRs). Experiments: We utilized two real-world EHR datasets to evaluate the performance of our model. In the disease prediction task, our model achieves 0.743 and 0.639 in terms of macro area under the curve (AUC) in predicting 53 circulation system diseases in the two datasets, respectively. This performance is comparable to the commonly used machine learning (ML) models in medical research. In qualitative analysis, our clinical collaborator reviewed the disease progression paths generated by our model and advocated their interpretability and reliability. Conclusion: Experimental results validate the proposed model in interpretably evaluating and optimizing disease prediction. Significance: Our work contributes to leveraging the potential of medical knowledge and medical data jointly for interpretable prediction tasks.

cs.LG↗

Perching on Moving Inclined Surfaces using Uncertainty Tolerant Planner and Thrust Regulation

Quadrotors with the ability to perch on moving inclined surfaces can save energy and extend their travel distance by leveraging ground vehicles. Achieving dynamic perching places high demands on the performance of trajectory planning and terminal state accuracy in SE(3). However, in the perching process, uncertainties in target surface prediction, tracking control and external disturbances may cause trajectory planning failure or lead to unacceptable terminal errors. To address these challenges, we first propose a trajectory planner that considers adaptation to uncertainties in target prediction and tracking control. To facilitate this work, the reachable set of quadrotors' states is first analyzed. The states whose reachable sets possess the largest coverage probability for uncertainty targets, are defined as optimal waypoints. Subsequently, an approach to seek local optimal waypoints for static and moving uncertainty targets is proposed. A real-time trajectory planner based on optimized waypoints is developed accordingly. Secondly, thrust regulation is also implemented in the terminal attitude tracking stage to handle external disturbances. When a quadrotor's attitude is commanded to align with target surfaces, the thrust is optimized to minimize terminal errors. This makes the terminal position and velocity be controlled in closed-loop manner. Therefore, the resistance to disturbances and terminal accuracy is improved. Extensive simulation experiments demonstrate that our methods can improve the accuracy of terminal states under uncertainties. The success rate is approximately increased by $50\%$ compared to the two-end planner without thrust regulation. Perching on the rear window of a car is also achieved using our proposed heterogeneous cooperation system outdoors. This validates the feasibility and practicality of our methods.

cs.RO↗