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Wei Shen

Publications and source records attributed to Wei Shen.

At least 55 records · Page 3Linked to original sources

REINFORCE++: Stabilizing Critic-Free Policy Optimization with Global Advantage Normalization

Reinforcement Learning from Human Feedback~(RLHF) plays a crucial role in aligning Large Language Models~(LLMs). The dominant algorithm, Proximal Policy Optimization~(PPO), employs a critic network to estimate advantages, which introduces significant computational and memory overhead. To address this, a family of critic-free algorithms (e.g., GRPO, RLOO) has emerged. However, these methods typically rely on \textit{prompt-level (local)} advantage normalization, which suffers from inaccurate advantage estimation, a tendency to overfit, and, as we show, is a theoretically biased estimator. To solve these challenges, we introduce REINFORCE++, a critic-free framework centered on \textbf{Global Advantage Normalization}. By normalizing advantages across the entire global batch rather than small, prompt-specific groups, our method provides a more stable and theoretically sound, \textit{effectively unbiased} estimate (whose bias vanishes as batch size increases). We introduce two variants: REINFORCE++, a highly efficient and general algorithm ($k \ge 1$) for general-domain RLHF, and REINFORCE++ /w baseline, a robust group-sampling variant ($k > 1$) for complex reasoning tasks. Our empirical evaluation demonstrates that each variant shows superior stability and performance in its respective domain, outperforming existing methods and even PPO in complex agentic settings.

cs.CL↗

WorldGrow: Generating Infinite 3D World

We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric and appearance inconsistencies across views, 3D implicit representations are hard to scale up, and current 3D foundation models are mostly object-centric, limiting their applicability to scene-level generation. Our key insight is leveraging strong generation priors from pre-trained 3D models for structured scene block generation. To this end, we propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis. Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity. Evaluated on the large-scale 3D-FRONT dataset, WorldGrow achieves SOTA performance in geometry reconstruction, while uniquely supporting infinite scene generation with photorealistic and structurally consistent outputs. These results highlight its capability for constructing large-scale virtual environments and potential for building future world models.

cs.CV↗

OpenRLHF: An Easy-to-use, Scalable and High-performance RLHF Framework

Large Language Models (LLMs) fine-tuned via Reinforcement Learning from Human Feedback (RLHF) and Reinforcement Learning with Verifiable Rewards (RLVR) significantly improve the alignment of human-AI values, further raising the upper bound of AI capabilities, particularly in reasoning-intensive, long-context Chain-of-Thought (CoT) tasks. However, existing frameworks commonly face challenges such as inference bottlenecks and complexity barriers, which restrict their accessibility to newcomers. To bridge this gap, we introduce \textbf{OpenRLHF}, a user-friendly, scalable, and easy-to-learn open-source RLHF framework built upon Ray, vLLM, DeepSpeed, and HuggingFace Transformers, featuring a simplified design, clear code structure, and comprehensive documentation to facilitate entry for researchers and practitioners. Experimental results show that OpenRLHF achieves superior training efficiency, with speedups ranging from 1.22x to 1.68x across different model sizes, compared to state-of-the-art frameworks. Additionally, it requires significantly fewer lines of code for implementation. OpenRLHF is publicly available at https://github.com/OpenRLHF/OpenRLHF, and has already been adopted by leading institutions to accelerate RLHF research and learning.

cs.AI↗

Few-step Flow for 3D Generation via Marginal-Data Transport Distillation

Flow-based 3D generation models typically require dozens of sampling steps during inference. Though few-step distillation methods, particularly Consistency Models (CMs), have achieved substantial advancements in accelerating 2D diffusion models, they remain under-explored for more complex 3D generation tasks. In this study, we propose a novel framework, MDT-dist, for few-step 3D flow distillation. Our approach is built upon a primary objective: distilling the pretrained model to learn the Marginal-Data Transport. Directly learning this objective needs to integrate the velocity fields, while this integral is intractable to be implemented. Therefore, we propose two optimizable objectives, Velocity Matching (VM) and Velocity Distillation (VD), to equivalently convert the optimization target from the transport level to the velocity and the distribution level respectively. Velocity Matching (VM) learns to stably match the velocity fields between the student and the teacher, but inevitably provides biased gradient estimates. Velocity Distillation (VD) further enhances the optimization process by leveraging the learned velocity fields to perform probability density distillation. When evaluated on the pioneer 3D generation framework TRELLIS, our method reduces sampling steps of each flow transformer from 25 to 1 or 2, achieving 0.68s (1 step x 2) and 0.94s (2 steps x 2) latency with 9.0x and 6.5x speedup on A800, while preserving high visual and geometric fidelity. Extensive experiments demonstrate that our method significantly outperforms existing CM distillation methods, and enables TRELLIS to achieve superior performance in few-step 3D generation.

cs.CV↗

Joint Enhancement of Relational Reasoning for Long-Context LLMs

Despite significant progress, large language models (LLMs) still struggle with long contexts due to memory limitations and their inability to tackle complex and long-context tasks. Additionally, LLMs often suffer from a lack of transparency and are prone to producing hallucinations. To address these challenges, we propose \textbf{JERR}, a novel framework designed to enhance long-context comprehension via graph-based reasoning in LLMs. JERR integrates three key components: synopsis extraction, graph construction, and relational reasoning. First, synopsis is extracted by chunking text strategically, allowing the model to summarize and understand information more efficiently. Second, we build a directed acyclic graph (DAG) to resolve redundancy, ensuring logical consistency and clarity. Finally, we incorporate Monte Carlo Tree Search (MCTS) to help the model navigate complex reasoning paths, ensuring more accurate and interpretable outputs. This framework provides a novel solution that enables LLMs to handle extended contexts and complex reasoning tasks with improved reliability and transparency. Experimental results show that JERR consistently outperforms all baselines on the ROUGE and F1 metrics, achieving the highest scores on the LLM-Rater evaluation.

cs.CL↗

TreePO: Bridging the Gap of Policy Optimization and Efficacy and Inference Efficiency with Heuristic Tree-based Modeling

Recent advancements in aligning large language models via reinforcement learning have achieved remarkable gains in solving complex reasoning problems, but at the cost of expensive on-policy rollouts and limited exploration of diverse reasoning paths. In this work, we introduce TreePO, involving a self-guided rollout algorithm that views sequence generation as a tree-structured searching process. Composed of dynamic tree sampling policy and fixed-length segment decoding, TreePO leverages local uncertainty to warrant additional branches. By amortizing computation across common prefixes and pruning low-value paths early, TreePO essentially reduces the per-update compute burden while preserving or enhancing exploration diversity. Key contributions include: (1) a segment-wise sampling algorithm that alleviates the KV cache burden through contiguous segments and spawns new branches along with an early-stop mechanism; (2) a tree-based segment-level advantage estimation that considers both global and local proximal policy optimization. and (3) analysis on the effectiveness of probability and quality-driven dynamic divergence and fallback strategy. We empirically validate the performance gain of TreePO on a set reasoning benchmarks and the efficiency saving of GPU hours from 22\% up to 43\% of the sampling design for the trained models, meanwhile showing up to 40\% reduction at trajectory-level and 35\% at token-level sampling compute for the existing models. While offering a free lunch of inference efficiency, TreePO reveals a practical path toward scaling RL-based post-training with fewer samples and less compute. Home page locates at https://m-a-p.ai/TreePO.

cs.LG↗

Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds

Reconstructing 3D human bodies from sparse views has been an appealing topic, which is crucial to broader the related applications. In this paper, we propose a quite challenging but valuable task to reconstruct the human body from only two images, i.e., the front and back view, which can largely lower the barrier for users to create their own 3D digital humans. The main challenges lie in the difficulty of building 3D consistency and recovering missing information from the highly sparse input. We redesign a geometry reconstruction model based on foundation reconstruction models to predict consistent point clouds even input images have scarce overlaps with extensive human data training. Furthermore, an enhancement algorithm is applied to supplement the missing color information, and then the complete human point clouds with colors can be obtained, which are directly transformed into 3D Gaussians for better rendering quality. Experiments show that our method can reconstruct the entire human in 190 ms on a single NVIDIA RTX 4090, with two images at a resolution of 1024x1024, demonstrating state-of-the-art performance on the THuman2.0 and cross-domain datasets. Additionally, our method can complete human reconstruction even with images captured by low-cost mobile devices, reducing the requirements for data collection. Demos and code are available at https://hustvl.github.io/Snap-Snap/.

cs.GR↗

MMBench-GUI: Hierarchical Multi-Platform Evaluation Framework for GUI Agents

We introduce MMBench-GUI, a hierarchical benchmark for evaluating GUI automation agents across Windows, macOS, Linux, iOS, Android, and Web platforms. It comprises four levels: GUI Content Understanding, Element Grounding, Task Automation, and Task Collaboration, covering essential skills for GUI agents. In addition, we propose a novel Efficiency-Quality Area (EQA) metric to assess GUI agent execution efficiency in online automation scenarios. Through MMBench-GUI, we identify accurate visual grounding as a critical determinant of overall task success, emphasizing the substantial benefits of modular frameworks that integrate specialized grounding modules. Furthermore, to achieve reliable GUI automation, an agent requires strong task planning and cross-platform generalization abilities, with long-context memory, a broad action space, and long-term reasoning playing a critical role. More important, task efficiency remains a critically underexplored dimension, and all models suffer from substantial inefficiencies, with excessive redundant steps even when tasks are ultimately completed. The integration of precise localization, effective planning, and early stopping strategies is indispensable to enable truly efficient and scalable GUI automation. Our benchmark code, evaluation data, and running environment will be publicly available at https://github.com/open-compass/MMBench-GUI.

cs.CV↗

Skywork-R1V3 Technical Report

We introduce Skywork-R1V3, an advanced, open-source vision-language model (VLM) that pioneers a new approach to visual reasoning. Its key innovation lies in effectively transferring reasoning skills from text-only Large Language Models (LLMs) to visual tasks. The strong performance of Skywork-R1V3 primarily stems from our elaborate post-training RL framework, which effectively activates and enhances the model's reasoning ability, without the need for additional continue pre-training. Through this framework, we further uncover the fundamental role of the connector module in achieving robust cross-modal alignment for multimodal reasoning models. In addition, we introduce a unique indicator of reasoning capability, the entropy of critical reasoning tokens, which has proven highly effective for checkpoint selection during RL training. Skywork-R1V3 achieves state-of-the-art results on MMMU, significantly improving from 64.3% to 76.0%. This performance matches entry-level human capabilities. Remarkably, our RL-powered post-training approach enables even the 38B parameter model to rival top closed-source VLMs. The implementation successfully transfers mathematical reasoning to other subject-related reasoning tasks. We also include an analysis of curriculum learning and reinforcement finetuning strategies, along with a broader discussion on multimodal reasoning. Skywork-R1V3 represents a significant leap in multimodal reasoning, showcasing RL as a powerful engine for advancing open-source VLM capabilities.

cs.CL↗

Decision Feedback In-Context Learning for Wireless Symbol Detection

Pre-trained Transformers, through in-context learning (ICL), have demonstrated exceptional capabilities to adapt to new tasks using example prompts without model update. Transformer-based wireless receivers, where prompts consist of the pilot data in the form of transmitted and received signal pairs, have shown high detection accuracy when pilot data are abundant. However, pilot information is often costly and limited in practice. In this work, we propose DEcision Feedback IN-ContExt Detection (DEFINED) as a new wireless receiver design, which bypasses channel estimation and directly performs symbol detection using the (sometimes extremely) limited pilot data. The key innovation in DEFINED is the proposed decision feedback mechanism in ICL, where we sequentially incorporate the detected symbols into the prompts as pseudo-labels to improve the detection for subsequent symbols. We further establish an error lower bound and provide theoretical insights into the model's generalization under channel distribution mismatch. Extensive experiments across a broad range of wireless settings demonstrate that a small Transformer trained with DEFINED achieves significant performance improvements over conventional methods, in some cases only needing a single pilot pair to achieve similar performance to the latter with more than 4 pilot pairs.

cs.IT↗

Generalized Tensor-based Parameter-Efficient Fine-Tuning via Lie Group Transformations

Adapting pre-trained foundation models for diverse downstream tasks is a core practice in artificial intelligence. However, the wide range of tasks and high computational costs make full fine-tuning impractical. To overcome this, parameter-efficient fine-tuning (PEFT) methods like LoRA have emerged and are becoming a growing research focus. Despite the success of these methods, they are primarily designed for linear layers, focusing on two-dimensional matrices while largely ignoring higher-dimensional parameter spaces like convolutional kernels. Moreover, directly applying these methods to higher-dimensional parameter spaces often disrupts their structural relationships. Given the rapid advancements in matrix-based PEFT methods, rather than designing a specialized strategy, we propose a generalization that extends matrix-based PEFT methods to higher-dimensional parameter spaces without compromising their structural properties. Specifically, we treat parameters as elements of a Lie group, with updates modeled as perturbations in the corresponding Lie algebra. These perturbations are mapped back to the Lie group through the exponential map, ensuring smooth, consistent updates that preserve the inherent structure of the parameter space. Extensive experiments on computer vision and natural language processing validate the effectiveness and versatility of our approach, demonstrating clear improvements over existing methods.

cs.LG↗

MedSeg-R: Reasoning Segmentation in Medical Images with Multimodal Large Language Models

Medical image segmentation is crucial for clinical diagnosis, yet existing models are limited by their reliance on explicit human instructions and lack the active reasoning capabilities to understand complex clinical questions. While recent advancements in multimodal large language models (MLLMs) have improved medical question-answering (QA) tasks, most methods struggle to generate precise segmentation masks, limiting their application in automatic medical diagnosis. In this paper, we introduce medical image reasoning segmentation, a novel task that aims to generate segmentation masks based on complex and implicit medical instructions. To address this, we propose MedSeg-R, an end-to-end framework that leverages the reasoning abilities of MLLMs to interpret clinical questions while also capable of producing corresponding precise segmentation masks for medical images. It is built on two core components: 1) a global context understanding module that interprets images and comprehends complex medical instructions to generate multi-modal intermediate tokens, and 2) a pixel-level grounding module that decodes these tokens to produce precise segmentation masks and textual responses. Furthermore, we introduce MedSeg-QA, a large-scale dataset tailored for the medical image reasoning segmentation task. It includes over 10,000 image-mask pairs and multi-turn conversations, automatically annotated using large language models and refined through physician reviews. Experiments show MedSeg-R's superior performance across several benchmarks, achieving high segmentation accuracy and enabling interpretable textual analysis of medical images.

cs.CV↗

Mitigating Posterior Salience Attenuation in Long-Context LLMs with Positional Contrastive Decoding

While Large Language Models (LLMs) support long contexts, they struggle with performance degradation within the context window. Current solutions incur prohibitive training costs, leaving statistical behaviors and cost-effective approaches underexplored. From the decoding perspective, we identify the Posterior Salience Attenuation (PSA) phenomenon, where the salience ratio correlates with long-text performance degradation. Notably, despite the attenuation, gold tokens still occupy high-ranking positions in the decoding space. Motivated by it, we propose the training-free Positional Contrastive Decoding (PCD) that contrasts the logits derived from long-aware attention with those from designed local-aware attention, enabling the model to focus on the gains introduced by large-scale short-to-long training. Through the analysis of long-term decay simulation, we demonstrate that PCD effectively alleviates attention score degradation. Experimental results show that PCD achieves state-of-the-art performance on long-context benchmarks.

cs.CL↗

Skywork-VL Reward: An Effective Reward Model for Multimodal Understanding and Reasoning

We propose Skywork-VL Reward, a multimodal reward model that provides reward signals for both multimodal understanding and reasoning tasks. Our technical approach comprises two key components: First, we construct a large-scale multimodal preference dataset that covers a wide range of tasks and scenarios, with responses collected from both standard vision-language models (VLMs) and advanced VLM reasoners. Second, we design a reward model architecture based on Qwen2.5-VL-7B-Instruct, integrating a reward head and applying multi-stage fine-tuning using pairwise ranking loss on pairwise preference data. Experimental evaluations show that Skywork-VL Reward achieves state-of-the-art results on multimodal VL-RewardBench and exhibits competitive performance on the text-only RewardBench benchmark. Furthermore, preference data constructed based on our Skywork-VL Reward proves highly effective for training Mixed Preference Optimization (MPO), leading to significant improvements in multimodal reasoning capabilities. Our results underscore Skywork-VL Reward as a significant advancement toward general-purpose, reliable reward models for multimodal alignment. Our model has been publicly released to promote transparency and reproducibility.

cs.CV↗

Policy Filtration for RLHF to Mitigate Noise in Reward Models

While direct policy optimization methods exist, pioneering LLMs are fine-tuned with reinforcement learning from human feedback (RLHF) to generate better responses under the supervision of a reward model learned from preference data. One major challenge of RLHF is the inaccuracy of the intermediate reward model, especially in the tasks that requires complex reasoning for the reward model to score a response. We find that the reliability of the reward model varies across responses assigned with different rewards. This motivates us to filter the samples whose rewards may be unreliable to improve the signal-to-noise ratio during policy learning, resulting in Policy Filtration for Proximal Policy Optimization (PF-PPO). To choose a proper policy filtering strategy, we use the coefficient of determination (R2) between the rewards and actual scores on filtered samples as the metrics to help us find promising strategies since it measures how well the rewards filtered by PF-PPO indicate real performance. We provide extensive experiments to validate the effectiveness of PF-PPO in code generation and math reasoning tasks. In code generation, PF-PPO achieves the state-of-the-art performance of 7-billion-parameter models on HumanEval (+7.9%), MBPP (+0.7%), and LeetCode Contest (+10.0%) which is a more challenging benchmark created by us. In math reasoning, PF-PPO yields performance increase using different reward models and benchmarks (Ape210K and CMATH). Code is available on https://github.com/DtYXs/verl/tree/pf-ppo.

cs.LG↗

Skywork R1V2: Multimodal Hybrid Reinforcement Learning for Reasoning

We present Skywork R1V2, a next-generation multimodal reasoning model and a major leap forward from its predecessor, Skywork R1V. At its core, R1V2 introduces a hybrid reinforcement learning paradigm that jointly leverages the Mixed Preference Optimization (MPO) and the Group Relative Policy Optimization (GRPO), which harmonizes reward-model guidance with rule-based strategies, thereby addressing the long-standing challenge of balancing sophisticated reasoning capabilities with broad generalization. To further enhance training efficiency, we propose the Selective Sample Buffer (SSB) mechanism, which effectively addresses the vanishing advantages dilemma inherent in GRPO by prioritizing high-value samples throughout the optimization process. Notably, we observe that excessive reinforcement signals can induce visual hallucinations--a phenomenon we systematically monitor and mitigate through calibrated reward thresholds throughout the training process. Empirical results affirm the exceptional capability of R1V2, with benchmark-leading performances such as 62.6 on OlympiadBench, 78.9 on AIME2024, 63.6 on LiveCodeBench, and 73.6 on MMMU. These results underscore R1V2's superiority over existing open-source models and demonstrate significant progress in closing the performance gap with premier proprietary systems, including Gemini 2.5 and OpenAI-o4-mini. The Skywork R1V2 model weights have been publicly released to promote openness and reproducibility https://huggingface.co/Skywork/Skywork-R1V2-38B.

cs.CV↗

AdaptiveStep: Automatically Dividing Reasoning Step through Model Confidence

Current approaches for training Process Reward Models (PRMs) often involve breaking down responses into multiple reasoning steps using rule-based techniques, such as using predefined placeholder tokens or setting the reasoning step's length into a fixed size. These approaches overlook the fact that specific words do not typically mark true decision points in a text. To address this, we propose AdaptiveStep, a method that divides reasoning steps based on the model's confidence in predicting the next word. This division method provides more decision-making information at each step, enhancing downstream tasks, such as reward model learning. Moreover, our method does not require manual annotation. We demonstrate its effectiveness through experiments with AdaptiveStep-trained PRMs in mathematical reasoning and code generation tasks. Experimental results indicate that the outcome PRM achieves state-of-the-art Best-of-N performance, surpassing greedy search strategy with token-level value-guided decoding, while also reducing construction costs by over 30% compared to existing open-source PRMs. In addition, we provide a thorough analysis and case study on the PRM's performance, transferability, and generalization capabilities.

cs.AI↗

Tackling View-Dependent Semantics in 3D Language Gaussian Splatting

Recent advancements in 3D Gaussian Splatting (3D-GS) enable high-quality 3D scene reconstruction from RGB images. Many studies extend this paradigm for language-driven open-vocabulary scene understanding. However, most of them simply project 2D semantic features onto 3D Gaussians and overlook a fundamental gap between 2D and 3D understanding: a 3D object may exhibit various semantics from different viewpoints--a phenomenon we term view-dependent semantics. To address this challenge, we propose LaGa (Language Gaussians), which establishes cross-view semantic connections by decomposing the 3D scene into objects. Then, it constructs view-aggregated semantic representations by clustering semantic descriptors and reweighting them based on multi-view semantics. Extensive experiments demonstrate that LaGa effectively captures key information from view-dependent semantics, enabling a more comprehensive understanding of 3D scenes. Notably, under the same settings, LaGa achieves a significant improvement of +18.7% mIoU over the previous SOTA on the LERF-OVS dataset. Our code is available at: https://github.com/SJTU-DeepVisionLab/LaGa.

cs.CV↗