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Wei Shan

Publications and source records attributed to Wei Shan.

7 recordsLinked to original sources

CIDER: Continual Interactive Distillation for Embodied Reinforcement Learning

Human-in-the-loop real-world reinforcement learning enables rapid acquisition of effective robotic manipulation policies for individual tasks, often within tens of minutes. Yet it remains unclear how to extend this paradigm to continual learning, where a single policy must acquire new skills without losing previously learned behaviors. Existing real-world continual learning methods do not explicitly constrain prior behaviors, leading to severe catastrophic forgetting. We introduce Continual Interactive Distillation for Embodied Reinforcement Learning (CIDER), a continual reinforcement learning framework that freezes the accumulated historical policy as a teacher before learning each new task and interleaves task learning with distillation-based retention. We further introduce gradient routing to separate the gradients used for acquiring new tasks from those used for preserving prior behaviors. We evaluate our method with a single shared actor on six real-world household and industrial manipulation tasks. Interactive Distillation maintains high measured success on previously learned tasks across our six-task real-robot sequence while acquiring each new task in 10 to 20 minutes, whereas every baseline forgets at least one previous task. Additional ablations reveal the key design choices that govern the tradeoff between stability and plasticity in real-world continual reinforcement learning.

cs.RO

VINE: Taming Generative Control Policies for Reinforcement Learning

Flow-matching policies have emerged as an effective policy parameterization for robot learning. They iteratively generate actions from noise, enabling highly expressive modeling of complex and multimodal action distributions. However, prior works observed that scaling these policies with value-gradient reinforcement learning (RL) often leads to training instability. Existing methods attribute this instability to iterative generation and therefore avoid end-to-end value-gradient optimization by sacrificing iterative generation, high expressiveness, or value-gradient optimization. Contrary to prior belief, we show the instability does not stem from iterative generation itself, but from the vanilla sampling strategy originally designed for behavior cloning, which becomes brittle under value-gradient RL. Motivated by this insight, we propose VINE, an RL-oriented sampling method that enables stable end-to-end value-gradient optimization for flow-matching policies. Instead of following a single flow trajectory, VINE reconstructs a new interpolation state at every denoising step, creating a stable differentiable path for value-gradient propagation while remaining compatible with the original flow-matching denoising process. As a result, VINE preserves the expressiveness and iterative generation of flow-matching without sacrificing end-to-end value-gradient optimization. Despite performing end-to-end backpropagation through all ten denoising steps, VINE achieves stable policy improvement and consistently outperforms state-of-the-art RL methods on the OGBench offline RL benchmark and real-world robotic manipulation task. Videos are available on our website: https://agibottech.github.io/vine.

cs.RO

LLM-based Multimodal Personality Recognition via Facial Action Unit-Text Semantic Fusion

Personality recognition in asynchronous video interviews (AVIs) has become increasingly important due to their widespread adoption in modern recruitment. Existing approaches often rely on large language models (LLMs) to analyze textual responses of interviewees in AVI. However, unimodel methods often suffer from information loss (e.g., ignore facial cues). In contrast, multimodal methods that employ full-face images or sparsely sampled frames can discard fine-grained temporal dynamics critical for accurate personality assessment. To overcome these limitations, we propose an LLM-based framework that semantically fuse facial action units (AUs) with textual responses of AVI. AU sequences are first converted into interpretable textual descriptions, which are then fused with participants' textual responses through an LLM. A lightweight regression head transforms the resulting embeddings into continuous personality scores without disrupting the underlying semantic space. Experiments on the AVI-6 benchmark demonstrate consistent improvements over most baselines, with lower prediction errors and stronger correlations with human-rated scores across multiple traits. Further analysis reveals that AU-derived semantic representations offer complementary non-verbal cues to textual responses. Decoupling semantic understanding from regression prediction within the LLM also leads to greater training stability and clearer interpretability. Overall, these findings demonstrate that AU-text fusion provides a psychologically grounded and computationally efficient framework for personality recognition in AVIs.

cs.CV

ALOE: Action-Level Off-Policy Evaluation for Vision-Language-Action Model Post-Training

We study how to improve large foundation vision-language-action (VLA) systems through human-in-the-loop reinforcement learning (RL) in real-world environments. A key challenge is learning reliable value functions from heterogeneous real-world experience, as value estimation provides the primary learning signal for VLA training. In practice, replay buffers contain trajectories collected from historical policies, online rollouts, demonstrations, and intermittent human interventions. Because replay buffers mix trajectories generated by different behaviors, the observed returns can be mismatched with the quality of the current policy. Prior VLA post-training methods often rely on progress-style value signals, which reflect the average quality of historical behaviors, leading to mismatched learning signals for the current policy. In this paper, we propose ALOE, an off-policy evaluation framework whose value function directly evaluates current-policy behavior for each iteration. Specifically, ALOE combines chunked temporal-difference bootstrapping and conservative value aggregation to perform stable current-policy evaluation, then uses these estimates for advantage-weighted policy improvement. This design improves credit assignment to critical action chunks under sparse rewards and supports stable policy improvement. We evaluate ALOE on four real-world manipulation tasks encompassing long-horizon and high-precision scenarios: smartphone packing, laundry folding, multi-object sorting, and phone assembly. Across all tasks, ALOE outperforms other VLA post-training methods, highlighting the benefit of off-policy value estimates for real-world VLA post-training. Videos are available at our project website https://rooshy-yang.github.io/aloe.

cs.RO

Polarization study of the P-wave charmonium radiative decay into a light vector meson at $e^{+}e^{-}$ collider experiment

In this work, a formalism is presented for the helicity amplitude analysis of the decays $\psi(2S) \to \gamma_1 \chi_{cJ},~ \chi_{cJ} \to \gamma_2 V (V=\rho^0,~\phi,~\omega)$~(the subscript 1,2 is used to distinguish the two radiative photons), and the polarization expressions of the P-wave charmonia $\chi_{cJ}$ and the vector mesons $\rho^0, \phi, \omega$ for experimental measurements at Electron-Positron Collider. In addition, we derive the formulae of the angular distributions of the $\chi_{c1,2} \to \gamma V$ to extract the degree of transverse polarization $P_T$ of $e^+ e^-$ pairs with symmetric beam energy as well as the ratios of two helicity amplitudes $x$ (in $\chi_{c1}$ decays) and $x,~y$ (in $\chi_{c2}$ decays) representing the relative magnitudes of transverse to longitudinal polarization amplitude, and validate it by performing the Monte Carlo simulation. Finally, the statistical sensitivity of $P_T$, $x$ and $y$ are estimated based on the large $\psi(2S)$ data samples collected at the current and proposed future $e^+e^-$ collider experiment.

hep-ph

Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Project page: http://ego-exo4d-data.org/

cs.CV

Adversarial Data Encryption

In the big data era, many organizations face the dilemma of data sharing. Regular data sharing is often necessary for human-centered discussion and communication, especially in medical scenarios. However, unprotected data sharing may also lead to data leakage. Inspired by adversarial attack, we propose a method for data encryption, so that for human beings the encrypted data look identical to the original version, but for machine learning methods they are misleading. To show the effectiveness of our method, we collaborate with the Beijing Tiantan Hospital, which has a world leading neurological center. We invite $3$ doctors to manually inspect our encryption method based on real world medical images. The results show that the encrypted images can be used for diagnosis by the doctors, but not by machine learning methods.

cs.LG