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Wei He

Publications and source records attributed to Wei He.

At least 73 records · Page 4Linked to original sources

Multi-Modal Representation Learning via Semi-Supervised Rate Reduction for Generalized Category Discovery

Generalized Category Discovery (GCD) aims to identify both known and unknown categories, with only partial labels given for the known categories, posing a challenging open-set recognition problem. State-of-the-art approaches for GCD task are usually built on multi-modality representation learning, which is heavily dependent upon inter-modality alignment. However, few of them cast a proper intra-modality alignment to generate a desired underlying structure of representation distributions. In this paper, we propose a novel and effective multi-modal representation learning framework for GCD via Semi-Supervised Rate Reduction, called SSR$^2$-GCD, to learn cross-modality representations with desired structural properties based on emphasizing to properly align intra-modality relationships. Moreover, to boost knowledge transfer, we integrate prompt candidates by leveraging the inter-modal alignment offered by Vision Language Models. We conduct extensive experiments on generic and fine-grained benchmark datasets demonstrating superior performance of our approach.

cs.CV↗

Is One-Shot In-Context Learning Helpful for Data Selection in Task-Specific Fine-Tuning of Multimodal LLMs?

Injecting world knowledge into pretrained multimodal large language models (MLLMs) is essential for domain-specific applications. Task-specific fine-tuning achieves this by tailoring MLLMs to high-quality in-domain data but encounters scalability challenges as datasets grow, necessitating a trade-off between performance and computational overhead. Existing data selection methods rely on additional scoring models or heuristic clustering, failing to concentrate on both data importance and diversity. Moreover, both methods overlook the interplay among training samples. To address these limitations, we propose CLIPPER, a training-free data selection pipeline that separates parameter and world knowledge, and leverages in-context learning to probe model responses to different demonstration-query combinations. CLIPPER identifies coresets that mirror the original dataset's perplexity distribution, preserving critical samples while maintaining diversity. Experiments on two MLLMs and three datasets show that CLIPPER matches full fine-tuning performance with significantly lower costs: Qwen2.5-VL-7B attains 47% data efficiency on VRSBench, and Llama-3.2-11B-Vision-Instruct reduces ScienceQA training time by 37%.

cs.MM↗

StreamingClaw Technical Report

Emerging applications such as embodied intelligence, AI hardware, autonomous driving, and intelligent cockpits rely on a real-time perception-decision-action closed loop, posing stringent challenges for streaming video understanding. However, current agents mostly suffer from fragmented capabilities, such as supporting only offline video understanding, lacking long-term multimodal memory mechanisms, or struggling to achieve real-time reasoning and proactive interaction under streaming input. These shortcomings have become a key bottleneck for preventing agents from sustaining perception, making real-time decisions, and executing closed-loop actions in complex real-world environments, constraining their deployment and potential in dynamic, open physical worlds. To alleviate these issues, we propose StreamingClaw, a unified agent framework for streaming video understanding and embodied intelligence. Beyond maintaining full compatibility with the OpenClaw framework, it natively supports real-time, multimodal streaming interactions. StreamingClaw integrates five core capabilities: (1) It supports real-time streaming reasoning. (2) It supports reasoning about future events and proactive interaction under the online evolution of interaction objectives. (3) It supports multimodal long-term memory storage, hierarchical memory evolution, efficient memory retrieval, and memory sharing across multiple agents. (4) It supports a closed loop of perception-decision-action. In addition to conventional tools and skills, it also provides streaming tools and action-centric skills tailored for real-world physical environments. (5) It is compatible with the OpenClaw framework, allowing it to leverage the resources and support of the open-source community.

cs.CV↗

InterDyad: Interactive Dyadic Speech-to-Video Generation by Querying Intermediate Visual Guidance

Despite progress in speech-to-video synthesis, existing methods often struggle to capture cross-individual dependencies and provide fine-grained control over reactive behaviors in dyadic settings. To address these challenges, we propose InterDyad, a framework that enables naturalistic interactive dynamics synthesis via querying structural motion guidance. Specifically, we first design an Interactivity Injector that achieves video reenactment based on identity-agnostic motion priors extracted from reference videos. Building upon this, we introduce a MetaQuery-based modality alignment mechanism to bridge the gap between conversational audio and these motion priors. By leveraging a Multimodal Large Language Model (MLLM), our framework is able to distill linguistic intent from audio to dictate the precise timing and appropriateness of reactions. To further improve lip-sync quality under extreme head poses, we propose Role-aware Dyadic Gaussian Guidance (RoDG) for enhanced lip-synchronization and spatial consistency. Finally, we introduce a dedicated evaluation suite with novelly designed metrics to quantify dyadic interaction. Comprehensive experiments demonstrate that InterDyad significantly outperforms state-of-the-art methods in producing natural and contextually grounded two-person interactions. Please refer to our project page for demo videos: https://interdyad.github.io/.

cs.CV↗

From Intuition to Investigation: A Tool-Augmented Reasoning MLLM Framework for Generalizable Face Anti-Spoofing

Face recognition remains vulnerable to presentation attacks, calling for robust Face Anti-Spoofing (FAS) solutions. Recent MLLM-based FAS methods reformulate the binary classification task as the generation of brief textual descriptions to improve cross-domain generalization. However, their generalizability is still limited, as such descriptions mainly capture intuitive semantic cues (e.g., mask contours) while struggling to perceive fine-grained visual patterns. To address this limitation, we incorporate external visual tools into MLLMs to encourage deeper investigation of subtle spoof clues. Specifically, we propose the Tool-Augmented Reasoning FAS (TAR-FAS) framework, which reformulates the FAS task as a Chain-of-Thought with Visual Tools (CoT-VT) paradigm, allowing MLLMs to begin with intuitive observations and adaptively invoke external visual tools for fine-grained investigation. To this end, we design a tool-augmented data annotation pipeline and construct the ToolFAS-16K dataset, which contains multi-turn tool-use reasoning trajectories. Furthermore, we introduce a tool-aware FAS training pipeline, where Diverse-Tool Group Relative Policy Optimization (DT-GRPO) enables the model to autonomously learn efficient tool use. Extensive experiments under a challenging one-to-eleven cross-domain protocol demonstrate that TAR-FAS achieves SOTA performance while providing fine-grained visual investigation for trustworthy spoof detection.

cs.CV↗

Witnessing Quantum Entanglement Using Resonant Inelastic X-ray Scattering

Although entanglement is both a central ingredient in our understanding of quantum many-body systems and an essential resource for quantum technologies, we only have a limited ability to quantify entanglement in real quantum materials. Thus far, entanglement metrology in quantum materials has been limited to measurements involving Hermitian operators, such as the detection of spin entanglement using inelastic neutron scattering. Here, we devise a method to extract the quantum Fisher information (QFI) from non-Hermitian operators and formulate an entanglement witness for resonant inelastic x-ray scattering (RIXS). Our approach is then applied to the model iridate dimer system Ba$_3$CeIr$_2$O$_9$ and used to directly test for entanglement of the electronic orbitals between neighboring Ir sites. We find the entanglement can be detected if we account for the expected symmetries, parity, and electron number conservation, of the dimer system. We also consider the roles that the incident and outgoing x-ray polarizations and the incident photon energy play in entanglement detection. Our protocol provides a new handle for entanglement detection in quantum materials.

cond-mat.str-el↗

Mod $\ell$ non-vanishing of self-dual Hecke $L$-values over CM fields and applications

Let $λ$ be a self-dual Hecke character over a CM field $K$. Let $\mathfrak{p}$ be a degree one prime of the maximal totally real subfield $F$ of $K$ and $Γ_{\mathfrak{p}}$ the Galois group of the anticyclotomic $\mathbb{Z}_p$-extension of $K$ unramified outside $\mathfrak{p}$. We prove that $$L(1,λν)\neq 0$$ for all but finitely many finite order characters $ν$ of $Γ_\mathfrak{p}$ such that $\varepsilon(λν)=+1$. For an ordinary prime $\ell$ with respect to the CM quadratic extension $K/F$, we also determine the $\ell$-adic valuation of the normalised Hecke $L$-values $L^{alg}(1,λν)$. As an application, we complete Hsieh's proof of Eisenstein congruence divisibility towards the CM Iwasawa main conjecture over $K$. Our approach and results complement the prior work initiated by Hida's ideas on the arithmetic of Hilbert modular Eisenstein series, studied via mod $\ell$ analogue of the André--Oort conjecture. The previous results established the non-vanishing only for infinitely many characters $ν$. Our approach is based on the arithmetic of a CM modular form on a Shimura set, studied via arithmetic of the CM field and Ratner's ergodicity of unipotent flows.

math.NT↗

DISPLAY: Directable Human-Object Interaction Video Generation via Sparse Motion Guidance and Multi-Task Auxiliary

Human-centric video generation has advanced rapidly, yet existing methods struggle to produce controllable and physically consistent Human-Object Interaction (HOI) videos. Existing works rely on dense control signals, template videos, or carefully crafted text prompts, which limit flexibility and generalization to novel objects. We introduce a framework, namely DISPLAY, guided by Sparse Motion Guidance, composed only of wrist joint coordinates and a shape-agnostic object bounding box. This lightweight guidance alleviates the imbalance between human and object representations and enables intuitive user control. To enhance fidelity under such sparse conditions, we propose an Object-Stressed Attention mechanism that improves object robustness. To address the scarcity of high-quality HOI data, we further develop a Multi-Task Auxiliary Training strategy with a dedicated data curation pipeline, allowing the model to benefit from both reliable HOI samples and auxiliary tasks. Comprehensive experiments show that our method achieves high-fidelity, controllable HOI generation across diverse tasks. The project page can be found at \href{https://mumuwei.github.io/DISPLAY/}.

cs.CV↗

GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection

Hand-Object Interaction (HOI) remains a core challenge in digital human video synthesis, where models must generate physically plausible contact and preserve object identity across frames. Although recent HOI reenactment approaches have achieved progress, they are typically trained and evaluated in-domain and fail to generalize to complex, in-the-wild scenarios. In contrast, all-in-one video editing models exhibit broader robustness but still struggle with HOI-specific issues such as inconsistent object appearance. In this paper, we present GenHOI, a lightweight augmentation to pretrained video generation models that injects reference-object information in a temporally balanced and spatially selective manner. For temporal balancing, we propose Head-Sliding RoPE, which assigns head-specific temporal offsets to reference tokens, distributing their influence evenly across frames and mitigating the temporal decay of 3D RoPE to improve long-range object consistency. For spatial selectivity, we design a two-level spatial attention gate that concentrates object-conditioned attention on HOI regions and adaptively scales its strength, preserving background realism while enhancing interaction fidelity. Extensive qualitative and quantitative evaluations on unseen, in-the-wild scenes demonstrate that GenHOI significantly outperforms state-of-the-art HOI reenactment and all-in-one video editing methods. Project page: https://xuanhuang0.github.io/GenHOI/

cs.CV↗

Reinforcing Real-world Service Agents: Balancing Utility and Cost in Task-oriented Dialogue

The rapid evolution of Large Language Models (LLMs) has accelerated the transition from conversational chatbots to general agents. However, effectively balancing empathetic communication with budget-aware decision-making remains an open challenge. Since existing methods fail to capture these complex strategic trade-offs, we propose InteractCS-RL, a framework that reframes task-oriented dialogue as a multi-granularity reinforcement learning process. Specifically, we first establish a User-centric Interaction Framework to provide a high-fidelity training gym, enabling agents to dynamically explore diverse strategies with persona-driven users. Then, we introduce Cost-aware Multi-turn Policy Optimization (CMPO) with a hybrid advantage estimation strategy. By integrating generative process credits and employing a PID-Lagrangian cost controller, CMPO effectively guides the policy to explore Pareto boundary between user reward and global cost constraints. Extensive experiments on customized real business scenarios demonstrate that InteractCS-RL significantly outperform other baselines across three evaluation dimensions. Further evaluation on tool-agent-user interaction benchmarks verify InteractCS-RL robustness across diverse domains.

cs.CL↗

A Parallel Cross-Lingual Benchmark for Multimodal Idiomaticity Understanding

Potentially idiomatic expressions (PIEs) construe meanings inherently tied to the everyday experience of a given language community. As such, they constitute an interesting challenge for assessing the linguistic (and to some extent cultural) capabilities of NLP systems. In this paper, we present XMPIE, a parallel multilingual and multimodal dataset of potentially idiomatic expressions. The dataset, containing 34 languages and over ten thousand items, allows comparative analyses of idiomatic patterns among language-specific realisations and preferences in order to gather insights about shared cultural aspects. This parallel dataset allows to evaluate model performance for a given PIE in different languages and whether idiomatic understanding in one language can be transferred to another. Moreover, the dataset supports the study of PIEs across textual and visual modalities, to measure to what extent PIE understanding in one modality transfers or implies in understanding in another modality (text vs. image). The data was created by language experts, with both textual and visual components crafted under multilingual guidelines, and each PIE is accompanied by five images representing a spectrum from idiomatic to literal meanings, including semantically related and random distractors. The result is a high-quality benchmark for evaluating multilingual and multimodal idiomatic language understanding.

cs.CL↗

CAPER: Constrained and Procedural Reasoning for Robotic Scientific Experiments

Robotic assistance in scientific laboratories requires procedurally correct long-horizon manipulation, reliable execution under limited supervision, and robustness in low-demonstration regimes. Such conditions greatly challenge end-to-end vision-language-action (VLA) models, whose assumptions of recoverable errors and data-driven policy learning often break down in protocol-sensitive experiments. We propose CAPER, a framework for Constrained And ProcEdural Reasoning for robotic scientific experiments, which explicitly restricts where learning and reasoning occur in the planning and control pipeline. Rather than strengthening end-to-end policies, CAPER enforces a responsibility-separated structure: task-level reasoning generates procedurally valid action sequences under explicit constraints, mid-level multimodal grounding realizes subtasks without delegating spatial decision-making to large language models, and low-level control adapts to physical uncertainty via reinforcement learning with minimal demonstrations. By encoding procedural commitments through interpretable intermediate representations, CAPER prevents execution-time violations of experimental logic, improving controllability, robustness, and data efficiency. Experiments on a scientific workflow benchmark and a public long-horizon manipulation dataset demonstrate consistent improvements in success rate and procedural correctness, particularly in low-data and long-horizon settings.

cs.RO↗

Differentiate-and-Inject: Enhancing VLAs via Functional Differentiation Induced by In-Parameter Structural Reasoning

As robots are expected to perform increasingly diverse tasks, they must understand not only low-level actions but also the higher-level structure that determines how a task should unfold. Existing vision-language-action (VLA) models struggle with this form of task-level reasoning. They either depend on prompt-based in-context decomposition, which is unstable and sensitive to linguistic variations, or end-to-end long-horizon training, which requires large-scale demonstrations and entangles task-level reasoning with low-level control. We present in-parameter structured task reasoning (iSTAR), a framework for enhancing VLA models via functional differentiation induced by in-parameter structural reasoning. Instead of treating VLAs as monolithic policies, iSTAR embeds task-level semantic structure directly into model parameters, enabling differentiated task-level inference without external planners or handcrafted prompt inputs. This injected structure takes the form of implicit dynamic scene-graph knowledge that captures object relations, subtask semantics, and task-level dependencies in parameter space. Across diverse manipulation benchmarks, iSTAR achieves more reliable task decompositions and higher success rates than both in-context and end-to-end VLA baselines, demonstrating the effectiveness of parameter-space structural reasoning for functional differentiation and improved generalization across task variations.

cs.RO↗

How Do We Evaluate Experiences in Immersive Environments?

How do we evaluate experiences in immersive environments? Despite decades of research in immersive technologies such as virtual reality, the field remains fragmented. Studies rely on overlapping constructs, heterogeneous instruments, and little agreement on what counts as immersive experience. To better understand this landscape, we conducted a bottom-up scoping review of 375 papers published in ACM CHI, UIST, VRST, SUI, IEEE VR, ISMAR, and TVCG. Our analysis reveals that evaluation practices are often domain- and purpose-specific, shaped more by local choices than by shared standards. Yet this diversity also points to new directions. Instead of multiplying instruments, researchers benefit from integrating and refining them into smarter measures. Rather than focusing only on system outputs, evaluations must center the user's lived experience. Computational modeling offers opportunities to bridge signals across methods, but lasting progress requires open and sustainable evaluation practices that support comparability and reuse. Ultimately, our contribution is to map current practices and outline a forward-looking agenda for immersive experience research.

cs.HC↗

From Next-Token to Next-Block: A Principled Adaptation Path for Diffusion LLMs

Diffusion Language Models (DLMs) enable fast generation, yet training large DLMs from scratch is costly. As a practical shortcut, adapting off-the-shelf Auto-Regressive (AR) model weights into a DLM could quickly equip the DLM with strong long-context generation capabilies. Prior "adaptation" attempts either modify logits or randomly grow attention masks to Full-Sequence diffusion, or simply transplant AR weights into a Block-Diffusion recipe, leaving two key questions unaddressed: where is the final destination of adaptation, and how to adapt better? For manifold benefits, we reframe the whole AR-to-DLM adaptation under the Block-Diffusion paradigm, transitioning from block size 1 to the final Block-Diffusion state. Concretely, the principled pathway of adaptation is designed as follows: we keep a context-causal path where causal attention is kept in the prefix, an efficient parallel adaptation procedure where an AR guidance is maintained, and gradual increment of the generation block size for a smoother transition. Built on these components, the adaptation is proved competitive on various models at different scales. With better adaptation, we propose NBDiff-7B that could inherit the long-context modeling and reasoning capabilities, and achieve state-of-the-art performance among the 7B-class DLMs. Codes: https://github.com/YuchuanTian/NBDiff.

cs.CL↗

From Absolute to Relative: Rethinking Reward Shaping in Group-Based Reinforcement Learning

Reinforcement learning has become a cornerstone for enhancing the reasoning capabilities of Large Language Models, where group-based approaches such as GRPO have emerged as efficient paradigms that optimize policies by leveraging intra-group performance differences. However, these methods typically rely on absolute numerical rewards, introducing intrinsic limitations. In verifiable tasks, identical group evaluations often result in sparse supervision, while in open-ended scenarios, the score range instability of reward models undermines advantage estimation based on group means. To address these limitations, we propose Reinforcement Learning with Relative Rewards (RLRR), a framework that shifts reward shaping from absolute scoring to relative ranking. Complementing this framework, we introduce the Ranking Reward Model, a listwise preference model tailored for group-based optimization to directly generate relative rankings. By transforming raw evaluations into robust relative signals, RLRR effectively mitigates signal sparsity and reward instability. Experimental results demonstrate that RLRR yields consistent performance improvements over standard group-based baselines across reasoning benchmarks and open-ended generation tasks.

cs.LG↗

LocoScooter: Designing a Stationary Scooter-Based Locomotion System for Navigation in Virtual Reality

Virtual locomotion remains a challenge in VR, especially in space-limited environments where room-scale walking is impractical. We present LocoScooter, a low-cost, deployable locomotion interface combining foot-sliding on a compact treadmill with handlebar steering inspired by scooter riding. Built from commodity hardware, it supports embodied navigation through familiar, physically engaging movement. In a within-subject study (N = 14), LocoScooter significantly improved immersion, enjoyment, and bodily involvement over joystick navigation, while maintaining comparable efficiency and usability. Despite higher physical demand, users did not report increased fatigue, suggesting familiar movements can enrich VR navigation.

cs.HC↗

Quantifying the Phase Diagram and Hamiltonian of $S=1/2$ Kagome Antiferromagnets: Bridging Theory and Experiment

Spin-$1/2$ kagome antiferromagnets are leading candidates for realizing quantum spin liquid (QSL) ground states. While QSL ground states are predicted for the pure Heisenberg model, understanding the robustness of the QSL to additional interactions that may be present in real materials is a forefront question in the field. Here we employ large-scale density-matrix renormalization group simulations to investigate the effects of next-nearest neighbor exchange couplings $J_2$ and Dzyaloshinskii-Moriya interactions $D$, which are relevant to understanding the prototypical kagome materials herbertsmithite and Zn-barlowite. By utilizing clusters as large as XC12 and extrapolating the results to the thermodynamic limit, we precisely delineate the scope of the QSL phase, which remains robust across an expanded parameter range of $J_2$ and $D$. Direct comparison of the simulated static and dynamic spin structure factors with inelastic neutron scattering reveals the parameter space of the Hamiltonians for herbertsmithite and Zn-barlowite, and, importantly, provides compelling evidence that both materials exist within the QSL phase. These results establish a powerful convergence of theory and experiment in this most elusive state of matter.

cond-mat.str-el↗