Searcharxiv⌕ Search

arXiv subjects

Wei Hu

Publications and source records attributed to Wei Hu.

At least 235 records · Page 13Linked to original sources

Principled Representation Learning for Entity Alignment

Embedding-based entity alignment (EEA) has recently received great attention. Despite significant performance improvement, few efforts have been paid to facilitate understanding of EEA methods. Most existing studies rest on the assumption that a small number of pre-aligned entities can serve as anchors connecting the embedding spaces of two KGs. Nevertheless, no one investigates the rationality of such an assumption. To fill the research gap, we define a typical paradigm abstracted from existing EEA methods and analyze how the embedding discrepancy between two potentially aligned entities is implicitly bounded by a predefined margin in the scoring function. Further, we find that such a bound cannot guarantee to be tight enough for alignment learning. We mitigate this problem by proposing a new approach, named NeoEA, to explicitly learn KG-invariant and principled entity embeddings. In this sense, an EEA model not only pursues the closeness of aligned entities based on geometric distance, but also aligns the neural ontologies of two KGs by eliminating the discrepancy in embedding distribution and underlying ontology knowledge. Our experiments demonstrate consistent and significant improvement in performance against the best-performing EEA methods.

cs.CL↗

Vis-TOP: Visual Transformer Overlay Processor

In recent years, Transformer has achieved good results in Natural Language Processing (NLP) and has also started to expand into Computer Vision (CV). Excellent models such as the Vision Transformer and Swin Transformer have emerged. At the same time, the platform for Transformer models was extended to embedded devices to meet some resource-sensitive application scenarios. However, due to the large number of parameters, the complex computational flow and the many different structural variants of Transformer models, there are a number of issues that need to be addressed in its hardware design. This is both an opportunity and a challenge. We propose Vis-TOP (Visual Transformer Overlay Processor), an overlay processor for various visual Transformer models. It differs from coarse-grained overlay processors such as CPU, GPU, NPE, and from fine-grained customized designs for a specific model. Vis-TOP summarizes the characteristics of all visual Transformer models and implements a three-layer and two-level transformation structure that allows the model to be switched or changed freely without changing the hardware architecture. At the same time, the corresponding instruction bundle and hardware architecture are designed in three-layer and two-level transformation structure. After quantization of Swin Transformer tiny model using 8-bit fixed points (fix_8), we implemented an overlay processor on the ZCU102. Compared to GPU, the TOP throughput is 1.5x higher. Compared to the existing Transformer accelerators, our throughput per DSP is between 2.2x and 11.7x higher than others. In a word, the approach in this paper meets the requirements of real-time AI in terms of both resource consumption and inference speed. Vis-TOP provides a cost-effective and power-effective solution based on reconfigurable devices for computer vision at the edge.

cs.CV↗

AGRNet: Adaptive Graph Representation Learning and Reasoning for Face Parsing

Face parsing infers a pixel-wise label to each facial component, which has drawn much attention recently. Previous methods have shown their success in face parsing, which however overlook the correlation among facial components. As a matter of fact, the component-wise relationship is a critical clue in discriminating ambiguous pixels in facial area. To address this issue, we propose adaptive graph representation learning and reasoning over facial components, aiming to learn representative vertices that describe each component, exploit the component-wise relationship and thereby produce accurate parsing results against ambiguity. In particular, we devise an adaptive and differentiable graph abstraction method to represent the components on a graph via pixel-to-vertex projection under the initial condition of a predicted parsing map, where pixel features within a certain facial region are aggregated onto a vertex. Further, we explicitly incorporate the image edge as a prior in the model, which helps to discriminate edge and non-edge pixels during the projection, thus leading to refined parsing results along the edges. Then, our model learns and reasons over the relations among components by propagating information across vertices on the graph. Finally, the refined vertex features are projected back to pixel grids for the prediction of the final parsing map. To train our model, we propose a discriminative loss to penalize small distances between vertices in the feature space, which leads to distinct vertices with strong semantics. Experimental results show the superior performance of the proposed model on multiple face parsing datasets, along with the validation on the human parsing task to demonstrate the generalizability of our model.

cs.CV↗

Development of water extraction system for liquid scintillatorpurification of JUNO

The Jiangmen Underground Neutrino Observatory (JUNO) uses 20k tons of liquid scintillator (LS)to detect neutrinos. The content of radioactive substances in the liquid scintillator will affect theexperimental results. JUNO will use counter current water extraction to reduce the radioactive metalions inside the LS. In this article, The factors that affect the final water extraction like the partitioncoefficient and the factors that affect it, the optimal mass transfer droplet size, the flow rate ratio,theoretical stage and different working mode (LS as continuous phase or dispersed phase) have beenstudied. We built counter current extraction prototype in the laboratory and a pilot plant in Daya Bay.We not only study the factors above, but also get a lot of engineering experience that worth sharing.

physics.ins-det↗

Knowing False Negatives: An Adversarial Training Method for Distantly Supervised Relation Extraction

Distantly supervised relation extraction (RE) automatically aligns unstructured text with relation instances in a knowledge base (KB). Due to the incompleteness of current KBs, sentences implying certain relations may be annotated as N/A instances, which causes the so-called false negative (FN) problem. Current RE methods usually overlook this problem, inducing improper biases in both training and testing procedures. To address this issue, we propose a two-stage approach. First, it finds out possible FN samples by heuristically leveraging the memory mechanism of deep neural networks. Then, it aligns those unlabeled data with the training data into a unified feature space by adversarial training to assign pseudo labels and further utilize the information contained in them. Experiments on two wildly-used benchmark datasets demonstrate the effectiveness of our approach.

cs.CL↗

Graph Signal Processing for Geometric Data and Beyond: Theory and Applications

Geometric data acquired from real-world scenes, e.g., 2D depth images, 3D point clouds, and 4D dynamic point clouds, have found a wide range of applications including immersive telepresence, autonomous driving, surveillance, etc. Due to irregular sampling patterns of most geometric data, traditional image/video processing methodologies are limited, while Graph Signal Processing (GSP) -- a fast-developing field in the signal processing community -- enables processing signals that reside on irregular domains and plays a critical role in numerous applications of geometric data from low-level processing to high-level analysis. To further advance the research in this field, we provide the first timely and comprehensive overview of GSP methodologies for geometric data in a unified manner by bridging the connections between geometric data and graphs, among the various geometric data modalities, and with spectral/nodal graph filtering techniques. We also discuss the recently developed Graph Neural Networks (GNNs) and interpret the operation of these networks from the perspective of GSP. We conclude with a brief discussion of open problems and challenges.

cs.CV↗

Self-Contrastive Learning with Hard Negative Sampling for Self-supervised Point Cloud Learning

Point clouds have attracted increasing attention. Significant progress has been made in methods for point cloud analysis, which often requires costly human annotation as supervision. To address this issue, we propose a novel self-contrastive learning for self-supervised point cloud representation learning, aiming to capture both local geometric patterns and nonlocal semantic primitives based on the nonlocal self-similarity of point clouds. The contributions are two-fold: on the one hand, instead of contrasting among different point clouds as commonly employed in contrastive learning, we exploit self-similar point cloud patches within a single point cloud as positive samples and otherwise negative ones to facilitate the task of contrastive learning. On the other hand, we actively learn hard negative samples that are close to positive samples for discriminative feature learning. Experimental results show that the proposed method achieves state-of-the-art performance on widely used benchmark datasets for self-supervised point cloud segmentation and transfer learning for classification.

cs.CV↗

When is Particle Filtering Efficient for Planning in Partially Observed Linear Dynamical Systems?

Particle filtering is a popular method for inferring latent states in stochastic dynamical systems, whose theoretical properties have been well studied in machine learning and statistics communities. In many control problems, e.g., partially observed linear dynamical systems (POLDS), oftentimes the inferred latent state is further used for planning at each step. This paper initiates a rigorous study on the efficiency of particle filtering for sequential planning, and gives the first particle complexity bounds. Though errors in past actions may affect the future, we are able to bound the number of particles needed so that the long-run reward of the policy based on particle filtering is close to that based on exact inference. In particular, we show that, in stable systems, polynomially many particles suffice. Key in our proof is a coupling of the ideal sequence based on the exact planning and the sequence generated by approximate planning based on particle filtering. We believe this technique can be useful in other sequential decision-making problems.

cs.LG↗

A Representation Learning Perspective on the Importance of Train-Validation Splitting in Meta-Learning

An effective approach in meta-learning is to utilize multiple "train tasks" to learn a good initialization for model parameters that can help solve unseen "test tasks" with very few samples by fine-tuning from this initialization. Although successful in practice, theoretical understanding of such methods is limited. This work studies an important aspect of these methods: splitting the data from each task into train (support) and validation (query) sets during meta-training. Inspired by recent work (Raghu et al., 2020), we view such meta-learning methods through the lens of representation learning and argue that the train-validation split encourages the learned representation to be low-rank without compromising on expressivity, as opposed to the non-splitting variant that encourages high-rank representations. Since sample efficiency benefits from low-rankness, the splitting strategy will require very few samples to solve unseen test tasks. We present theoretical results that formalize this idea for linear representation learning on a subspace meta-learning instance, and experimentally verify this practical benefit of splitting in simulations and on standard meta-learning benchmarks.

cs.LG↗

Near-Optimal Linear Regression under Distribution Shift

Transfer learning is essential when sufficient data comes from the source domain, with scarce labeled data from the target domain. We develop estimators that achieve minimax linear risk for linear regression problems under distribution shift. Our algorithms cover different transfer learning settings including covariate shift and model shift. We also consider when data are generated from either linear or general nonlinear models. We show that linear minimax estimators are within an absolute constant of the minimax risk even among nonlinear estimators for various source/target distributions.

cs.LG↗

Diffusion Probabilistic Models for 3D Point Cloud Generation

We present a probabilistic model for point cloud generation, which is fundamental for various 3D vision tasks such as shape completion, upsampling, synthesis and data augmentation. Inspired by the diffusion process in non-equilibrium thermodynamics, we view points in point clouds as particles in a thermodynamic system in contact with a heat bath, which diffuse from the original distribution to a noise distribution. Point cloud generation thus amounts to learning the reverse diffusion process that transforms the noise distribution to the distribution of a desired shape. Specifically, we propose to model the reverse diffusion process for point clouds as a Markov chain conditioned on certain shape latent. We derive the variational bound in closed form for training and provide implementations of the model. Experimental results demonstrate that our model achieves competitive performance in point cloud generation and auto-encoding. The code is available at \url{https://github.com/luost26/diffusion-point-cloud}.

cs.CV↗

Signed Graph Metric Learning via Gershgorin Disc Perfect Alignment

Given a convex and differentiable objective $Q(\M)$ for a real symmetric matrix $\M$ in the positive definite (PD) cone -- used to compute Mahalanobis distances -- we propose a fast general metric learning framework that is entirely projection-free. We first assume that $\M$ resides in a space $\cS$ of generalized graph Laplacian matrices corresponding to balanced signed graphs. $\M \in \cS$ that is also PD is called a graph metric matrix. Unlike low-rank metric matrices common in the literature, $\cS$ includes the important diagonal-only matrices as a special case. The key theorem to circumvent full eigen-decomposition and enable fast metric matrix optimization is Gershgorin disc perfect alignment (GDPA): given $\M \in \cS$ and diagonal matrix $§$, where $S_{ii} = 1/v_i$ and $\v$ is $\M$'s first eigenvector, we prove that Gershgorin disc left-ends of similarity transform $\B = §\M §^{-1}$ are perfectly aligned at the smallest eigenvalue $λ_{\min}$. Using this theorem, we replace the PD cone constraint in the metric learning problem with tightest possible linear constraints per iteration, so that the alternating optimization of the diagonal / off-diagonal terms in $\M$ can be solved efficiently as linear programs via the Frank-Wolfe method. We update $\v$ using Locally Optimal Block Preconditioned Conjugate Gradient (LOBPCG) with warm start as entries in $\M$ are optimized successively. Experiments show that our graph metric optimization is significantly faster than cone-projection schemes, and produces competitive binary classification performance.

cs.LG↗

Knowing the No-match: Entity Alignment with Dangling Cases

This paper studies a new problem setting of entity alignment for knowledge graphs (KGs). Since KGs possess different sets of entities, there could be entities that cannot find alignment across them, leading to the problem of dangling entities. As the first attempt to this problem, we construct a new dataset and design a multi-task learning framework for both entity alignment and dangling entity detection. The framework can opt to abstain from predicting alignment for the detected dangling entities. We propose three techniques for dangling entity detection that are based on the distribution of nearest-neighbor distances, i.e., nearest neighbor classification, marginal ranking and background ranking. After detecting and removing dangling entities, an incorporated entity alignment model in our framework can provide more robust alignment for remaining entities. Comprehensive experiments and analyses demonstrate the effectiveness of our framework. We further discover that the dangling entity detection module can, in turn, improve alignment learning and the final performance. The contributed resource is publicly available to foster further research.

cs.CL↗

3D Hand Pose Estimation via Regularized Graph Representation Learning

This paper addresses the problem of 3D hand pose estimation from a monocular RGB image. While previous methods have shown great success, the structure of hands has not been fully exploited, which is critical in pose estimation. To this end, we propose a regularized graph representation learning under a conditional adversarial learning framework for 3D hand pose estimation, aiming to capture structural inter-dependencies of hand joints. In particular, we estimate an initial hand pose from a parametric hand model as a prior of hand structure, which regularizes the inference of the structural deformation in the prior pose for accurate graph representation learning via residual graph convolution. To optimize the hand structure further, we propose two bone-constrained loss functions, which characterize the morphable structure of hand poses explicitly. Also, we introduce an adversarial learning framework conditioned on the input image with a multi-source discriminator, which imposes the structural constraints onto the distribution of generated 3D hand poses for anthropomorphically valid hand poses. Extensive experiments demonstrate that our model sets the new state-of-the-art in 3D hand pose estimation from a monocular image on five standard benchmarks.

cs.CV↗

Impact of Representation Learning in Linear Bandits

We study how representation learning can improve the efficiency of bandit problems. We study the setting where we play $T$ linear bandits with dimension $d$ concurrently, and these $T$ bandit tasks share a common $k (\ll d)$ dimensional linear representation. For the finite-action setting, we present a new algorithm which achieves $\widetilde{O}(T\sqrt{kN} + \sqrt{dkNT})$ regret, where $N$ is the number of rounds we play for each bandit. When $T$ is sufficiently large, our algorithm significantly outperforms the naive algorithm (playing $T$ bandits independently) that achieves $\widetilde{O}(T\sqrt{d N})$ regret. We also provide an $Ω(T\sqrt{kN} + \sqrt{dkNT})$ regret lower bound, showing that our algorithm is minimax-optimal up to poly-logarithmic factors. Furthermore, we extend our algorithm to the infinite-action setting and obtain a corresponding regret bound which demonstrates the benefit of representation learning in certain regimes. We also present experiments on synthetic and real-world data to illustrate our theoretical findings and demonstrate the effectiveness of our proposed algorithms.

cs.LG↗

Eudoxus: Characterizing and Accelerating Localization in Autonomous Machines

We develop and commercialize autonomous machines, such as logistic robots and self-driving cars, around the globe. A critical challenge to our -- and any -- autonomous machine is accurate and efficient localization under resource constraints, which has fueled specialized localization accelerators recently. Prior acceleration efforts are point solutions in that they each specialize for a specific localization algorithm. In real-world commercial deployments, however, autonomous machines routinely operate under different environments and no single localization algorithm fits all the environments. Simply stacking together point solutions not only leads to cost and power budget overrun, but also results in an overly complicated software stack. This paper demonstrates our new software-hardware co-designed framework for autonomous machine localization, which adapts to different operating scenarios by fusing fundamental algorithmic primitives. Through characterizing the software framework, we identify ideal acceleration candidates that contribute significantly to the end-to-end latency and/or latency variation. We show how to co-design a hardware accelerator to systematically exploit the parallelisms, locality, and common building blocks inherent in the localization framework. We build, deploy, and evaluate an FPGA prototype on our next-generation self-driving cars. To demonstrate the flexibility of our framework, we also instantiate another FPGA prototype targeting drones, which represent mobile autonomous machines. We achieve about 2x speedup and 4x energy reduction compared to widely-deployed, optimized implementations on general-purpose platforms.

cs.AR↗

Unusual normal and superconducting state properties observed in hydrothermal Fe1-xSe flakes

The electronic and superconducting properties of Fe1-xSe single-crystal flakes grown hydrothermally are studied by the transport measurements under zero and high magnetic fields up to 38.5 T. The results contrast sharply with those previously reported for nematically ordered FeSe by chemical-vapor-transport (CVT) growth. No signature of the electronic nematicity, but an evident metal-to-nonmetal crossover with increasing temperature, is detected in the normal state of the present hydrothermal samples. Interestingly, a higher superconducting critical temperature Tc of 13.2 K is observed compared to a suppressed Tc of 9 K in the presence of the nematicity in the CVT FeSe. Moreover, the upper critical field in the zero-temperature limit is found to be isotropic with respect to the field direction and to reach a higher value of ~42 T, which breaks the Pauli limit by a factor of 1.8.

cond-mat.supr-con↗

Ionic liquid gating induced two superconductor-insulator phase transitions in spinel oxide Li$_{1 \pm x}$Ti$_2$O$_{4-δ}$

The associations between emergent physical phenomena (e.g., superconductivity) and orbital, charge, and spin degrees of freedom of $3d$ electrons are intriguing in transition metal compounds. Here, we successfully manipulate the superconductivity of spinel oxide Li$_{1\pm x}$Ti$_2$O$_{4-δ}$ (LTO) by ionic liquid gating. A dome-shaped superconducting phase diagram is established, where two insulating phases are disclosed both in heavily electron-doping and hole-doping regions. The superconductor-insulator transition (SIT) in the hole-doping region can be attributed to the loss of Ti valence electrons. In the electron-doping region, LTO exhibits an unexpected SIT instead of a metallic behavior despite an increase in carrier density. Furthermore, a thermal hysteresis is observed in the normal state resistance curve, suggesting a first-order phase transition. We speculate that the SIT and the thermal hysteresis stem from the enhanced $3d$ electron correlations and the formation of orbital ordering by comparing the transport and structural results of LTO with the other spinel oxide superconductor MgTi$_2$O$_4$, as well as analysing the electronic structure by first-principles calculations. Further comprehension of the detailed interplay between superconductivity and orbital ordering would contribute to the revealing of unconventional superconducting pairing mechanism.

cond-mat.supr-con↗